Anyone know where i can find a list of all the console commands for NS? For assistance with my binds, for example i want a bind for different radio sayings, especially commander ones, and so on.
// Alien menu items (there are assumptions that these are contiguous) ALIEN_EVOLUTION_ONE = 101, ALIEN_EVOLUTION_TWO = 102, ALIEN_EVOLUTION_THREE = 103,
I've aliased most of them for use in some of my scripts (oh noes, I said the s word).
Here they are:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1--> // General alias "w" "wait" alias "flashlight" "impulse 100" alias "spraypaint" "impulse 201"
// Alien evolution impulses alias "skulk" "impulse 113;w" alias "gorge" "impulse 114;w" alias "lerk" "impulse 115;w" alias "fade" "impulse 116;w" alias "onos" "impulse 117;w"
// Alien upgrade impulses
// Defense alias "carapace" "impulse 101;w" alias "regeneration" "impulse 102;w" alias "redemption" "impulse 103;w"
// Movement alias "celerity" "impulse 107;w" alias "adrenaline" "impulse 108;w" alias "silence" "impulse 109;w"
// Sensory alias "cloaking" "impulse 110;w" alias "focus" "impulse 111;w" alias "scentoffear" "impulse 112;w"
// Combat alias "hivetwo" "impulse 118;w" alias "hivethree" "impulse 126;w"
// Structures alias "movement" "impulse 94;w" alias "sensory" "impulse 93;w" alias "defense" "impulse 92;w" alias "alienres" "impulse 90;w" alias "hive" "impulse 95;w" alias "offense" "impulse 91;w"
// Marine combat impulses alias "damage1" "impulse 23;w" alias "damage2" "impulse 24;w" alias "damage3" "impulse 25;w" alias "shotgun" "impulse 64;w" alias "hmg" "impulse 65;w" alias "gl" "impulse 66;w" alias "catalyst" "impulse 27;w" alias "resupply" "impulse 31;w" alias "scanner" "impulse 53;w" alias "motion" "impulse 33;w" alias "mines" "impulse 61;w" alias "handgren" "impulse 37;w" alias "welder" "impulse 62;w" alias "armor1" "impulse 20;w" alias "armor2" "impulse 21;w" alias "armor3" "impulse 22;w" alias "heavyarmor" "impulse 38;w" alias "jetpack" "impulse 39;w"
// Misc alias "dropweapon" "impulse 3;w" alias "ejectcomm" "impulse 6;w"
// Speech impulses // Marine alias "followme" "impulse 7;w" alias "covering" "impulse 8;w" alias "taunt" "impulse 9;w" alias "reqmed" "impulse 10;w" alias "reqammo" "impulse 11;w" alias "inposition" "impulse 12;w" alias "moveout" "impulse 14;w" alias "enemyspotted" "impulse 13;w" alias "allclear" "impulse 15;w" alias "reqorder" "impulse 80;w" alias "orderack" "impulse 81;w"
// Alien alias "chuckle" "impulse 7;w" alias "needhealing" "impulse 8;w"
// various marine upgrades alias "mtjphmg" "resupply;motion;damage1;shotgun;hmg;armor1;armor2;jetpack" alias "jphmg" "resupply;damage1;shotgun;hmg;damage2;armor1;armor2;jetpack" alias "jpsg" "resupply;damage1;shotgun;damage2;damage3;armor1;armor2;jetpack" alias "jpgl" "resupply;damage1;shotgun;gl;damage2;armor1;armor2;jetpack" alias "hahmg" "resupply;damage1;shotgun;hmg;damage2;armor1;armor2;heavyarmor" alias "hasg" "resupply;damage1;shotgun;damage2;damage3;armor1;armor2;heavyarmor" alias "hagl" "resupply;damage1;shotgun;gl;damage2;armor1;armor2;heavyarmor" alias "hahmgwelder" "resupply;damage1;shotgun;hmg;armor1;armor2;heavyarmor;welder" alias "hasgwelder" "resupply;damage1;shotgun;damage2;armor1;armor2;heavyarmor;welder" alias "haglwelder" "resupply;damage1;shotgun;gl;armor1;armor2;heavyarmor;welder"
// various marine communications alias "needmed" "reqmed;say_team Need a medpack!" alias "needammo" "reqammo;say_team Need ammo!" alias "needorder" "reqorder;say_team Awaiting order..."
// alien communications alias "healme" "needhealing;say_team Heal me!" <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
haha the nuke! old 1.00 feature that flay took out.. i think he left the coding in for it (some of it anyways) but im not sure if you can still build it. Itd be worth a shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-snozzle+Oct 9 2004, 10:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (snozzle @ Oct 9 2004, 10:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> haha the nuke! old 1.00 feature that flay took out.. i think he left the coding in for it (some of it anyways) but im not sure if you can still build it. Itd be worth a shot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
oh and its as it names says... its a bf nuke <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol You certainly can't build it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> You can see it in screenshots of NS on the hp. (Ludicrously outdated. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
It was never released in a public version; only early beta testers (the "classic" vets,) got to play it.
Comments
Simply type 'impulse ' and then any of these numbers.
//======== © Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Messages/actions (impulses) from players
//
// $Workfile: AvHMessage.h $
// $Date: 2002/09/25 20:48:56 $
//
//-------------------------------------------------------------------------------
// $Log: AvHMessage.h,v $
// Revision 1.30 2002/09/25 20:48:56 Flayra
// - Added 3 more sayings
//
// Revision 1.29 2002/09/23 22:23:14 Flayra
// - Added heavy armor and jetpacks
// - Removed power armor
// - Added siege upgrade
//
// Revision 1.28 2002/07/23 17:14:26 Flayra
// - Removed unused constants, new upgrades
//
// Revision 1.27 2002/07/08 17:11:42 Flayra
// - Added admin commands, explicity defined HL impulses, removed offensive upgrades
//
// Revision 1.26 2002/06/25 18:07:59 Flayra
// - Building rename, blinking change
//
// Revision 1.25 2002/06/10 19:59:25 Flayra
// - Update for new commander UI
//
// Revision 1.24 2002/06/03 16:52:18 Flayra
// - Renamed weapons factory and armory
//
// Revision 1.23 2002/05/28 17:54:19 Flayra
// - Added support for recycling
//
// Revision 1.22 2002/05/23 02:33:42 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//
MESSAGE_NULL = 0,
WEAPON_NEXT = 1,
WEAPON_RELOAD = 2,
WEAPON_DROP = 3,
ADMIN_READYROOM = 5,
ADMIN_VOTEDOWNCOMMANDER = 6,
SAYING_1 = 7,
SAYING_2 = 8,
SAYING_3 = 9,
SAYING_4 = 10,
SAYING_5 = 11,
SAYING_6 = 12,
SAYING_7 = 13,
SAYING_8 = 14,
SAYING_9 = 15,
COMM_CHAT_PUBLIC = 16,
COMM_CHAT_TEAM = 17,
COMM_CHAT_NEARBY = 18,
RESEARCH_ARMOR_ONE = 20,
RESEARCH_ARMOR_TWO = 21,
RESEARCH_ARMOR_THREE = 22,
RESEARCH_WEAPONS_ONE = 23,
RESEARCH_WEAPONS_TWO = 24,
RESEARCH_WEAPONS_THREE = 25,
TURRET_FACTORY_UPGRADE = 26,
RESEARCH_JETPACKS = 28,
RESEARCH_HEAVYARMOR = 29,
RESEARCH_DISTRESSBEACON = 30,
MESSAGE_CANCEL = 32,
RESEARCH_MOTIONTRACK = 33,
RESEARCH_PHASETECH = 34,
RESOURCE_UPGRADE = 35,
RESEARCH_ELECTRICAL = 36,
BUILD_HEAVY = 38,
BUILD_JETPACK = 39,
BUILD_INFANTRYPORTAL = 40,
BUILD_RESOURCES = 41,
BUILD_TURRET_FACTORY = 43,
BUILD_ARMSLAB = 45,
BUILD_PROTOTYPE_LAB = 46,
,
BUILD_ARMORY = 48,
ARMORY_UPGRADE = 49,
BUILD_NUKE_PLANT = 50,
BUILD_OBSERVATORY = 51,
RESEARCH_HEALTH = 52,
BUILD_SCAN = 53,
BUILD_PHASEGATE = 55,
BUILD_TURRET = 56,
BUILD_SIEGE = 57,
BUILD_COMMANDSTATION = 58,
BUILD_HEALTH = 59,
BUILD_AMMO = 60,
BUILD_MINES = 61,
BUILD_WELDER = 62,
BUILD_MEDKIT = 63,
BUILD_SHOTGUN = 64,
BUILD_HMG = 65,
BUILD_GRENADE_GUN = 66,
BUILD_NUKE = 67,
BUILD_RECYCLE = 69,
GROUP_CREATE_1 = 70,
GROUP_CREATE_2 = 71,
GROUP_CREATE_3 = 72,
GROUP_CREATE_4 = 73,
GROUP_CREATE_5 = 74,
GROUP_SELECT_1 = 75,
GROUP_SELECT_2 = 76,
GROUP_SELECT_3 = 77,
GROUP_SELECT_4 = 78,
GROUP_SELECT_5 = 79,
ORDER_REQUEST = 80,
ORDER_ACK = 81,
COMMANDER_MOUSECOORD = 82,
COMMANDER_MOVETO = 83,
COMMANDER_SCROLL = 84,
COMMANDER_DEFAULTORDER = 104,
COMMANDER_SELECTALL = 105,
COMMANDER_REMOVESELECTION = 96,
MENU_BUILD = 85,
MENU_BUILD_ADVANCED = 86,
MENU_ASSIST = 87,
MENU_EQUIP = 88,
MENU_SOLDIER_FACE = 89,
ALIEN_BUILD_RESOURCES = 90,
ALIEN_BUILD_OFFENSE_CHAMBER = 91,
ALIEN_BUILD_DEFENSE_CHAMBER = 92,
ALIEN_BUILD_SENSORY_CHAMBER = 93,
ALIEN_BUILD_MOVEMENT_CHAMBER = 94,
ALIEN_BUILD_HIVE = 95,
IMPULSE_LOGO = 99,
IMPULSE_FLASHLIGHT = 100,
IMPULSE_SPRAYPAINT = 201,
IMPULSE_DEMORECORD = 204,
// Alien menu items (there are assumptions that these are contiguous)
ALIEN_EVOLUTION_ONE = 101,
ALIEN_EVOLUTION_TWO = 102,
ALIEN_EVOLUTION_THREE = 103,
ALIEN_EVOLUTION_SEVEN = 107,
ALIEN_EVOLUTION_EIGHT = 108,
ALIEN_EVOLUTION_NINE = 109,
ALIEN_EVOLUTION_TEN = 110,
ALIEN_EVOLUTION_ELEVEN = 111,
ALIEN_EVOLUTION_TWELVE = 112,
// Alien lifeforms
ALIEN_LIFEFORM_ONE = 113,
ALIEN_LIFEFORM_TWO = 114,
ALIEN_LIFEFORM_THREE = 115,
ALIEN_LIFEFORM_FOUR = 116,
ALIEN_LIFEFORM_FIVE = 117,
//ALIEN_LIFEFORM_RANDOM = 118,
// Alien abilities
ALIEN_ABILITY_LEAP = 119,
ALIEN_ABILITY_BLINK = 120,
ALIEN_ABILITY_CHARGE = 122,
COMMANDER_NEXTIDLE = 123,
COMMANDER_NEXTAMMO = 124,
COMMANDER_NEXTHEALTH = 125,
Here they are:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
// General
alias "w" "wait"
alias "flashlight" "impulse 100"
alias "spraypaint" "impulse 201"
// Alien evolution impulses
alias "skulk" "impulse 113;w"
alias "gorge" "impulse 114;w"
alias "lerk" "impulse 115;w"
alias "fade" "impulse 116;w"
alias "onos" "impulse 117;w"
// Alien upgrade impulses
// Defense
alias "carapace" "impulse 101;w"
alias "regeneration" "impulse 102;w"
alias "redemption" "impulse 103;w"
// Movement
alias "celerity" "impulse 107;w"
alias "adrenaline" "impulse 108;w"
alias "silence" "impulse 109;w"
// Sensory
alias "cloaking" "impulse 110;w"
alias "focus" "impulse 111;w"
alias "scentoffear" "impulse 112;w"
// Combat
alias "hivetwo" "impulse 118;w"
alias "hivethree" "impulse 126;w"
// Structures
alias "movement" "impulse 94;w"
alias "sensory" "impulse 93;w"
alias "defense" "impulse 92;w"
alias "alienres" "impulse 90;w"
alias "hive" "impulse 95;w"
alias "offense" "impulse 91;w"
// Marine combat impulses
alias "damage1" "impulse 23;w"
alias "damage2" "impulse 24;w"
alias "damage3" "impulse 25;w"
alias "shotgun" "impulse 64;w"
alias "hmg" "impulse 65;w"
alias "gl" "impulse 66;w"
alias "catalyst" "impulse 27;w"
alias "resupply" "impulse 31;w"
alias "scanner" "impulse 53;w"
alias "motion" "impulse 33;w"
alias "mines" "impulse 61;w"
alias "handgren" "impulse 37;w"
alias "welder" "impulse 62;w"
alias "armor1" "impulse 20;w"
alias "armor2" "impulse 21;w"
alias "armor3" "impulse 22;w"
alias "heavyarmor" "impulse 38;w"
alias "jetpack" "impulse 39;w"
// Misc
alias "dropweapon" "impulse 3;w"
alias "ejectcomm" "impulse 6;w"
// Speech impulses
// Marine
alias "followme" "impulse 7;w"
alias "covering" "impulse 8;w"
alias "taunt" "impulse 9;w"
alias "reqmed" "impulse 10;w"
alias "reqammo" "impulse 11;w"
alias "inposition" "impulse 12;w"
alias "moveout" "impulse 14;w"
alias "enemyspotted" "impulse 13;w"
alias "allclear" "impulse 15;w"
alias "reqorder" "impulse 80;w"
alias "orderack" "impulse 81;w"
// Alien
alias "chuckle" "impulse 7;w"
alias "needhealing" "impulse 8;w"
// various marine upgrades
alias "mtjphmg" "resupply;motion;damage1;shotgun;hmg;armor1;armor2;jetpack"
alias "jphmg" "resupply;damage1;shotgun;hmg;damage2;armor1;armor2;jetpack"
alias "jpsg" "resupply;damage1;shotgun;damage2;damage3;armor1;armor2;jetpack"
alias "jpgl" "resupply;damage1;shotgun;gl;damage2;armor1;armor2;jetpack"
alias "hahmg" "resupply;damage1;shotgun;hmg;damage2;armor1;armor2;heavyarmor"
alias "hasg" "resupply;damage1;shotgun;damage2;damage3;armor1;armor2;heavyarmor"
alias "hagl" "resupply;damage1;shotgun;gl;damage2;armor1;armor2;heavyarmor"
alias "hahmgwelder" "resupply;damage1;shotgun;hmg;armor1;armor2;heavyarmor;welder"
alias "hasgwelder" "resupply;damage1;shotgun;damage2;armor1;armor2;heavyarmor;welder"
alias "haglwelder" "resupply;damage1;shotgun;gl;armor1;armor2;heavyarmor;welder"
// various marine communications
alias "needmed" "reqmed;say_team Need a medpack!"
alias "needammo" "reqammo;say_team Need ammo!"
alias "needorder" "reqorder;say_team Awaiting order..."
// alien communications
alias "healme" "needhealing;say_team Heal me!"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
What exactly is this???
oh and its as it names says... its a bf nuke
oh and its as it names says... its a bf nuke <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol
You certainly can't build it. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
You can see it in screenshots of NS on the hp. (Ludicrously outdated. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
It was never released in a public version; only early beta testers (the "classic" vets,) got to play it.
<!--QuoteBegin-Myself+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Myself)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> //======== © Copyright 2001 Charles G. Cleveland All rights reserved. =========
//
// The copyright to the contents herein is the property of Charles G. Cleveland.
// The contents may be used and/or copied only with the written permission of
// Charles G. Cleveland, or in accordance with the terms and conditions stipulated in
// the agreement/contract under which the contents have been supplied.
//
// Purpose: Messages/actions (impulses) from players
//
// $Workfile: AvHMessage.h $
// $Date: <b>2002/09/25</b> 20:48:56 $
//
//-------------------------------------------------------------------------------
// $Log: AvHMessage.h,v $
// Revision 1.30 <b>2002/09/25</b> 20:48:56 Flayra
// - Added 3 more sayings
//
// Revision 1.29 <b>2002/09/23</b> 22:23:14 Flayra
// - Added heavy armor and jetpacks
// - Removed power armor
// - Added siege upgrade
//
// Revision 1.28 <b>2002/07/23</b> 17:14:26 Flayra
// - Removed unused constants, new upgrades
//
// Revision 1.27 <b>2002/07/08</b> 17:11:42 Flayra
// - Added admin commands, explicity defined HL impulses, removed offensive upgrades
//
// Revision 1.26 <b>2002/06/25</b> 18:07:59 Flayra
// - Building rename, blinking change
//
// Revision 1.25 <b>2002/06/10</b> 19:59:25 Flayra
// - Update for new commander UI
//
// Revision 1.24 <b>2002/06/03</b> 16:52:18 Flayra
// - Renamed weapons factory and armory
//
// Revision 1.23 <b>2002/05/28</b> 17:54:19 Flayra
// - Added support for recycling
//
// Revision 1.22 <b>2002/05/23</b> 02:33:42 Flayra
// - Post-crash checkin. Restored @Backup from around 4/16. Contains changes for last four weeks of development.
//
//
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
What exactly is this??? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
*reminisces*