<div class="IPBDescription">Kick your **obscenity** good bye?</div> Ever since the patch the Fade has become very troublesome enemy to deal with. So, what's your strategy to dealing with this guys?
If Im alone, I usually attempt to strafe by a corner, where acid would have a hard time reaching me. On the other hand, this usually leads to the fade stretching out it's blades.. From there, I fire furiously, and I try my hardest not to get too close to it.
If Im with other marines, then it should be easier. Still trying to get into poison-safe corners, and trying to fire back effectively.
Sometimes, if Im alone, I run back to my main base crying . <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
bah these fades...when your finally on them and they are gonna be fried green goo they seemed to *always* retreat to a pile of defensive chambers to heal up. 3/4 LmG marines with no armour stands not a chance with a fade with 3 hives up. HA + HMG marines are so slow by the time they chased the fade to a point they get ambushed...
If you're alone: <i>Run </i> and pray that a base is nearby.
If you've got one teammate with you: Try to stay as far from each other as possible and fire everything you've got . It's critical not to be near your fellow marine, or the Fade can Acid Rocket both of you at once.
If you're three or more: Try to seperate each other and circle in on the Fade. Should one of you have HA, let him play 'bait' and charge right into the Kharaa - it'll be preoccupied and then can be surrounded, which means certain alien death.
I find it depends a lot on your weapons, remember a good fade will sit back and whip acid rockets and bombs at you. If you have beefy armor and a nice HMG but your alone, try and hold him off around a corner till he drops back to heal and load up, then try and rush him while he's not looking, I've dropped a few fades that way. If it's you with a team use the ideas above...only a new fade will try to rush you outright so take your time and fall back if you need health. If you don't have any weapons or gear then you respawn fror free but remember that the fade costs the alien resources. The idea is to cost them as much as possible, however if they have fades already...your in a bad way Marines.
If I'm alone with only a light mg then I run cos I'm not going to win unless the fade is a complete n00b, I usually report the fades position while running for my life as well in case there are and other marines in the area. If I have a jet pack then I will probably engage the fade from range while zipping up and down to make it hard for it to fire acid rockets at me.
Two marines on the other hand if they are smart or are using voice comms can bring down a fade with light mgs by tag teaming it. One drawing it's fire while the other does the damage then switching but a pro fade who knows how to use blink isn't going to be so easy as was already said he could blink right up to you and WHACK! now your down to just one light mg against this super fade *time to run <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->*.
Post patch fade seems a bit overpowered, you can hoof of a loada acid rockets (carapace +adrenaline) then run back to 5 Def Chambers, and run back in again. Any marine that attempts to take you on will usually be cut to ribbons by your claws. I do think the game is balanced overall but fades in particular are a worry.
if he is using bile bomb/acid rocket i usually charge him firing hoping that if i hit him with all 50 lmg bullets hoping will be low on health and die, cuz they never seem to switch to swipe, but instead backpedal and keep up the bile bomb/acid rocket. if he is using swipe i straff in circles around him til he falls down dizzy, he can run faster than me so running is useless, i do this to onos's too and i live suprisingly long
u think 1 fade is bad? yesterday we had 2 fades outside our base with 3 defense towers just outside our base, outside siege range. we couldnt kill the fades cuz they kept healing and coming back, and we couldnt kill the defense towers cuz there were big monsters there, and if we managed to survive all the way to the defense towers and shot them to yellow health, they would be fully healed by the next time we got there
I dont really want to post this but.. what the hell.
Fire 20-30 LMG rounds at it if you are alone (or none, pretend you are already done), then change to the pistol. People seem to think pistol means you have no ammo left. So then it gets into almost melee range. LMG comes out. Boom. This is the ONLY way I've been able to kill Fades 1 vs 1 (no Im not a Rambo, my entire squad died, and I was caught heading to base)
Acid rockets from afar are always going to happen when facing Fades. The only variable is how often they're going to wade in and Slash you.
Light alone with any weapon = dead meat. Blink, slash slash. Dead.
Light in groups = if you turn and fire all at once, or if more than one of you has an HMG - then I'll Blink out of there, or not even attack in the first place. If you ALL have LMGs (god forbid) then I'll just pick you off one at a time.
Heavy alone with LMG = you're still lunch. It just takes a little longer to open you up.
Heavy alone with HMG = I might harass you from afar and possibly jump in for a quick hit - but if you're on your game with that HMG, I'm going to Rocket you.
Heavy in groups with LMG/HMG = Forget it. I'm not charging a cluster of you. You're just going to catch Rockets From Afar.
And whatever you do, <b>never, ever follow a retreating Fade</b> around the corner in anything less than HA/HMG equipment. Ten-to-one odds says the little bugger's got Cloak - and the last thing you'll hear before being decapitated with be that menacing chuckle ...
I turn on my torch (most underused piece of equipment in NS), if I don't know where he is I'll fire 10-15 shots with my lmg or hmg and back up.
If I do know where he is and he is firing bile or acid, I charge him, occasionally they get freaked out by this and forget to switch to claws. (Doesn't always work, but I've got one or two kills to my name using it.)
But the best strategy is the simple one, stay in groups and keep moving.
<i>This has been another episode of "Thoughts of an NS Newbie"</i>
And whatever you do, <b>never, ever follow a retreating Fade</b> around the corner in anything less than HA/HMG equipment. Ten-to-one odds says the little bugger's got Cloak - and the last thing you'll hear before being decapitated with be that menacing chuckle ...
- M4H<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> One little problem with never following, if you don't follow you will never be able to kill a good fade. Keep pushing him until you fully lose sight of him, otherwise he is free to run back to a cluster of defensive turrets regen back up and run back to terrorize your **obscenity** some more.
Heh, you should never follow a retreating Fade unless you are absolutely sure exactly what is around the corner. Since many people tend to follow Fades, I used this to my advantage once. A group of 4-5 marines in HA, most with LMGs but atleast two had HMGs. I started to harass them with Acid Rocket, but there was no way in hell I could take them all on, but thank god I already had some thing up my sleeve <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> I retreated, and normally when some one does that they have low health, but I still had a large amount of health left. Stupid marines followed me, only to run into a dozen Offense Chambers, supported by 3-4 Defense Chambers, a cloaked Onos, two cloaked Fades and an almost completely healed me. To say the least, they tried to run off like scared panzies, but only 2 of them made it out of the hallway before the Onos charged and took care of them. So don't always charge after a retreating Fade <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Any way, whenever I'm the marine in a situation against a Fade, if I'm all alone with just the basics (normal armor, lmg) I always run away. If I have at least one more person with me I'll stay and fight with him, but I wont pursue it if it retreats. Now if I have a friend and I either have a HMG, HA, or both I'll go after the Fade. If I'm in a larger group, the Fade is toasted. And when following it around a corner, or if I go around a corner and pop back to not see it there, I use the flashlight to look around (in another thread it said the flashlight made cloaked aliens visible, haven't proved this yet) and I take a few shots around with my pistol to see if the Fade is cloaked. I try not to get clawed in the back if I know a Fade was spotted in that area.
<!--QuoteBegin--Khaos+Nov 10 2002, 10:11 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Khaos @ Nov 10 2002, 10:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->And when following it around a corner, or if I go around a corner and pop back to not see it there, I use the flashlight to look around (in another thread it said the flashlight made cloaked aliens visible, haven't proved this yet) and I take a few shots around with my pistol to see if the Fade is cloaked. I try not to get clawed in the back if I know a Fade was spotted in that area.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> It doesn't seem like a flashlight would reveal a fully cloaked alien. However, it is useful for spotting skulks in dark corners. And if the aliens only have lvl 1 or 2 cloaking the flashlight makes them most visible.
I killed a few with a shotgun and hmg. I had heavy armor on. When I had my hmg, I was pretty far away from him. When I had my shotty, i slapped him close range and got his fade girlfriend too and a about 6 offence chambers with my shotty. If i had a lmg and light armor, I wouldn't run, I would keep on shootin with my lmg then my pistol and then use my knife if I am still alive. I never retreat.
get your team to destract him and then jump on his back and start slashing his neck and cutting him to peices! and slit his throat! >:| --------- what you really do is if they are strafing corners with acid launchers try and pick off a little of his armour and health with your pistol (20 dmg X 10 rounds = 200 dmg) if you can pick off all 10 rounds on him you can run in and spray him with all your lmg rounds (10 dmg X 50 rounds = 500 dmg) this would be super efficient if your a good marksmen and fast shooter <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> and no guarantee of 100% victory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
"If i had a lmg and light armor, I wouldn't run, I would keep on shootin with my lmg then my pistol and then use my knife if I am still alive. I never retreat. "
If you had no armour and an LMG, the fade would shoot you twice and you'd die. GOod luck even running out of that first clip.
I think the most serious problem with the fade is that an alien playing as a fade can now go deathmatching with many marines at once and still win. I hear the Kharaa are supposed to be stealthy and sneaky and the fade is just opposite.
I also think there's a bug with the acid rocket's firing rate. In the patch notice, they listed one change as making the acid rocket fire once every second. In game, however, you can fire roughly twice a second until your energy runs out. I've timed this and I figure it's a key imbalance in making the fade too powerful. I have no problem with a fade taking out a marine in three acid rocket shots, or even a cluster of marines. But if those shots come in 1.5 seconds that's a lot of dead light armor marines before they can even react. Having a second to react and fire after you see the first acid rocket means life and death, and having another second after the second shot to run or put some more lead down range means a squad of light armor marines have a decent chance at taking down a fade.
As for Fades against heavy armor, I think fades should be the answer to marine heavy armor. But again, they shouldn't be deathmatching with heavy armor HMG marines like they are now, unless they're in numbers.
I find the best players only use slash. If I see a Fade launching in his acid, I chase him down. If given a long hallway, I can usually see his projectiles coming and dodge them. If they try to attack with this slash, I can usually out-manuver them. All that knifing in Counter-Strike has taught me a thing or two about FPS melee.
<!--QuoteBegin--TheGunslinger+Nov 12 2002, 10:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TheGunslinger @ Nov 12 2002, 10:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->All that knifing in Counter-Strike has taught me a thing or two about FPS melee.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Heh, you ever play Rune? It's a 3rd-person berserker melee Viking deathmatch!
No ranged weapons, unless you throw your sword/axe/hammer at them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> But then they pick it up, drop their shield, and come at you with 2 swords a flyin' if you miss. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Remember as a marine, you are infinitely expendable..
so you're a LMG and see a fade and its spitting all sorts of crap at you? Why bother retreating??? You're damaged, and worth nothing, so why should the commander bother wasting health packs on you? Just keep shooting the fade, die, respawn again with full health and armour..
Only people who should even care about their own wellbeing is people with expensive gear (eg Grenade, HMG, HA).. but its not to say to go out and get yourself by running into a group of 8 offensive chambers.. just that YOU are expendable and don't be afraid to die.
A fade at long range strafing out from behind cover, firing, then hiding again... is disadvantaged by Grenade Launchers, but has the advantage over all other guns, regardless of armor. If you have a grenade launcher, spam away. If you don't you're going to have to want to try something else.
A fade at close range is on par with a HMG, but far weaker than HMG + HA. It is on par with HA + SMG. If you have HMG + HA, charge its **obscenity**. You can take it from fully healed to dead in under 2 seconds (Not even 1 clip) at close range, and you do far more damage per second than it does even with its powerful claw attacks. If you have a HMG, but no heavy armor, its an even game, but you should also try to keep on it (dont let it get at long range because then it really will have the advantage). If you have HA but no HMG, you should probably use up your ammo from both guns before reloading (Pistol can take a fade from 150 health and 50 armor to 0 in insanely short time, good for killing them after weaking them with the SMG).
So basically, if you have HMG + HA, charge in, stay as CLOSE AS POSSIBLE (even within claw range is ok, if you can be welded later) and give them lots of damage, never let them heal up.
Remember: A fully upgraded fade can be up to 50 credits. This is pretty equivalent to your heavy armor and HMG. If you have no armor, and no hmg, imagine its you as a skulk against a marine with HA and HMG: You're unlikely to win.
90% of all fade encounters seem end up with the fade retreating with under 100 health, and the marines getting **obscenity** because 'it wouldn't die'. In those situations, a few pistol hits (4 or 5) would have killed it. They appear tough, but you're just not being aggressive enough.
You can kill a healing alien with a pistol way faster than it can heal, ever...
I just got out of a game, and we handled Fades pretty well, IMHO.
First of all - I had a great commander (Jester), and teammates who did what they were asked. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Since we had taken a Hive early, and were on our way to a second one, we didn't have to worry about Fades for too long, as we took over their second Hive with relative ease.
At one point, we had two Fades attacking a turret base that was *somewhat* close to our main base - definately too close for my comfort though!
Since we pretty much had map control, we all had heavy armor. 2 HAs with HMGs kept the Fades distracted up by the turret base while I snuck around the back way to out-flank them. I had HA and a shottie.
Basically (and this only worked cause we worked well as a team), whenever the Fades would retreat back to cover, I'd pop out and nail em with a close-range blast. Since they had been in the habit of ducking in and out from behind a wall to attack our turret base for a few minutes, they must've not realized I had come up behind them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I think I did pretty well as a marine that game - I'm definately not nearly as good I am when I'm commanding yet, but a few more games on that server should help me out a bit!
I still think the fade acid rocket firing rate is bugged, but otherwise I agree with the comments here.
Fades are far from unkillable, it's just that with the firing rate and their higher move movement rate, the fade can easily duck in and out of cover, then run back to heal should he be hurt enough.
Lately, I've taken to charging fades while strafing like mad, even as a light armored LMG marine I've managed to take out a few fades this way, although I died most of the time I did that, it still proves that fades aren't invincible, it's just that they usually retreat to heal and come back fighting. I still had to empty my entire LMG clip into him along with my entire pistol, though. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Depends on whos shooting the fades... i can kill two decent fades now with ha and hmg managed to get a skulk during that fight also.
Dancing is the key to survival against fades in light, i have succesfully although more unsuccessfully killed a few fades single handedly. Advance when they retreat that means they are low... only have to fire a few more shots to finish them... when the come in close to claw backpeddle or turn and run, marine with lmg = lunch at close range. Dont forget about your side arm... instead of reloading and evading... whip the side arm, very accurate and very deadly sometimes.
While in groups seperate yourselves... a few acid rockets can kill 4 marines who stand near each other in 3 or 4 shots. Try to "round up" the fade in the middle.
Nothing answers a volley of acid blasts like a volley of grenades. I've blown up my fair share of fades with the 'nades when they thought they were so safe using splash damage.
i have to agree with the close range ha/hmg thing... at long range your just not getting enough damage in because of inaccuracy, .. in a snipe war the fade will win (unless you got 4 hmg's on your side all shooting at the same time.. that can rip em down quick. Also dont stand near walls.. if they're gonna hit you you want em to have to really hit you (or the ground.. ) against a wall you get hit harder since even a near miss hurts alot.) Also if your not parasited.. ambush the fade, wait around a corner when he comes either pop out or charge.. yeah he's got claws.. but.. you got a hmg that can kill him extremely quick at that range. Oh.. and dont get in the way of your allies fire.. your just soakin up hits that the fade can be taking. They're right about the pistol too, it does alot of damage in a short amount of time 2 marines with pistols (if they're good shots) can take a fade down i think.. at the least you bust 10 caps and make him run away for health allowing your unit to advance to a better range for the heavy weapons... if you have a guy spam nades during the advance thats good too.
Comments
If Im with other marines, then it should be easier. Still trying to get into poison-safe corners, and trying to fire back effectively.
Sometimes, if Im alone, I run back to my main base crying . <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Kharaa rocks. <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->
If you've got one teammate with you: Try to stay as far from each other as possible and fire everything you've got . It's critical not to be near your fellow marine, or the Fade can Acid Rocket both of you at once.
If you're three or more: Try to seperate each other and circle in on the Fade. Should one of you have HA, let him play 'bait' and charge right into the Kharaa - it'll be preoccupied and then can be surrounded, which means certain alien death.
Two marines on the other hand if they are smart or are using voice comms can bring down a fade with light mgs by tag teaming it. One drawing it's fire while the other does the damage then switching but a pro fade who knows how to use blink isn't going to be so easy as was already said he could blink right up to you and WHACK! now your down to just one light mg against this super fade *time to run <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->*.
u think 1 fade is bad? yesterday we had 2 fades outside our base with 3 defense towers just outside our base, outside siege range. we couldnt kill the fades cuz they kept healing and coming back, and we couldnt kill the defense towers cuz there were big monsters there, and if we managed to survive all the way to the defense towers and shot them to yellow health, they would be fully healed by the next time we got there
Fire 20-30 LMG rounds at it if you are alone (or none, pretend you are already done), then change to the pistol. People seem to think pistol means you have no ammo left. So then it gets into almost melee range.
LMG comes out. Boom. This is the ONLY way I've been able to kill Fades 1 vs 1 (no Im not a Rambo, my entire squad died, and I was caught heading to base)
If I'm fade I only use melee swipe(default attack) if I bump into marines around the corner.
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Light alone with any weapon = dead meat. Blink, slash slash. Dead.
Light in groups = if you turn and fire all at once, or if more than one of you has an HMG - then I'll Blink out of there, or not even attack in the first place. If you ALL have LMGs (god forbid) then I'll just pick you off one at a time.
Heavy alone with LMG = you're still lunch. It just takes a little longer to open you up.
Heavy alone with HMG = I might harass you from afar and possibly jump in for a quick hit - but if you're on your game with that HMG, I'm going to Rocket you.
Heavy in groups with LMG/HMG = Forget it. I'm not charging a cluster of you. You're just going to catch Rockets From Afar.
And whatever you do, <b>never, ever follow a retreating Fade</b> around the corner in anything less than HA/HMG equipment. Ten-to-one odds says the little bugger's got Cloak - and the last thing you'll hear before being decapitated with be that menacing chuckle ...
- M4H
If I do know where he is and he is firing bile or acid, I charge him, occasionally they get freaked out by this and forget to switch to claws. (Doesn't always work, but I've got one or two kills to my name using it.)
But the best strategy is the simple one, stay in groups and keep moving.
<i>This has been another episode of "Thoughts of an NS Newbie"</i>
And whatever you do, <b>never, ever follow a retreating Fade</b> around the corner in anything less than HA/HMG equipment. Ten-to-one odds says the little bugger's got Cloak - and the last thing you'll hear before being decapitated with be that menacing chuckle ...
- M4H<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
One little problem with never following, if you don't follow you will never be able to kill a good fade. Keep pushing him until you fully lose sight of him, otherwise he is free to run back to a cluster of defensive turrets regen back up and run back to terrorize your **obscenity** some more.
mz[mojo]
Any way, whenever I'm the marine in a situation against a Fade, if I'm all alone with just the basics (normal armor, lmg) I always run away. If I have at least one more person with me I'll stay and fight with him, but I wont pursue it if it retreats. Now if I have a friend and I either have a HMG, HA, or both I'll go after the Fade. If I'm in a larger group, the Fade is toasted. And when following it around a corner, or if I go around a corner and pop back to not see it there, I use the flashlight to look around (in another thread it said the flashlight made cloaked aliens visible, haven't proved this yet) and I take a few shots around with my pistol to see if the Fade is cloaked. I try not to get clawed in the back if I know a Fade was spotted in that area.
It doesn't seem like a flashlight would reveal a fully cloaked alien. However, it is useful for spotting skulks in dark corners. And if the aliens only have lvl 1 or 2 cloaking the flashlight makes them most visible.
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what you really do is if they are strafing corners with acid launchers try and pick off a little of his armour and health with your pistol (20 dmg X 10 rounds = 200 dmg) if you can pick off all 10 rounds on him you can run in and spray him with all your lmg rounds (10 dmg X 50 rounds = 500 dmg) this would be super efficient if your a good marksmen and fast shooter <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
and no guarantee of 100% victory <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
If you had no armour and an LMG, the fade would shoot you twice and you'd die. GOod luck even running out of that first clip.
I also think there's a bug with the acid rocket's firing rate. In the patch notice, they listed one change as making the acid rocket fire once every second. In game, however, you can fire roughly twice a second until your energy runs out. I've timed this and I figure it's a key imbalance in making the fade too powerful. I have no problem with a fade taking out a marine in three acid rocket shots, or even a cluster of marines. But if those shots come in 1.5 seconds that's a lot of dead light armor marines before they can even react. Having a second to react and fire after you see the first acid rocket means life and death, and having another second after the second shot to run or put some more lead down range means a squad of light armor marines have a decent chance at taking down a fade.
As for Fades against heavy armor, I think fades should be the answer to marine heavy armor. But again, they shouldn't be deathmatching with heavy armor HMG marines like they are now, unless they're in numbers.
Heh, you ever play Rune? It's a 3rd-person berserker melee Viking deathmatch!
No ranged weapons, unless you throw your sword/axe/hammer at them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> But then they pick it up, drop their shield, and come at you with 2 swords a flyin' if you miss. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
so you're a LMG and see a fade and its spitting all sorts of crap at you? Why bother retreating??? You're damaged, and worth nothing, so why should the commander bother wasting health packs on you? Just keep shooting the fade, die, respawn again with full health and armour..
Only people who should even care about their own wellbeing is people with expensive gear (eg Grenade, HMG, HA).. but its not to say to go out and get yourself by running into a group of 8 offensive chambers.. just that YOU are expendable and don't be afraid to die.
A fade at close range is on par with a HMG, but far weaker than HMG + HA. It is on par with HA + SMG. If you have HMG + HA, charge its **obscenity**. You can take it from fully healed to dead in under 2 seconds (Not even 1 clip) at close range, and you do far more damage per second than it does even with its powerful claw attacks. If you have a HMG, but no heavy armor, its an even game, but you should also try to keep on it (dont let it get at long range because then it really will have the advantage). If you have HA but no HMG, you should probably use up your ammo from both guns before reloading (Pistol can take a fade from 150 health and 50 armor to 0 in insanely short time, good for killing them after weaking them with the SMG).
So basically, if you have HMG + HA, charge in, stay as CLOSE AS POSSIBLE (even within claw range is ok, if you can be welded later) and give them lots of damage, never let them heal up.
Remember: A fully upgraded fade can be up to 50 credits. This is pretty equivalent to your heavy armor and HMG. If you have no armor, and no hmg, imagine its you as a skulk against a marine with HA and HMG: You're unlikely to win.
90% of all fade encounters seem end up with the fade retreating with under 100 health, and the marines getting **obscenity** because 'it wouldn't die'. In those situations, a few pistol hits (4 or 5) would have killed it. They appear tough, but you're just not being aggressive enough.
You can kill a healing alien with a pistol way faster than it can heal, ever...
First of all - I had a great commander (Jester), and teammates who did what they were asked. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Since we had taken a Hive early, and were on our way to a second one, we didn't have to worry about Fades for too long, as we took over their second Hive with relative ease.
At one point, we had two Fades attacking a turret base that was *somewhat* close to our main base - definately too close for my comfort though!
Since we pretty much had map control, we all had heavy armor. 2 HAs with HMGs kept the Fades distracted up by the turret base while I snuck around the back way to out-flank them. I had HA and a shottie.
Basically (and this only worked cause we worked well as a team), whenever the Fades would retreat back to cover, I'd pop out and nail em with a close-range blast. Since they had been in the habit of ducking in and out from behind a wall to attack our turret base for a few minutes, they must've not realized I had come up behind them. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I think I did pretty well as a marine that game - I'm definately not nearly as good I am when I'm commanding yet, but a few more games on that server should help me out a bit!
Fades are far from unkillable, it's just that with the firing rate and their higher move movement rate, the fade can easily duck in and out of cover, then run back to heal should he be hurt enough.
Lately, I've taken to charging fades while strafing like mad, even as a light armored LMG marine I've managed to take out a few fades this way, although I died most of the time I did that, it still proves that fades aren't invincible, it's just that they usually retreat to heal and come back fighting. I still had to empty my entire LMG clip into him along with my entire pistol, though. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Dancing is the key to survival against fades in light, i have succesfully although more unsuccessfully killed a few fades single handedly.
Advance when they retreat that means they are low... only have to fire a few more shots to finish them... when the come in close to claw backpeddle or turn and run, marine with lmg = lunch at close range. Dont forget about your side arm... instead of reloading and evading... whip the side arm, very accurate and very deadly sometimes.
While in groups seperate yourselves... a few acid rockets can kill 4 marines who stand near each other in 3 or 4 shots. Try to "round up" the fade in the middle.