Starting A New Map

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Comments

  • NzNexusNzNexus Join Date: 2004-02-16 Member: 26605Banned
    <!--QuoteBegin-A|IEN+May 29 2004, 07:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (A|IEN @ May 29 2004, 07:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> .. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    eh..ok green.. add there som red lights and remove the green things.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    well I dunno, its inside of a computer. Its sort of like a vent and I dont want to waste too many lights on a 2 skulk space.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    For the "weird texture alignment", if you're not resizing it or anything, use one of the aligning checkboxes(either to world or to face, whichever produces the best result).
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    or jsut turn it into a base texture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    No one knwos how its meant to be aligned that way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Some more updates.

    Having been working much on the map at the moment, just updated the room I wa working on before.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    this grate is weldable, and will open a new vent for aliens, but give more access to the hive.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited May 2004
    This device is jsut a specimen checking thingie. You can open the little door on it and hide inside.

    The wll at the back will be removed, and will add on to more rooms etc.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    <span style='font-size:14pt;line-height:100%'>BUMP!!!!!!</span>

    Some updates, i've been away on holiday for a while and im in the process of adding more detail and tweaking the layout a little.

    Somone please show me how to make a good door :'(
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Re worked the corridor outside the hive to look more alienish
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    A bit more work on the lab and the Nexus Corridor
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    This map is getting REALLY good! Keep at it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Ok make that last screenshot much darker, have most of the light coming from those green strips which are GLOWING and youve got a winner. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> You need to be using tex lights and much more contrast.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    More detail updates!

    Corridor outside hive has r_speeds up to around 320. Looks real infested doesnt it?
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    Added a little more detial and rplaced the circuitry with red light. COntrast still seems odd tohugh
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    I filled in the rear area of the lab now.
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited June 2004
    if you fall in its easy to get out. Theres going to be a vent down there which will lead back to the hive.
  • Jesus_GreenJesus_Green Join Date: 2004-05-01 Member: 28351Members
    It's a nice looking map. In that screenshot of the infested hallway, I think the floor should look infested too, otherwise it looks like the aliens didn't feel like bacterializing the whole room.
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    Its still too bright, lighting is too uniform, where are the shadows! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DarkSeraphDarkSeraph Join Date: 2004-06-07 Member: 29174Members
    <!--QuoteBegin-Jesus Green+Jun 20 2004, 10:36 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Jesus Green @ Jun 20 2004, 10:36 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's a nice looking map. In that screenshot of the infested hallway, I think the floor should look infested too, otherwise it looks like the aliens didn't feel like bacterializing the whole room. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    the cieling too...
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Only one thing to add>
    Onos passability.
    Make sure they don't get stuck in every other room, just from trying to walk through... it's hideously annoying for the strongest being in the game to be unable to get out of a room ;O
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    The only place im having trouble with the onos is next to that computer, theres a box which is slightly too large for the onos to pass without jkumping or crouching.
  • Era_JormaEra_Jorma Join Date: 2004-02-21 Member: 26750Members
    edited June 2004
    You are updating your map with MONSTER SPEED. I bet it´s cele <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> (here starts the part of the message you don´t need to look at) I would notice you, to look at ns_origin.. the point is, the map consists(spelling?) of four areas(Mstart,Vent,Furn,bio) and all of them have heck of a different feeling. that makes good contrast. Do that and I´ll love your map as origin :E
  • AriahAriah Join Date: 2003-10-29 Member: 22119Members, Constellation
    Very nice progress. I'll be glad to play this one when it's done.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited August 2004
    evil bumpage

    the only real querk i have is the hive enclosed in that sorta pillar thing

    aliens could just block if up with chambers making life harder fo the aliens

    <a href='http://www.unknownworlds.com/forums/uploads//post-4-1085565235.jpg' target='_blank'>this bit</a>
  • Once_OnlyOnce_Only Join Date: 2004-05-15 Member: 28700Members
    edited August 2004
    its about 3 marines high from the ground, and can be seiged from behind the pillar anyway. As well as that little fact, im going to have another entrance at the wall jus the the right of the hive. (im doign big layout changes)

    Mabye I should start workign on this map again, stupid morrowind had me distracted. <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    I think you should find a nice color theme for your map. What I can tell from these shots you have only used white lighting this far. It can be rather hard to find colors that fit with the yelgrey wall texture though. Once I accidently combined yellow texture with purple (or something between purple and red) and it gave kinda cool effect. Finding an appropriate lighting theme can greatly affect map's atmosphere.
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