but if gorge couldn't heal hive, then only way they would get xp would be to leech or spit kill... no one would ever gorge then, if all they could do was leech/spit until they got web, then web the rest of the game fail...
also with no CC to attack, what would happen if the aliens were winning? can you say, 10 minute campfest waiting for the time limit to run down so the aliens can win? either that or the aliens would NEVER leave the base, no reason to at ALL
i say co is fine the way it is if you want better gameplay than co, try regular ns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-Trevelyan+Jul 31 2004, 03:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Jul 31 2004, 03:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think the "Logic" and "reasoning" is coming from a cry baby jetpacker who is upset that gorges with web stopped his crackjumpin/flying days dead in his tracks. Seriously... jetpacks are lame enough WITH web.
Plus they are <i>gorges</i>... Gorges for the win! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Jetpacks are lame? They certainly don't prevent aliens from winning the majority of games in combat. Maybe you'd have a point if welders were actually effective at melting webs.
<!--QuoteBegin-Sizer+Aug 1 2004, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sizer @ Aug 1 2004, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Jetpacks are lame? They certainly don't prevent aliens from winning the majority of games in combat. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And your blaming that on gorges?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe you'd have a point if welders were actually effective at melting webs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
They do a good job considering webbing costs at least 4 points AND takes a player out of the game, compared to a single point any marine can spend and still stay in the fight.
<!--QuoteBegin-Hobojoe+Aug 1 2004, 08:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Aug 1 2004, 08:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> make web only affect jetpacks in combat if thats possible? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> So you propose combat webbing ONLY affects Jetpacks.... Would this instagib said jetpackers to make up for not webbing HA or LA?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Maybe you'd have a point if welders were actually effective at melting webs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I believe that's fixed in beta 5.
<!--QuoteBegin-Skyrage+Aug 2 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skyrage @ Aug 2 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm....who welds webs away in combat?? In classic it'd be viable but not in combat, since there's always someone who spams grenades anyway... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Lots of people do actually... well the ones that perma gorge anyways. They usually get them to stop the random JPer here and there. And to stop the guys that run into the hive room guns blazing with no backup.
<!--QuoteBegin-Unknown+Aug 2 2004, 08:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Aug 2 2004, 08:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Skyrage+Aug 2 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skyrage @ Aug 2 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm....who welds webs away in combat?? In classic it'd be viable but not in combat, since there's always someone who spams grenades anyway... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Lots of people do actually... well the ones that perma gorge anyways. They usually get them to stop the random JPer here and there. And to stop the guys that run into the hive room guns blazing with no backup. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> You misunderstood. He was asking which marines use the welder to get rid of webs made by permagorges?
<!--QuoteBegin-i'm lost+Aug 2 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Aug 2 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You misunderstood. He was asking which marines use the welder to get rid of webs made by permagorges? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The smart ones. Welder removes webbing from marines who are already webbed.
Nades just remove webs that no one has run into yet.
<!--QuoteBegin-Hobojoe+Aug 1 2004, 09:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Aug 1 2004, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why would it do that <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> then why would it not web HA and LA?
Web gorge is too powerful. Removing CC would be nice so marines should consentrate more on attacking kharaa than protecting their own base. And Aliens would have to defend more. In game 8 vs 8 marines will sure lose if there are 2 focus fades and 2 onoses and 2 lerks and 2 web gorges.... Though by removing cc aliens have to spawncamp till time is up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Marines should have some "flag points". Aliens dont need them. But if rines lose all points and all rines are dead, they would lose. Marines could choose from whitch flag point they will respawn. Total 3 flag points per co_map would work.
<!--QuoteBegin-i'm lost+Aug 2 2004, 02:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (i'm lost @ Aug 2 2004, 02:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Unknown+Aug 2 2004, 08:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Unknown @ Aug 2 2004, 08:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Skyrage+Aug 2 2004, 07:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Skyrage @ Aug 2 2004, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Umm....who welds webs away in combat?? In classic it'd be viable but not in combat, since there's always someone who spams grenades anyway... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Lots of people do actually... well the ones that perma gorge anyways. They usually get them to stop the random JPer here and there. And to stop the guys that run into the hive room guns blazing with no backup. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> You misunderstood. He was asking which marines use the welder to get rid of webs made by permagorges? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Oops sorry about that... was reading too fast and did not look it over, my mistake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I don't think the "flag points" will work either... the aliens would just spawn camp those areas too. All we really need to do, IMO, is just have a 1 second or so spawn invunierable (sorry, can't spell this early) time. Removing the CC might help a little, but I think just giving it more health or something will do the job.
<!--QuoteBegin-|ds|meatshield+Jul 29 2004, 12:35 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Jul 29 2004, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Remove CC from the game. Keep welder (so people can weld each other) Remove gorge. Make HMG or GL a requirement for getting JP (JP/Shotty is too good for killing hives). Make hive auto-heal heal 10hp a tic instead of 2hp. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Best Idea!
I think CO is fine. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
1) Remove CC is a no no. CC is there for 2 reasons:- - To allow marines to protect something - To give aliens a viable strategy for full attacking marines
2) Gorges was introduce due to the fact that the hive was stupidly weaken without them during one of the betas. Bringing them back even the playing ground
3) If marines are losing due to web or whatever, it is your problem. You have already feed the aliens too much exprience for them to get 4 leveling up points. IMO, that's a lot of levels.
4) Gorges made a good counter agianst HA and JP. However, there's always a welder that can help. Marines can work as a team which I see very lil during my gameplay.
First, I believe the hive heals 20 hp/tick currently. Change that to 70 hp/tick to imitate the effect of a gorge healing it, and gorges are no longer essential for healing the hive. The problem with that is it would require the hive to be different between combat and classic, which won't be done (unfortunately). This ignores the fact that gorges are useful for healing skulks at the beginning of the round (away from the hive).
As for the CC, it should stay. The idea is that aliens have a way to end the round if they are dominating.
ChurchMeatshield grunt-fodder // Has pre-ordered NS2Join Date: 2002-12-31Member: 11646Members, Constellation
If the aliens are dominating, the marines should f4 in protest of the team stacking. If the marines already have a burden of a 10-minute time limit, why should they have to DEFEND?
<!--QuoteBegin-Hobojoe+Aug 3 2004, 10:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Aug 3 2004, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Trevelyan+Aug 2 2004, 11:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Trevelyan @ Aug 2 2004, 11:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Hobojoe+Aug 1 2004, 09:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Aug 1 2004, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> why would it do that <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> then why would it not web HA and LA? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> because a web gorge can counter jetpacks, one or two ha\la, and heal the hive.
web used properly is devestating. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It should be... It takes a player out of the game offensively, and that player must be protected.
You need at least lvl 5 to get a base gorge with webbing... a rine could have a HMG/GL + armor 1, SG + Welder + Resupply. All of which can kill the gorge in quite literally a second.
<!--QuoteBegin-|ds|meatshield+Aug 4 2004, 07:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|ds|meatshield @ Aug 4 2004, 07:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If the aliens are dominating, the marines should f4 in protest of the team stacking. If the marines already have a burden of a 10-minute time limit, why should they have to DEFEND? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Agreed, And in Fact: When u start game with marines, it says: You are Attacking ! So that means you dont have to defend and opposite for aliens...
I think its importent that combat isn't really a game, its just a crash course for Classic, I mean I find it a good place to practice my higher lifeform skills like fade blink/slash/meta/blink/slash manevuers and stuff like that. its allso a great place to practice battle gorging, sure in classic I don't find myself rushing into marine start and try to kill everyone, but that kind of expierence helps when fending off a lone marine trying to kill your RT
Leave the GORGE alone! The whole point of CO is that players get a feel for the game and (hopefully) learn something about each alien. CO keeps the same attacks/species/CCs and hives etc because it gives newbies a quick intro to the whole game. If we start demanding changes to each alien attack then we may as well scrap CO and keep classic to itself because we would be creating a whole new game!
<!--QuoteBegin-zxahn+Aug 8 2004, 05:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zxahn @ Aug 8 2004, 05:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Just put a 1 gorge limit on combat games and enable evolving lerk/fade without going gorge
Dont remove webs completly, just decrease the limit in an area. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The limit is already 8. You can barely web up a single room with 8 webs. It's only 30 for the entire MAP. (On an NS map, that is NOTHING.)
dont remove the gorge its a defensive player on the defensive team.
btw if you team is full of noobies and they rush and get owned, you wanna be able to heal...
i just now started playing NS and i like it the way it is...
co maps are tight, ns can be fun but take to long...i dont have time in my busy life lol.
2nd edit... i just noticed someone said CO is not a game... i was lured into ns because of CO, a lot of new people joining like the CO more than NS, ns can be verry easy, challenging, or balance.
personally i will be playing co 90 percent of tiem because ITS FUN .
sure ns is great it was the original i believe...
CO is more fun to me than ns ... maybe if i could find a team of 10 on 10 good players and not dumbshits maybe ns would be fun ... haha
The one problem about removing the CC in CO: this would result in games where the marines are being dominated, and they would lose hope and just throw themselves pitifully at the aliens, kinda like hive-1 skulks against heavies during an endgame NS match. I don't like that feeling, and I don't think many others do.
Ive been thinking this also for some time but why should we remove web because one welder can destroy the whole thing?
The problems is with fatties that 2 of there lil gorgies with adrn can take care of hive, even under attack....
Do something to healspray and were fine eh <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
Thinking about this, there is simply one amazingly simple idea.
-Allow one gorge to heal the hive, no other gorge's healspray will be able to affect it.
Wow, now, you can actually kill the hive.
When the welder is fixed web will be balanced, if a gorge offensively webs just weld the marines that are webbed. (The ones without a gun out)
JPers are nearly impossible to kill without 2-3 dedicated khaara or web.
Web kills rambos, rambos don't win games, a team does.
Now, if they used teamwork, they'd have a fighting chance.
I don't like your idea very much Forlon with the skulk part, everyone knows that super skulks are pretty much worthless later on unless the marines can't aim which is most likely the sad truth in most pubs, woe to any skulk that even faces a HMG...
But, all I want you guys to debate upon is the one gorge healing the hive.
theres nothing wrong with gorges, if they have 2 gorges healing the hive and the teams are even that means there playing 2 men down. if they want to do that let them, its not that hard to kill a gorge
if you think the hive is too hard to kill you've obviosly never gotten a level 3 GL , just lob a few of those bad boys around the hive andyou can easily smoke out all the healing gorges
Comments
no one would ever gorge then, if all they could do was leech/spit until they got web, then web the rest of the game
fail...
also with no CC to attack, what would happen if the aliens were winning?
can you say, 10 minute campfest waiting for the time limit to run down so the aliens can win? either that or the aliens would NEVER leave the base, no reason to at ALL
i say co is fine the way it is
if you want better gameplay than co, try regular ns <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Plus they are <i>gorges</i>... Gorges for the win! <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Jetpacks are lame? They certainly don't prevent aliens from winning the majority of games in combat. Maybe you'd have a point if welders were actually effective at melting webs.
And your blaming that on gorges?
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Maybe you'd have a point if welders were actually effective at melting webs.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
They do a good job considering webbing costs at least 4 points AND takes a player out of the game, compared to a single point any marine can spend and still stay in the fight.
So you propose combat webbing ONLY affects Jetpacks.... Would this instagib said jetpackers to make up for not webbing HA or LA?
I believe that's fixed in beta 5.
Lots of people do actually... well the ones that perma gorge anyways. They usually get them to stop the random JPer here and there. And to stop the guys that run into the hive room guns blazing with no backup.
Lots of people do actually... well the ones that perma gorge anyways. They usually get them to stop the random JPer here and there. And to stop the guys that run into the hive room guns blazing with no backup. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You misunderstood. He was asking which marines use the welder to get rid of webs made by permagorges?
The smart ones.
Welder removes webbing from marines who are already webbed.
Nades just remove webs that no one has run into yet.
then why would it not web HA and LA?
Removing CC would be nice so marines should consentrate more on attacking kharaa than protecting their own base. And Aliens would have to defend more. In game 8 vs 8 marines will sure lose if there are 2 focus fades and 2 onoses and 2 lerks and 2 web gorges....
Though by removing cc aliens have to spawncamp till time is up <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Marines should have some "flag points". Aliens dont need them. But if rines lose all points and all rines are dead, they would lose. Marines could choose from whitch flag point they will respawn. Total 3 flag points per co_map would work.
Lots of people do actually... well the ones that perma gorge anyways. They usually get them to stop the random JPer here and there. And to stop the guys that run into the hive room guns blazing with no backup. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
You misunderstood. He was asking which marines use the welder to get rid of webs made by permagorges? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Oops sorry about that... was reading too fast and did not look it over, my mistake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I don't think the "flag points" will work either... the aliens would just spawn camp those areas too. All we really need to do, IMO, is just have a 1 second or so spawn invunierable (sorry, can't spell this early) time. Removing the CC might help a little, but I think just giving it more health or something will do the job.
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Best Idea!
1) Remove CC is a no no. CC is there for 2 reasons:-
- To allow marines to protect something
- To give aliens a viable strategy for full attacking marines
2) Gorges was introduce due to the fact that the hive was stupidly weaken without them during one of the betas. Bringing them back even the playing ground
3) If marines are losing due to web or whatever, it is your problem. You have already feed the aliens too much exprience for them to get 4 leveling up points. IMO, that's a lot of levels.
4) Gorges made a good counter agianst HA and JP. However, there's always a welder that can help. Marines can work as a team which I see very lil during my gameplay.
As for the CC, it should stay. The idea is that aliens have a way to end the round if they are dominating.
then why would it not web HA and LA? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
because a web gorge can counter jetpacks, one or two ha\la, and heal the hive.
web used properly is devestating. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It should be... It takes a player out of the game offensively, and that player must be protected.
You need at least lvl 5 to get a base gorge with webbing... a rine could have a HMG/GL + armor 1, SG + Welder + Resupply. All of which can kill the gorge in quite literally a second.
Agreed, And in Fact: When u start game with marines, it says: You are Attacking ! So that means you dont have to defend and opposite for aliens...
nothing is wrong with the gorge in combat
Dont remove webs completly, just decrease the limit in an area.
The whole point of CO is that players get a feel for the game and (hopefully) learn something about each alien. CO keeps the same attacks/species/CCs and hives etc because it gives newbies a quick intro to the whole game. If we start demanding changes to each alien attack then we may as well scrap CO and keep classic to itself because we would be creating a whole new game!
Dont remove webs completly, just decrease the limit in an area. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The limit is already 8. You can barely web up a single room with 8 webs. It's only 30 for the entire MAP. (On an NS map, that is NOTHING.)
dont remove the gorge its a defensive player on the defensive team.
btw if you team is full of noobies and they rush and get owned, you wanna be able to heal...
i just now started playing NS and i like it the way it is...
co maps are tight, ns can be fun but take to long...i dont have time in my busy life lol.
2nd edit... i just noticed someone said CO is not a game... i was lured into ns because of CO, a lot of new people joining like the CO more than NS, ns can be verry easy, challenging, or balance.
personally i will be playing co 90 percent of tiem because ITS FUN .
sure ns is great it was the original i believe...
CO is more fun to me than ns ... maybe if i could find a team of 10 on 10 good players and not dumbshits maybe ns would be fun ... haha
The problems is with fatties that 2 of there lil gorgies with adrn can take care of hive, even under attack....
Do something to healspray and were fine eh <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
-Allow one gorge to heal the hive, no other gorge's healspray will be able to affect it.
Wow, now, you can actually kill the hive.
When the welder is fixed web will be balanced, if a gorge offensively webs just weld the marines that are webbed. (The ones without a gun out)
JPers are nearly impossible to kill without 2-3 dedicated khaara or web.
Web kills rambos, rambos don't win games, a team does.
Now, if they used teamwork, they'd have a fighting chance.
I don't like your idea very much Forlon with the skulk part, everyone knows that super skulks are pretty much worthless later on unless the marines can't aim which is most likely the sad truth in most pubs, woe to any skulk that even faces a HMG...
But, all I want you guys to debate upon is the one gorge healing the hive.
if you think the hive is too hard to kill you've obviosly never gotten a level 3 GL , just lob a few of those bad boys around the hive andyou can easily smoke out all the healing gorges