Ns_duhastmich

ShaskShask Join Date: 2002-12-18 Member: 11083Members
<div class="IPBDescription">my 1st map that ive made in a year</div> well i stoped mapping for about a year..and recently i finally got nems compilers to work..so im starting up on a map for ns..and also most of u german folks and people that know the language should know that duhastmich means..you hate me..if not mistaken <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->..im half german and just recently i wanted to get into more stuff for instance the language i want to learn german..and many other things..anywayyyyyyyyyyyyyyyyy..here is marine spawn..any crits would be fine but no flaming..im still thinking of ways to make the lighting better..any tips,hints would be welcome to.also if u looked at any of my old maps from last time i mapped..well u will notice that they were as boxy and well..the crates in this spawn lol..the black means areas im starting up on soon..those would be the hallways there.

You might have to copy and paste..sorry that its geocities :/...

(Marine Spawn Mini-Cargo)
<a href='http://www.geocities.com/shask666/ns_duhastmich10000.JPG' target='_blank'>http://www.geocities.com/shask666/ns_duhastmich10000.JPG</a>

<a href='http://www.geocities.com/shask666/ns_duhastmich10001.JPG' target='_blank'>http://www.geocities.com/shask666/ns_duhastmich10001.JPG</a>

<a href='http://www.geocities.com/shask666/ns_duhastmich10002.JPG' target='_blank'>http://www.geocities.com/shask666/ns_duhastmich10002.JPG</a>

<a href='http://www.geocities.com/shask666/ns_duhastmich10003.JPG' target='_blank'>http://www.geocities.com/shask666/ns_duhastmich10003.JPG</a>
..

Thanks..agian any critz are welcome <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
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Comments

  • Rendy_CZechRendy_CZech Life is a Koan Join Date: 2003-10-11 Member: 21608Members
    Whee Shask strikes back !!! And yah Rammstein rox.
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    very bland, looks boring
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    k thats real helpful.. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Shask+Oct 16 2004, 11:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shask @ Oct 16 2004, 11:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> k thats real helpful.. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Ooooh enter Thursday-, total arsehole.

    There is extremely boring wall and floor and ceiling patters. Carve out pieces change textures add pipes machinery etc. Change the lighting, make it more contrasting give it a mood with colours etc.

    Look at other peoples work (most recent of a map that has been released is Hulk) to get ideas on what you can do!
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    K This one is a hallway going to maybe a cargo storage or somthing..
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    and here is the lighting im COMPLETY going to redo..for now i just did the pipe part there..

    and here is some more pics of the spawn.with the lighting im using atm..and keep in mind its a mini cargo..the odds of seeing alot of machinery and stuff and pipes there are slim..but there will be machinery in the main cargo storage no doubt...

    <a href='http://www.geocities.com/shask666/ns_duhastmich20002.JPG' target='_blank'>http://www.geocities.com/shask666/ns_duhastmich20002.JPG</a>

    <a href='http://www.geocities.com/shask666/ns_duhastmich20003.JPG' target='_blank'>http://www.geocities.com/shask666/ns_duhastmich20003.JPG</a>

    (and ill realign textures and do final textures towards the finish of the map more..)
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    i just wanted to point out that "du hast mich" means "you have me". "To hate" means "hassen" in german
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    yeah... ehm... its a column, right?
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    horrible stairs in that red pic.. still very bland and boring <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KradKrad Join Date: 2004-08-26 Member: 30914Members
    Please ease off of that floor texture you're using..... Every single area you've shown is using it, and to be honest, it makes the whole map suck.
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    edited October 2004
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Can you make it look more interesting? If this suppose to be a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> map, then it's ok. But if it's a regular map you need to make things more interesting. For example, look at other maps and how they do celing, and walls. Dont use the same texture everywere. Carve the celing and walls and add lights and stuff in different colors. Also check out the other thread about hulk. Unlike other mods, NS has it's own way of mapping. The theme of the game and the maps should match. Unless it's a <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html//emoticons/siege.gif' border='0' style='vertical-align:middle' alt='siege.gif' /><!--endemo--> map.

    And btw "charge" if you not going to help the guy, I dont see the point of posting. How does comments like "very bland, looks boring" or "horrible stairs in that red pic.. still very bland and boring" can help someone?
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>Shask</b> : To be honest, it looks rather uninspired. You've got a large room with not much in it. And a large hallway with not much in it. You need to break up the walls a bit - Add support beams, trim for the doorways in the hallway and so forth. Mostly you need to take out the light entity and use more tex lights.

    It's not entirely bad, it's just not that great either.

    Have you got a layout for it? or are you just making it off the top of your head?

    You might find a layout helpful in the overall development of the map (and if you have one, perhaps you need to start thinking about a theme and a setting - that always helps with lighting style, texturing and how you brush things out)
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    ive tryed layouts but they dont help me much..and maybe im not the most skilled mapper k people..ease off.atleast im trying..also when i make just plain texlights with light_XXXXX they dont give off any light..and i dun know how to make the light ent do just small lighting..and im trying to make things detailed..but i keep screwing the thing up or somthing..but anyway here is some newer pics and i love the floor on this one <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->...any help plz post if ur gunna just be like Charge dont post thx.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    the hallways are very long and narrow <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->

    thats not good
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    oh and btw i just now read all your posts..i tooka small nap havent got to much sleep lately..so yeah ill start some work on your thoughts people..<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    <a href='http://www.geocities.com/shask666/ns_duhastmich22.JPG' target='_blank'>http://www.geocities.com/shask666/ns_duhastmich22.JPG</a>

    <a href='http://www.geocities.com/shask666/ns_duhastmich23.JPG' target='_blank'>http://www.geocities.com/shask666/ns_duhastmich23.JPG</a>
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    k here is some new stuff for the spawn and hall..hope ya like..
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    and the spawn..<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Nukem3000Nukem3000 Join Date: 2004-08-03 Member: 30335Members
    Agree.. This gives an advantage to marines over aliens. But I C that you improved it. Make the hallways wide and short. Give space for aliens to hide. Dont make it all bright. Give some dark spots. Create suspense.
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    yeah im thinking on how to do that but still have it look decent. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->..keep in mind i wont finish the hall or this spawn tell i see some people are satifyied..reason 1 cause its fun for me..reason 2 cause i wont the community to like my map(s).more pics coming later on this afternoon..im going here shortly..for a hour or two <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->.
    post an ideas if u like about the spawn or hall <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    k do u like the old version of this or this version(the pipe thinger)
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    edited October 2004
    and here is the alittle hideout place from the rines in the hall <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->..well i gotta go..be back in awhile.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Seems to me that 'rines won't need to hide in this map, just sit at the end of the very long, very thin corridors <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • ChargeCharge Join Date: 2003-02-05 Member: 13144Members
    <!--QuoteBegin--[Kobayashi]-+Oct 16 2004, 10:50 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-[Kobayashi]- @ Oct 16 2004, 10:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seems to me that 'rines won't need to hide in this map, just sit at the end of the very long, very thin corridors <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wee
  • the_bERtthe_bERt Join Date: 2004-06-21 Member: 29436Members
    edited October 2004
    some screens are really simply too flat but others have good architecture, but have bad lightning so it doesnt look good. I think you use many light entities to create light, if texlights dont give you enough light, you should try to raise the default light level of your map (in hammer: map - map properties - default light level). If you make some shadows in your map it will look much better
    edit: also beware of Boxes standing in the middle of a room just for fun. For example those boxes next to your pole like cylinder thingy. You could place some kind of control station instead.
    You will also have to work on the ceiling - different heights on the ceiling look good and look easily realistic -> a Pipe or a Bar on the ceiling is looking good
    erm "Charge aka Fatality"?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> omg
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    edited October 2004
    k ill work on (ARG CANT TYPE FINGERS ARE FROZENNENN..)*waits 5 mins and then starts typeing*...just got back from pumpkin mania..anyway ill start work on some of the archetechture..and the tex lights give off NO light even in pitch black rooms...ALSO..there will be vents i usally arg still cant type..i add them last most the time..(im typeieing in sloowow..otion..AHHH motion.)|EDIT|wait the tex light are giving off light..was hard to tell..and wow it looks alot better..gunna to some more of it and ill get some pics ready <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->..
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    yay more screens..with ALL NEW LIGHTING BUM BUM BUM..and im thinking that skulks would own in that hallway now..if there on top there is no way to see them really lol..also i hope ya like the lighting..<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->..
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    also keep in mind..that this spaceship has lost some of its power..so some lights are out..red lights will mostly alwaysbe on..as if they are the emergency lights <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->..
  • ShaskShask Join Date: 2002-12-18 Member: 11083Members
    and another one of the pipe thing..well now its a computer thinger mo bobber.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
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