try playing a server where there is more than just you in it Charles, and you'll get it. Being commander can suck every now and then, specially when you get the 'nsPlayer' and 'nsPlayer(1)' and 'nsPlayer(2)' Etc. all on YOUR team, and you try to tell them to do stuff and they either jump up on top of your armory and start screaming monkey sounds on the Vcom(im serious, that happened to me today), or they try to climb walls, then start cussing at you for not "activating the anti-grav upgrade in the turret factory" i mean, seriously some of this stuff is just out there, crazy crackas playing NS when you try to help them out by explaining why right click does not zoom on the LMG, or why it doesnt put on a silencer(these ppl need to go back to CS).. usually when i com. and ppl do this i go 'ok fine. you wanna whine and not help out? no supplies for you until you get to your WP, now MOVE!!" or i just step out of com. and go aliens and lerk spore their spawn circles(so much fun). anyways thats m2c on Com. make sure you call your Com. 'Sir' or "Ma'am", not "hey you **obscenity** in that sperm-looking thing, pop out me some ammo or im gunna waste your mother **obscenity** **obscenity**". to all you n00bs out there looking for advice in this post, here it is:
<b>Do NOT talk smack to your superior, follow through with his orders or die trying. If something is too difficult for you or you don't know how to do it, tell your Commander using the TEAM CHAT(use team chat for god's sake, dont spam 'hey we need backup at such-and-such place cuz im the only one here and its easy to get into our base' in normal world say. That's all.</b>
<!--QuoteBegin--Mindmeld_me+Nov 8 2002, 10:14 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mindmeld_me @ Nov 8 2002, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think my big gripe as a commander so far has been that no one communicates to me.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> For some reason, I haven't had a problem with this. Usually, the 2 or 3 good players on my team will always be talking and keeping me informed. I would much rather have a marine or two keeping me in the loop than have everyone tell me what's going on.
I try and get the other players to stick around with the good guys, which works great because then the "leaders" can assess the situation and communicate with me perfectly.
These 2 or 3 good players almost always say "please" and "thank-you," which I think is really great. Never played a game with manners before! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<!--QuoteBegin--Sgt.PFox+Nov 8 2002, 05:04 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sgt.PFox @ Nov 8 2002, 05:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Wow, it turned my offensive l33+ speak into "I love you". Cute.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Well, I wondered about that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
And my mic is crap, you can barely understand when someone talks into it...
I played commander once and found it's really not my thing... It did, however, give me a good idea about how everything works... You don't get that from playing as a grunt all the time... A lot of the marine players out there don't realize that you can't make heavy armor without a prototype lab, or that the armory shuts down while it's being upgraded, etc etc...
Right now, when I play marines, I play as a Lieutenant (I think I spelled that correctly)... The commander is watching the big picture, dropping ammo and health goodies and deciding on basic strategy, but it kinda separates him from some of the main problems... I'll be the one in a four-man squad to walk into an empty nozzle on eclipse (For example), and say "Commander, station alpha secure, ready for resource tower", and then "[Player1] and [Player2] build, [Player3] keep an eye on the upper hallway, I'll cover the lower".... Let the commander give the overall orders... Let the lieutenants handle the specifics...
Oh, and one of my main griefs....
* Aliens lay siege to the main base. * Commander sets waypoints to bring everyone back. * Marines keep shooting at offense turrets in the middle of nowhere. Commander: "Everyone back to base! We're being hit hard!" * Marines keep shooting at offense turrets in the middle of nowhere. Commander: "EVERYONE BACK TO BASE! THEY'RE BREAKING THROUGH!" Marine: I'm almost at their base! I need grenades and armor! * Aliens destroy CC and Infantry Portals Marine: Someone command and gimme grenades!
My biggest complaint is marines who can't hit anything.
I had to deal with another group of marines today who didn't seem to know which end of the barrel to point at the incoming skulks.
I'd sent out a group of four to deploy a forward base, and they're co-operating brilliantly. We've got the resources saved, they're advancing slowly, ignoring targets of opportunity when I tell them to move, they're sticking together. They arrive at the destination, and I plunk down the turret factory. As per orders, one starts building it, and the other three spread out to cover him. Turret factory is finished, and I drop 3 sentry guns. The three start covering, and the fourth begins building.
All of a sudden, I see the skulk bite attack pop up twice in quick succession. Not a big deal I think, those two should have him hurt badly, and I still have two marines on the ground. After all, it's only one skulk, right? Seconds later, the third marine assigned to covering drops, and right away, so does the fourth.
Crud.
A good 10 minutes later, I pull another group together, load them up with full ammo, and dispatch them. Same process is repeated. Turret factory drops, and is halfway done by the time the skulk arrives. All four are dead within seconds.
Time for a new strategy. I dispatch a squad to claim some nodes, and a lone member reports in for orders. I assign him some building tasks at an undefended hive, and he gets to work, building up several turrets before they notice him. Thanks to liberal use of health / ammo, he constructs a siege gun, a resource node, and a backup CC as well.
Awesome, things are beginning to fall into place.
Suddenly, my miracle worker goes afk. I grab my construction squad and order them to his position. Half-way there, they approach an open doorway to a room flooded with offensive chambers. I pull them back, and reroute them, and they perform brilliantly, not staying to engage in hopeless combat.
They hit reach the end of a corridor which leads into the chamber-filled room. Keeping the door closed, they quickly construct a turret factory, and are almost done the simultaneous completion of two siege turrets when one of the fools decides to open the door.
With a woosh, it slides open, and the marine is immediately felled by about 5 offensive chambers. The door slides closed before the alien structures can decimate my turrets completely, and as the cannons blast into action, I drop sentry guns to secure the position. Once again, before any of them can be completed, a skulk shows up, and once again my squad, along with the rather expensive forward post, is decimated completely.
Frankly, I want a system like America's Army has implemented. One where you can't play online until you pass qualification courses in shooting, moving, aiming, and squad-tactics.
Marines wandering off and marines that really want to kill something and node building zealots
1. "don't go into the room with all the alien towers, let the siege cannon do its work." Guys then start running in one at a time and get killed, losing expensive equipment.
2. "don't chase after them, stick together." one guy runs down the corridor after the skulk only to be webbed and then killed, losing expensive equipment again.
3. "go defend hive location, aliens are trying to re-take it." You waypoint it, but then several guys split off in other directions yelling "node here!!" After you lose the hive, and node guys get killed, the insults start flying "I said node here idiot!" and "why didn't you tell us the hive we took was under attack idiot?"
4. map starts and the entire team runs off into the map seperatly, and no one stays in base to build stuff. (happened to me more then once) Then everyone proceeds to be killed.
5. "just run by the single offense chamber, and join up with rest of team fast." guy then starts shooting it with lmg and skulks get him or a gorge.
6. "everyone attack this hive." I then set waypoint, of course a good portion of the team has managed to somehow confuse it with another hive or a group of chambers.
7. 3 groups of marines, each at different locations saying "node here, we need turrets stat," when we have little R, then getting mad cause things aren't building.
But I've gotta say, I've seen a lot of NSplayers not follow orders the first round, then follow em the next round after we lose, so thats a good sign <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Well I think a lot of players are inexperienced, but I have more gripes about the command interface than the players themselves. Certain things need to be changed, like a better minimap and an easier way to find players who need help.
I just played a great game where my team wasnt always cooperative but I tried to do everything they wanted. This resulted in happy marines, lots of resources, and dead aliens. There will always be n00bs, but we were all n00bs at one point.
i've seen a commander get voted out by newbies, then no one wanted to take the command post and he.. being the only capable commander.. couldn't rejoin for ages.. bye bye marines. If only they knew: Be nice to me and I'll be nice to you. Be an **obscenity** to me and i'll join the alien team and xenocide your lame .. bum?
<!--QuoteBegin--Hayduke+Nov 10 2002, 04:28 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hayduke @ Nov 10 2002, 04:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well I think a lot of players are inexperienced, but I have more gripes about the command interface than the players themselves. Certain things need to be changed, like a better minimap and an easier way to find players who need help. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Hmm.. i think it's great. I'm about to bind keys to be health/ammo/sentries etc since i was obviously too stupid to realise the value of them. The only recommendation would be an easier way to track people. I'm about to make a post in the suggestions box.. so go look there if you want an explanatoin <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Comments
<b>Do NOT talk smack to your superior, follow through with his orders or die trying. If something is too difficult for you or you don't know how to do it, tell your Commander using the TEAM CHAT(use team chat for god's sake, dont spam 'hey we need backup at such-and-such place cuz im the only one here and its easy to get into our base' in normal world say. That's all.</b>
[/advice]
For some reason, I haven't had a problem with this. Usually, the 2 or 3 good players on my team will always be talking and keeping me informed. I would much rather have a marine or two keeping me in the loop than have everyone tell me what's going on.
I try and get the other players to stick around with the good guys, which works great because then the "leaders" can assess the situation and communicate with me perfectly.
These 2 or 3 good players almost always say "please" and "thank-you," which I think is really great. Never played a game with manners before! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Well, I wondered about that. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
And my mic is crap, you can barely understand when someone talks into it...
Right now, when I play marines, I play as a Lieutenant (I think I spelled that correctly)... The commander is watching the big picture, dropping ammo and health goodies and deciding on basic strategy, but it kinda separates him from some of the main problems... I'll be the one in a four-man squad to walk into an empty nozzle on eclipse (For example), and say "Commander, station alpha secure, ready for resource tower", and then "[Player1] and [Player2] build, [Player3] keep an eye on the upper hallway, I'll cover the lower".... Let the commander give the overall orders... Let the lieutenants handle the specifics...
Oh, and one of my main griefs....
* Aliens lay siege to the main base.
* Commander sets waypoints to bring everyone back.
* Marines keep shooting at offense turrets in the middle of nowhere.
Commander: "Everyone back to base! We're being hit hard!"
* Marines keep shooting at offense turrets in the middle of nowhere.
Commander: "EVERYONE BACK TO BASE! THEY'RE BREAKING THROUGH!"
Marine: I'm almost at their base! I need grenades and armor!
* Aliens destroy CC and Infantry Portals
Marine: Someone command and gimme grenades!
I had to deal with another group of marines today who didn't seem to know which end of the barrel to point at the incoming skulks.
I'd sent out a group of four to deploy a forward base, and they're co-operating brilliantly. We've got the resources saved, they're advancing slowly, ignoring targets of opportunity when I tell them to move, they're sticking together. They arrive at the destination, and I plunk down the turret factory. As per orders, one starts building it, and the other three spread out to cover him. Turret factory is finished, and I drop 3 sentry guns. The three start covering, and the fourth begins building.
All of a sudden, I see the skulk bite attack pop up twice in quick succession. Not a big deal I think, those two should have him hurt badly, and I still have two marines on the ground. After all, it's only one skulk, right? Seconds later, the third marine assigned to covering drops, and right away, so does the fourth.
Crud.
A good 10 minutes later, I pull another group together, load them up with full ammo, and dispatch them. Same process is repeated. Turret factory drops, and is halfway done by the time the skulk arrives. All four are dead within seconds.
Time for a new strategy. I dispatch a squad to claim some nodes, and a lone member reports in for orders. I assign him some building tasks at an undefended hive, and he gets to work, building up several turrets before they notice him. Thanks to liberal use of health / ammo, he constructs a siege gun, a resource node, and a backup CC as well.
Awesome, things are beginning to fall into place.
Suddenly, my miracle worker goes afk. I grab my construction squad and order them to his position. Half-way there, they approach an open doorway to a room flooded with offensive chambers. I pull them back, and reroute them, and they perform brilliantly, not staying to engage in hopeless combat.
They hit reach the end of a corridor which leads into the chamber-filled room. Keeping the door closed, they quickly construct a turret factory, and are almost done the simultaneous completion of two siege turrets when one of the fools decides to open the door.
With a woosh, it slides open, and the marine is immediately felled by about 5 offensive chambers. The door slides closed before the alien structures can decimate my turrets completely, and as the cannons blast into action, I drop sentry guns to secure the position. Once again, before any of them can be completed, a skulk shows up, and once again my squad, along with the rather expensive forward post, is decimated completely.
Frankly, I want a system like America's Army has implemented. One where you can't play online until you pass qualification courses in shooting, moving, aiming, and squad-tactics.
But especially the aiming.
1. "don't go into the room with all the alien towers, let the siege cannon do its work." Guys then start running in one at a time and get killed, losing expensive equipment.
2. "don't chase after them, stick together." one guy runs down the corridor after the skulk only to be webbed and then killed, losing expensive equipment again.
3. "go defend hive location, aliens are trying to re-take it." You waypoint it, but then several guys split off in other directions yelling "node here!!" After you lose the hive, and node guys get killed, the insults start flying "I said node here idiot!" and "why didn't you tell us the hive we took was under attack idiot?"
4. map starts and the entire team runs off into the map seperatly, and no one stays in base to build stuff. (happened to me more then once) Then everyone proceeds to be killed.
5. "just run by the single offense chamber, and join up with rest of team fast." guy then starts shooting it with lmg and skulks get him or a gorge.
6. "everyone attack this hive." I then set waypoint, of course a good portion of the team has managed to somehow confuse it with another hive or a group of chambers.
7. 3 groups of marines, each at different locations saying "node here, we need turrets stat," when we have little R, then getting mad cause things aren't building.
But I've gotta say, I've seen a lot of NSplayers not follow orders the first round, then follow em the next round after we lose, so thats a good sign <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I just played a great game where my team wasnt always cooperative but I tried to do everything they wanted. This resulted in happy marines, lots of resources, and dead aliens. There will always be n00bs, but we were all n00bs at one point.
If only they knew:
Be nice to me and I'll be nice to you.
Be an **obscenity** to me and i'll join the alien team and xenocide your lame .. bum?
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Hmm.. i think it's great. I'm about to bind keys to be health/ammo/sentries etc since i was obviously too stupid to realise the value of them. The only recommendation would be an easier way to track people.
I'm about to make a post in the suggestions box.. so go look there if you want an explanatoin <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->