Dead Projects Are Cool!

135

Comments

  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited November 2004
    <img src='http://www.ammahls.com/ns/ns_a0000.JPG' border='0' alt='user posted image' />
    Some map i was working on and the community "told me it looked good"
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Ew...

    *curles into a corner*
  • SinterSinter Join Date: 2003-03-05 Member: 14347Members, Constellation
    Aww, I just had to throw these in here...
    All it was was a hall, a room, and a vent

    <img src='http://www.ccs.neu.edu/home/jefft06/NS/new/map1.jpg' border='0' alt='user posted image' />
    <img src='http://www.ccs.neu.edu/home/jefft06/NS/new/map2.jpg' border='0' alt='user posted image' />
    <img src='http://www.ccs.neu.edu/home/jefft06/NS/new/map3.jpg' border='0' alt='user posted image' />

    -Sinter
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1086000378.jpg' border='0' alt='user posted image' />

    <img src='http://www.unknownworlds.com/forums/uploads//post-4-1086000405.jpg' border='0' alt='user posted image' />

    Never finished ns_secio... might do later.
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited November 2004
    What frustrates me with all these sexy shots is how awful they would PLAY. They all look at least 10 times better than my map, but they would still play bad. Like Naigels, dead sexy pit of doom room, but imagine getting into that vent as anything but a 2-hive skulk, or in general across that pit.
    Or Sinters, all those beams(both on the sides and close to the ceiling) are just <i>screaming</i> "HEY! GET STUCK ON ME WHILE RUNNING!! I LOOK GREAT BUT IM GOING TO GET YOU KILLED!".

    Mendasps "first encounter with ns2.wad" doesn't look as good as his other maps, but I'm damn sure it would play well with some minor alterations.
    Maps don't <i>have</i> to be really really complex and sexy and stunning, what that gets you is high ratings and a temporary ego-boost(though there's nothing bad with that), then people just stop playing it due to frustration, leading to anger, leading to hate, leading to <s>the dark side</s> noone wanting to play it...

    Looking at veil or eclipse(ns_walllab?), you find few complexities, but they're still the de_dust and de_dust2 of NS.
  • MouseMouse The Lighter Side of Pessimism Join Date: 2002-03-02 Member: 263Members, NS1 Playtester, Forum Moderators, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow
    edited November 2004
    co_dante
    I learnt a lot on this map. It's playable, but too small.
    <img src='http://www.terminus-discord.com/~mouse/co_dante0000.jpg' border='0' alt='user posted image' />

    <img src='http://www.terminus-discord.com/~mouse/co_dante0003.jpg' border='0' alt='user posted image' />
  • KardoffelKardoffel Join Date: 2004-04-03 Member: 27711Members, Constellation
    Why dont you put the parts of this dead maps together, because the most are drak styled. when the autors give there permissions i think this would be a good thing to do.
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    I have a couple...but I have no place to store them... so I might just post three messages with the three most interesting...

    <b>An old readyroom that never had a completed map to go with it...</b>
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>A corridor...interesting description huh?</b>
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <b>What could have been a nice launchpad...or something like that</b>
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    That ready room looks interesting, hanzgruber.
  • Some_tall_guy1Some_tall_guy1 Join Date: 2003-05-22 Member: 16601Members
    Sort of reminds me of Belgs readyroom from the readyroom contest. Might just be the big windows <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • KradKrad Join Date: 2004-08-26 Member: 30914Members
    <!--QuoteBegin-DaRk_PlAgUe+Oct 30 2004, 09:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DaRk_PlAgUe @ Oct 30 2004, 09:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    <img src='http://community.skulkrush.com/deadmaps/6.jpg' border='0' alt='user posted image' />
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I have that gun IRL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    haha <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ConfusedConfused Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
    something i had to cut.
    i seem to have lost most of my old content when i switched pcs. and my old one got reused.
    <img src='http://maps.confusionville.net/ns_r0001.jpg' border='0' alt='user posted image' />
  • HanzGrub3rHanzGrub3r Join Date: 2004-02-23 Member: 26823Members
    <!--QuoteBegin-Some tall guy+Nov 2 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Some tall guy @ Nov 2 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sort of reminds me of Belgs readyroom from the readyroom contest. Might just be the big windows <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Funny that it reminds you.. I made mine over a year ago... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • RecoupRecoup Join Date: 2004-04-25 Member: 28195Members
    Belg's RR kicked an insane amount of butt.
  • CobletCoblet Join Date: 2004-01-31 Member: 25803Members
    Quite a lot of the shots here look great <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    except myn <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • eXoeXo Join Date: 2003-11-23 Member: 23404Members
    nice maps <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Plague I assumed that only the first 3 screenshots were yours for some reason. I like the first MS but in the second MS the blue texlights don't really go with your heavy architecture style.

    In general the corridors are a bit bland. As you've used only really one or two brushes for the walls you can't get enough texture variety in to breathe more life into them.

    Did you say these were dead or on hold?
  • dPPdPP Join Date: 2003-09-27 Member: 21272Members, Constellation
    dead, i quit mapping ages ago i was allways on and off, allways started a new project then got broed after a few weeks, just not interested in mapping atm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    I quite liked my egypt map though <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • TequilaTequila Join Date: 2003-08-13 Member: 19660Members
    I don't think there's any pics of it anymore, but I remember pimping <i>ns</i>_nova's marine start. 'Twas pretty rubbish, but we all have to start somewhere. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    guys consider sumbting some of your dead screens to the rust (GamesDesign) comp, they would fit, well most of them any way
  • Minotaur0Minotaur0 Join Date: 2004-09-30 Member: 32017Members
    <!--QuoteBegin-Nay+Oct 31 2004, 06:16 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nay @ Oct 31 2004, 06:16 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> heres my old random stuff lol just posted this in screenshots thread aswell lol,


    <img src='http://nay.csbanana.com/images/ns_002.jpg' border='0' alt='user posted image' />

    <img src='http://nay.csbanana.com/images/ns_001.jpg' border='0' alt='user posted image' />

    This is acutally a dead project, but i may finish it if i get time <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this is still the best **** Ive evr seen using ns textures D:~~
  • MoconnorMoconnor Join Date: 2002-07-26 Member: 1004Members
    <!--QuoteBegin-Minotaur0+Nov 5 2004, 03:16 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Minotaur0 @ Nov 5 2004, 03:16 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [/QUOTE]
    this is still the best **** Ive evr seen using ns textures D:~~ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You had to block out "outdoor area of a map". . . .for why?
  • MendaspMendasp I touch maps in inappropriate places Valencia, Spain Join Date: 2002-07-05 Member: 884Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Gold, NS2 Map Tester, Reinforced - Shadow, WC 2013 - Shadow, Retired Community Developer
    Nay is like... the outdoor master! lol, I still remember the first shot he posted here, when everyone told him: "ZOMG OUTDOOR AREAS IN NS ARE TEH NO NONONOONO" <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • amckernamckern Join Date: 2003-03-03 Member: 14249Members, Constellation
    edited November 2004
    i think he wants to map for avp2, but is stuck with half life

    i think he made that dusty out door map, and pwned the ns2.wad textures to death
  • NayNay Join Date: 2002-06-09 Member: 741Members
    i might sit down and just work a bit into this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> see what i can make from it
  • PogoPPogoP Environment Artist Join Date: 2004-01-31 Member: 25827Members, NS2 Developer, Constellation
    Nay what ever happened to that map?
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