Combats Respawn System In Beta 5? Better?
MrG
Join Date: 2003-01-09 Member: 12067Members
The respawn system needs to be totally redone..... i don't even bother with server they don't run the "new respawn system" if i go in servers without it... the game last 2 mins.... they go in spawn camp... games over.... doesn't happen as much in smaller servers but larger ones it happens almost every game.... and it can happen a good 8 times in a row before a REAL game gets going.... so i hope beta 5 has somethin to reduce that from happening...
Comments
Do not be fooled by Redford. He is malfunctioning.
I really don't know how the PT's managed to let Single respawn into this game <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Which is exactly why the devs should not rely on only PTs.
unless you're UGL...and well...that's UGL.
People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary.
That's simple.. we don't decide, we only test...
It's not up to PT or whole community to decide what to do with NS, it's up to its designer..
People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
good deal!
People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If only you added sniper rifle... Then we can happily change the name of the game mode to NS:CS...
That's simple.. we don't decide, we only test...
It's not up to PT or whole community to decide what to do with NS, it's up to its designer..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Bingo, people think that the PT's have way more power in shaping the game than they do... Their primary goal is to say what "works" and what doesn't in the context of the game. Ideas are meant to be kept to a minimum.
And I will admit there are some VERY NICE changes coming to combat respawn, as well as a new tweak to combat gameplay both for B5.
If the PT's said "This respawn System simply isn't working, i don't think that it's going to be a very good feature to implement into beta 4 (4a? when was it added?) Why the hell did the Devs add it?
People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If only you added sniper rifle... Then we can happily change the name of the game mode to NS:CS... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hey, if it's a better system than the one we have now, don't put it down just cause it's.....exactly......like some other game's respawn system.......
However, it is <b>working properly</b> (in the sense that there is no 'telefragging', Aliens in Marine spawn and vice-versa, spawning in walls or in ground, etc.). The playtesters are the ones watching out for these things.
Such as a bilebombing gorge or primal lerk. Though the lerk has other uses, this would render bile bomb useless.
People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
1. I hope your so wrong
2. It would be a rip off of CS
3. It wouldn't be combat anymore it would be NS:CS
4. That still doesn't fix the respawn system... NS is to unbalanced to have a system like that
5. If you want that kinda system then go play CS
6. You would have to have a extremly balanced teams... and with aliens vs marines thats damn near IMPOSSABLE...
People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Sound's almost exactly the same as "ironman mode" excluding receving exp. the next round.
And I will admit there are some VERY NICE changes coming to combat respawn, as well as a new tweak to combat gameplay both for B5. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm going to try to write the following as carefully as possible (I do want to keep my job and keep things a surprize for you guys):
I wasn't able to attend last night's playtest myself, but post-playtest forum posts in the PT forums have been...very approving of...umm..."certain aspect(s)" of the CO games they'd played. And by "very approving" I mean "I really hope I don't have to miss the next PT for similar reasons."
I know this doesn't tell you anything, but it's the most I can say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
And I will admit there are some VERY NICE changes coming to combat respawn, as well as a new tweak to combat gameplay both for B5. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm going to try to write the following as carefully as possible (I do want to keep my job and keep things a surprize for you guys):
I wasn't able to attend last night's playtest myself, but post-playtest forum posts in the PT forums have been...very approving of...umm..."certain aspect(s)" of the CO games they'd played. And by "very approving" I mean "I really hope I don't have to miss the next PT for similar reasons."
I know this doesn't tell you anything, but it's the most I can say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<img src='http://notebookforums.com/images/smilies/dude.gif' border='0' alt='user posted image' /> <--- Says it all.
I was at the PT (as was Flayra for those who say he never participates) and there were 16+ players going at once in combat, and it was much fun..
I was at the PT (as was Flayra for those who say he never participates) and there were 16+ players going at once in combat, and it was much fun.. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Zunni can you answer my post ^^ up there plz?
Anyways the combat problem still exists. Most players just don't like short combat games but want to reach lvl 10 and then start the real war.
And I will admit there are some VERY NICE changes coming to combat respawn, as well as a new tweak to combat gameplay both for B5. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm going to try to write the following as carefully as possible (I do want to keep my job and keep things a surprize for you guys):
I wasn't able to attend last night's playtest myself, but post-playtest forum posts in the PT forums have been...very approving of...umm..."certain aspect(s)" of the CO games they'd played. And by "very approving" I mean "I really hope I don't have to miss the next PT for similar reasons."
I know this doesn't tell you anything, but it's the most I can say <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Could this mean... THAT THE BUS HAS SOMETHING TO DO WITH CO?!?!?!?!!11?
LET THE RUMORS BEGIN!
Anyways the combat problem still exists. Most players just don't like short combat games but want to reach lvl 10 and then start the real war. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Were not even talkin about getting up to level 10.... and its not just the aliens it happens to early game its both teams.... it depends who does a rush... were talkin about the spawn killing... when u got 10 marines in your base or the other way around 1 person spawning isn't ganna be able to do ****.... they will be spawn killed right away... and i am not talkin about 5mins after the game started i am talkin about 1-2mins after the game started.... the games are really not that fun when it is all die/respawn and u can't move a inch with out dieing
People join teams, proceed to countdown, and round starts as it does now. Then, there will inevitably be skirmishes, and both sides will take casualties. However, <b>nobody</b> will respawn until one of the teams has been completely eliminated. A voice will then say "Frontiersmen/Kharaa win", accompanied with similar text in the middle of the screen. Then, everybody on both teams will be respawned, receive an experience bonus depending on the outcome of the last round, and be able to 'buy' upgrades as deemed neccessary. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i really hope the respawn system isnt much like that. that's why i never played cs, cause of the type of gameplay that it created, a lot of down time. i think the point of combat is to be engaged in, uh COMBAT! not waiting for the marines to find a skulk hiding in a vent