[mwip] Dropship Map Model
Perdition
Join Date: 2004-07-02 Member: 29692Members
<div class="IPBDescription">Possibly for a friend</div> A little something I was working on in the time I took from the Wh40k pack.
Front:
<img src='http://img69.exs.cx/img69/7956/Front4.jpg' border='0' alt='user posted image' />
Side:
<img src='http://img69.exs.cx/img69/4813/Side.jpg' border='0' alt='user posted image' />
Back:
<img src='http://img69.exs.cx/img69/4682/Back2.jpg' border='0' alt='user posted image' />
Perspective 1:
<img src='http://img69.exs.cx/img69/8025/Perspective1.jpg' border='0' alt='user posted image' />
Perspective 2:
<img src='http://img69.exs.cx/img69/1391/Perspective2.jpg' border='0' alt='user posted image' />
*edit* What is an acceptable polycount for map models?
Front:
<img src='http://img69.exs.cx/img69/7956/Front4.jpg' border='0' alt='user posted image' />
Side:
<img src='http://img69.exs.cx/img69/4813/Side.jpg' border='0' alt='user posted image' />
Back:
<img src='http://img69.exs.cx/img69/4682/Back2.jpg' border='0' alt='user posted image' />
Perspective 1:
<img src='http://img69.exs.cx/img69/8025/Perspective1.jpg' border='0' alt='user posted image' />
Perspective 2:
<img src='http://img69.exs.cx/img69/1391/Perspective2.jpg' border='0' alt='user posted image' />
*edit* What is an acceptable polycount for map models?
Comments
Is this friend making a map???
i think the pc of a map model could be up to 3000 as long as theres only one and not alot around it
I was also thinking of building an APC, or some other vehicle to sit near it. It's being built for a map where marines start out in the open, so something like an APC or some crates would be appropriate for near the dropship.
<img src='http://img60.exs.cx/img60/7264/Interior.jpg' border='0' alt='user posted image' />
Stands finished at 2322 polies.
Sure, once it's finished ill share it with everyone who wants it. Of course Nonok gets it first.
<img src='http://img67.exs.cx/img67/5492/Flatshaded2.jpg' border='0' alt='user posted image' />
<img src='http://img67.exs.cx/img67/5152/Flatshaded3.jpg' border='0' alt='user posted image' />
you got polies to spare, and if theres only one on a map, might as well make it look good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I've also started on a bit more detail in the front of the dropship, did a small intrusion at the front and put up the start of an antenna array. Should be pretty cool when it's finished.
Anyway, here is a group of screenies for ya'll.
-Replaced the dome cockpit
-Added chainguns for more detail
-Added 2 VTOL jets, just for fun.
Polycount: 2833, just because im a cylinder ****.
<img src='http://img36.exs.cx/img36/306/Front5.jpg' border='0' alt='user posted image' />
<img src='http://img36.exs.cx/img36/97/Side2.jpg' border='0' alt='user posted image' />
<img src='http://img36.exs.cx/img36/3999/Rear3.jpg' border='0' alt='user posted image' />
<img src='http://img36.exs.cx/img36/7491/Perspective4.jpg' border='0' alt='user posted image' />
<img src='http://img36.exs.cx/img36/4700/Perpective3.jpg' border='0' alt='user posted image' />
<img src='http://img36.exs.cx/img36/1391/Perspective2.jpg' border='0' alt='user posted image' />
*edit* I was thinking about toying around with the scale of the chainguns, and maybe giving them some character with a different *idle* position, either pointing slightly upward or slightly downward.
maybe add some massive intakes
HERE
<img src='http://iog.clanservers.com/storage/Thief/Perspective3.JPG' border='0' alt='user posted image' />
like harriers have
<img src='http://iog.clanservers.com/storage/Thief/harrier.jpg' border='0' alt='user posted image' />
this could be done with a skin, but would prob look best if modeled
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
btw nasty job on the cockpit