The armplate seems very blurry, even the original looks sharper but i guess you're still working on it. The sleeve (?) looks very good, <3. The handplate has WAY to many diffrent shades of green, looks like an oil-painting, and the TSA logo looks kinda weird, doesn't fit in there at all.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
looking really nice RSX, glad to see some one else giving the new textures a shot, but I don't think a TSA logo would go well on the arm, just on the back of the hand, and I changed mine a bit, it still looks some what similiar to the default... honestly I'm liking RSX's much more than the default style, BUT that's just my opinion, here's some pics: [RSX armplate] <img src='http://ice.nsarmslab.com/NewArm_sshotRSX01.jpg' border='0' alt='user posted image' /> [my texture] <img src='http://ice.nsarmslab.com/NewArmorPreview1.jpg' border='0' alt='user posted image' />
I got a quick question, will this use the same bone attachments as the original? Umm, i don't know exactly what I mean, but I guess what I really want to know is if we're going to be able to replace the original arms on models by just editing the .qc file. I know it's possible because I used to do it with the condition zero arms, you could replace the original arms with the condition zero arms, just by changing some text and files within the .qc file. [/redundant]
uh... the back of the hands.... look.... "oozed" somehow 0.o and yep... I meant the TSA logo on the back of the hands like it is on the default ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
edited September 2004
meh, I dunno it's just something that will take some time, like I said I'm having a tough time making it look like the defaults <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <img src='http://ice.nsarmslab.com/NewArm_sshot10.jpg' border='0' alt='user posted image' /> see <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
[edit: No, the only weapons that will be able to use these will be the one's that were animated using my custom animators hands]
didn't the original logo in the hand look something like this? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
it's a ns.wad texture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-Evil_Ice+Sep 10 2004, 05:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Sep 10 2004, 05:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No... technically I don't have to do ANYTHING... in fact I could just stop working on this and never return to the forums for example... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The thickness of the arm, itself, when seen from the side in that shot, is much too thin. Look at your own forearm from the side, then imagine adding armour plating.
That emblem doesn't fit very well. It just looks pasted on. I'd recommend redoing it from scratch as an actual part of the texture, with proper lighting and using the same techniques you've been using for the rest of that texture.
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
you mean the smooth shading? did you touch the model at all? cuz you might have accidentally fubared the smoothing groups, or something... I wouldn't worry about it yet really, I'm gonna most likely re smooth it in the end... speaking of the end... I think this is where I get off this train ride: <img src='http://ice.nsarmslab.com/NewArm_sshot14.jpg' border='0' alt='user posted image' />
omg teh seqs, I can't wait till the high poly lmg gets these babies <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-supernorn2000+Sep 10 2004, 06:15 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (supernorn2000 @ Sep 10 2004, 06:15 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> very nice work! those finger nails are abit too clean and shiny for a battle hardened TSA soldier though. Add some dirt and grit to them! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> took the words out of my mouth.... very nice, the hands are just to clean
You gona release the arms? before you release them on a model? i would like to try to do something with them : / being a crap animator and know enough about hacking...
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
I just got back from my fourth... ::counts "one two freee... five..." :: party tonight, and I think I'm still sober enough to finish the hands, all that's left is to assign the left arm completely, since I was waiting till the texture/uvw map was done, I already resmoothed it and all <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> anyway... if you want to implement these hands to any of your models you can do that right now by just animating with the custom animators hands I released a while back (they are on the NSArmsLab.com custom details section now) ... but I guess I will be releasing them soon anyway, they will just be additional reference files, and since I don't feel like explaining AGAIN how to implement them to your model (since I explained when I released my custom animator hands) I'll just relink everyone to the custom animator hands and the new hands reference .smd file <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Cool, can't wait. Are you going to take a stab at making high-poly HA arms by any chance? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Evil_IceJoin Date: 2004-07-09Member: 29827Members, Squad Five Blue
Dude... my parting tonight has caught up with me too much to even consider doing any more work... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but I finished it, look: <img src='http://ice.nsarmslab.com/HP_Pistol_sshot05.jpg' border='0' alt='user posted image' /> I guess I should be making a release thread huh..?
Well, give it a couple days, didnt mean you had to start tonight. I just think some hi-poly HA arms would be uber... Im hoping we see a complete hi-poly pack.
Comments
The handplate has WAY to many diffrent shades of green, looks like an oil-painting, and the TSA logo looks kinda weird, doesn't fit in there at all.
Comments, suggestions <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
TSA logo <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
[RSX armplate]
<img src='http://ice.nsarmslab.com/NewArm_sshotRSX01.jpg' border='0' alt='user posted image' />
[my texture]
<img src='http://ice.nsarmslab.com/NewArmorPreview1.jpg' border='0' alt='user posted image' />
and yep... I meant the TSA logo on the back of the hands like it is on the default ones <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<img src='http://ice.nsarmslab.com/NewArm_sshot10.jpg' border='0' alt='user posted image' />
see <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
[edit: No, the only weapons that will be able to use these will be the one's that were animated using my custom animators hands]
<img src='http://ice.nsarmslab.com/NewArm_sshot12.jpg' border='0' alt='user posted image' />
check teh glovage <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
it's a ns.wad texture <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<img src='http://ice.nsarmslab.com/NewArm_sshot13.jpg' border='0' alt='user posted image' />
<!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
The thickness of the arm, itself, when seen from the side in that shot, is much too thin. Look at your own forearm from the side, then imagine adding armour plating.
That emblem doesn't fit very well. It just looks pasted on. I'd recommend redoing it from scratch as an actual part of the texture, with proper lighting and using the same techniques you've been using for the rest of that texture.
Just a thought, though.
looks good... I like it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
when i apply the texture i see the edges of the model like the fingers dont seem smooth is there a way to make it look that way?
<img src='http://ice.nsarmslab.com/NewArm_sshot14.jpg' border='0' alt='user posted image' />
What would be the eta to implement them?
took the words out of my mouth.... very nice, the hands are just to clean
but I finished it, look:
<img src='http://ice.nsarmslab.com/HP_Pistol_sshot05.jpg' border='0' alt='user posted image' />
I guess I should be making a release thread huh..?