[mrel] Jin Roh Pack

135

Comments

  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->/me wonders if any1 is using urban camo structures<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i do o/
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--QuoteBegin--=[Drake]=-+Sep 28 2004, 09:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake]=- @ Sep 28 2004, 09:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> /me also wonders when i should <b>prepose</b> to obst <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    /me burns the dictionary.

    What does "prepose" mean?

    And you're urban camo buildings are the sexiest rine building replacements available. Teh sechz!
  • MattzoballMattzoball Join Date: 2003-10-27 Member: 22051Members
    the first time i used the hmg i was freaked out. It looks like heavy arms, but I guess the left arm is part of the gun?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> Maybe the bullet chain should be strung over a light armor arm? O and is there a jetpack in this pack, if so i guess i haven't noticed it yet.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited September 2004
    Yes, there is a JP.
    And the bullets just hanging over the arm wouldn't fit to the p model which depends on the HA model. This is why I <b>had</b> to choose this way.

    btw pay attention to the w model of the HMG, and you will see that the backpack as well as the armplate is included there. So technically, it's OK.

    btw2 I would be <b>very</b> happy if some of you could make <u>ingame-action screenshots</u> with the models in action. Doesn't matter if with/without hud sprites, I'd just like to see some action on screenies because I so horribly miss the good shots.
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Don't forget to post in the Official Release Thread <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Is there anyway to scale the HA a little so he's taller and stuff?
    I don't know too much about hitboxes, but i presume they always follow the original models hitbox? (so if i shoot just above the head of this HA, will it hit?)
    Can someone explain how this works please?
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    obst, prepose isn't in the dictionary becauseit isn't a word. It's a misspelling of propose...I hope i didn't just make a fool of myself if you already knew that <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited September 2004
    hitboxes are server side, they always stay the same no matter what model your computer uses

    ill see if i can get some ingame shots going <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    /EDIT
    yo obst ive got tons of screenshots, ill go through them tmorrow and get the good ones, but i dont have a place to host them, what should i do
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    If you got IRC, check by in #ngg on Quakenet, you will most likely find me there (If I ain't playing PS2 or Driving Education <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )

    If you want to rescale the model, you need to decompile it. Then you can add
    $scale x.xxxx
    to the QC. Be aware that you have to reorigin the model if you don't want the feet clipping into the ground <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KenHidakaKenHidaka Join Date: 2004-08-27 Member: 30960Members
    A DoD MG doesn't look right in NS, even with the... ammo box thing. It just looks way too low-tech, in my opinion, to be blowing away anything other than a slow-moving Gorge.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Did you try it ingame yet? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    i'll get some ingame screens for u Obst <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Obst & Gemuese+Sep 29 2004, 01:00 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Sep 29 2004, 01:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If you got IRC, check by in #ngg on Quakenet, you will most likely find me there (If I ain't playing PS2 or Driving Education <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )

    If you want to rescale the model, you need to decompile it. Then you can add
    $scale x.xxxx
    to the QC. Be aware that you have to reorigin the model if you don't want the feet clipping into the ground <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    uh... or just use HLMV and scale it there? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yeah but wont the model clip into the ground like Obst said <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    obst just to let you know, before i tried this pack i was kinda meh about it, didn't really look like something i would use
    but holy crap this stuff looks good in game, sounds are good, my GOD that skulk looks good

    im very impressed with this, amazing job <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    here's a sample screenshot from the bunch that i took

    oh and obst, you meant the quakenet US server right?
    cus if so, im waiting on it for you <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RizhRizh Join Date: 2004-07-27 Member: 30182Members
    yeah i know but the gorge! ohh god think of the gorges they will get taunted everyday because they are green yellow and the other ones are red
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    yeah maybe, but everyone will love the gorge because the gorge has so much love to give!

    just lookit him go, give that onos some love! go! go!

    anyways.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Hehe, they'd get taunted - until the other aliens realise that if they **** the gorges off, they'll go on strike, and might even bring in the gorge employment union. I don't see no fade or onos being able to put up any of those much needed buildings of survival now do I, especially while trying to juggle beuracracy and media mudslinging?!
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    hmm i put the fade pack skins on the jin roh skulk and lerk, looks much sechs...

    but i will go no further than that, tal.. what? i cant,,,,,,,,,,,,, think...
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    If nothing more needs bo te done at the moment, I can release an update for the shotgun very soon. That OK?
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    yes yes yes plz do
  • CatCopCatCop Join Date: 2003-08-28 Member: 20296Members, Constellation
    Hmmm the credits seem to be missing a name... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
    -Dan
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited October 2004
    <b><span style='font-size:30pt;line-height:100%'><a href='http://www.nsarmslab.com/flash/fileinfo.php?id=390' target='_blank'>Shotgun Update (click me!)</a></span></b>

    Oh noes, don't tell me I forgot you <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
    I'm sorry <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    Obst, can you please put the default heavy arms on the model? I like the arm models, but I'm not useing the player models, and it just doesn't look right when you are switching between the shotgun and the pistol.

    Oh wells <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    You mean the HMG?
    I could do so, but then the "bullets-over-the-arm" thingy would have to be dropped :/
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    edited October 2004
    i haven't been able to catch you on irc yet obst, so since we're on the topic of the HMG

    oh god yes..
    btw it sounds friggin SMEXY
  • ShazbotShazbot Join Date: 2003-03-05 Member: 14328Members
    <!--QuoteBegin-Obst & Gemuese+Oct 2 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Oct 2 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You mean the HMG?
    I could do so, but then the "bullets-over-the-arm" thingy would have to be dropped :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Nah, I'm meaning the heavy arms on all the weapons. They're different from the default ones. Granted they look good, but they don't match the other default models I use.
    I tried putting the default arms on the weapons, but I failed. Won't compile when I try to change the body's.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited October 2004
    For LA you can just change the textures. For HA, I got all the default-HA-arms somewhere around here, I think <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    In fact, I am currently recompiling all models with default arms before I go to bed
    (God, I love the modular arms system I used <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> [except for the HG. I somehow cba to put together HA arms for it])
  • WindburnWindburn Join Date: 2003-08-02 Member: 18711Members, Constellation
    Hmm, i don't usually like making requests, but would it be difficult to scale up the HA too, so it appears even more heavier than the standard models? I'd be willing to do it myself if someone could point me in the right direction <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Obst, totally ignore this post if it's too much hassle or w/e, i know how much a pain in the **** requests can be.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-MrSocks+Sep 30 2004, 07:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrSocks @ Sep 30 2004, 07:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah maybe, but everyone will love the gorge because the gorge has so much love to give!

    just lookit him go, give that onos some love! go! go!

    anyways.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Want to make your gamma a bit higher? My eyes are burning.
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