Why In The Name Of All That Is Holy!?
Perdition
Join Date: 2004-07-02 Member: 29692Members
<div class="IPBDescription">-_-;;;;</div> All right, I just have a question I want all of you to answer.
Should a light armor, light machine gun marine ever run from combat with an advanced life form?
I personally vote no, becuase they are expendable and have no resources put into them. They should run head on at danger. But, as always some poeple disagree, and try to prolong their meaningless light armor lives by running from an onos or fade, hiding fron an onos or fade...et cetera. If you can get your hands on a medpack, go for it...but why run from combat?
I think that is the main reason one too many onos can survive long enough to raze a base. Light armor marines...do not need to be afraid, ever.
Should a light armor, light machine gun marine ever run from combat with an advanced life form?
I personally vote no, becuase they are expendable and have no resources put into them. They should run head on at danger. But, as always some poeple disagree, and try to prolong their meaningless light armor lives by running from an onos or fade, hiding fron an onos or fade...et cetera. If you can get your hands on a medpack, go for it...but why run from combat?
I think that is the main reason one too many onos can survive long enough to raze a base. Light armor marines...do not need to be afraid, ever.
Comments
When you are dead, you can't hold ground, you can't build things, you can't ninja a phasegate, you can't do <b>anything</b> <i>and</i> if you die needlessly, you lengethen the spawn queue. Good Job.
Light or not, you're more useful alive. And frankly, I don't think pumping in an LMG and pistol clip into that onos is going to do much.
Sometimes its better to run.
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Because in dying to that higher lifeform, or indeed any alien, you are giving them 1 - 3 resources. Sure, if your commander says "Charge that onos with your LMG", or "Defend this outpost with your life" you should do that, but if you have to make a snap decision without the advice of the commander you should try and stay alive. A single marine can do things. A dead marine can't, and his death helped the other team's res.
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I've only ever seen players new to NS run from an onos when it's attacking a base. Experianced players simply keep fireing confidant that their lvl 3 lmgs can and will take those oni down.
Always try to run and catch up with a group of marine while shooting a couple of bullets at them from time to time
a LMG marine is not that expendable, at the exception of Last Stand or following orders, you should always try to stay alive.
lmg
pistol til death
p.s. dont do that if the onos is ignoring you and attacking base.
Exactly.
Marine who stands still and fires, is dumb.
Marine who runs away without firing, is dumb.
However...
Marine who dodges and runs while firing, is smart!
By running, it gives a better chance of reloading and putting another clip in that alien. Staying in one spot and firing makes you die quicker. Therefore, less damage to the alien.
How many people are already waiting to respawn? How many IP's do we have, supplying those marines? Am I in a gamewinning position outside a hive? How close to a hive am I, as that affects how likely the Kharaa in question is to be injured already? What upgrades do we have?
All these things and more affect my decision. Sometimes I'll run, because I want to deny them the 1-3 RFK and I could go on to earn many times more that killing Skulks.
I don't think you can really define this as a yes/no question, is my answer.
- Shockwave
if a group is taking on a onos, do the same but afterwards use a knife on his raw hide <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If you run you only will die tired. I prefer to pump all into the higher alien lifeform and try to weak em as much as possible. Why ? Because there's allways the possibility the higer alien lifeform will face a another or a group of rines while he tries to reach a recreation area.
Now if he's trying to ninja a hive, under no circumstances should the person move till its safe, a ninja has to be totaly silent when anything is near them.
What's more valuable? 30 seconds of a running stock marine or 30 seconds of a persuing onos? You know siege technology only takes 15 seconds to research...
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You really stand no chance against fades or onos by yourself. So you're gonna die, no matter how good you are at dodging around and running. Your only hope is that you can run back to where the rest of your friends are and the alien will think twice about following. You shouldn't run away from the group in the first place if nobody is following you. 50 res or 75 res takes a while to make up, even if there are a lot of people choosing suicide-by-alien.
The smartest thing to do is get a few marines together and try to outwit the single alien. If one guy is the designated door-blocker, you can keep that big scary cow from escaping so easily, and it'll give your buddies enough time to kill it.
Dying without really serving a purpose isn't good though. If you have a choice, it's better to throw your life away on something like an onos or fade anyway. Never throw your life away on a skulk or gorge or OCs, since those guys can do stuff with their resources. Onos and fades are going to stay onos and fades even if they get 99 res. As long as your team kills them before they have too much time to get their investment back, the marines come out ahead.
Don't be afraid to die, but try not to.
what i think is worse is when you give them guns and they take it opon themselfs to run off and get killed with it. (hmg droped in a game today. guy runs off gets killed. i go get the gun. just as i get it back to base the fade that killed him jumps me. i die. the fade runs. i say get the hmg in the hall (4-5 la lmg marines getting ammo they dont need). no one gets it. i mean it was right there not 2 steps out side base. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
I know exacly how you feel, ppl are so dumb! lol
The best thing to do vs onos is, my guess
If he saw you, by the most time you can so the team can get to help you or get more equipement/upgrades. Run away while shooting, hide in a vent, come out from time to time if he's leaving etc...
If he didn't see you, follow his **** but not to close then try killing him when we runs away from your teamates
I've tried that and it worked a couple times.
As for the subject, yeah it's very dependant of many variables for the best thing to do.
when doing this I will even hide from a skulk or gorge, simply because if they know where you are, and you kill them, they just come back again.
It all depends on the situation.
and that fade would be a pretty average fade if he didnt know how to blink <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
A circle strafing la rine is faster than right about everything other than lerk.
Thats why celerity pwns!
Oh yeah, nanites.
Running to the most advantageous place to make a stand is perfectly logical, you arent going to run and just let the fade hit you, what kind of moron would do this? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->