New To Modelling

NoKudosNoKudos Join Date: 2003-12-21 Member: 24636Members
<div class="IPBDescription">YESSSSS</div> I did some spriting (actually just 1 sprite), and decided that I should start something a bit more advance such as modelling. So I downloaded Milkshape 3D, and I'm just curious if you would post models created from using Milkshape, just to see how powerful this program is.
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Comments

  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Want to see a really "powerful" model?

    Take a look <a href='http://www.unknownworlds.com/forums/index.php?showtopic=71875' target='_blank'>here</a>. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    Or take a look at <a href='http://www.geocities.com/refleks180/index.htm' target='_blank'>Burncycle's page</a>. God I love the Modified Morita Sniper WIP <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    you can do just about anything in ms3d, sure 3dsmax has the tools, but ms3d is still a brilliant program. I do all my work in milkshape 3d with modelling, never stepped foot in another modelling program. Heres a preview of my latest work in ms3d (been modelling for a year or so)
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    milkshape all the way.

    all mine are done in the loverly program as well.

    here's my latest model, an m1 carbine
    <img src='http://conflictasia.com/pic.jpg' border='0' alt='user posted image' />
  • ByekaByeka Name changed from Freak83 Toronto Join Date: 2003-03-13 Member: 14484Members, Constellation
    <!--QuoteBegin-CoolCookieCooks+Jun 14 2004, 09:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 14 2004, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you can do just about anything in ms3d, sure 3dsmax has the tools, but ms3d is still a brilliant program. I do all my work in milkshape 3d with modelling, never stepped foot in another modelling program. Heres a preview of my latest work in ms3d (been modelling for a year or so) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh man, if you can make that an Onos replacement model... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Freak83+Jun 14 2004, 10:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Freak83 @ Jun 14 2004, 10:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CoolCookieCooks+Jun 14 2004, 09:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jun 14 2004, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you can do just about anything in ms3d, sure 3dsmax has the tools, but ms3d is still a brilliant program. I do all my work in milkshape 3d with modelling, never stepped foot in another modelling program. Heres a preview of my latest work in ms3d (been modelling for a year or so) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh man, if you can make that an Onos replacement model... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's going to be. mario replacement pack
  • esunaesuna Rock Bottom Join Date: 2003-04-03 Member: 15175Members, Constellation
    <!--QuoteBegin-BAshh+Jun 14 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jun 14 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> milkshape all the way.

    all mine are done in the loverly program as well.

    here's my latest model, an m1 carbine
    <img src='http://conflictasia.com/pic.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What do you render using though? Brasil?
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    wish I knew how to use ms3d... I even got a registered version... but I can't USE IT! ARGH! LOL
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    <!--QuoteBegin-esuna+Jun 14 2004, 09:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 14 2004, 09:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What do you render using though? Brasil? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    ms3d renderer suckx :o i <3 cinema 4d
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    U can get a plugin for milkshape that is better for rendering can't remember what is called off-hand but if u google milkshape renderer it turns up near the top.

    <offtopic> Why is u'r post count -3814 esuna </offtopic>
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    udderone that was answered when we first noticed it
    he made his 4000 post saying the word "post" 4000 times so the admins got mad and gave him a negative post count

    yes milkshape is a good program but it lacks rendering all the renders you saw were done in other programs milkshape is also kinda slow compared to 3dsmax
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    It may be sl0w3r but it's pr03r <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-esuna+Jun 14 2004, 10:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (esuna @ Jun 14 2004, 10:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Jun 14 2004, 03:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jun 14 2004, 03:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> milkshape all the way.

    all mine are done in the loverly program as well.

    here's my latest model, an m1 carbine
    <img src='http://conflictasia.com/pic.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What do you render using though? Brasil? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yes
  • AkalamanaiaAkalamanaia Join Date: 2003-01-04 Member: 11833Members
    I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Aka'lamanaia+Jun 16 2004, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Jun 16 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    LOL! no one does that in ms3d, i know you can but that's the dumbest thing ever, you take a cube, or cylender, depending, and you extrude sides ;] lol painting the verteces lol i only done that once, on a delorean model, everything else you cube n extrude ;]
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-BAshh+Jun 16 2004, 06:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jun 16 2004, 06:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+Jun 16 2004, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Jun 16 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    LOL! no one does that in ms3d, i know you can but that's the dumbest thing ever, you take a cube, or cylender, depending, and you extrude sides ;] lol painting the verteces lol i only done that once, on a delorean model, everything else you cube n extrude ;] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yup thats how the pro's do it in 3dsmax too but us noobs paint em <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-BAshh+Jun 16 2004, 09:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jun 16 2004, 09:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+Jun 16 2004, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Jun 16 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    LOL! no one does that in ms3d, i know you can but that's the dumbest thing ever, you take a cube, or cylender, depending, and you extrude sides ;] lol painting the verteces lol i only done that once, on a delorean model, everything else you cube n extrude ;] <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yea i only use that on fixing face errors or making holes :o
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Jun 16 2004, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jun 16 2004, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Jun 16 2004, 09:17 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jun 16 2004, 09:17 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Aka'lamanaia+Jun 16 2004, 09:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Aka'lamanaia @ Jun 16 2004, 09:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I personally use 3dsmax, i hate milkshape and its inferior method of having to paint vertexes individually and then linking them together as faces..in 3dsmax its much easier, and produces much better outcome imo. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    LOL! no one does that in ms3d, i know you can but that's the dumbest thing ever, you take a cube, or cylender, depending, and you extrude sides ;] lol painting the verteces lol i only done that once, on a delorean model, everything else you cube n extrude ;] <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yea i only use that on fixing face errors or making holes :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    myself included, sometimes you need to create faces, or vertices but never a full mesh that way
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    hmmz, so far all my models (www.dark-soul.tk) were made using nothing but Milkshiet, and for low poly models it's a great program

    if you wanna do some more high poly models i suggest you learn 3dsm, something i should do as well <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    ms3d IMO is not the best modeler, but it is a great middle-man for getting your models ingame. it has lotsa stuff that makes it easier, specially the mdl decoders. However, i think max is a superior program, and learning it makes it easier to learn other 3d apps. Go with max to start, but get milkshape as well.

    He was made with max: <img src='http://home.earthlink.net/~ilink109/bolt_1024_hand.jpg' border='0' alt='user posted image' />

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    He is also 9999999999999999999999999999999999999999999999 polys, which makes max bad :o
  • qbasicguyqbasicguy Join Date: 2004-04-17 Member: 27987Members
    For modelling guns and other simple objects, yeah, poly-by-poly is best. But for characters, or anything curvy, primitives+extrusion is best.

    Milkshape has held me up through about 22 gun models and one car. It's an okay program.
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    what now? dr fuzzy, polies dont matter when something isnt for a game.
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    edited June 2004
    hmm....I'd have to go with the truth to the modeling method discussion, which is there is no one answer for how you model. there are all kinds of methods to modeling out there and all of them can be used for all kinds of different things. some people work better different ways. milkshape is a modelling program meant for low-poly, which means there really isn't a lot it needs to be able to do, but the workflow is clumsy for certain. it isn't ideal, but it IS all you need.

    yes, I am unsurpassably anal about generalizations.
  • Fox_OneFox_One Join Date: 2003-01-15 Member: 12310Members
    <!--QuoteBegin-CaptainChet+Jun 19 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Jun 19 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what now? dr fuzzy, polies dont matter when something isnt for a game. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Granted...but I'm just curious. What does Bolt (that's "his" name, right?) weigh in at?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Revolver+Jun 19 2004, 07:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revolver @ Jun 19 2004, 07:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-CaptainChet+Jun 19 2004, 01:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainChet @ Jun 19 2004, 01:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what now?  dr fuzzy, polies dont matter when something isnt for a game. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Granted...but I'm just curious. What does Bolt (that's "his" name, right?) weigh in at? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually, bolt was made for a player model compo for unreal 2003
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    milkshape:

    <img src='http://users.pandora.be/dark-soul/challenger2_futu_front_.jpg' border='0' alt='user posted image' />

    7823 polies
  • CaptainChetCaptainChet Join Date: 2003-04-21 Member: 15737Members, Constellation
    heh, i made him for unreal not 2 long ago, but never finished the project. With his revolver, he is 340,000 polies. also toonshaded with finaltoon. BTW darksoul, ur stuff rocks.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Dark Soul+Jun 19 2004, 12:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dark Soul @ Jun 19 2004, 12:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> milkshape:

    [image removed]

    7823 polies <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    holy.... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    <span style='color:red'><3</span> <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • nLsbAudio_SlavenLsbAudio_Slave Join Date: 2004-06-19 Member: 29404Members
    Wow.....I downloaded Milkshake 3D. but umm... how i supposed to learn how to use it? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> is there like a tutorial or something? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
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