[wip]emar

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Comments

  • EffrumEffrum Join Date: 2004-07-13 Member: 29889Members
    Highly looking forward to this model. Udder One, you doing the mesh and skin as well?
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Dunno. Doubt i'll be able to do the mesh, but skin is a possiblity.
  • EffrumEffrum Join Date: 2004-07-13 Member: 29889Members
    I just started meshing, but I would like to take a whack at it, maybe it will turn out good. If you wanna PM me the file. I know I dont got the skill you have at doing it though.
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Updates:

    Redid the whole model...its sub 2000 at the moment (but only by about 50 polys). Optimize the model next, its got lots of inefficient spots and things that should be welded and faces that can be deleted cos they can't be seen.

    But meh:
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    edited July 2004
    reflective floor! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> g1 lol. Nice model though, hope to see it finished


    edit* polycount udder?
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    its 1938...still gotta finish mag so it looks cool and whack trigger on it (only a few polys). Plus cos i used a symmetry map...its got a huge line down the middle which can dissapear and save a few polys...and sum hidden faces...should drop below 2000 again to please those of u unwilling do bend on the polygon issue.
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    I THINK you could do the ammo counter on the gun... it'd have to be it's own separate model tho (which would be hard as HELL to co-ordinate) and you'd need one for every number... I'd make it a hologram-ish thing... if anything...

    prolly wouldn't be worth it tho
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    nice mopdel udder, your getting pretty creamtastic at this modelling stuff.

    and JLP, the ammo counter on the gun has been discussed many times. not gonna happen.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited July 2004
    Lookin damn good kid! Can't wait to see the finished product! Once again, thank you so much for working on this.

    Well, since the active ammo counter isnt going to work, a static hud could still be stuck on the side of the gun.

    *reference for skinner*
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    edited July 2004
    Pretty sure i'm done now...smoothing groups will be applied once someone who wants to mesh is found....ne takers?
  • REDDmonkeyREDDmonkey Join Date: 2004-03-10 Member: 27256Members
    i would mesh it since its a good model but i suck at meshing so no..... just no. You wouldnt want to see my meshes....
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    Mighty sexy, I cant wait to see your 100% finished product! =D
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Added an ickle grip to the place where it was missing, also added some grooves to the joining piece between main body and shoulder pad...

    I think this is about as much detail as I dare add, I haven't checked the poly count, but no doubt its quite high.
  • bobsmobbobsmob Join Date: 2004-07-23 Member: 30062Members
    dayme nice work <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited July 2004
    With a model as sexy as you've managed to pump out Udder, the polycount doesnt matter to me. :x

    Should a new thread be started to search for a someone to do the UV Map and Skin it?
  • cortexcortex Join Date: 2003-11-28 Member: 23707Members
    is that PC optimized ? D:
    b/c that is a damn sexy model <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    must have <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • RealmerRealmer Join Date: 2004-03-12 Member: 27296Members
    so what will this be? would love to see it as a shotgun.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
  • StrykarStrykar Join Date: 2004-06-26 Member: 29542Members
    Is that a pump on the bottom of the barrel? If so, it could only be a shotgun, otherwise, it'd be a nice grip for an LMG....

    Very nice model.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited July 2004
    Originally an idea for the HMG. If you read (or found) the origianl concept post, it explains the weapon is a Gauss gun. (very powerful.)

    But it'd look mighty good as an lmg too, whatever the person animating it wants, really. (No shotgun, no GL though.)

    In fact, now that I see it, I think it would look best as an LMG.
  • SixsixoneSixsixone Join Date: 2004-07-25 Member: 30104Members
    Thats a very very nice model. With GMAX, i suggest you get the SMD Importer, Do a search on google. You need milkshape aswell.

    What you do is upload the model into milk shake, using the decompile HL MDL tool. Make sure the model you are using is in a seprate folder. Don't untick any the boxes after chosing your model. Let it go and close down milkshape.

    Look in your folder with the model in it. There will be lots of files in it.

    Load up GMAX, and use the readme in how to import SMD files (I Have 3DS MAX 6, So i don't know how it works for GMAX)

    Load the file that has the orginal name, like pistol, something like that. It will most lilely have a .ref on the end, so use that.

    Volla, done.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    =D we need a download of the model first!
  • StrykarStrykar Join Date: 2004-06-26 Member: 29542Members
    Gawd, this model is so gorgeous, i dare say it could almost be an "upgradable gun" in the game, instead of upgrading to a whole new gun, you shoot a new round or such.... soo pretty... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    *bump*

    Udder, since the model is complete I need you to send it to me some way. Post it on the forums, send it to me via AIM, or email it to me at: ignoranceisfun@yahoo.com
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Looks really nice <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    nice model udder, if it need a skin at some point, please send it my way <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    but as for now, let's find a mesh for this babeh... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TheUdderOneTheUdderOne Join Date: 2004-05-04 Member: 28471Members
    Here ya go, sorry I was MIA for a bit there....

    I'm pretty sure this is the final file, everything appears to be complete, but if there is anything i missed, don't hesitate to PM or whack a message on this thread about problems.
  • PerditionPerdition Join Date: 2004-07-02 Member: 29692Members
    edited July 2004
    Thank you much Udder, now we just have to find someone to mesh.

    Thanks for volunteering to skin it SkinnY.
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