Hl2

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  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    Ditto to what Tequila just said.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    Just an FYI so there isn't any confusion:

    Release Candidate != Gold

    Gold is when its actually done, and off to the manufactorer for mass reproduction and off to a store near you. A Release Candidate is what the developer submits to the publisher (who does most QA work) and if there are no big problems, they stamp done on it and it goes gold. But don't get your hopes up, first RC's are never accepted, they always come back, usually around 2 to 4 times.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DOOManiac+Jul 13 2004, 06:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 13 2004, 06:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just an FYI so there isn't any confusion:

    Release Candidate != Gold

    Gold is when its actually done, and off to the manufactorer for mass reproduction and off to a store near you. A Release Candidate is what the developer submits to the publisher (who does most QA work) and if there are no big problems, they stamp done on it and it goes gold. But don't get your hopes up, first RC's are never accepted, they always come back, usually around 2 to 4 times. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Bingo.
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    OK... someone needs to hack the forum and change DOOM's name to DOOMsayer. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    I just try to be realistically pessamistic. Its a good trait if you're a programmer, always planning for the worst. :P
  • NumbersNotFoundNumbersNotFound Join Date: 2002-11-07 Member: 7556Members
    Maybe the old Sept30th release date will hold true, eh? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    so RC is what the devs send to the pubs, Gold is when they start manufacturing it, and release is when its out for public, correct?
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-6john6doe6+Jul 13 2004, 07:39 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jul 13 2004, 07:39 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so RC is what the devs send to the pubs, Gold is when they start manufacturing it, and release is when its out for public, correct? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Correct. It's highly unlikely that Vivendi will find the first RC to be perfect, but it still won't take too long.
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    RC schedules really vary widly.

    For example when Microsoft makes a release candidate, it can be around 3 to 6 months before the next one.

    I doubt Valve will take that long though.

    My guess is RC3 will be the final w/ a 1.5-2 week interval in between each RC.

    Lets hope I'm wrong though. :P

    But if Vivindi approves the very first RC, then beware, as it will mean HL2 will be full of bugs and they just don't care and are pushing it out the door. Expect a lot of patches.
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DOOManiac+Jul 13 2004, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 13 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> But if Vivindi approves the very first RC, then beware, as it will mean HL2 will be full of bugs and they just don't care and are pushing it out the door. Expect a lot of patches. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not necessarily. Valve have been playtesting HL2 for a while now, even those that visited their office have been asked back at a later date to playtest themselves. I reckon as far as RCs go, it'll be a polished one.
  • Billy_SilverfishBilly_Silverfish Join Date: 2003-04-20 Member: 15688Members
    <!--QuoteBegin-DOOManiac+Jul 13 2004, 11:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 13 2004, 11:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Expect a lot of patches. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    But patching will be easy through Steam. Hopefully.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Heh... NS 1.0 had about 12 RCs. ^^;
  • DOOManiacDOOManiac Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
    edited July 2004
    <!--QuoteBegin-Tequila+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Not necessarily. Valve have been playtesting HL2 for a while now, even those that visited their office have been asked back at a later date to playtest themselves. I reckon as far as RCs go, it'll be a polished one.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes but first RC's are NEVER approved/should be approved. It just doesn't happen. There is always *SOMETHING* that comes up w/ software development...

    /me grumbles and tries not to think of work


    P.S. I don't believe I have complimented you on your fine avatar kind sir!
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    <!--QuoteBegin-DOOManiac+Jul 14 2004, 12:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jul 14 2004, 12:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> P.S. I don't believe I have complimented you on your fine avatar kind sir! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Thank you mon brave.

    Now, I didn't resurrect this thread just for my ego.

    <a href='http://www.hl2fallout.com/screenshots/albums/screenshots/hl2flashlight.jpg' target='_blank'>New shot of HL2's flashlight!</a>

    I think it looks brilliant, as does the bump (or normal?) mapping on the antlions, although the jury is still out on their new colour.
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    That pillar on the far left is aawweessoooommee.

    Also, who says thats the new color for antlions? They might vary.
  • Soylent_greenSoylent_green Join Date: 2002-12-20 Member: 11220Members, Reinforced - Shadow
    edited July 2004
    Stalker uses the ODE engine, it's OPEN SOURCE and FREE even for commercial use, even NS can use it if they find a way to slot it into the MOD code(and you have basically full access to physics from pm_shared.c so it shouldn't be impossible, but certainly not easy), here's what the stalker team have to say about it. (BTW a few more new stalker vids have been released this month, D'ling now, they are supposed to show some dx9 effects, monster AI and other stuff. edit: they're definetly worth the watch if you have enough bandwidth for it not to be a hazzle)

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Physics:

        * Based on ODE engine
        * Simulation speed outperforms commercial engines such as MathEngine, Havok, etc.
        * Real-time IK, vehicle physics, etc.
        * Collision database with low memory usage
        * Collision detection optimized for a large number of queries in a high concentration polygonal environment
        * Realistic simulation of ballistics, movement, and fluids
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    seems a little odd in that shot that the shadow from the flashlight is still on the ground . . .
  • CabooseCaboose title = name(self, handle) Join Date: 2003-02-15 Member: 13597Members, Constellation
    I just noticed that too...
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i believe that shadow appears to be from the light above, look at the other ant lion.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Tequila+Jul 14 2004, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 14 2004, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.hl2fallout.com/screenshots/albums/screenshots/hl2flashlight.jpg' target='_blank'>New shot of HL2's flashlight!</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What the hell is in his hand? Bio-grenade?
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-6john6doe6+Jul 14 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jul 14 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i believe that shadow appears to be from the light above, look at the other ant lion. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    but the shadow clearly cuts into the flashlight beam.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    well if you shine 2 lights onto something from different angles, you will see 2 shadows. neither will be as dark as if there were only 1 shadow. i agree that the shadow in the light from the flashlight shouldnt be as dark, but that is a small price to pay for a game like this.
  • ANeMANeM Join Date: 2003-05-13 Member: 16267Members, Constellation
    <!--QuoteBegin-moultano+Jul 14 2004, 01:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Jul 14 2004, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-6john6doe6+Jul 14 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jul 14 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i believe that shadow appears to be from the light above, look at the other ant lion. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but the shadow clearly cuts into the flashlight beam. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah, its already been said that HL2 doesn't have dynamic shadows and that all shadows cast by models are all cast in the same direction, predefined by the mapper.
    So why is the fact that the flashlight doesn't do anything to these shadows such a shock? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Dragon_Mech+Jul 14 2004, 01:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jul 14 2004, 01:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tequila+Jul 14 2004, 08:29 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tequila @ Jul 14 2004, 08:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <a href='http://www.hl2fallout.com/screenshots/albums/screenshots/hl2flashlight.jpg' target='_blank'>New shot of HL2's flashlight!</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What the hell is in his hand? Bio-grenade? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nope. Its actually something of a "Pheremone Grenade"- it contains the perfect Pheremone's on them to call the Ant Lions, who will then act on instinct, presumably for whatever their commander(i.e., the one throwing the damned things) wants. The ant-lions will come from anywhere to get from their prey.

    Just watch the E3 2003 videos to see.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-ANeM+Jul 14 2004, 04:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ANeM @ Jul 14 2004, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-moultano+Jul 14 2004, 01:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Jul 14 2004, 01:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-6john6doe6+Jul 14 2004, 03:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (6john6doe6 @ Jul 14 2004, 03:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i believe that shadow appears to be from the light above, look at the other ant lion. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    but the shadow clearly cuts into the flashlight beam. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, its already been said that HL2 doesn't have dynamic shadows and that all shadows cast by models are all cast in the same direction, predefined by the mapper.
    So why is the fact that the flashlight doesn't do anything to these shadows such a shock? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hl2 doesnt have dynamic lighting? when was that said and why doesnt it have it?
  • XythXyth Avatar Join Date: 2003-11-04 Member: 22312Members
    It has dynamic lighting, (shown in one of the most recent E3 videos), but dynamic shadows... I don't know. For now I would say, not yet. Keep in mind that HL2 is still under production. For all we know they could be working on the lighting right now.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    ok so who has any idea what the special edition, complete with solid gold carrying case, might come with? it would seem like a neat idea for it to come with dod:source, hl:source, blue shift:source, opposing force: source, tfc:source, and all those shenanigans, but would they be finished for that? shouldnt they just be free with the normal hl2? what is this "playable extras" that come with the special edition?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    HL2 uses a lighting scheme similar to HL1's as far as level lighting goes. Dynamic lighting and shadow support, however, is much better. Not sure if it has per-pixel lighting on par with DOOM3's or Riddick's, though.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-coil+Jul 14 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jul 14 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not sure if it has per-pixel lighting on par with DOOM3's or Riddick's, though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    [offtopic] Speaking of Riddick, do you know how the game looks on Xbox? I played the demo and it needed antialiasing very badly. Did they enable it in the final release of the game?
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Dragon_Mech+Jul 14 2004, 08:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jul 14 2004, 08:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-coil+Jul 14 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Jul 14 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Not sure if it has per-pixel lighting on par with DOOM3's or Riddick's, though. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    [offtopic] Speaking of Riddick, do you know how the game looks on Xbox? I played the demo and it needed antialiasing very badly. Did they enable it in the final release of the game? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The XBox thing IS the final release- and frankly, XBox can't take anti-aliasing, period.

    I myself like the fact it doesn't have Riddick and DOOM3's light scheme. They seem to be a "Its either overlight bright or black" way of things.
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