How is Pre/Selection coming along? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> All the needed models were done a few months ago by me. It's all in the hands of the director.
By the way, don't tell anyone but the models in the wallpaper #5 are actualy most of the models I re-did and to be used in the movie. I intentionnaly chose this type of rendering to hide most of theire details.
We wouldn't want to spoil the movie by releasing its content and have everyone's jaw drop on the floor before they even saw the movie, now would we ! I guess you could realy call this one a teaser. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Browser [ICE]+Jun 10 2004, 02:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE] @ Jun 10 2004, 02:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> By the way, don't tell anyone but the models in the wallpaper #5 are actualy most of the models I re-did and to be used in the movie. I intentionnaly chose this type of rendering to hide most of theire details. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I knew there was something odd about those models. They look like you can see the mechanisms from the inside. Really sweet stuff there.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
About the models:
After the movie is done, would it be possible for you to release all the redone models, so we could play with them in actual NS? I'm sure people in Customization would LOVE to help you transfer them, and it would defeat the need for a hi-poly version of the stuff.
<!--QuoteBegin-Quaunaut+Jun 11 2004, 09:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jun 11 2004, 09:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> About the models:
After the movie is done, would it be possible for you to release all the redone models, so we could play with them in actual NS? I'm sure people in Customization would LOVE to help you transfer them, and it would defeat the need for a hi-poly version of the stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'll ask our team about it.
I think it had already been discussed a couple of months ago but I don't remember.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Thank you.
Which btw- will any more trailers be released? The first was amazing on its own, and the trailers are fun to watch, let alone what the movie will be like.
The Pre/Selection Character models are technically not compatible with the ways that the HL1 engine and the NS game work. Though you may be able to create compatible NS models for actual play from them with some additional work. I would still not advise doing so, as the recreated geometry is far too detailed to guarantee smooth playback within the HL1 game engine's target system specification.
About your question wether we will make content available after the actual Pre/Selection is released, that's a definitive yes. Look at the latest release under our brand named "Pandora's Box", which comes with a lot f extra stuff like OST, playable levels and such.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--QuoteBegin-wall+Jun 11 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wall @ Jun 11 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the thread is over 2 mns. old why do you bump it up? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Because he didn't want to make a new post for every new wallpaper he came with. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Quaunaut+Jun 12 2004, 01:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jun 12 2004, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-wall+Jun 11 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wall @ Jun 11 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the thread is over 2 mns. old why do you bump it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Because he didn't want to make a new post for every new wallpaper he came with. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That's right.
My post is about Pre/Selection artworks/wallpapers. So it is expected to have multiple replies done here with new arts.
Besides, it's easier for the community to see all the work done in one single place then multiple place. People loose track of old posts no one goes to see anymore.
<!--QuoteBegin-Larson+Jun 11 2004, 05:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Larson @ Jun 11 2004, 05:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The Pre/Selection Character models are technically not compatible with the ways that the HL1 engine and the NS game work. Though you may be able to create compatible NS models for actual play from them with some additional work. I would still not advise doing so, as the recreated geometry is far too detailed to guarantee smooth playback within the HL1 game engine's target system specification.
About your question wether we will make content available after the actual Pre/Selection is released, that's a definitive yes. Look at the latest release under our brand named "Pandora's Box", which comes with a lot f extra stuff like OST, playable levels and such.
Larson <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Just to show you what Larson is talking about, here are a few statistics about some of the models you see in Wallpaper#5
observatory = 720 polygons turrets = 4180 polygons light marine = 14,455 polygons (has more curved surface so more polys) command chair = 8869 polygons
For the movie, we have the options of reducing the quality of the model so I didn't have to botter doing medium-optimized amount of polygons. I did them high poly but had to restrain myself because I had limitations to respect (stay in the game like model look-a-like and use the game's textures).
Without restrictions, they would have been even higher poly and with even more life looking quality. In fact there is this idea in my mind about doing an all blow super-high quality real life looking kinda of movie, but .... I need time and would be alone on this (so months/years to produce). I have higher priorities elsewhere, so it will have to wait or be droped.
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
<!--QuoteBegin-Browser [ICE]+Jun 12 2004, 10:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Browser [ICE] @ Jun 12 2004, 10:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Jun 12 2004, 01:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jun 12 2004, 01:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-wall+Jun 11 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (wall @ Jun 11 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the thread is over 2 mns. old why do you bump it up? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Because he didn't want to make a new post for every new wallpaper he came with. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That's right.
My post is about Pre/Selection artworks/wallpapers. So it is expected to have multiple replies done here with new arts.
Besides, it's easier for the community to see all the work done in one single place then multiple place. People loose track of old posts no one goes to see anymore. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Hey! How come you use 2ds max when you are a gmax support guy?
*sniiiiff* you have betrayed us.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
<!--QuoteBegin-sheena yanai+Nov 10 2004, 05:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sheena yanai @ Nov 10 2004, 05:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ingame videos??!! WTH..i thought rendered animations out from 3dsmax´s scanline "a" buffer <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> What do you mean in-game videos ?
Comments
How is Pre/Selection coming along? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
All the needed models were done a few months ago by me. It's all in the hands of the director.
By the way, don't tell anyone but the models in the wallpaper #5 are actualy most of the models I re-did and to be used in the movie. I intentionnaly chose this type of rendering to hide most of theire details.
We wouldn't want to spoil the movie by releasing its content and have everyone's jaw drop on the floor before they even saw the movie, now would we ! I guess you could realy call this one a teaser. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I knew there was something odd about those models. They look like you can see the mechanisms from the inside. Really sweet stuff there.
After the movie is done, would it be possible for you to release all the redone models, so we could play with them in actual NS? I'm sure people in Customization would LOVE to help you transfer them, and it would defeat the need for a hi-poly version of the stuff.
After the movie is done, would it be possible for you to release all the redone models, so we could play with them in actual NS? I'm sure people in Customization would LOVE to help you transfer them, and it would defeat the need for a hi-poly version of the stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'll ask our team about it.
I think it had already been discussed a couple of months ago but I don't remember.
Which btw- will any more trailers be released? The first was amazing on its own, and the trailers are fun to watch, let alone what the movie will be like.
And what will the length be? Same as cs_militia?
ways that the HL1 engine and the NS game work.
Though you may be able to create compatible NS models for actual play from them
with some additional work.
I would still not advise doing so, as the recreated geometry is far too detailed
to guarantee smooth playback within the HL1 game engine's target system specification.
About your question wether we will make content available after the actual
Pre/Selection is released, that's a definitive yes.
Look at the latest release under our brand named "Pandora's Box", which comes
with a lot f extra stuff like OST, playable levels and such.
Larson
Because he didn't want to make a new post for every new wallpaper he came with. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Because he didn't want to make a new post for every new wallpaper he came with. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
That's right.
My post is about Pre/Selection artworks/wallpapers. So it is expected to have multiple replies done here with new arts.
Besides, it's easier for the community to see all the work done in one single place then multiple place. People loose track of old posts no one goes to see anymore.
ways that the HL1 engine and the NS game work.
Though you may be able to create compatible NS models for actual play from them
with some additional work.
I would still not advise doing so, as the recreated geometry is far too detailed
to guarantee smooth playback within the HL1 game engine's target system specification.
About your question wether we will make content available after the actual
Pre/Selection is released, that's a definitive yes.
Look at the latest release under our brand named "Pandora's Box", which comes
with a lot f extra stuff like OST, playable levels and such.
Larson <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Just to show you what Larson is talking about, here are a few statistics about some of the models you see in Wallpaper#5
observatory = 720 polygons
turrets = 4180 polygons
light marine = 14,455 polygons (has more curved surface so more polys)
command chair = 8869 polygons
For the movie, we have the options of reducing the quality of the model so I didn't have to botter doing medium-optimized amount of polygons. I did them high poly but had to restrain myself because I had limitations to respect (stay in the game like model look-a-like and use the game's textures).
Without restrictions, they would have been even higher poly and with even more life looking quality. In fact there is this idea in my mind about doing an all blow super-high quality real life looking kinda of movie, but .... I need time and would be alone on this (so months/years to produce). I have higher priorities elsewhere, so it will have to wait or be droped.
Because he didn't want to make a new post for every new wallpaper he came with. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
That's right.
My post is about Pre/Selection artworks/wallpapers. So it is expected to have multiple replies done here with new arts.
Besides, it's easier for the community to see all the work done in one single place then multiple place. People loose track of old posts no one goes to see anymore. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hey! How come you use 2ds max when you are a gmax support guy?
*sniiiiff* you have betrayed us.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
You will have to ask Larson or "The Family God".
I haven't done anything new since my last post and to top it all, I accidently deleted my WIP.
I'm still busy with the movie but I'll try to find time to do a bit of art.
What do you mean in-game videos ?
The Pre/Selection movie is 100% 3d max generated.
I'm doing it.