Why In The Name Of All That Is Holy!?

PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
<div class="IPBDescription">-_-;;;;</div> All right, I just have a question I want all of you to answer.

Should a light armor, light machine gun marine ever run from combat with an advanced life form?

I personally vote no, becuase they are expendable and have no resources put into them. They should run head on at danger. But, as always some poeple disagree, and try to prolong their meaningless light armor lives by running from an onos or fade, hiding fron an onos or fade...et cetera. If you can get your hands on a medpack, go for it...but why run from combat?

I think that is the main reason one too many onos can survive long enough to raze a base. Light armor marines...do not need to be afraid, ever.
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Comments

  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    edited July 2004
    I'm asuming you mean that the marine is alone.

    When you are dead, you can't hold ground, you can't build things, you can't ninja a phasegate, you can't do <b>anything</b> <i>and</i> if you die needlessly, you lengethen the spawn queue. Good Job.

    Light or not, you're more useful alive. And frankly, I don't think pumping in an LMG and pistol clip into that onos is going to do much.

    Sometimes its better to run.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    Well if it's endgame and you're just turtleing, it's for the best if your LA/LMG keep suiciding should you have the IP's to support it. It'll buy you some more time so you can keep up the marine camping fun! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I personally vote no, becuase they are expendable and have no resources put into them. They should run head on at danger. But, as always some poeple disagree, and try to prolong their meaningless light armor lives by running from an onos or fade, hiding fron an onos or fade...et cetera. If you can get your hands on a medpack, go for it...but why run from combat?
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Because in dying to that higher lifeform, or indeed any alien, you are giving them 1 - 3 resources. Sure, if your commander says "Charge that onos with your LMG", or "Defend this outpost with your life" you should do that, but if you have to make a snap decision without the advice of the commander you should try and stay alive. A single marine can do things. A dead marine can't, and his death helped the other team's res.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think that is the main reason one too many onos can survive long enough to raze a base. Light armor marines...do not need to be afraid, ever.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I've only ever seen players new to NS run from an onos when it's attacking a base. Experianced players simply keep fireing confidant that their lvl 3 lmgs can and will take those oni down.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    if im alone like that, and i know 2 or 3 ppl are back in that room, i would say need help onos!, and run back to my friends hoping for help, it rarely works, but hey! its good!
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    I see no reason for them to run. I'm usally always LA/LMG. As long as you're in a group, you should be fine. Several IP's help too..
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    LA/LMG is expendable, true... but is 3res given to them and lengtening the spawn queue worth it? I doubt it.

    Always try to run and catch up with a group of marine while shooting a couple of bullets at them from time to time


    a LMG marine is not that expendable, at the exception of Last Stand or following orders, you should always try to stay alive.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
  • 7Bistromath7Bistromath Join Date: 2003-12-04 Member: 23928Members, Constellation
    Light marines are indeed expendable. However, there are many things a running player may be considering other than "OH CRAP!" If there's people in the spawn queue, he doesn't need to clog it up anymore. If a marine installation is nearby, he'll have a better chance of killing the beast if he can get turret, electricity, and player support. Finally, he may have more important things to do than be dead. The mere presence of an extra marine, expendable as he is, can be very valuable in pinch situations where building could be taking place, even if he doesn't fire a single shot or look at a single building. It's about taking up the space, and providing the aliens with another target.
  • zxahnzxahn Join Date: 2003-11-15 Member: 22907Members, Constellation
    edited July 2004
    if the spawn queue isnt that big,
    lmg
    pistol til death


    p.s. dont do that if the onos is ignoring you and attacking base.
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    It's impossible to say yes or no not knowing the exact situation. There are so many variables we are just guessing at.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin-MrPink+Jul 10 2004, 03:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrPink @ Jul 10 2004, 03:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It's impossible to say yes or no not knowing the exact situation. There are so many variables we are just guessing at. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Exactly.
  • InadazeInadaze Join Date: 2004-06-23 Member: 29492Members
    Neither!

    Marine who stands still and fires, is dumb.
    Marine who runs away without firing, is dumb.

    However...

    Marine who dodges and runs while firing, is smart!

    By running, it gives a better chance of reloading and putting another clip in that alien. Staying in one spot and firing makes you die quicker. Therefore, less damage to the alien.
  • ShockehShockeh If a packet drops on the web and nobody&#39;s near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    It's entirely situation dependant, I'm afraid.

    How many people are already waiting to respawn? How many IP's do we have, supplying those marines? Am I in a gamewinning position outside a hive? How close to a hive am I, as that affects how likely the Kharaa in question is to be injured already? What upgrades do we have?

    All these things and more affect my decision. Sometimes I'll run, because I want to deny them the 1-3 RFK and I could go on to earn many times more that killing Skulks.

    I don't think you can really define this as a yes/no question, is my answer.

    - Shockwave
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <span style='color:white'>***Moved.***</span>
  • jamespsxjamespsx Join Date: 2003-10-16 Member: 21708Members
    i always tell them to empty there lmg and pistol clips into the fade first... after all u can kill a fade with 1 lmg+pistol clip <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    if a group is taking on a onos, do the same but afterwards use a knife on his raw hide <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ScyllaScylla Join Date: 2003-08-05 Member: 18942Members
    I think every rine team needs a good rambo. A good rambo is able to deliver new oportunities and they're able to distract alien and maybe kill some gorges and/or eggs.

    If you run you only will die tired. I prefer to pump all into the higher alien lifeform and try to weak em as much as possible. Why ? Because there's allways the possibility the higer alien lifeform will face a another or a group of rines while he tries to reach a recreation area.
  • NuclearCoreMeltdownNuclearCoreMeltdown Join Date: 2003-03-15 Member: 14524Members, Constellation
    Anything lower than a fade, I'd say yes, rush them, lerks will go down, gorges will go down, and if you can get 2 skulks, definately do it. 1 LMGer isnt gonna take down a fade, unless he doesnt know up from down, or is almost dead, and usualy you'd know if a fade is almost dead, cause you'd hear "chase that fade its almost dead" or you'd hear him regening. The only way you'd take down a full health fade is if everyone one of your shots connected, which is impossible to do with a halfway decent fade. They'd just blink around for 3 seconds till you were out of ammo, and then just lazily walk over to you and swipe 3 times, and walk away. An onos, you're not gonna do anything except either get gored or see the wonderful "punch the kidney" game.

    Now if he's trying to ninja a hive, under no circumstances should the person move till its safe, a ninja has to be totaly silent when anything is near them.
  • Kevlar_GorillaKevlar_Gorilla Join Date: 2004-04-20 Member: 28048Members, Constellation
    It's all about the Free Kill Resources. Just run, get help, keep the onos occupied.

    What's more valuable? 30 seconds of a running stock marine or 30 seconds of a persuing onos? You know siege technology only takes 15 seconds to research...
    <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tiny.gif' border='0' style='vertical-align:middle' alt='tiny.gif' /><!--endemo-->
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    The guy who said dodging and running while you shoot is the smart one.

    You really stand no chance against fades or onos by yourself. So you're gonna die, no matter how good you are at dodging around and running. Your only hope is that you can run back to where the rest of your friends are and the alien will think twice about following. You shouldn't run away from the group in the first place if nobody is following you. 50 res or 75 res takes a while to make up, even if there are a lot of people choosing suicide-by-alien.

    The smartest thing to do is get a few marines together and try to outwit the single alien. If one guy is the designated door-blocker, you can keep that big scary cow from escaping so easily, and it'll give your buddies enough time to kill it.

    Dying without really serving a purpose isn't good though. If you have a choice, it's better to throw your life away on something like an onos or fade anyway. Never throw your life away on a skulk or gorge or OCs, since those guys can do stuff with their resources. Onos and fades are going to stay onos and fades even if they get 99 res. As long as your team kills them before they have too much time to get their investment back, the marines come out ahead.

    Don't be afraid to die, but try not to.
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    edited July 2004
    first off you should never leave base by your self unless the commander tells you to do so. that said. if you see something and it is or will pose a threat to you or your base/mini base shoot them. at the very lest it will delay them.
    what i think is worse is when you give them guns and they take it opon themselfs to run off and get killed with it. (hmg droped in a game today. guy runs off gets killed. i go get the gun. just as i get it back to base the fade that killed him jumps me. i die. the fade runs. i say get the hmg in the hall (4-5 la lmg marines getting ammo they dont need). no one gets it. i mean it was right there not 2 steps out side base. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i say get the hmg in the hall (4-5 la lmg marines getting ammo they dont need). no one gets it. i mean it was right there not 2 steps out side base. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I know exacly how you feel, ppl are so dumb! lol

    The best thing to do vs onos is, my guess

    If he saw you, by the most time you can so the team can get to help you or get more equipement/upgrades. Run away while shooting, hide in a vent, come out from time to time if he's leaving etc...

    If he didn't see you, follow his **** but not to close then try killing him when we runs away from your teamates

    I've tried that and it worked a couple times.

    As for the subject, yeah it's very dependant of many variables for the best thing to do.
  • CrSCrS Join Date: 2004-03-03 Member: 27096Members
    bind <key> kill <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    It depends where you are, I like, as marine, running off to a hive and getting a phase gate up, however to do this I need to run and hide a LOT (MT helps too)

    when doing this I will even hide from a skulk or gorge, simply because if they know where you are, and you kill them, they just come back again.


    It all depends on the situation.
  • CaMCaM Join Date: 2004-07-05 Member: 29735Members
    i think its instinct that we run from a large hidious alien 10 ft tall weighing 2 tons?
  • Psi57Psi57 Join Date: 2003-08-22 Member: 20067Members
    I say you should run, namely by strafing. A strafing light rine can outrun a fade because of some unknown design idiocy.
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    you mean by tapping the strafe keys as you run or just strafing...??

    and that fade would be a pretty average fade if he didnt know how to blink <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • Psi57Psi57 Join Date: 2003-08-22 Member: 20067Members
    Blink is quite worthless as a close range skill unless both people are still.

    A circle strafing la rine is faster than right about everything other than lerk.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->  I say you should run, namely by strafing. A strafing light rine can outrun a fade because of some unknown design idiocy.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Thats why celerity pwns!
  • Psi57Psi57 Join Date: 2003-08-22 Member: 20067Members
    I'm just overwhelmed with love for the designers when I get killed by a circle strafing crack jumping la rine (with 100 pounds of gear) when I'm a celerity skulk.

    Oh yeah, nanites.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    the longer you delay said higher lifeform, the more freedom you have, the lower the spawnqeue and the higher chance you have of killing that lifeform, even if it be indirectly.

    Running to the most advantageous place to make a stand is perfectly logical, you arent going to run and just let the fade hit you, what kind of moron would do this? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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