Are you nuts? For skulk, leap is halved in usefulness as soon as marines reach level 3, because by then some marines will have shotguns. And if they are any good, you are dead if you try a frontal attack. Unlike when they have LMGs.
And that is precisely why you don't Leap from the front.
Rather, you Leap from the flank or the rear, so as to reduce the time in which they can hear you approach. Then, if you want to escape, you Leap-spam your way to freedom. However, you <i>can</i> live without for a bit.
<!--QuoteBegin-Uzguz+Aug 21 2004, 07:55 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Uzguz @ Aug 21 2004, 07:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Leap is quite good, but not a necessity for the first minute or so. You need it at about 3-5, but not at 2. Taking it at 3 works well enough for me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ehh how u come up with those numbers? if ur team goes and feeds them or are not as experienced then marines would have shotguns in a minute.
leap is not a necessity any time, u can always live without it and progress to higher lifeforms/use other upgrades instead.
u can survive easily enough in co with celerity and also with silence..well i seem to be able to anyway.
only time I get 2nd hive ability is if I plan to stay gorge or if its a 10+ lvl server. And even 10+ I wont get it till around 8-12 usually. At least I get it before cloak. Cloak abuse is just dishonorable to me. Even Predators turn it off to engage in combat.
I actually enjoy cloaking first. Provided I can get that first level before I die, the early cloaking normally lets me get 2 more really quite quickly. I will typically get focus at level 3.
Donno why but i love those guys that cloak and get focus. Not the ones that sit in your path as you walk down the hall, but the ones that are after me as a jper. They sit in a low doorway halfway up. They just chomp once as i go past, (jps generally get hit once by something or anothing lateish game) and i go down wondering what i was doing. The same guys get me every time. Gota laugh... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> donno why <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
<!--QuoteBegin-j3st+Aug 10 2004, 09:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Aug 10 2004, 09:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i disagree.
a focus skulk would be first in the score board early in the game, but once the armor 1 comes in and then the almighty shotgun, any skulk can die in one blast (not to mention jps or heavies).
it is then that the skulk would go back down the scoreboard (unless the team is not nearly as skilled as u). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yes, after level 2 a focus skulk takes the lead in kills easily, but by the time marines have shotties, you have cara, regen, and silence, which trumps that. Its simple, if a marine has a weapon strong enough to kill you, dont let them shoot you with it. That means ambushes... SoF, or coming from behind... Silence, or simply running past them to their unprepared teammates... celerity. Even late game when the entire marine team is heavies, a good focus skulk can rake in the kills, simply because with celerity and focus, between bites you can get a hit-and-run thing going, so if there is anyone else nearby, the heavy will eaither think he killed you or will simply focus on other things, allowing you to get in more bites.
<!--QuoteBegin-YolkFolk+Aug 26 2004, 08:06 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (YolkFolk @ Aug 26 2004, 08:06 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I actually enjoy cloaking first. Provided I can get that first level before I die, the early cloaking normally lets me get 2 more really quite quickly. I will typically get focus at level 3. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> bah ur one of those annoying players who go cloak focus =X and make me waste a point on scan.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, after level 2 a focus skulk takes the lead in kills easily, but by the time marines have shotties, you have cara, regen, and silence, which trumps that. Its simple, if a marine has a weapon strong enough to kill you, dont let them shoot you with it. That means ambushes... SoF, or coming from behind... Silence, or simply running past them to their unprepared teammates... celerity. Even late game when the entire marine team is heavies, a good focus skulk can rake in the kills, simply because with celerity and focus, between bites you can get a hit-and-run thing going, so if there is anyone else nearby, the heavy will eaither think he killed you or will simply focus on other things, allowing you to get in more bites. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> if there are more than one kind of lifeform attacking me i would always choose to kill the skulk first, because for me it's just another easy kill...even with cara, shotties can destroy skulks in one shot.
if u have a good reaction time, then after the first bite (even if u don't notice the skulk who has silence), u can easily instantly jump forward turn around 180 degrees and shoot him once. i'm usually surprised if a skulk of any kind kills me (except xeno) when i get armor 1 and shotty, not to mention heavies or jp or hmg
Cloak first, shortly followed by focus. For the first 5 mins of combat im alwalys ahead of the scroe board by a mile. Then, depending on if i meet rines who have already lost armour I can keep up the high scoring. Usally I'm able to dominate the early stages so much that I can get to cara onos fast, but not alwalys.
This is what works best for me since im such a poor fade.
CheeseLork on the ClorfJoin Date: 2003-12-15Member: 24396Members, Constellation
dont you guys get bored of this topic? There are hundret of different threads with this name. Now guess what... YES! Exactly...nearly noone will care about the order of upgrades you are wrtining here! Because everyone uses his own skill-tree...and not yours...and of course it also depends on the game! So...could anyone explain to me why these threads keep coming and coming?
<!--QuoteBegin-Cheese+Sep 8 2004, 07:59 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cheese @ Sep 8 2004, 07:59 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> dont you guys get bored of this topic? There are hundret of different threads with this name. Now guess what... YES! Exactly...nearly noone will care about the order of upgrades you are wrtining here! Because everyone uses his own skill-tree...and not yours...and of course it also depends on the game! So...could anyone explain to me why these threads keep coming and coming? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> simply wanted to know.
heh i look into these tech trees, try to use them for KEEPING THE LITTLE FUN IN TEH CO
Comments
Rather, you Leap from the flank or the rear, so as to reduce the time in which they can hear you approach. Then, if you want to escape, you Leap-spam your way to freedom. However, you <i>can</i> live without for a bit.
ehh how u come up with those numbers? if ur team goes and feeds them or are not as experienced then marines would have shotguns in a minute.
leap is not a necessity any time, u can always live without it and progress to higher lifeforms/use other upgrades instead.
u can survive easily enough in co with celerity and also with silence..well i seem to be able to anyway.
And even 10+ I wont get it till around 8-12 usually.
At least I get it before cloak. Cloak abuse is just dishonorable to me.
Even Predators turn it off to engage in combat.
Cloack seems to be scum this days and i dont use it anyway
I prefer cele + silence + focus
Cloack counters with Scan Area very quick
1/2 SOF/silence
3 leap
4 save
5 xeno
6-9 whatever i like
as fade
1/2 save
3 gorge/fade
4 cara
5 regen
6 metabolize
7 celerity
8 save/adrenline
9 onos/SoF
3) Silence
4) Carapace
5) Regeneration
6) Save
7) Save
8) Fade
9) Adrenaline
10) Scent of fear/Celerity
a focus skulk would be first in the score board early in the game, but once the armor 1 comes in and then the almighty shotgun, any skulk can die in one blast (not to mention jps or heavies).
it is then that the skulk would go back down the scoreboard (unless the team is not nearly as skilled as u). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yes, after level 2 a focus skulk takes the lead in kills easily, but by the time marines have shotties, you have cara, regen, and silence, which trumps that. Its simple, if a marine has a weapon strong enough to kill you, dont let them shoot you with it. That means ambushes... SoF, or coming from behind... Silence, or simply running past them to their unprepared teammates... celerity. Even late game when the entire marine team is heavies, a good focus skulk can rake in the kills, simply because with celerity and focus, between bites you can get a hit-and-run thing going, so if there is anyone else nearby, the heavy will eaither think he killed you or will simply focus on other things, allowing you to get in more bites.
Just flew in instantly, bite, out, back in. like a bad movie.
bah ur one of those annoying players who go cloak focus =X and make me waste a point on scan.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yes, after level 2 a focus skulk takes the lead in kills easily, but by the time marines have shotties, you have cara, regen, and silence, which trumps that. Its simple, if a marine has a weapon strong enough to kill you, dont let them shoot you with it. That means ambushes... SoF, or coming from behind... Silence, or simply running past them to their unprepared teammates... celerity. Even late game when the entire marine team is heavies, a good focus skulk can rake in the kills, simply because with celerity and focus, between bites you can get a hit-and-run thing going, so if there is anyone else nearby, the heavy will eaither think he killed you or will simply focus on other things, allowing you to get in more bites. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
if there are more than one kind of lifeform attacking me i would always choose to kill the skulk first, because for me it's just another easy kill...even with cara, shotties can destroy skulks in one shot.
if u have a good reaction time, then after the first bite (even if u don't notice the skulk who has silence), u can easily instantly jump forward turn around 180 degrees and shoot him once. i'm usually surprised if a skulk of any kind kills me (except xeno) when i get armor 1 and shotty, not to mention heavies or jp or hmg
1. scent of fear: so i see them first.
2. silence: so it takes them a moment to realize im eating them.
3. cloaking: so i have more ambush options and dont have to hide.
after that i bulk up with carapace, regen, then I finish off with celerity.
at this point i frequent dark, quiet hallways looking for solo rambos.
after munching a few rambos i finally get leap and xeno.
i ignore focus, redemption, and adrenaline.
3. Save
4. Save
5. Save
6. Carapace
7. Regenation
8. Adrenaline
9. Scent of Fear
10. Silence/Celerity
This is what works best for me since im such a poor fade.
sounds are like 60% of co_ and you can allso clear a group of 4 rines if they are not watching their backs.... with lvl2 skulk!
simply wanted to know.
heh
i look into these tech trees, try to use them for KEEPING THE LITTLE FUN IN TEH CO
carapace
redemption
regen
stomp
celerity
GG