Insurgency - Neat Looking Hl2 Mod
Supernorn
Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
Best. Picture. Ever. Made. Ever. Join Date: 2002-11-07 Member: 7608Members, Constellation
Comments
You mean like the other two thousand realism mods planned?
Great, another realism mod.
However, yes, this HL2 mod business is a little out of hand. Wasn't this one formerly known as Operation Co-In or something? If it was, hoo boy. I remember that Valve IRC chat thing that happened and some of those guys were cussing out valve and acting like little spoiled kids left and right when their questions weren't answered... in a channel where all the Valve people were also idling. *sigh* that made me giggle.
Cus in a realistic mod you look out and window and copy
Because Natural-Selection does it best, Everyone is hoping NS:Source gets the go ahead, and the fact that FOX will sue you if you even think of making an ALIENS mod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Because Natural-Selection does it best, Everyone is hoping NS:Source gets the go ahead, and the fact that FOX will <b> RAPE YOU RIGHT THROUGH THE PANTS. </b> if you even think of making an ALIENS mod <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Fixed.
DUBL EDIT: Models are nice, tho.
Tripl Edit: Took out a chunk o' uselss text.
nuff siad <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ZP wasn't even able to get listed originaly (don't know if he has botherd with em after that) despite having a playable client <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
While making models requires skill, and is a good start, good models do not a mod make. While ModDB might think that Insurgency is a great idea, it is most certainly not a great mod, as it DOES NOT EXIST. HL2 is not out yet, so (in theory) it cannot be modded.
And remember kids, just because it's free doesn't mean it's above criticism! Do explode in orgasmic waves of joy every time you get a sore throat? Those are free.
I'll just wait a year or two for the bad mods to be filtered out and then play the good ones (The Pit! YEAH!)
A few points to be heard. First of all, MODDB came to us, and selected us for this award. Of course, we were honored, and at the same time, we had the same feelings that you are all expressing. We understand that our mod is not playable at the moment. Just keep that in mind guys, that we are not declaring ourselves mod of the month or anything when we are aware we do not have a playable mod at the moment, we were chosen.
Here's a quote by the person who ran this article, defending his decision choosing Insurgency as the MOTM:
<!--QuoteBegin-Steelwind+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steelwind)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> If I'm not mistaken, the Mod of the Month award goes to the development team that encompasses all of the nuances of the artform. It goes to the mod that demonstrates artistic merit, organization, determination, and creativity. A final product doesn't always have to be released to demonstrate the traits and characteristics of a development team. We give out this award to any team that has consistenly shown a true spirit for game design and embodies that spirit on a regular basis. This month we felt that Insurgency fell into this catagory better than any other mod team. We stand by our selections and hope to give some recognition to the work being done in this industry.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I honestly hope that you guys do not have negative feelings toward INS just because we were chosen as MOTM. We are hard at work to produce the ideas we have presented. For those of you who consider us just another realism mod, I would suggest reading more on our features. We appreciate those of you who understand the situation.
Thanks.
Hmm. In retrospect, I also didn't intend my last post to come off as an attack towards the team (if you're even the same guys); I just remembered hearing mention of the name change and that was the first event that came to mind. If anything was taken the wrong way in that post, I do apologize, though I do still get a chuckle out of that story <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
You've got a killer team; best of luck to you. And I'll take you guys over Nuclear Dawn any day. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> *twitches slightly at mention of <i>that</i> mod*
Just you watch, now a member of the ND team is going to show up...
Yeah, realism mods aren't really my thing either. I guess a lot of people do like them, since there seem to be so many in the works...?
Twilight
I'm sorry, but anyone can come up with expansive and detailed game concepts, and produce some nice 3d renders (well, ok, anyone can ask the art team to come up with some nice 3d renders; some of us are artistically inept <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->). <i>Everyone</i> has game ideas. Everyone. Many of them are good ones. Just because someone puts their better ones to paper, even with with illustrative diagrams <i>does not constitute making a game</i>.
This mod could very well turn out to have substance to it. It could be the next counterstrike. That makes no difference - without code or level architecture <i>it is not a game</i>; it doesn't exist yet! It's just a fantasy. And it sure as hell doesn't deserve to be promoted over games that actually <i>do</i> exist.
I wish the Insurgency team the best of luck, and it'd be wonderful if they do in fact produce something worthwhile in the end. But until they actually <i>do</i>...
[edit]By the way...
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Amen to Jeremy. I've been following INS for just about a year now, and they always had it down with no problems. Plus, over half the team have military experience, so they know what they're doing.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
This is exactly what I'm talking about. There's more to making games than solid subject material! If over half the team has military experience then that's all very well and good for coming up with the ideas for how a military game should work. It's got sweet bugger all to do with having the experience and skills to create games. It doesn't matter if you know how the game should look if you don't know how to make it!
(Once again, I'm not trying to suggest that the Insurgency team specifically <i>don't</i> know what they're doing. I'm just saying that, so far, I don't see a lot of proof that they specifically <i>do</i>, like so many other prospective mod teams, and that this looks to me very much like counting feathered farm animals before they're finished incubation.)
[/edit]
<a href='http://forums.insurgencymod.net/index.php?showtopic=2194&st=0&#entry32684' target='_blank'>THEIR topic</a>
Oh, I want to make one... hell, I've got a corner of my room filled with little sketches and notes and things for the mod I want to make.
I just need a modeler. And coding experience. And a mapper. And... well, you get the point. It all boils down to ideas and the lack of being able to take them anywhere. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> I'm just hoping someone else does it for me, without my needing to give them my ideas. It worked for NS. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
exactly. Moddb should know better.
I'm having a good laugh reading the INS thread however. Nice to see such loyalty from the fanboys. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
just wait for the game before you start bashing it.
INS obviously isn't the new battlefield or desert combat (if you actually care to read up more info about it). Nor is it the new america's army. The theme may be unoriginal, but the gameplay concept is. The team is just out to create something fun, stop blaming em for that