The Hmg Is Too Powerful
ShawnD
Join Date: 2002-11-09 Member: 7827Members
if you're a fade and you just run past a guy with an HMG he can kill you. that thing must do at least 100 damage per shot, i swear. if you're an onos and you start charging a guy with an HMG, he can actually kill you before you even reach him when the distance is like 30 feet or so.
a guy with heavy armor and HMG is just as powerful as an onos but you can make those when you're about 10 minutes into the game but you can't be an onos for at least 20 minutes, bare minimum when you take into account just trying to setup resource towers so you can actually GET 80 resources to even build a hive. everything is just too much in favour of the humans.
a guy with heavy armor and HMG is just as powerful as an onos but you can make those when you're about 10 minutes into the game but you can't be an onos for at least 20 minutes, bare minimum when you take into account just trying to setup resource towers so you can actually GET 80 resources to even build a hive. everything is just too much in favour of the humans.
Comments
As onos, always get carapace to deal with heavies. Run if you see 3 or more. Dont slowly run down a long hallway towards them. back off and let them come to you.
As fade, BLINK PAST THEM. I know its a little bugged, but its INCREDIBLY useful, both for retreating and attacking.
And as for things being in the favor of humans, since the patch aliens have won 70-80% of games i've played.
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people on random servers know jack shiet about marine tactics. while most alien players learn, and started using the umbra/fade combo (though, it's surprising how little it's used up until now.. people just dont wanna team up i guess), marines have learned very little tricks aside from nade spam. i see countless HAs lost due to no welder backup, fades/lerks being unstoppable due to lack of GL backup, and stuff like that that it's so discouraging playing with random people now.... but i guess the game is still new. give it a month and a half and hopefully, 60-75% of the games will contain people who know the 'basic' assault tactics of NS.
I usually have regen. I dunno but i like the healing, i've got a bit used to having to attack alone, i just fire a few acid rockets till energy runs out run back to cover and heal. By the time my energy is back im mostly healed....Its less hassle that way having to go all the way back there after redeming.
But, aliens do suck going head to head to a marine with ha + hmg, just keep falling back till you've killed him.
If you want to knock out a marine with an HMG, especially in HA, you can't go toe to toe. You'll either need help or you'll need to make several seperate attacks and wear him down while you go off to heal. Luring him into a good trap - such as a bunch of webs - is also quite the efficent way to deal with them.
Their strength can also be their weakness in that marines often times think they are invincible and wander off alone <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
When NS was initally released, it included the resouce bug, that made the marines vilely over-powerful. This situation pretty much FORCED the development of tactics and teamwork to compensate for this problem, since the mod ran for several days before the fix. Now, alien players are continuing to use those same tactics, against a much more resource starved marine team.
As such, the marines are getting their butts served to them on a silver platter.
It was very bad after the patch release, I'd say the marines were losing nearly 100% of the time, which made the release of the patch look bad. However, as the days go by, I'm seeing the people who play marines work together more and more, and the balance is begining to even out. The aliens are still winning a fair amout of the games, perhaps 70% of them, but the days of alien domination are numbered I think, much as the marines domination run ended.
It all comes down to teamwork, and intelligent thinking. There has never been a game quite like NS ever before. Conventional FPS tactics really don't work here. You don't chase the enemy, that gets you dead real quick. Expand, or die. There are so many variables to the game, that make its playablility endless.
Tasty
3/4ths of clip emptied into a fade point blank is what i think should kill any fully carapaced fade. fades aren't supposed to be invincible, just as HAs aren't supposed to be invincible (neither are right now).
one, if 3 fades die to a single HMG clip whiel lined up in a row in front of an HA, then their noobs and don't deserve to get an advantage... why? because someone more skilled would have tipped the favor the other way around
two, an onos isn't meant to be invincible... no, people shouldn't be able to kill an onos with one clip of HMG fired point blank, but it should kill it with one full clip of HMG with 2-3 LMG backups. before you start crying, think about how fast it is to take down lighties... hell, its ez to take down heavies with HMGs with an onos, it'll all depend on skill (which it should be)
flayra knows what he was doing when he was balancing shiet out... just because you suck at using a certain ability or advantage you may have.
just to let you know, on most random servers i rack up more kill counts as a lerk than any fades on the map, and usually with the top score at the end of the game, over any onos/etc. (30+ kills and less than 10 deaths from 2nd hive going up most of the time, and this is not counting the marine fragfest when they're turtled at the base)... though i don't see anyone complaining about lerks.
what's my point? just because you and two teammates die to a single HMG, or you die as an onos against a single HMG and wasn't smart enough to duck for cover in a long hallway and instead rushing him head on with buddies there... doesn't mean people are just as stupid or less knowledgeable.
Then you get to the point where how can a bunch of fades take out 50 turrets with 2 sieges, and a phase gate? They can't very well shoot it with acid rockets to death can they? And if they did, they just wasted 15 minutes.
Too true. And when the whole team is HMG/Armoured, then a 4 onos 5 Fade charge will get owned. That's when the poison cloud is nice... Muaha.
I was surprised at just how much I could move freely around their base without being weeded out, their lack of attention lost the match for them. I reached the conclusion they must have been newbified.
There was also one player boasting about how good he was at CS and being generally cocky. My god what a surprise he got when he opened the heavy door to a battery of offence/defence chambers. Most of the fresh players don't keep an eye out for sneaky tactics and spend much of their time soloing, getting killed and goating with every pathetic chance kill they get.
I did have the pleasure of having a pretty good team once as comm, though we pretty much walled outself into the base and ended up winning by default (I actually started the game by logging both my computers into the server, putting one as comm and building with another. I used a tactic I dub as "base cramping" and fit a whole functional base into the little command chair building.). I jumped out of the command chair with an HMG/JP and flew out of the base to meet an onos, it was so funny when it charged cos' I leapt right over it firing...he was dead pretty quickly. HMG/JP = Onos busting power!
It would suck if to gimp marines even more.
All i can say is 2 HA HMGs have a 50 50 vs an onno but hey an onno can out run a marine. marines just has to stand and die like a man.
HMG is NOT too powerful. It has drawbacks: expensive, make you r e a l l y s l o w, looong reload time, and very innaccurate. If you are close enough to a marine to get killed by an HMG, well, you deserved it. Shouldn't you be all stealthy and quick and alien-like?
As a marine there are few things more dreaded than emptying an HMG clip in a fight with an alien...you know you are going to be toast because it takes so long to reload.
In short: no whining <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
ROFL. Man, start reading the Marine posts - find all the people going 'fade is too strong, I hit it with the hmg and it still kills me!'
As someone here said - when both sides are asking for the other side to be nerfed, you've got the balance down perfectly.
A fully carapaced fade will die in 3 seconds or less at point-blank against an HMG. I know, I've been on both sides many, many times.
A fade with 3 Adrenaline and 3 Carapace cannot blink behind an HMG Heavy and kill him in melee before the Heavy kills the fade. It's simply not possible, unless the Heavy has the reflexes of a 90 year old.
That's much less than 3/4 of the clip.
Your best bet against Heavies are Lerks . . .
This is why I like to camp a weapon after I kill the marine who was wielding it. Chances are, he'll be back shortly, un-armored, unwelded, and un-ammo'd because "I'm going to get my gun back." Hellooooooooo meatpop! (:<
a guy with heavy armor and HMG is just as powerful as an onos but you can make those when you're about 10 minutes into the game but you can't be an onos for at least 20 minutes, bare minimum when you take into account just trying to setup resource towers so you can actually GET 80 resources to even build a hive. everything is just too much in favour of the humans.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Actually it deals 18 damage a pop without upgrades.
Even fades can easily kill marines if they have L3 carpace, L3 cloaking and L3 silence, so they can sneak and backstab the marines a few times. Usually you can get a few times before the marine realizes what is happening and then it's too late.
Now lets go to the marine side. Your commander hands you this clunky weapon. You move really slow, and it is getting sorta annoying. A fade pops around the corner and starts acid rocketing your base. You fire 75 shots in his direction, but few hit, as he pulls back as soon as damage is done. You can't reload, because he will be back, but your clip is half empty. He pops around again, you fire, and since only one third of your shots would have hit if he stood still, he manages to get away again. You wonder if a LMG would have killed him by now.
HMGs aren't as powerful as they seem to be. Believe me, as an alien, I wonder why he can frag skulks, gorges, lerks, and fades without so much as a glance. But you never notice all the times he just misses you, or you chomp him while he is reloading, or his shots go wild and the turret smokes him. It's all relative, boys.
HA + HMG is harder to kill wiht a fade but ther aren't THAT much of a problem if its only one of them. The strength of marines comes in packs and a lone ranger is usually the one that gets pwned...consistently throughout the game
D:
-TAU|TheOMeGa
I have to agree here - 'If I do X, the marine kills me, therefore you must nerf the marines!'
How about you don't do X instead? <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->