Lasers And Onos
Fieldweeble
Join Date: 2004-06-08 Member: 29181Members
<div class="IPBDescription">lasers dont hurt and onos sink</div> Ok, so I've been making this map, and I recently completed it. Or so I thought. The map contains a laser trap in it where when you activate a button, the lasers come on, and (supposedly) kill anyone standing in their path. My problem is, the lasers don't do damage at all. The env_laser's are set to do 300 damage a second. They do 0. Do lasers not do damage in NS?
Now for my second problem. Skulks stand on the floor. Gorges stand on the floor. Fades and Lerks stand on the floor. Onos' sink. By sink, I mean their feet aren't level with the floor -- they're actually a couple feet below it. The only time the onos' feet are on the floor is when they duck.
<img src='http://www.geocities.com/fieldweeble/onos.JPG' border='0' alt='user posted image' />
or copy/paste <a href='http://www.geocities.com/fieldweeble/onos.JPG' target='_blank'>http://www.geocities.com/fieldweeble/onos.JPG</a> into address bar
Help please
Now for my second problem. Skulks stand on the floor. Gorges stand on the floor. Fades and Lerks stand on the floor. Onos' sink. By sink, I mean their feet aren't level with the floor -- they're actually a couple feet below it. The only time the onos' feet are on the floor is when they duck.
<img src='http://www.geocities.com/fieldweeble/onos.JPG' border='0' alt='user posted image' />
or copy/paste <a href='http://www.geocities.com/fieldweeble/onos.JPG' target='_blank'>http://www.geocities.com/fieldweeble/onos.JPG</a> into address bar
Help please
Comments
Make sure you're using the one in your nsp folder and that you are specifying it in Batch under CSG.
But here it is anyway...
32 32 72
64 64 108
32 32 36
EDIT: I played a game with you on CO Weeble, dude you rock, if you can map like you can frag then I expect great things from you! (And welcome to the boards!)
~ DarkATi
(although if i am correct, there actually isnt one <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> )
in my (now abandoned) :edit: <b>MAP</b>, i had a func_breakable with explosion magnitude 500. when i compiled and ran, the explosion didnt do jack squat, so i figured it wasnt meant to do damage.
anyways...
once it hit the playable point, i hosted a listen server with my map...
welded the weld point...
and got severly blown up <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
turns out that certain entities dont do damage unless an actual server is running!!!
i hope this fixes your issue
as for the onos part, add the nshulls.txt to your compile (should find how somewhere)