Combats Respawn System In Beta 5? Better?

MrGMrG Join Date: 2003-01-09 Member: 12067Members
The respawn system needs to be totally redone..... i don't even bother with server they don't run the "new respawn system" if i go in servers without it... the game last 2 mins.... they go in spawn camp... games over.... doesn't happen as much in smaller servers but larger ones it happens almost every game.... and it can happen a good 8 times in a row before a REAL game gets going.... so i hope beta 5 has somethin to reduce that from happening...
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Comments

  • RueRue Join Date: 2002-10-21 Member: 1564Members
    I belive that it will be better, might be some adaption of the wave respawn but I think the devs have learned their lesson, no spawning one by one <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    edited September 2004
    Fair chance of that.
  • WitherWither A Bugged Life Join Date: 2002-12-24 Member: 11513Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Redford+Sep 1 2004, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Sep 1 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes it is. I can't say how though. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do not be fooled by Redford. He is malfunctioning.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    cheesys respawn system makes baby Jesus cry
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    There's going to be some big kinda chnage to combat but the devs havn't said what it's going to be.
    I really don't know how the PT's managed to let Single respawn into this game <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • surprisesurprise Join Date: 2003-01-16 Member: 12382Members, Constellation
    they play better, more intelligent and use mor tactics than people on an average publicserver
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-surprise+Sep 1 2004, 12:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Sep 1 2004, 12:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> they play better, more intelligent and use mor tactics than people on an average publicserver <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Which is exactly why the devs should not rely on only PTs.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    WaveSpawn ruins league play. End of post.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    League play shouldn't have any interest in combat in the first place.

    unless you're UGL...and well...that's UGL.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    I reckon the final version will go something like this:

    People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary.
  • LichoLicho Join Date: 2002-11-02 Member: 3858Members, NS1 Playtester
    <!--QuoteBegin-waller+Sep 1 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Sep 1 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really don't know how the PT's managed to let Single respawn into this game <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That's simple.. we don't decide, we only test...
    It's not up to PT or whole community to decide what to do with NS, it's up to its designer..
  • SjNSjN Join Date: 2003-01-07 Member: 11983Members, Reinforced - Supporter
    <!--QuoteBegin-Verthandi+Sep 1 2004, 08:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 1 2004, 08:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I reckon the final version will go something like this:

    People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    good deal!
  • gazOzzgazOzz Work&#39;s a ... Join Date: 2003-12-25 Member: 24747Members, Retired Developer, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-Verthandi+Sep 1 2004, 04:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 1 2004, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I reckon the final version will go something like this:

    People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If only you added sniper rifle... Then we can happily change the name of the game mode to NS:CS...
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-waller+Sep 1 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waller @ Sep 1 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I really don't know how the PT's managed to let Single respawn into this game  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    That's simple.. we don't decide, we only test...
    It's not up to PT or whole community to decide what to do with NS, it's up to its designer..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Bingo, people think that the PT's have way more power in shaping the game than they do... Their primary goal is to say what "works" and what doesn't in the context of the game. Ideas are meant to be kept to a minimum.

    And I will admit there are some VERY NICE changes coming to combat respawn, as well as a new tweak to combat gameplay both for B5.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    But my point still exists Zunni.
    If the PT's said "This respawn System simply isn't working, i don't think that it's going to be a very good feature to implement into beta 4 (4a? when was it added?) Why the hell did the Devs add it?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-gazOzz+Sep 1 2004, 09:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (gazOzz @ Sep 1 2004, 09:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Verthandi+Sep 1 2004, 04:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 1 2004, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I reckon the final version will go something like this:

    People join teams, proceed to countdown, and round starts as it does now.  Then, there will inevitably be skirmishes, and both sides will take casualties.  However, <b>nobody</b> will respawn until one of the teams has been completely eliminated.  A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen.  Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    If only you added sniper rifle... Then we can happily change the name of the game mode to NS:CS... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hey, if it's a better system than the one we have now, don't put it down just cause it's.....exactly......like some other game's respawn system.......
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    It is generally accepted that the current respawn system <b>isn't the most effective way</b> to do it. The developers are the ones to decide how to change this.

    However, it is <b>working properly</b> (in the sense that there is no 'telefragging', Aliens in Marine spawn and vice-versa, spawning in walls or in ground, etc.). The playtesters are the ones watching out for these things.
  • jammnojammno Join Date: 2004-01-31 Member: 25832Members
    That idea sounds good, but it totally eliminates reason to upgrade as an alien as the "Comm chair destroyer".

    Such as a bilebombing gorge or primal lerk. Though the lerk has other uses, this would render bile bomb useless.
  • MrGMrG Join Date: 2003-01-09 Member: 12067Members
    edited September 2004
    <!--QuoteBegin-Verthandi+Sep 1 2004, 08:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 1 2004, 08:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I reckon the final version will go something like this:

    People join teams, proceed to countdown, and round starts as it does now.  Then, there will inevitably be skirmishes, and both sides will take casualties.  However, <b>nobody</b> will respawn until one of the teams has been completely eliminated.  A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen.  Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    1. I hope your so wrong

    2. It would be a rip off of CS

    3. It wouldn't be combat anymore it would be NS:CS

    4. That still doesn't fix the respawn system... NS is to unbalanced to have a system like that

    5. If you want that kinda system then go play CS

    6. You would have to have a extremly balanced teams... and with aliens vs marines thats damn near IMPOSSABLE...
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    <!--QuoteBegin-Verthandi+Sep 1 2004, 09:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 1 2004, 09:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I reckon the final version will go something like this:

    People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sound's almost exactly the same as "ironman mode" excluding receving exp. the next round.
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <!--QuoteBegin-Zunni+Sep 1 2004, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 1 2004, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    And I will admit there are some VERY NICE changes coming to combat respawn, as well as a new tweak to combat gameplay both for B5. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'm going to try to write the following as carefully as possible (I do want to keep my job and keep things a surprize for you guys):

    I wasn't able to attend last night's playtest myself, but post-playtest forum posts in the PT forums have been...very approving of...umm..."certain aspect(s)" of the CO games they'd played. And by "very approving" I mean "I really hope I don't have to miss the next PT for similar reasons."

    I know this doesn't tell you anything, but it's the most I can say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Marik_Steele+Sep 1 2004, 11:19 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Sep 1 2004, 11:19 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zunni+Sep 1 2004, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 1 2004, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    And I will admit there are some VERY NICE changes coming to combat respawn, as well as a new tweak to combat gameplay both for B5. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm going to try to write the following as carefully as possible (I do want to keep my job and keep things a surprize for you guys):

    I wasn't able to attend last night's playtest myself, but post-playtest forum posts in the PT forums have been...very approving of...umm..."certain aspect(s)" of the CO games they'd played. And by "very approving" I mean "I really hope I don't have to miss the next PT for similar reasons."

    I know this doesn't tell you anything, but it's the most I can say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <img src='http://notebookforums.com/images/smilies/dude.gif' border='0' alt='user posted image' /> <--- Says it all.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    Marik walking the tight-rope... and does a beautiful job..

    I was at the PT (as was Flayra for those who say he never participates) and there were 16+ players going at once in combat, and it was much fun..
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    <!--QuoteBegin-Zunni+Sep 1 2004, 05:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 1 2004, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Marik walking the tight-rope... and does a beautiful job..

    I was at the PT (as was Flayra for those who say he never participates) and there were 16+ players going at once in combat, and it was much fun.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Zunni can you answer my post ^^ up there plz?
  • Ryse_SladeRyse_Slade Germany Join Date: 2002-12-22 Member: 11349Members, Constellation
    Sorry, but what's the problem with the current respawn? Team/skill stacking results in a very short game. I do agree the current respawn is heavily biased towards marines so aliens need just a bit more luck to survive the early game but in late game it's fine. Especially in 10vs10 no team is able to spawncamp once the game reaches the ~5 minute mark if both teams have somewhat equal levels. Most games that get past the 5 minute mark are decided by the time limit. Only thing I never really understood is that time limit is a variable. Marines goal is to win before the time runs out. Aliens goal is to keep the hive alive until the time runs out. High time limit is a waste of time because marines cannot win if aliens get some higher evolutions.

    Anyways the combat problem still exists. Most players just don't like short combat games but want to reach lvl 10 and then start the real war.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-Marik_Steele+Sep 1 2004, 12:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Marik_Steele @ Sep 1 2004, 12:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Zunni+Sep 1 2004, 09:59 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zunni @ Sep 1 2004, 09:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [...]

    And I will admit there are some VERY NICE changes coming to combat respawn, as well as a new tweak to combat gameplay both for B5. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm going to try to write the following as carefully as possible (I do want to keep my job and keep things a surprize for you guys):

    I wasn't able to attend last night's playtest myself, but post-playtest forum posts in the PT forums have been...very approving of...umm..."certain aspect(s)" of the CO games they'd played. And by "very approving" I mean "I really hope I don't have to miss the next PT for similar reasons."

    I know this doesn't tell you anything, but it's the most I can say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Could this mean... THAT THE BUS HAS SOMETHING TO DO WITH CO?!?!?!?!!11?

    LET THE RUMORS BEGIN!
  • EpidemicEpidemic Dark Force Gorge Join Date: 2003-06-29 Member: 17781Members
    The spawn system is not the only thing that needs re-invention, they need to start from the scratch with most of the stats.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    yeah the new spawn system isn't terrible, but it doesn't really fit the needs of the kind of people that play combat IE people who don't want to think but just kill things without any concerns of teamplay or stradagy, so wave spawning would probly make the hordes of combat junkies very happy
  • MrGMrG Join Date: 2003-01-09 Member: 12067Members
    edited September 2004
    <!--QuoteBegin-HA|Striker+Sep 1 2004, 01:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (HA|Striker @ Sep 1 2004, 01:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sorry, but what's the problem with the current respawn? Team/skill stacking results in a very short game. I do agree the current respawn is heavily biased towards marines so aliens need just a bit more luck to survive the early game but in late game it's fine. Especially in 10vs10 no team is able to spawncamp once the game reaches the ~5 minute mark if both teams have somewhat equal levels. Most games that get past the 5 minute mark are decided by the time limit. Only thing I never really understood is that time limit is a variable. Marines goal is to win before the time runs out. Aliens goal is to keep the hive alive until the time runs out. High time limit is a waste of time because marines cannot win if aliens get some higher evolutions.

    Anyways the combat problem still exists. Most players just don't like short combat games but want to reach lvl 10 and then start the real war. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Were not even talkin about getting up to level 10.... and its not just the aliens it happens to early game its both teams.... it depends who does a rush... were talkin about the spawn killing... when u got 10 marines in your base or the other way around 1 person spawning isn't ganna be able to do ****.... they will be spawn killed right away... and i am not talkin about 5mins after the game started i am talkin about 1-2mins after the game started.... the games are really not that fun when it is all die/respawn and u can't move a inch with out dieing
  • DrummerDrummer Join Date: 2004-02-18 Member: 26654Members
    <!--QuoteBegin-Verthandi+Sep 1 2004, 09:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Verthandi @ Sep 1 2004, 09:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I reckon the final version will go something like this:

    People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i really hope the respawn system isnt much like that. that's why i never played cs, cause of the type of gameplay that it created, a lot of down time. i think the point of combat is to be engaged in, uh COMBAT! not waiting for the marines to find a skulk hiding in a vent
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