Mreq- Marines
Xanieth
Join Date: 2002-11-06 Member: 7280Members
<div class="IPBDescription">The StarCraft variety</div> You knew it was coming.. With all the reference to Zerg, you just knew that eventually someone was going to make a StarCraft Marine as heavy armor since they move so damn slow anyway. Maximum of 10MPH.. sheesh.
So who want's to make one? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
So who want's to make one? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Comments
So who want's to make one? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
10 mph? That's one hyper fast slow marine
(4 mph is normal jogging speed, 8 and above is sprinting)
Oh, and hi from the FA forum, Vecdran!
But HA and Marine Armor would work very well. I always loved the marine armor anyway.
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I had the Idea of taking the marine model from the starcraft scene at the end and using that, but I can't get a conversion to work. I'm afraid it'll be too low poly. are there starcraft marine backgrounds? Hell, we could ask blizzard if they've got one we could use. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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I had the Idea of taking the marine model from the starcraft scene at the end and using that, but I can't get a conversion to work. I'm afraid it'll be too low poly. are there starcraft marine backgrounds? Hell, we could ask blizzard if they've got one we could use. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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Its quite a hard job...
The thing is you could only convert the model itself, the bones arn't at all the same as the heavy marines' ones...
What you'll have to do is take the heavymarine model and decompile it. Then take the base model and get rid of the polys and just keep the bones. Take the wiii model of the space marine and resize it to fit the bones. Attach the model to its new bones, then recompile it using the heavyarmour's animations...
its probably the easiest way of converting the model...
anyway theres surely a space marine model somewhere for halflife (or one of its mods), that would be easyly converted to ns...
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<a href='http://www.planetquake.com/polycount/downloads/index.asp?model=301' target='_blank'>Quake II Terran Marine</a>