Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
No sex until AlloBlock:Full is gone <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Are you sure you sure that you didn't get a leak? I got allocblock full when i tried to load eon without realising that the map had a leak and as a result had to render alot more than usual.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
edited September 2004
Bsp log didn't reported any leak. I'm cca on 95% of leaves and clipnodes, other limits are OK. Strange is that the AllocBlock appeard when I run the map without the rad and vis. If I delete suspicious area, everything is OK. I'm now trying to find the texture wich is causing error.
MasterGgmfbstJoin Date: 2003-08-24Member: 20169Members, Squad Five Blue
You should check on suspicious entities.. Some times there are entities in your map that you didn't even put there.. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Check the entity report and delete anything you find that you didn't make or that might be causing the problem.
Oh, hey. I noticed in one of your screenshot it says "Embarkation Tunnel". Err well that's a mistake, it should be "Embark<b>ment</b> Tunnel". You don't want something similar to the famous "72th street" mistake that they made in CS_Assault <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
A) A face with a texture scaled down WAY too low OR B) Lots of textures in your map that are just below the 1.00 scale line.
You say the RR gives you trouble, so look for textures with below 1.00 scale properties. If you don't find any or this doesn't fix the problem then try upping the scaling of textures within the map itself. Basically, this is like a MAX PATCHES error only MAX PATCHES is rad related, you have too much light data, AllocBlock is like a "too many patches. period." error, if that makes sense. Regardless of the light data if you scale down any texture to an ungodly level, like 0.05 or below then you will almost instantly get this error.
As I state in my Common Errors thread, this is not because your level is too big, it only occurs in large levels over small levels because of it's nature, you have more patches, just watch your scaling, look for anything that is too low. And if you haven't already, you can null the outside of your world just incase, even though CSG strips it automatically, it won't hurt, just make sure all your NULLs, CLIPs and ORIGINs are at 1.00 Scaling. And I hope this helps and made sense!
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-`td.alakad+Sep 30 2004, 06:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (`td.alakad @ Sep 30 2004, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, hey. I noticed in one of your screenshot it says "Embarkation Tunnel". Err well that's a mistake, it should be "Embark<b>ment</b> Tunnel". You don't want something similar to the famous "72th street" mistake that they made in CS_Assault <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
P.S. AWESOME map! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Ehe, I only folowed dictionary. But thaks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
edited September 2004
I think, I pwned the AllockBlock, pixtorz tomorrow <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
<!--QuoteBegin-Rendy.[CZech]+Sep 30 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Sep 30 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I think, I pwned the AlloBlock <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> pixtorz tomorrow <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> wppt! <--- the new way to say w00t in 1337 speak, pass it around.
<!--QuoteBegin-Rendy.[CZech]+Sep 30 2004, 06:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rendy.[CZech] @ Sep 30 2004, 06:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-`td.alakad+Sep 30 2004, 06:02 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (`td.alakad @ Sep 30 2004, 06:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh, hey. I noticed in one of your screenshot it says "Embarkation Tunnel". Err well that's a mistake, it should be "Embark<b>ment</b> Tunnel". You don't want something similar to the famous "72th street" mistake that they made in CS_Assault <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
P.S. AWESOME map! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Ehe, I only folowed dictionary. But thaks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Actually, both are Legitimate english: <a href='http://www.miriamwebster.com/cgi-bin/dictionary?book=Dictionary&va=embarkation&x=16&y=15' target='_blank'>Merriam Webster Online</a>
I checked your map out yesterday and this topic too. I like it! How long do we have to wait until it's finished? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-SeraphyGoodness+Oct 1 2004, 02:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SeraphyGoodness @ Oct 1 2004, 02:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and Embarkation sounds better. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I don't mean to start a strife, but I like embarkment better. Possibly because it sounds more british and therefore sounds more formal. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-carioca+Oct 1 2004, 12:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (carioca @ Oct 1 2004, 12:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> looking u r job and my job i think im really dumb to map. u make wonderfull areas and i cant make some box look any stuff... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> you just need practice, tutorials and helpful advice :)
final dropship in hangar <img src='http://torment.wz.cz/NS/ns_hulk0058.jpg' border='0' alt='user posted image' />
Bad news: Alloblock error appeard again but I think I know where the problem is.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->B) Lots of textures in your map that are just below the 1.00 scale line.
Looking good Rendy. Without being one of those all out "kick arse" only reply posters I'll comment on the areas.
Pic 1: A simple and nice feeling. Lighting worked well as I wouldn't expect orange on the right hand side, contasts nicely.
Pic 2: Here you get the feeling of "orange v blue" lighting with some more simple brushwork. I do however think there is a couple of textures out of place on the right hand side of the screenshot (in the blue area lighting.
- Texture at 45Degrees,ceiling to wall, no idea what to replace with, maybe just keep the ceiling go flat to the wall ? - Texture between blue 'teck' wall and 'bast/vent' wall. Make it the 'bast/vent' wall until the blue ?
Pic 3: Very nice, good use of that under-used under-rated yellow 'bumpy' flooring. I like the new screen aswell and the way the computer console has been architechted.
Pic 4: I just love. Are you sure Lucas Arts aren't going to hire you for vessel design on the upcoming star wars film?
On a side note maybe a few harsh spot lights are needed around but thats for you to decide, I think Pic 3 could definately do with one not too far from the computer console. Would add a sense of angst to the environment. Very good use of repeatative wall patterns too.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
edited October 2004
<!--QuoteBegin-Thursday-+Oct 3 2004, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Oct 3 2004, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> EDIT: Is that "ONOS" on the side of that vessel? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> No, it's "OK-31", the way how the planes of Czech Air Forces are marked (OK + number). It's only joke for Czech players <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
With pic 2 I totally agree, the right side need some "fixage"
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
<!--QuoteBegin-Thursday-+Oct 3 2004, 09:24 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thursday- @ Oct 3 2004, 09:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...I think Pic 3 could definately do with one not too far from the computer console. Would add a sense of angst to the environment. Very good use of repeatative wall patterns too. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I wanted the computer screen to be the most glowing object in the room. I've added only soft yellow textlight to prevent "i can't see" problem.
Rendy_CZechLife is a KoanJoin Date: 2003-10-11Member: 21608Members
OMG <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> I've resized about hundert of textures to 1x1 and more size, but Alloblock is still bugging me. I want release this map so hard, arghhhh... I'm thinking about suicide <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
<!--QuoteBegin-Recoup+Oct 3 2004, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Recoup @ Oct 3 2004, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> that light on the ceiling in pictures one and two looks ridiculous. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'd call it original and suiting. It would look terrible if it wasn't bevelled into the ceiling.
I ever thought ns_hulk will be finished before my first completed map will be released. rendy, hurry or I will be quiker <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
btw: I dont like your avatar too much <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
<!--QuoteBegin-the_bERt+Oct 3 2004, 09:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (the_bERt @ Oct 3 2004, 09:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i kinda dislike those "X" texture in the first pic, i just dont know what it should representate - a door? a wall? machinery??? the rest is perfect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I believe it is a wall texture.
It looks like the "X" is some kind of wall brackets holding the grate shut with what I would imagine to be pipes behind.
yes but somehow they confuse my eye, i kinda flashed by those "x"ses and they pull my eye on them maybe a grid over them would look cool and satisfy me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Comments
Check the entity report and delete anything you find that you didn't make or that might be causing the problem.
P.S. AWESOME map! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Here's the scoop. You have either;
A) A face with a texture scaled down WAY too low OR
B) Lots of textures in your map that are just below the 1.00 scale line.
You say the RR gives you trouble, so look for textures with below 1.00 scale properties. If you don't find any or this doesn't fix the problem then try upping the scaling of textures within the map itself. Basically, this is like a MAX PATCHES error only MAX PATCHES is rad related, you have too much light data, AllocBlock is like a "too many patches. period." error, if that makes sense. Regardless of the light data if you scale down any texture to an ungodly level, like 0.05 or below then you will almost instantly get this error.
As I state in my Common Errors thread, this is not because your level is too big, it only occurs in large levels over small levels because of it's nature, you have more patches, just watch your scaling, look for anything that is too low. And if you haven't already, you can null the outside of your world just incase, even though CSG strips it automatically, it won't hurt, just make sure all your NULLs, CLIPs and ORIGINs are at 1.00 Scaling. And I hope this helps and made sense!
~ DarkATi
P.S. AWESOME map! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ehe, I only folowed dictionary. But thaks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
wppt! <--- the new way to say w00t in 1337 speak, pass it around.
~ DarkATi
P.S. AWESOME map! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ehe, I only folowed dictionary. But thaks <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually, both are Legitimate english:
<a href='http://www.miriamwebster.com/cgi-bin/dictionary?book=Dictionary&va=embarkation&x=16&y=15' target='_blank'>Merriam Webster Online</a>
and Embarkation sounds better.
I don't mean to start a strife, but I like embarkment better. Possibly because it sounds more british and therefore sounds more formal. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
1. It sounds better
2. It has less syllables, making it quicker to say and more catchy (in terms of memory and appeal)
u make wonderfull areas and i cant make some box look any stuff...
u make wonderfull areas and i cant make some box look any stuff... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
you just need practice, tutorials and helpful advice :)
unfortunately, i cant offer any of those :(
<img src='http://torment.wz.cz/NS/ns_hulk0041.jpg' border='0' alt='user posted image' />
<img src='http://torment.wz.cz/NS/ns_hulk0042.jpg' border='0' alt='user posted image' />
Reactor power management
<img src='http://torment.wz.cz/NS/ns_hulk0043.jpg' border='0' alt='user posted image' />
final dropship in hangar
<img src='http://torment.wz.cz/NS/ns_hulk0058.jpg' border='0' alt='user posted image' />
Bad news: Alloblock error appeard again but I think I know where the problem is.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->B) Lots of textures in your map that are just below the 1.00 scale line.
~ DarkATi
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Pic 1: A simple and nice feeling. Lighting worked well as I wouldn't expect orange on the right hand side, contasts nicely.
Pic 2: Here you get the feeling of "orange v blue" lighting with some more simple brushwork. I do however think there is a couple of textures out of place on the right hand side of the screenshot (in the blue area lighting.
- Texture at 45Degrees,ceiling to wall, no idea what to replace with, maybe just keep the ceiling go flat to the wall ?
- Texture between blue 'teck' wall and 'bast/vent' wall. Make it the 'bast/vent' wall until the blue ?
Pic 3: Very nice, good use of that under-used under-rated yellow 'bumpy' flooring. I like the new screen aswell and the way the computer console has been architechted.
Pic 4: I just love. Are you sure Lucas Arts aren't going to hire you for vessel design on the upcoming star wars film?
On a side note maybe a few harsh spot lights are needed around but thats for you to decide, I think Pic 3 could definately do with one not too far from the computer console. Would add a sense of angst to the environment. Very good use of repeatative wall patterns too.
EDIT: Is that "ONOS" on the side of that vessel?
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> No, it's "OK-31", the way how the planes of Czech Air Forces are marked (OK + number). It's only joke for Czech players <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
With pic 2 I totally agree, the right side need some "fixage"
EDIT- Btw nice remarks you have got
<!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I wanted the computer screen to be the most glowing object in the room. I've added only soft yellow textlight to prevent "i can't see" problem.
I'd call it original and suiting. It would look terrible if it wasn't bevelled into the ceiling.
btw: I dont like your avatar too much <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
*smiles*
the rest is perfect.
the rest is perfect. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I believe it is a wall texture.
It looks like the "X" is some kind of wall brackets holding the grate shut with what I would imagine to be pipes behind.
maybe a grid over them would look cool and satisfy me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->