<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If I download black models, which are harder to see than the defaults, than anyone with defaults cheating cause they can see you better than i can. OMG HAX :O!! yea...... Drake logic on that one. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yay we're all 11 again
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only script that helps in NS is a 3jump (which DOES NOT BHOP FOR YOU), which helps you constantly jump. Period. All other scripts have no effect on combat. If you think so you're wrong.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> yet <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(this is experimental, think its working nicely now though , lets me zoom in pressing mouse4) fly.cfg (im particulary proud of this, since i've made it myself it lets me leap constantly for a while without losing adrenaline, very effective when combined with silence) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
TBH most models cant be compared to most scripts since the last time i checked they dont do stuff for you.
and YaY insults to help the situation
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Apparently not since it has a definition, and unlike figures of speech that actually have a definition, it doesn't include "figure of speech" in it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ok then its wot we've branded ppl dependant on scripts
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Show me one script, that can do ANYTHING you need a hack to do.. I didn't think so.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A Script for CS that reduces the recoil-effect. If it would be so bad, I cannot understand why it is official forbidden <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_pitchspeed 4 bind mouse1 +attack bind alt recoil alias echoon "developer 1" alias echooff "developer 0" //wepon related settings alias value_ak47 "alias +pitchspeed cl_pitchspeed 1.97;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo ak" alias value_colt "alias +pitchspeed cl_pitchspeed 1.88;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo m4" alias value_mac10 "alias +pitchspeed cl_pitchspeed 0.88;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo mac10" alias value_bullup "alias +pitchspeed cl_pitchspeed 0.34;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo aug" alias value_sig552 "alias +pitchspeed cl_pitchspeed 0.78;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo sig" alias value_mp5 "alias +pitchspeed cl_pitchspeed 1.31;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo mp5" alias value_p90 "alias +pitchspeed cl_pitchspeed 1.12;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo p90" alias value_para "alias +pitchspeed cl_pitchspeed 1.45;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo para" alias value_famas "alias +pitchspeed cl_pitchspeed 0.26;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo famas" alias value_galil "alias +pitchspeed cl_pitchspeed 0.13;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo galil" alias value_ashot "alias +pitchspeed cl_pitchspeed 0.09;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo auto-shotgun" alias value_pshot "alias +pitchspeed cl_pitchspeed 1.29;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo normal-shotgun" alias value_ump "alias +pitchspeed cl_pitchspeed 1.77;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo ump" alias +pitchspeed "cl_pitchspeed 1.03" alias -pitchspeed "cl_pitchspeed 225" alias +ns "m_forward 0;m_side 0" alias -ns "m_forward 1;m_side 1" alias +ld "+lookdown" alias -ld "-lookdown" alias +lu "+lookup" alias -lu "-lookup" alias +lookit "+pitchspeed;w;+ns;W;+lu;w;+attack" alias -lookit "-lu;W;-attack;w;-ns;w;-pitchspeed" alias +lookis "+pitchspeed;w;+ns;W;+ld;w;+attack" alias -lookis "-ld;W;-attack;w;-ns;w;-pitchspeed" alias +recoil "+lookis" alias -recoil "-lookis" alias recoil "recoil.on" alias recoil.on "b;+recoila;w;bind mouse1 +recoil;bind 1 m1;w;bind 2 m2;w;bind 3 m3;w;bind 4 m4;w;bind 5 m5;w;alias recoil recoil.off; bind x rad1; developer 1; echo rocoil-ON" alias recoil.off "b;-recoila;w;bind mouse1 +attack;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5;alias recoil recoil.on; bind x rad1 ; developer 1; echo recoil-OFF" alias m1 "slot1;w;-recoil;w;bind mouse1 +recoil;bind 1 m1;bind 2 m2;bind 3 m3;bind 4 m4;bind 5 m5; bind x rad1" alias m2 "slot2;w;-recoil;w;bind mouse1 +recoil;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1" alias m3 "slot3;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1" alias m4 "slot4;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1" alias m5 "slot5;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1" alias w "wait" alias "b" "speak fvox/blip"
alias on "bind mouse1 +recoilshoot; bind alt recoil; developer 1; echo -No Recoil On-" alias off "bind mouse1 +attack; bind alt recoil; developer 1; echo -No Recoil Off-"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1) What the hell is a zoom script good for? The only weapon accurate enough to use it with is the pistol, with which you get a whole 10 rounds, GG. Plus it messes up your fov and your sensitivity.
2) I have tried that "fly" script, have you? It doesn't work at all. Sure you can leap w/o using energy, mabye once every 100 times you use it, and for every other time, you use energy without leaping at all.
A script that uses adrenaline to do nothing, that's a real bad cheat there..
<!--QuoteBegin-crypt+Jun 28 2004, 07:49 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (crypt @ Jun 28 2004, 07:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Show me one script, that can do ANYTHING you need a hack to do.. I didn't think so.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
A Script for CS that reduces the recoil-effect. If it would be so bad, I cannot understand why it is official forbidden <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_pitchspeed 4 bind mouse1 +attack bind alt recoil alias echoon "developer 1" alias echooff "developer 0" //wepon related settings alias value_ak47 "alias +pitchspeed cl_pitchspeed 1.97;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo ak" alias value_colt "alias +pitchspeed cl_pitchspeed 1.88;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo m4" alias value_mac10 "alias +pitchspeed cl_pitchspeed 0.88;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo mac10" alias value_bullup "alias +pitchspeed cl_pitchspeed 0.34;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo aug" alias value_sig552 "alias +pitchspeed cl_pitchspeed 0.78;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo sig" alias value_mp5 "alias +pitchspeed cl_pitchspeed 1.31;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo mp5" alias value_p90 "alias +pitchspeed cl_pitchspeed 1.12;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo p90" alias value_para "alias +pitchspeed cl_pitchspeed 1.45;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo para" alias value_famas "alias +pitchspeed cl_pitchspeed 0.26;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo famas" alias value_galil "alias +pitchspeed cl_pitchspeed 0.13;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo galil" alias value_ashot "alias +pitchspeed cl_pitchspeed 0.09;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo auto-shotgun" alias value_pshot "alias +pitchspeed cl_pitchspeed 1.29;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo normal-shotgun" alias value_ump "alias +pitchspeed cl_pitchspeed 1.77;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo ump" alias +pitchspeed "cl_pitchspeed 1.03" alias -pitchspeed "cl_pitchspeed 225" alias +ns "m_forward 0;m_side 0" alias -ns "m_forward 1;m_side 1" alias +ld "+lookdown" alias -ld "-lookdown" alias +lu "+lookup" alias -lu "-lookup" alias +lookit "+pitchspeed;w;+ns;W;+lu;w;+attack" alias -lookit "-lu;W;-attack;w;-ns;w;-pitchspeed" alias +lookis "+pitchspeed;w;+ns;W;+ld;w;+attack" alias -lookis "-ld;W;-attack;w;-ns;w;-pitchspeed" alias +recoil "+lookis" alias -recoil "-lookis" alias recoil "recoil.on" alias recoil.on "b;+recoila;w;bind mouse1 +recoil;bind 1 m1;w;bind 2 m2;w;bind 3 m3;w;bind 4 m4;w;bind 5 m5;w;alias recoil recoil.off; bind x rad1; developer 1; echo rocoil-ON" alias recoil.off "b;-recoila;w;bind mouse1 +attack;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5;alias recoil recoil.on; bind x rad1 ; developer 1; echo recoil-OFF" alias m1 "slot1;w;-recoil;w;bind mouse1 +recoil;bind 1 m1;bind 2 m2;bind 3 m3;bind 4 m4;bind 5 m5; bind x rad1" alias m2 "slot2;w;-recoil;w;bind mouse1 +recoil;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1" alias m3 "slot3;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1" alias m4 "slot4;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1" alias m5 "slot5;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1" alias w "wait" alias "b" "speak fvox/blip"
alias on "bind mouse1 +recoilshoot; bind alt recoil; developer 1; echo -No Recoil On-" alias off "bind mouse1 +attack; bind alt recoil; developer 1; echo -No Recoil Off-"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Do you even play cs? I have tried one of these script also, and you really REALLY have to be a n00b to need this. Any idiot can pull their mouse down when firing, and besides, im talking about NS, as we all know CS is hacked up enough as it is.
if there is a script that lets you leap without using adrenaline, obviously that is a BAD EXPLOIT, and it has nothing to do with scripting. I agree that exploits that take no skill and offer a clear advantadge should be banned.
Edit: Thanks Urd, wow it only works rarely (and uses adren without doing anything the majority of the time), what a elite no adren script... sigh.
But i have to admit, a no recoil script, just as a no recoil hack would do wonders in ns.. seeing as how there is no recoil. Just think of is an aimbot that will shoot the floor every time!
<!--QuoteBegin-Ashaman Joe+Jun 28 2004, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ashaman Joe @ Jun 28 2004, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The infinate leap script actually is exploiting an exploit, so isn't a good example. The bug was posted in the Beta Bug Reports forum a while ago. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> But the one drake is talking about doesn't work, that's the point, out of all the supposed infinate leap scripts anyone has posted on these forums, none of them work.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->fly.cfg (im particulary proud of this, since i've made it myself it lets me leap constantly for a while without losing adrenaline, very effective when combined with silence)
alias +fly "slot3; +attack; wait; slot1; +attack" alias -fly "wait; slot3; +attack; wait; slot1; -attack"
bind mouse2 "+fly" unbind mouse3 <<<<< is to make sure clicking scrollwheel doesn't interfere with my jumpscript on mwheel)
<!--QuoteBegin--=[Drake]=-+Jun 28 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Jun 28 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->fly.cfg (im particulary proud of this, since i've made it myself it lets me leap constantly for a while without losing adrenaline, very effective when combined with silence)
alias +fly "slot3; +attack; wait; slot1; +attack" alias -fly "wait; slot3; +attack; wait; slot1; -attack"
bind mouse2 "+fly" unbind mouse3 <<<<< is to make sure clicking scrollwheel doesn't interfere with my jumpscript on mwheel)
it is a script and is the Basis for my entire Envolvment here
as i have said over the entire thread "<u>Exploitive</u> scripts should be allowed"
i have not said once in this thread that all scripts in general should be banned but i dont think any1 really noticed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ok, for what the 3rd time? That script, DOES NOT WORK, REPEAT, BOTH MYSELF AND SEVERAL OTHER PEOPLE HAVE TESTED IT, IT DOES NOT WORK!
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_lw 0/1 is the reason why u cant leap... i suggest u dont use the scripts if u dont know how to fix it, i dont wanna spend ages helping everyone out here..
Oh and BTW, I just tried out the "fly" script with cl_lw on both 1 and 0, and either way, it makes you look like your using the leap attack, however, you do use adrenaline AND the attack does no damage at all. So again, a script that uses adrenaline without doing anything, real hax you got there.
The actual exploit was one of adrenaline useage, where an attack would register, but use the adrenaline of the attack you switched back to. This is a bug, but IIRC the script to exploit it was heavily lag dependent. Have you tried the script (or a fixed version) in a lag free enviorment?
<!--QuoteBegin-Urd+Jun 28 2004, 05:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Urd @ Jun 28 2004, 05:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here drake, I made an explot script just for you.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Make some noise while doing nothing script alias xploit "weapon_parasite; +attack; weapon_bitegun; -attack; +attack; wait; -attack" bind mouse1 xploit<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
With that, you can bite as fast as a speed hack, while using no adrenaline. I have even attached a demo of it's use.
One little thing though, it does no damage what so ever, just a minor point though, otherwise, it's a really bad exploit.
Oh and BTW, I just tried out the "fly" script with cl_lw on both 1 and 0, and either way, it makes you look like your using the leap attack, however, you do use adrenaline AND the attack does no damage at all. So again, a script that uses adrenaline without doing anything, real hax you got there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> WOW its a client side bug... who cares? it's totally 100% harmless, the extra bites do no damage. IT DOES NOTHING. How is it a 'really bad exploit'?
Internet sarcasm is hard to differentiate from internet morons. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Anything that improves you abbility and makes you do things which are impossible to do without scripts are Exploiting the code. Three jump= Exploit you telll me how to do a constant jump. Leap with no energy= exploit. That recoil script= The same as a anti-recoil hack.
And incase you hacking noobs who think hacks are a exe. Oh they are not. They are a hacked version of your opengl32.dll
I don't mind scripters who use LEGIT scripts such as that map toggle one. But when I see Leap/bite scripters It makes me angry that these IDOITS can't preform the same thing by them selves which ENHANCES their skills in the game, Now you can't tell me that if someone uses a script because they can't do it normally does NOT enchance skill. Now shut up you are only makeing the hole deeper.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
Well I needed a laugh to cheer me up, guess what it worked <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Daza400+Jun 28 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Jun 28 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Three jump= Exploit you telll me how to do a constant jump. Leap with no energy= exploit. That recoil script= The same as a anti-recoil hack. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hit space three times, there has been no infinate leap script posted yet that actually works, and wth good is a no recoil script in a game with no recoil in the first place.
<!--QuoteBegin-Urd+Jun 29 2004, 12:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Urd @ Jun 29 2004, 12:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Daza400+Jun 28 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daza400 @ Jun 28 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Three jump= Exploit you telll me how to do a constant jump. Leap with no energy= exploit. That recoil script= The same as a anti-recoil hack. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Hit space three times, there has been no infinate leap script posted yet that actually works, and wth good is a no recoil script in a game with no recoil in the first place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Its for cs.
Constant jump? Bind jump to mousewheel up or down. Get mouse software that spams a certain button, convieniently bound to jump. Both of which are infinately superior to the +3jumps script.
I'm at a friends PC right now which means that I can't spend too much time gathering evidence in this thread. Some of you owe your accounts to that circumstance.
Comments
yay we're all 11 again
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The only script that helps in NS is a 3jump (which DOES NOT BHOP FOR YOU), which helps you constantly jump. Period. All other scripts have no effect on combat. If you think so you're wrong.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
yet
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->(this is experimental, think its working nicely now though , lets me zoom in pressing mouse4)
fly.cfg (im particulary proud of this, since i've made it myself it lets me leap constantly for a while without losing adrenaline, very effective when combined with silence)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
TBH most models cant be compared to most scripts since the last time i checked they dont do stuff for you.
and YaY insults to help the situation
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Apparently not since it has a definition, and unlike figures of speech that actually have a definition, it doesn't include "figure of speech" in it.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ok then its wot we've branded ppl dependant on scripts
A Script for CS that reduces the recoil-effect. If it would be so bad, I cannot understand why it is official forbidden
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_pitchspeed 4
bind mouse1 +attack
bind alt recoil
alias echoon "developer 1"
alias echooff "developer 0"
//wepon related settings
alias value_ak47 "alias +pitchspeed cl_pitchspeed 1.97;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo ak"
alias value_colt "alias +pitchspeed cl_pitchspeed 1.88;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo m4"
alias value_mac10 "alias +pitchspeed cl_pitchspeed 0.88;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo mac10"
alias value_bullup "alias +pitchspeed cl_pitchspeed 0.34;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo aug"
alias value_sig552 "alias +pitchspeed cl_pitchspeed 0.78;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo sig"
alias value_mp5 "alias +pitchspeed cl_pitchspeed 1.31;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo mp5"
alias value_p90 "alias +pitchspeed cl_pitchspeed 1.12;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo p90"
alias value_para "alias +pitchspeed cl_pitchspeed 1.45;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo para"
alias value_famas "alias +pitchspeed cl_pitchspeed 0.26;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo famas"
alias value_galil "alias +pitchspeed cl_pitchspeed 0.13;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo galil"
alias value_ashot "alias +pitchspeed cl_pitchspeed 0.09;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo auto-shotgun"
alias value_pshot "alias +pitchspeed cl_pitchspeed 1.29;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo normal-shotgun"
alias value_ump "alias +pitchspeed cl_pitchspeed 1.77;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo ump"
alias +pitchspeed "cl_pitchspeed 1.03"
alias -pitchspeed "cl_pitchspeed 225"
alias +ns "m_forward 0;m_side 0"
alias -ns "m_forward 1;m_side 1"
alias +ld "+lookdown"
alias -ld "-lookdown"
alias +lu "+lookup"
alias -lu "-lookup"
alias +lookit "+pitchspeed;w;+ns;W;+lu;w;+attack"
alias -lookit "-lu;W;-attack;w;-ns;w;-pitchspeed"
alias +lookis "+pitchspeed;w;+ns;W;+ld;w;+attack"
alias -lookis "-ld;W;-attack;w;-ns;w;-pitchspeed"
alias +recoil "+lookis"
alias -recoil "-lookis"
alias recoil "recoil.on"
alias recoil.on "b;+recoila;w;bind mouse1 +recoil;bind 1 m1;w;bind 2 m2;w;bind 3 m3;w;bind 4 m4;w;bind 5 m5;w;alias recoil recoil.off; bind x rad1; developer 1; echo rocoil-ON"
alias recoil.off "b;-recoila;w;bind mouse1 +attack;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5;alias recoil recoil.on; bind x rad1 ; developer 1; echo recoil-OFF"
alias m1 "slot1;w;-recoil;w;bind mouse1 +recoil;bind 1 m1;bind 2 m2;bind 3 m3;bind 4 m4;bind 5 m5; bind x rad1"
alias m2 "slot2;w;-recoil;w;bind mouse1 +recoil;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1"
alias m3 "slot3;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1"
alias m4 "slot4;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1"
alias m5 "slot5;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1"
alias w "wait"
alias "b" "speak fvox/blip"
alias on "bind mouse1 +recoilshoot; bind alt recoil; developer 1; echo -No Recoil On-"
alias off "bind mouse1 +attack; bind alt recoil; developer 1; echo -No Recoil Off-"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
2) I have tried that "fly" script, have you? It doesn't work at all. Sure you can leap w/o using energy, mabye once every 100 times you use it, and for every other time, you use energy without leaping at all.
A script that uses adrenaline to do nothing, that's a real bad cheat there..
A Script for CS that reduces the recoil-effect. If it would be so bad, I cannot understand why it is official forbidden
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->cl_pitchspeed 4
bind mouse1 +attack
bind alt recoil
alias echoon "developer 1"
alias echooff "developer 0"
//wepon related settings
alias value_ak47 "alias +pitchspeed cl_pitchspeed 1.97;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo ak"
alias value_colt "alias +pitchspeed cl_pitchspeed 1.88;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo m4"
alias value_mac10 "alias +pitchspeed cl_pitchspeed 0.88;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo mac10"
alias value_bullup "alias +pitchspeed cl_pitchspeed 0.34;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo aug"
alias value_sig552 "alias +pitchspeed cl_pitchspeed 0.78;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo sig"
alias value_mp5 "alias +pitchspeed cl_pitchspeed 1.31;w;alias +recoil +lookis;w;alias -recoil -lookis; developer 1; echo mp5"
alias value_p90 "alias +pitchspeed cl_pitchspeed 1.12;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo p90"
alias value_para "alias +pitchspeed cl_pitchspeed 1.45;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo para"
alias value_famas "alias +pitchspeed cl_pitchspeed 0.26;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo famas"
alias value_galil "alias +pitchspeed cl_pitchspeed 0.13;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo galil"
alias value_ashot "alias +pitchspeed cl_pitchspeed 0.09;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo auto-shotgun"
alias value_pshot "alias +pitchspeed cl_pitchspeed 1.29;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo normal-shotgun"
alias value_ump "alias +pitchspeed cl_pitchspeed 1.77;w;alias +recoil +lookit;w;alias -recoil -lookit; developer 1; echo ump"
alias +pitchspeed "cl_pitchspeed 1.03"
alias -pitchspeed "cl_pitchspeed 225"
alias +ns "m_forward 0;m_side 0"
alias -ns "m_forward 1;m_side 1"
alias +ld "+lookdown"
alias -ld "-lookdown"
alias +lu "+lookup"
alias -lu "-lookup"
alias +lookit "+pitchspeed;w;+ns;W;+lu;w;+attack"
alias -lookit "-lu;W;-attack;w;-ns;w;-pitchspeed"
alias +lookis "+pitchspeed;w;+ns;W;+ld;w;+attack"
alias -lookis "-ld;W;-attack;w;-ns;w;-pitchspeed"
alias +recoil "+lookis"
alias -recoil "-lookis"
alias recoil "recoil.on"
alias recoil.on "b;+recoila;w;bind mouse1 +recoil;bind 1 m1;w;bind 2 m2;w;bind 3 m3;w;bind 4 m4;w;bind 5 m5;w;alias recoil recoil.off; bind x rad1; developer 1; echo rocoil-ON"
alias recoil.off "b;-recoila;w;bind mouse1 +attack;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5;alias recoil recoil.on; bind x rad1 ; developer 1; echo recoil-OFF"
alias m1 "slot1;w;-recoil;w;bind mouse1 +recoil;bind 1 m1;bind 2 m2;bind 3 m3;bind 4 m4;bind 5 m5; bind x rad1"
alias m2 "slot2;w;-recoil;w;bind mouse1 +recoil;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1"
alias m3 "slot3;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1"
alias m4 "slot4;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1"
alias m5 "slot5;w;-recoil;w;bind mouse1 +attack;w;bind 1 m1;w;bind 2 slot2;w;bind 3 slot3;w;bind 4 slot4;w;bind 5 slot5; bind x rad1"
alias w "wait"
alias "b" "speak fvox/blip"
alias on "bind mouse1 +recoilshoot; bind alt recoil; developer 1; echo -No Recoil On-"
alias off "bind mouse1 +attack; bind alt recoil; developer 1; echo -No Recoil Off-"<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Do you even play cs? I have tried one of these script also, and you really REALLY have to be a n00b to need this. Any idiot can pull their mouse down when firing, and besides, im talking about NS, as we all know CS is hacked up enough as it is.
Edit: Thanks Urd, wow it only works rarely (and uses adren without doing anything the majority of the time), what a elite no adren script... sigh.
But the one drake is talking about doesn't work, that's the point, out of all the supposed infinate leap scripts anyone has posted on these forums, none of them work.
alias +fly "slot3; +attack; wait; slot1; +attack"
alias -fly "wait; slot3; +attack; wait; slot1; -attack"
bind mouse2 "+fly"
unbind mouse3 <<<<< is to make sure clicking scrollwheel doesn't interfere with my jumpscript on mwheel)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it is a script and is the Basis for my entire Envolvment here
as i have said over the entire thread "<u>Exploitive</u> scripts should be allowed"
i have not said once in this thread that all scripts in general should be banned but i dont think any1 really noticed
alias +fly "slot3; +attack; wait; slot1; +attack"
alias -fly "wait; slot3; +attack; wait; slot1; -attack"
bind mouse2 "+fly"
unbind mouse3 <<<<< is to make sure clicking scrollwheel doesn't interfere with my jumpscript on mwheel)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it is a script and is the Basis for my entire Envolvment here
as i have said over the entire thread "<u>Exploitive</u> scripts should be allowed"
i have not said once in this thread that all scripts in general should be banned but i dont think any1 really noticed <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ok, for what the 3rd time? That script, DOES NOT WORK, REPEAT, BOTH MYSELF AND SEVERAL OTHER PEOPLE HAVE TESTED IT, IT DOES NOT WORK!
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i think that was suppost to fix it
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Make some noise while doing nothing script
alias xploit "weapon_parasite; +attack; weapon_bitegun; -attack; +attack; wait; -attack"
bind mouse1 xploit<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
With that, you can bite as fast as a speed hack, while using no adrenaline.
I have even attached a demo of it's use.
One little thing though, it does no damage what so ever, just a minor point though, otherwise, it's a really bad exploit.
<a href='http://www.nsarmslab.com/urd/hax.dem' target='_blank'>Demo</a>[/sarcasm]
Oh and BTW, I just tried out the "fly" script with cl_lw on both 1 and 0, and either way, it makes you look like your using the leap attack, however, you do use adrenaline AND the attack does no damage at all. So again, a script that uses adrenaline without doing anything, real hax you got there.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->//Make some noise while doing nothing script
alias xploit "weapon_parasite; +attack; weapon_bitegun; -attack; +attack; wait; -attack"
bind mouse1 xploit<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
With that, you can bite as fast as a speed hack, while using no adrenaline.
I have even attached a demo of it's use.
One little thing though, it does no damage what so ever, just a minor point though, otherwise, it's a really bad exploit.
<a href='http://www.nsarmslab.com/urd/hax.dem' target='_blank'>Demo</a>
Oh and BTW, I just tried out the "fly" script with cl_lw on both 1 and 0, and either way, it makes you look like your using the leap attack, however, you do use adrenaline AND the attack does no damage at all. So again, a script that uses adrenaline without doing anything, real hax you got there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
WOW its a client side bug... who cares? it's totally 100% harmless, the extra bites do no damage. IT DOES NOTHING. How is it a 'really bad exploit'?
Sorry some people really are that dumb =\
Internet sarcasm is hard to differentiate from internet morons. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
You first. ;O
And incase you hacking noobs who think hacks are a exe. Oh they are not. They are a hacked version of your opengl32.dll
I don't mind scripters who use LEGIT scripts such as that map toggle one. But when I see Leap/bite scripters It makes me angry that these IDOITS can't preform the same thing by them selves which ENHANCES their skills in the game, Now you can't tell me that if someone uses a script because they can't do it normally does NOT enchance skill.
Now shut up you are only makeing the hole deeper.
This thread is funny...
Hit space three times, there has been no infinate leap script posted yet that actually works, and wth good is a no recoil script in a game with no recoil in the first place.
Hit space three times, there has been no infinate leap script posted yet that actually works, and wth good is a no recoil script in a game with no recoil in the first place. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Its for cs.
I'm at a friends PC right now which means that I can't spend too much time gathering evidence in this thread. Some of you owe your accounts to that circumstance.