First ever model released for ns
whiskas
Join Date: 2002-11-02 Member: 5020Banned
yah what it does it makes the skulks mouth stop from closing when doing the biting attack so you can see where your going and attcking. it makes killing hvy marines sooooooooo much easier.
btw this is the FIRST EVAR CUSTOM MODEL MADE FOR NS
IT WAS MADE BY:
WHISKAS
I need a host tho, the file is like 200kb big.
Meow
btw this is the FIRST EVAR CUSTOM MODEL MADE FOR NS
IT WAS MADE BY:
WHISKAS
I need a host tho, the file is like 200kb big.
Meow
This discussion has been closed.
Comments
chewdragon@attbi.com
Heh. The skulks' mouth is a bit like the marines' muzzle flash, with how it gets in the way. You can't see a thing when firing full auto. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
its better than running around like a blind rabies infected monkey
(skulks should transmit rabies to marines when they bite them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )
Dunno, i guess it's borderlike. i don't think i'll bother. advanced hivesight makes enemies glow, and the mouth adds character. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I don't feel the need to defend that statement, as common sense does a good enough job. I can say, however, that I would never disable or replace the view model for bite so that I could skirt the tiny disadvantage of being blinded for a fraction of a second. If you want to do this, and can live with yourself, then so be it.
Can *it* see what it's doing while biting something? Presumably.
-so why can't we?
(edited because punctuation is my friend)
Also, it is NOT unusual in nature (yes, we're talking real-life here now) for predators to be blinded as they strike. For instance, a shark has a nictitating membrane that closes over its eyes when it bites to protect them.
That's why I've got it set to a toggle. I put this in my autoexec.cfg:
alias teethon "r_drawviewmodel 1;bind c teethoff"
alias teethoff "r_drawviewmodel 0;bind c teethon"
bind c teethoff
Yeah, thanks for gloating, Moleculor.
I guess there's not much we can do to stop this kind of customization, but don't kid yourselves about it not being an exploit. There can be no arguing that disabling the bite model makes it easier to kill.
And yes, it can have a rather large affect on gameplay. The bite model is the way it is for gameplay, as well as visual, reasons, to balance the skulks from being to powerful. The same reason some weapons cause splash damage to the user. The same reason carrying powerful weapons slows you down. In every game there is some weapon or some unit which has a drawback, to keep it from being to powerful. Live with it, deal with it, and learn how to work around it.
It is NOT the same thing as changing the gun model in CS, or swapping in a new marine skin. Those merely effect the VISUALl look of the game, and do not have an impact on gameplay.
And please, don't even get me started on the "realism" argument. Where did we say we were making a "FPS / RTS Science Fiction Realism Mod" ? Sorry, you want realism, you've come to the wrong place. On NS we have always strived for immersion, visual style, and fun over realism.
Yes, in NS, we have large Rhino like beasts which can climb ladders. Why? Because it makes for better gameplay. Yes, we have creatures with eyes in their mouths. Why? Because it feels more immersive, it's pretty damn cool, and it helps balance out the power of the bite as a weapon. I can't believe people even stop and think "Hey, my eyes are in my mouth" when trying to bite a chunk of flesh out of marines trying to splatter them with hot lead. Did Aliens Vs. Predator get as many people complaining about the fact that the alien also has eyes in it's mouth?
It can be done, and if the creators of the mod think it's an exploit, rather than a way to see wtf you're doing, they should speak up and do somethign accordingly. Steps can be taken to not permit things like this. Until then, I'd liek to see this released. As it stands now, the lag I get personally makes it almost impossible to bite anyone, and hell, I can't even see what I'm biting at anyway. This might give me a chance in hell, instead of no chance. Is people not being able to use a weapon functionally because of the model, balanced?
And lastly, the drawback of bite, is having to get oh so close to the guy. If you said all powerful weapons have their drawbacks, I'd like you to list the HMG drawbacks, cuz frankly, besides cost, I don't see one...
The rather punishing reload time has to be a drawback. If an alien knows your clip's empty, you're dead.
I personally like the skulks' bite animation, and don't find it all that distracting. I'm just defending the people who don't see changing it as being an exploit, because I really don't see how it is. I don't find it any easier to kill when I have v_models switched off. it's easier to see your target through a bite than it is to see through a muzzle flash.
I don't feel the need to defend that statement, as common sense does a good enough job. I can say, however, that I would never disable or replace the view model for bite so that I could skirt the tiny disadvantage of being blinded for a fraction of a second. If you want to do this, and can live with yourself, then so be it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
yes i can live with myself.
besides if the team didnt want this type of model to be made they could have created a file consistency test for this V model whenevr you join a server. it would require more coding tho, and it would also dramtically decrease load times.
i dont care, if you dont want me to release this model, i won't
why do i not care?
because i already have this model and enjoy scores of 9-2 with a skulk
its all about me, me, me
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Good. Maybe this will happen then. I suspect the only reason why it hasn't happened yet is because no one on the dev team ever expected that people would be bitchy about the way it was made.
Ok, guys. You go and distract that marine until he's out of ammo. Than you tell me and I'll spit him to death *hehe*
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
Sure, boss! Semper Fi! GOGOGO! YEEEEEEEHAAAAAAA!
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
*RATATATATATAT**SPLASH**BANGBANGBANG**PLOPPLOPLOP*
Hello, guys? Is it already empty? Can you hear me? HELLO?!
<!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->sharks (A VERY GOOD PREDATOR) is blind the moment it attacks<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Have you ever been attacked by a shark? It doesn't need to aim a second time! When the shark starts to attack, you no longer have a chance to escape. You can't tell me that someone who's been bitten by a shark can still jump around and aim a gun.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There can be no arguing that disabling the bite model makes it easier to kill.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Yep it does. And right so. Marines have very powerfull long range weapons, if something is able to come so close to him, so it can bite him, he DESERVES to die, unless he can save himself through his own skill, not through a disadvantage of his enemy. Also the bite blindness increases the effect of lag, which is especially annoying for melee attacks.
Once I was a skulk and found a single HA marine reloading his HMG. I attacked him, and normally he should have died. I bit him and he started to bunnyjump around. Through the combination of him jumping and me being blinded, he was able to reload and blast me to pieces.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->because no one on the dev team ever expected that people would be bitchy about the way it was made.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Even a playtester was bitchy about it.
It's only a model - he's not suddenly acquired OGC by using it, he doesn't have colour-coded skins, or anything silly like that... if it makes it easier for him to play then fine. I have some custom crosshairs that I find make aiming easier (though I only made them because the default is boring). Really, I'm just all in favour of customising a game to make it look more attractive or feel more "right" to me. Sure, sometimes that has knock-on effects on playability, but who in all honesty cares?
(edited for dumb typos)
We would like to be supportive of people who want to make custom models and skins for NS. However, we have worked hard at getting the look and feel of the NS environment a certain way. We didn't just throw together a bunch of random crap into the game and call it done. We spent many painstaking hours, concepting and designing all of the models and textures, to insure that they all fit visually with one another and the NS world we were trying to create.
Anyone could come along, throw together a crappy model of a giant chicken with nipple rings and a battleaxe, and put it into the game. While that might be fun in Unreal tournament, something like that can ruin the atmosphere we have so carefully created in NS. We are just asking people to think about the custom models they are creating, and to try and insure that they are high quality and will not interfere with the atmosphere of NS.
I especially don't want to start seeing a bunch of gameplay altering models which are just kneejerk reactions to something in the game which someone percieves as frustrating, after a few times playing the game.
If the team says the bite animation is for balancing, I'll leave it as it is right now. I'd still ask the team to reconsider, because I think the bite is more frustrating than balancing.
Good. Maybe this will happen then. I suspect the only reason why it hasn't happened yet is because no one on the dev team ever expected that people would be bitchy about the way it was made.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
you guys have enuf problems with lag/load issues
file con tests will use up server resourses and raise ping for all players in the game evrytime someone wants to join.
i'm tempted to post a link to the model...
its so controversial tho
i even made a model that changes lurker bite animation
i'll just wait and see which way this discussion steers
i don't want to break the 'modellers code' and ruin my rep as a modeller in NS and DoD
just so u understand.
This is precisely the reason the model should not be changed. As has been said, the bite is immersive, yes -- but it's also BALANCING. Skulk is deadly to unupgraded marines already; removing the handicap of his viewmodel shifts the odds pretty heavily. This isn't altering the color of a spore cloud (which has been done) - it's changing a fundamental element of the gameplay. Personally, I hope Flay puts in model consistancy with all speed.
As a side note - sharks are effectively blind for the last 10 feet or so that they approach their target, eyes rolled back to protect against thrashing prey. Special glands in their snout pick up electrical signals released by the prey animal to direct it as it closes.