Eternal Silence: Hl2 Mod...

2

Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited October 2004
    <!--QuoteBegin-Mouse+Oct 16 2004, 10:19 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mouse @ Oct 16 2004, 10:19 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> As mentioned above by yourself earlier in this thread, the textures found within the various ns .wads are the property of the development team and may not be used for any unrelated projects. If you happen across a mod/map that uses any textures/models from NS I suggest you PM/email Nemesis Zero or Zunni. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Have Nem0 check his PM inbox. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Alright in an attempt to re-rail this thread, ES looks awesome and should be yet another reason to get HL2. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    I didn't mean to create havoc here, I was simply comparing the similiarities.

    And yes, ES does look to be a very good mod, I like the concepts of it all. (Not the pictures <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->)
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    edited October 2004
    Yeah... they do look awfully similar, especially <a href='http://img91.exs.cx/img91/8024/ngm-concept4.jpg' target='_blank'>this new one</a>.







    </cheap shot>

    They do look awfully liked ripped textures with a filter such as "dry brush" applied though... I'd almost have thought they were direct screenshots straight out of ns maps... but I can't seem to find an exact copy around.

    With regards to the mod itself it does sound fairly nice... but like all hl2 mods at the moment... they are all "nice ideas", whether they'll finish them or whether the gameplay will work at all remains to be seen.

    ...and if the textures <i>are</i> stolen... let us hope they fire their concept artist before they bother to put much work into it.
  • WirheWirhe Join Date: 2003-06-22 Member: 17610Members
    Why not? The more there are mods the merrier, and personally I would welcome another mod with a mix of commanding and FPS. At the moment, NS doesn't really have any competition in this area. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    <!--QuoteBegin-Kalias+Oct 17 2004, 01:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kalias @ Oct 17 2004, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yeah... they do look awfully similar, especially <a href='http://img91.exs.cx/img91/8024/ngm-concept4.jpg' target='_blank'>this new one</a>. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol, that's a nice... concept art <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    <!--QuoteBegin-Wirhe+Oct 17 2004, 09:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Wirhe @ Oct 17 2004, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Why not? The more there are mods the merrier, and personally I would welcome another mod with a mix of commanding and FPS. At the moment, NS doesn't really have any competition in this area. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually the two concepts really only have the 'sci-fi' genre in common with each other.
  • SlayerOfSkulksSlayerOfSkulks Join Date: 2003-06-23 Member: 17634Members
    A couple of points here;

    1) A few people seem to be a bit mistaken on the ideas of taking the artistic style from somewhere else, which is fine (such as in Typical Skeleton's Alien 1/NS comparison,) and directly ripping the art from another mod, aspeople suspect thsi mod has done to NS. It's a completley different thing. However...

    2) This is just concept art, not finished game art. After all, early NS builds used placeholder textures, models and sounds from other games and films. The whole point is that the concept art is just that... the concept. If the finished game includes NS textures, then that's a whole different matter... but if they're simply using some NS textures to display what the game might look like in the future, as a shortcut to showing the general concept, then I'm not entirely sure there's a problem (legally or ethically speaking.) I'm going to wait and see on this one.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-Alkiller+Oct 16 2004, 07:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Oct 16 2004, 07:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-BobTheJanitor+Oct 16 2004, 06:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BobTheJanitor @ Oct 16 2004, 06:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Elderwyrm+Oct 16 2004, 04:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Elderwyrm @ Oct 16 2004, 04:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It seems like every HL2 mod has an ambitous concept mostly. I foresee many good years with HL2+Mods.  <!--emo&:)--><img src='http://www.natural-selection.org/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yes, but I forsee a long painful wait until anything really good comes out. It'll all be quick crappy mods and huge ambitious mod projects falling apart before something of real value finally gets released. But we can still play NS until then. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Agreed. I was always saddened with this because were going to have to wait a long time before we actually get a good HL2 mod. Unless of course *cough* certain HL1 mods are *cough* ported over to HL2 *cough*.

    Not naming any names though <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    What, like counterstrike?

    What, I don't get it. Are you inferring something HL2-NS2 related?


    Are you mocking me?




    Stop laughing at me!



    NS2 on Source......

    Maybe I should make a thread about it
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-typical skeleton+Oct 17 2004, 05:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (typical skeleton @ Oct 17 2004, 05:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> NS does use textures from other artistic works (namely, Alien 1).

    who, seriously, cares?

    omg, are you really going to say that every mod that uses "futuristic metallic structure" conepts is "copying" NS? As if NS hasn't copied enough itself.

    hardcore NS players are really crazy. They seem oblivious to how much NS copies things, then freak out if anything has even a remotely similar concept.

    NS is a gritty futuristic game that pits marines versus aliens. how many times has this been done before? too many to count, literally.

    get over it. this is nothing. I'd even call it spam. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Who cares? Not me. The dev team does. While I agree that yellow/black stripes are NOT copyrighted NS there is a thin line where it is copied, or just inspired. It's not my job nor yours to draw that line.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    Mouse and others are right. They've taken a bunch of NS textures, made a mockup in VHE or HL (probably HL as there seems to be some lighting involved) using those textures, and then taken screenshots and applied a few cheap photoshop filters to make it look digitally painted.

    Aside from the fact that they've (as in the artist, I'm going to go out on a limb and say that the rest of the team haven't realised) stolen NS artwork, it seems a strange way of doing "concept art" to me.
  • KaliasKalias Superskulk Join Date: 2002-11-01 Member: 2560Members
    Looking at the staff page it appears the guy who made that "concept art" is in fact a mapper... and not their concept art guy... goes some way to explaining the strange methods... may be he can't draw for toffee.
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    edited October 2004
    I wouldn't be surprised.

    But frankly, this mod, like Insurgency, is moving along quite well. Their picking up people along the way(just today they announced the grabbing of a new sound guy, and lead animator), and in the meantime doing models, and with the application of the sound guy, their getting sounds in too. ATM, I've heard of (on the forums) someone doing texturing work, and also, check out their other concept arts- all except these 3 look like true concept art. These are probably just feel ideas- concept art can't really be "Stolen", now can it?(note: if the person really did draw it, that is)
  • paper_tigerpaper_tiger Join Date: 2004-05-07 Member: 28534Members
    NS is a rip off of aliens and various other Sci-Fi movies, computer games, and games.
    There was never any thing unique or gound breaking about its textures. The "stainless steel" look on almost every texture is a given for any Sci-Fi game in the genre. To say that this other game has ripped off NS is to ignore what NS has done to those that have gone before it.

    That said if they do use the actual textures then BURN THEM.... But i think we are getting way to far ahead of ourselves
  • g0opyg0opy Join Date: 2003-11-02 Member: 22233Members, Constellation
    edited October 2004
    <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <a href='http://www.eternal-silence.net/4images/details.php?image_id=137' target='_blank'>http://www.eternal-silence.net/4images/det...hp?image_id=137</a>

    wth?? Almost the same icon as <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->

    <a href='http://www.eternal-silence.net/images/potw_full.jpg' target='_blank'>http://www.eternal-silence.net/images/potw_full.jpg</a>

    do u c the bird?? ITS A BIRD!
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    edited October 2004
    THEY STOLE OUR BIRD THAT hoverS WITHOUT FLAPPING!
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    <a href='http://www.cadsoft.de/Gallery/coin.gif' target='_blank'>OMG THEY STOLE OUR LOGO</a>
  • Cereal_KillRCereal_KillR Join Date: 2002-10-31 Member: 1837Members
    <!--QuoteBegin-g0opy+Oct 17 2004, 08:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (g0opy @ Oct 17 2004, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <a href='http://www.eternal-silence.net/4images/details.php?image_id=137' target='_blank'>http://www.eternal-silence.net/4images/det...hp?image_id=137</a>

    wth?? Almost the same icon as <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->

    <a href='http://www.eternal-silence.net/images/potw_full.jpg' target='_blank'>http://www.eternal-silence.net/images/potw_full.jpg</a>

    do u c the bird?? ITS A BIRD! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Oh I never saw the TSA logo as a bird <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    It looks like a gun-sword with some spikethings (my best memory of this is the eclipse symbol from 1.04)
  • DukemDukem Join Date: 2003-04-06 Member: 15246Banned
    edited October 2004
    Talk about conspiracy theories:

    <img src='http://www.eternal-silence.net/images/potw_thumb.jpg' border='0' alt='user posted image' />

    I think we're on to something ... turn ur head upside down - close ur eyes - yes its.......

    <img src='http://www.libdems.org.uk/images/LibDemLogo.gif' border='0' alt='user posted image' />

    The stolen logo of a UK Political organistion...

    Which if you run through a complex graphical proceedure in Paintshop pro....

    SELECT ALL
    DELETE
    PASTE AS NEW IMAGE...

    you get.....

    <img src='http://www.unknownworlds.com/forums/style_images/TSA_Skin-975/topbarleft.jpg' border='0' alt='user posted image' />

    Call the US patents office....

    Unfortunately - if u look on their website to find that Natural Selection the Mod's patent has expired. So looks like the intelectual property is not ours to defend....

    <span style='color:white'>Suggesting people send hatemail to the main developer of NS is not the way to make a good impression here. Consider this a fair warning.</span>
  • ES-crewjay-BES-crewjay-B Eternal Silence mapper Join Date: 2004-10-19 Member: 32349Members
    Hi all!

    Yes you are right, thoose are the ns textures used in the <u>concepts</u>.
    just like ns first build release had the sounds directly taken from starcraft i have choosen to use the ns textures while we are working on our own. The final ES2 release will not have any of thoose textures.

    I simply found that the ns textures where the best around to build up diffrent concepts. Btw, alot of the custom made maps that made it to the release of ns has textures collected from the internet and as long as u dont make any money of them they are free to be used by others.

    I hope this will be the end of this matter.

    happy fragging
    /jay-B

    Mapper @ ES2
  • ThE_HeRoThE_HeRo Join Date: 2003-01-25 Member: 12723Members
    <!--QuoteBegin-ES-crew|jay-B+Oct 19 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ES-crew|jay-B @ Oct 19 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi all!

    Yes you are right, thoose are the ns textures used in the <u>concepts</u>.
    just like ns first build release had the sounds directly taken from starcraft i have choosen to use the ns textures while we are working on our own. The final ES2 release will not have any of thoose textures.

    I simply found that the ns textures where the best around to build up diffrent concepts. Btw, alot of the custom made maps that made it to the release of ns has textures collected from the internet and as long as u dont make any money of them they are free to be used by others.

    I hope this will be the end of this matter.

    happy fragging
    /jay-B

    Mapper @ ES2 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Authentic?


    Anyway, the mod looks great, with awesome looking classes and weapons. I can't wait for this to be finished!
  • ClashenClashen Join Date: 2003-08-22 Member: 20087Members
    <!--QuoteBegin-ES-crew|jay-B+Oct 19 2004, 08:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ES-crew|jay-B @ Oct 19 2004, 08:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi all!

    Yes you are right, thoose are the ns textures used in the <u>concepts</u>.
    just like ns first build release had the sounds directly taken from starcraft i have choosen to use the ns textures while we are working on our own. The final ES2 release will not have any of thoose textures.

    I simply found that the ns textures where the best around to build up diffrent concepts. Btw, alot of the custom made maps that made it to the release of ns has textures collected from the internet and as long as u dont make any money of them they are free to be used by others.

    I hope this will be the end of this matter.

    happy fragging
    /jay-B

    Mapper @ ES2 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    The sounds were taken from the same 'soundpack' as Starcraft used. Legit n' stuff, not ripped from StarCraft.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin-ES-crew|jay-B+Oct 19 2004, 06:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ES-crew|jay-B @ Oct 19 2004, 06:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I simply found that the ns textures where the best around to build up diffrent concepts. Btw, alot of the custom made maps that made it to the release of ns has textures collected from the internet and as long as u dont make any money of them they are free to be used by others. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, that's not correct. As long as you don't distribute the game with some of our textures on board, no harm will be done, but just because it's free, it is not necessarily acceptable. Specifically, Charlie, who holds all NS-related copyrights, doesn't permit the distribution of our textures without a previous, explicit, written permission, which is granted (or not granted) on request. We went through the same procedure for some textures used in Bast.

    Anyway, good luck with the mod <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • AlienCowAlienCow Join Date: 2003-09-20 Member: 21040Members
    OoooOoooh! The plot thickens!
  • MrMojoMrMojo Join Date: 2002-11-25 Member: 9882Members, Constellation
    Half-Life 2 mods are fun. I wonder how many of them will actually be finished.
  • JavertJavert Join Date: 2003-04-30 Member: 15954Members
    I know the ES2 dev team very well. They are honorable and are not stupid.
    This is pure conjecture based on concept art more blurry than my vision without glasses. Amen to crew|jay.
    That aside, ES2 looks to be a very promising HL2 mod once the SDK comes out.
    This is the second time recently I've had to come to an HL2 mod's defense with this community bashing another mod (the other being INS in 'Off-Topic'). What's up with you guys?! <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    I talked to the developers myself (you can find them on their IRC channel) and they said yes, they are NS textures, however, they are only placeholders until they can MAKE textures for their mod. They said once they had the textures in swing, they would change out the concepts. Its just there to give it a color instead of just big white blocks.

    As for the logo, dont be silly. Its a bird with a cut shielf in the back. TSA logo is a gun with bird wings that dont even LOOK like bird wings, save for the fact that they are quarter circles.
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    <!--QuoteBegin-Javert+Oct 21 2004, 03:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Javert @ Oct 21 2004, 03:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is pure conjecture based on concept art more blurry than my vision without glasses. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually this is conjecture based on pretty obvious screenshots and a member of the mod team showing up and admitting that they used ns textures in their concepts. That said, if it is merely an indicator of concept, it's not like there's any real problem worth worrying about. But don't be so quick to rise to the defense of a perceived victim without reading the whole thread first. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Marik_SteeleMarik_Steele To rule in hell... Join Date: 2002-11-20 Member: 9466Members
    <!--QuoteBegin-ES-crew|jay-B+Oct 19 2004, 01:20 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ES-crew|jay-B @ Oct 19 2004, 01:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hi all!

    Yes you are right, thoose are the ns textures used in the <u>concepts</u>.
    just like ns first build release had the sounds directly taken from starcraft i have choosen to use the ns textures while we are working on our own. The final ES2 release will not have any of thoose textures.

    I simply found that the ns textures where the best around to build up diffrent concepts. Btw, alot of the custom made maps that made it to the release of ns has textures collected from the internet and as long as u dont make any money of them they are free to be used by others.

    I hope this will be the end of this matter.

    happy fragging
    /jay-B

    Mapper @ ES2 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I don't particularly remember sounds usen in Starcraft also being in the first publically-releazed build of NS, but I rather specifically remember them being in one of the preview videos about NS' new mouse gesture-like menu. In fact, now that I look at my hard drive, I still have this video, I just don't have the resources to host it so people can see what I mean.

    By the way, like many other mod team members, I went ahead and verified your identity by checking the e-mail you used to register your forum account here and the e-mail you have posted on the mod's website. You've got a new custom title of "Eternal Silence mapper" as a result.
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    The question was answered. The NS textures are placeholders, and will not be included in the final version. That bout' wraps it up!
  • Iced_EagleIced_Eagle Borg Engineer Join Date: 2003-03-02 Member: 14218Members
    edited October 2004
    Thanks guys for understanding <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    I'm actually the PR Representative for ES2 (Do I get a fancy-smancy title as well? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> )

    <span style='color:orange'>Interrupt by Marik: I'll give you a custom title and I'll leave Jay-B's, but after that I'm going to have to restrict myself so this doesn't set a precedent. For anyone reading this hoping on making a little mod website to get a custom title, you won't get a custom title from me. From now on, I'm handing out custom titles for mod staff members to <i>released</i> mods good enough to show up in Steam's "browse 3rd party games" thingy.</span>

    Anyways, the main use for those were art, not playable. What we wanted to do was show you what we feel it will look like.

    Don't worry guys, nothing will be ripped off <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    BTW thanks for everyone's understanding, and sorry if it caused confusion!

    My dearest apologies!

    ~Iced_Eagle
    PR ES2
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