<bump> and I'm trying to get a quick test map to run, but nothing starts, what do you have for game executable? hl2 (from which directory) or vbsp as the manual oddly suggests.
<!--QuoteBegin-Gwahir+Nov 6 2004, 01:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Nov 6 2004, 01:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-recoup+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (recoup)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> A damn shame the editor is so buggy....<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> wasn't for me, do me a favor and tell me what it says.
edit: found it in the docs, tips on use? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <bump> and I'm trying to get a quick test map to run, but nothing starts, what do you have for game executable? hl2 (from which directory) or vbsp as the manual oddly suggests.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Irony FTW!
I'm messing with the editor first, and then I'll do a simple conversion of sava, probably. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
First thing I noticed: It completely ignores wad files >_> even if you set the game configuration to read them...
<!--QuoteBegin-Gwahir+Nov 6 2004, 06:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gwahir @ Nov 6 2004, 06:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <bump> and I'm trying to get a quick test map to run, but nothing starts, what do you have for game executable? hl2 (from which directory) or vbsp as the manual oddly suggests. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> <a href='http://www.valve-erc.com/srcsdk/Hammer/html/Running_Compiled_Maps.html' target='_blank'>-http://www.valve-erc.com/srcsdk/Hammer/html/Running_Compiled_Maps.html</a>
<!--QuoteBegin-Valve-ERC+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Valve-ERC)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There is a known issue of Hammer not being able to copy compiled maps to the Counter-Strike directory and run the game from within Hammer. Until this issue is resolved, check the don't run the game after compiling flag in the Run Map dialog.
Follow these steps to run your compiled map after you've compiled it in Hammer:
1. Compile your map with the Run Map feature in Hammer. Make sure don't run the game after compiling is checked.
2. When the map has finished compiling, open the directory where you map is saved. For example:
Neat! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> Can't wait to get into this.. we just need to make a football map...
It actually works prettty well, though i need to find something flatter and larger than the barrel or plasma TV, normally you fall off about 3/4 of the way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
It actually works prettty well, though i need to find something flatter and larger than the barrel or plasma TV, normally you fall off about 3/4 of the way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Make a half-pipe!!!111oneoneoneoneleventwo.
I am having trouble with my water I put in my maps looking like this: <a href='http://img108.exs.cx/my.php?loc=img108ℑ=purplebug.jpg' target='_blank'><img src='http://img108.exs.cx/img108/3512/purplebug.th.jpg' border='0' alt='user posted image' /></a> If someone can tell me what I am messing up that is causing this, please do!
antifreezeThe guy with the goods!Join Date: 2003-05-12Member: 16232Members, Constellation
ooo MuffinMan upload that map please. I wanna play <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Hydra+Nov 6 2004, 09:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hydra @ Nov 6 2004, 09:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I am having trouble with my water I put in my maps looking like this: <a href='http://img108.exs.cx/my.php?loc=img108ℑ=purplebug.jpg' target='_blank'><img src='http://img108.exs.cx/img108/3512/purplebug.th.jpg' border='0' alt='user posted image' /></a> If someone can tell me what I am messing up that is causing this, please do! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> at least yours renderes mine just tiles like pixilated crap
<!--QuoteBegin-antifreeze+Nov 6 2004, 10:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Nov 6 2004, 10:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ooo MuffinMan upload that map please. I wanna play <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I would need to work on it some more first. At the moment the two boats are just resting on a func_breakable, which is ontop of the ramp.
How do I make exploding barrels and such? I want to see about chain reactions and such <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<!--QuoteBegin-Beast+Nov 6 2004, 12:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Beast @ Nov 6 2004, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> How do I make exploding barrels and such? I want to see about chain reactions and such <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Here is how i did it:
1. I created by room and filled it with a couple dozen physics_cannisters. When you "kill" one of these, it starts flying around like a can of compressed gas, when it gets hit again it explodes. 2. I picked their world model to be a barrel. 3. I turned their damage and radius down a bit, so most of them survived the first shot. 4. I played with the rest of the settings like the thrust. 5. Compiled and Ran.
Maybe I used a bad model, but when I added one lets just say its not good to toss a nade at a glwoing error sign <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd-fix.gif' border='0' style='vertical-align:middle' alt='nerd-fix.gif' /><!--endemo-->
antifreezeThe guy with the goods!Join Date: 2003-05-12Member: 16232Members, Constellation
Hammer seems quite beyond me. Never mapped before but i want to make a room full of things to blowup and push around. From my "Understanding" after readying bits of the documentation to insert barrels and things you insert them as prefabs. Although when i try to insert a prefab the list is empty.. why? how do i fix it?
<!--QuoteBegin-antifreeze+Nov 6 2004, 07:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (antifreeze @ Nov 6 2004, 07:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Hammer seems quite beyond me. Never mapped before but i want to make a room full of things to blowup and push around. From my "Understanding" after readying bits of the documentation to insert barrels and things you insert them as prefabs. Although when i try to insert a prefab the list is empty.. why? how do i fix it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> those are prop physics... which are point entities, not prefabs
<!--QuoteBegin-Tonee+Nov 6 2004, 12:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tonee @ Nov 6 2004, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Caboose+Nov 6 2004, 07:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Nov 6 2004, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I preloaded HL2, still no SDK, I'm saddened. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> have you pre<b>ordered</b>? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> no, I'm buying the DVD retail. I have no way to pay for things over the interweb.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
edited November 2004
<!--QuoteBegin-Caboose+Nov 6 2004, 01:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Nov 6 2004, 01:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Tonee+Nov 6 2004, 12:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tonee @ Nov 6 2004, 12:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Caboose+Nov 6 2004, 07:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Caboose @ Nov 6 2004, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I preloaded HL2, still no SDK, I'm saddened. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> have you pre<b>ordered</b>? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> no, I'm buying the DVD retail. I have no way to pay for things over the interweb. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you have to have purchased hl2 to use hammer.
antifreezeThe guy with the goods!Join Date: 2003-05-12Member: 16232Members, Constellation
no hammer for you then Boyo <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Let's see what our mappers can do, make a NS map for kicks. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
Caboose, I dunno the legality of it, but if you know someone close, perhaps you could borrow his key to download Hammer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Comments
edit: found it in the docs, tips on use?
and I'm trying to get a quick test map to run, but nothing starts, what do you have for game executable? hl2 (from which directory) or vbsp as the manual oddly suggests.
wasn't for me, do me a favor and tell me what it says.
edit: found it in the docs, tips on use? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <bump>
and I'm trying to get a quick test map to run, but nothing starts, what do you have for game executable? hl2 (from which directory) or vbsp as the manual oddly suggests.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Irony FTW!
First thing I noticed: It completely ignores wad files >_> even if you set the game configuration to read them...
That one change alone has made vhe about 8000% more user friendly,
edit: Can anyone get skymaps to work?
and I'm trying to get a quick test map to run, but nothing starts, what do you have for game executable? hl2 (from which directory) or vbsp as the manual oddly suggests. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<a href='http://www.valve-erc.com/srcsdk/Hammer/html/Running_Compiled_Maps.html' target='_blank'>-http://www.valve-erc.com/srcsdk/Hammer/html/Running_Compiled_Maps.html</a>
<!--QuoteBegin-Valve-ERC+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Valve-ERC)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->There is a known issue of Hammer not being able to copy compiled maps to the Counter-Strike directory and run the game from within Hammer. Until this issue is resolved, check the don't run the game after compiling flag in the Run Map dialog.
Follow these steps to run your compiled map after you've compiled it in Hammer:
1. Compile your map with the Run Map feature in Hammer. Make sure don't run the game after compiling is checked.
2. When the map has finished compiling, open the directory where you map is saved. For example:
C:\Program Files\Valve\Steam\SteamApps\username\sourcesdk\cstrike_sample_content\maps
Where username is your Steam Login name.
3. Now copy the <mapname>.bsp file to the Counter-Strike maps directory using Windows Explorer or a Command Prompt. For example:
C:\Program Files\Valve\Steam\SteamApps\username\counter-strike source\cstrike\maps
4. Run Counter-Strike via the Steam menu.
5. Open the console and type:
map <mapname>
6. Your map should load in the game.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
Can't wait to get into this.. we just need to make a football map...
edit: No Half Pipe, but i solved the barrel issue below.
<img src='http://img120.exs.cx/img120/9171/de_race.jpg' border='0' alt='user posted image' />
It actually works prettty well, though i need to find something flatter and larger than the barrel or plasma TV, normally you fall off about 3/4 of the way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
<img src='http://img114.exs.cx/img114/9171/de_race.jpg' border='0' alt='user posted image' />
It actually works prettty well, though i need to find something flatter and larger than the barrel or plasma TV, normally you fall off about 3/4 of the way <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Make a half-pipe!!!111oneoneoneoneleventwo.
<a href='http://img108.exs.cx/my.php?loc=img108ℑ=purplebug.jpg' target='_blank'><img src='http://img108.exs.cx/img108/3512/purplebug.th.jpg' border='0' alt='user posted image' /></a>
If someone can tell me what I am messing up that is causing this, please do!
<a href='http://img108.exs.cx/my.php?loc=img108ℑ=purplebug.jpg' target='_blank'><img src='http://img108.exs.cx/img108/3512/purplebug.th.jpg' border='0' alt='user posted image' /></a>
If someone can tell me what I am messing up that is causing this, please do! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
at least yours renderes mine just tiles like pixilated crap
I would need to work on it some more first. At the moment the two boats are just resting on a func_breakable, which is ontop of the ramp.
Here is how i did it:
1. I created by room and filled it with a couple dozen physics_cannisters. When you "kill" one of these, it starts flying around like a can of compressed gas, when it gets hit again it explodes.
2. I picked their world model to be a barrel.
3. I turned their damage and radius down a bit, so most of them survived the first shot.
4. I played with the rest of the settings like the thrust.
5. Compiled and Ran.
(can you not have the SDK running?)
have you pre<b>ordered</b>?
those are prop physics... which are point entities, not prefabs
have you pre<b>ordered</b>? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
no, I'm buying the DVD retail. I have no way to pay for things over the interweb.
have you pre<b>ordered</b>? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
no, I'm buying the DVD retail. I have no way to pay for things over the interweb. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
you have to have purchased hl2 to use hammer.
anyone can preload.