Between lagging hitboxes and slight warping no matter what the ping, I know where I stand. Is interp <i>really</i> necessary, or am I going to end up very embarrassed when I check back on this post tomorrow?
Nah, b5 still has a lot of shots that just don't register on their hitbox. Its ridiculous as Abix pointed out. They havn't fixed this problem entirely.
<!--QuoteBegin-RandomEngy+Jan 15 2005, 06:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RandomEngy @ Jan 15 2005, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grr... somehow they forgot I'm a constellation member. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ...Or your account isn't set up properly, and you should look into having it fixed.
<!--QuoteBegin-daidalos+Jan 15 2005, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (daidalos @ Jan 15 2005, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe awful hitboxes means, we will have to wait a very long time until b6 will be officially released to the public :/ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Depends largely on what you consider 'very long'. We're working on it, and it isn't as though we didn't have some good raw data to pound.
The best thing that could happen in this stage of developement (all the other good things are already in <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) would be alien armor and health seperated from CO and Classic. I would really like to see a Onos with more than 2000 HP and armor combined in Classic. It just doesn't feel right to be killed in 3 secs because 2 Marines are shoting at you.
<!--QuoteBegin-Zek+Jan 15 2005, 10:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zek @ Jan 15 2005, 10:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-RandomEngy+Jan 15 2005, 06:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RandomEngy @ Jan 15 2005, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Grr... somehow they forgot I'm a constellation member. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> ...Or your account isn't set up properly, and you should look into having it fixed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> My account is activated and has the correct SteamID. Other than that I don't know how I'd get it fixed.
<!--QuoteBegin-Tyrain+Jan 15 2005, 08:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tyrain @ Jan 15 2005, 08:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The best thing that could happen in this stage of developement (all the other good things are already in <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->) would be alien armor and health seperated from CO and Classic. I would really like to see a Onos with more than 2000 HP and armor combined in Classic. It just doesn't feel right to be killed in 3 secs because 2 Marines are shoting at you. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> If I remember correctly, health or armor cannot go above 999 because of engine limitation...
<!--QuoteBegin-Abix+Jan 15 2005, 02:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ Jan 15 2005, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Especially so for anything that moves quickly. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> That is the hl netcode for you. In source, everything registers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
<!--QuoteBegin-XeerO+Jan 15 2005, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XeerO @ Jan 15 2005, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Abix+Jan 15 2005, 02:23 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ Jan 15 2005, 02:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Especially so for anything that moves quickly. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> That is the hl netcode for you. In source, everything registers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i heard bad things about cs:source's netcode or was it just the hitboxes that were messed up
<!--QuoteBegin-Nemesis Zero+Jan 15 2005, 05:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nemesis Zero @ Jan 15 2005, 05:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-daidalos+Jan 15 2005, 09:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (daidalos @ Jan 15 2005, 09:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe awful hitboxes means, we will have to wait a very long time until b6 will be officially released to the public :/ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Depends largely on what you consider 'very long'. We're working on it, and it isn't as though we didn't have some good raw data to pound. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> And I assure you, it will be worth the wait for two reasons: 1) Overall, b6 will be far more enjoyable than b5, at least competetiely. 2) If they release it prematurely (before they fix the hit registration problems), everyone will quit playing NS.
I'm not sure what's up with the hitboxes, but we're looking into it. I'm pretty sure no code was changed that could affect them, so I'm starting to wonder if there was a recent Steam update that could've caused this somehow.
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
Ok, but the last update for HL was on april 28th...
for CS: aug 28th.
unless this could ahve somehow affected it....
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Improved lag compensation for the player with the last player slot (ie. player 10 on a 10 player server) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<!--QuoteBegin-Flayra+Jan 16 2005, 04:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Flayra @ Jan 16 2005, 04:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm not sure what's up with the hitboxes, but we're looking into it. I'm pretty sure no code was changed that could affect them, so I'm starting to wonder if there was a recent Steam update that could've caused this somehow. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i dont think this is the case...ive been playing a fairly even mix of b5 and b6....b5 hitboxes are just a reliable as always (not totally but still decent) while the b6 ones are seemingly random.
<!--QuoteBegin-MrRadicalEd+Jan 15 2005, 12:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MrRadicalEd @ Jan 15 2005, 12:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ooooo I like them changes, especially horseshoe there, but bast... poor old bast. It's not even fit enough to be called bast.. or bast_remix for that matter.. they took out that HALLWAY with the Aliens theme <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> pooor poor bast..<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> N Corridor is still there, you know, the useless vent in atmos? THAT ONE! Yes!. Drugs are bad, kids.
And bast is still bast, every map has changed since the initial release but since bast has been the "last one" it had to receive more "drastic" changes, that doesn't mean it isn't bast! Anyways, why won't you people stick your stupid and worthless opinions about this subject in that hole of your body that doesn't see much sunlight?
Thanks, swear filter.
<!--QuoteBegin-Abix+Jan 15 2005, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ Jan 15 2005, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bad things to note in B6: -combat STILL sucks, but it always has, and always will, so no matter* -bast STILL sucks, but it always has, and always will, so no matter* -hitboxes are very wierd at the moment -with current hitboxes, the Onos is made of paper and glue
All in all, I think its a very nice build at the moment...except for the hitboxes.
* == Personal Opinion<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Personal opinion, right? so... my personal opinion about this can't be posted on these forums because the rules and the swear filter exist.
Anyways, have you ever done something useful? Aside from wanking furiously in front of your computer screen while typing all kinds of horrible **** vaguely related to NS.
PS: PERSONAL OPINION LOLZ THAT WAY I CAN INSULT LOLOLO I R INTERNETS KING
Thanks everyone that makes these intelligent posts about bast, I haven't had enough, so keep posting ****, I enjoy this.
Bast rocks. You make Mendasp sad <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->.
<!--QuoteBegin-Mendasp+Jan 16 2005, 11:58 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mendasp @ Jan 16 2005, 11:58 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *Insert post here* <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I have to agree. Why don't you people who enjoy bashing bast so much make some positive comments on how to fix it? It's easy to point out flaws in anything - it's much harder to make a good suggestion on how to fix said problem.
douchebagatronCustom member titleJoin Date: 2003-12-20Member: 24581Members, Constellation, Reinforced - Shadow
ive always enjoyed bast and i think medasp and the gang did a really great job remaking it. i was very impressed. only problem with the new one is engine hive being so close to MS, but thats obvious and already fixed. i cant wait to see it.
NolSinklerOn the ClorfJoin Date: 2004-02-15Member: 26560Members, Constellation
Bast is my favorite map, some people (like me even) don't realize how much work goes into making a map (seeing as they, like me, have never made a map).
I like all the maps that come with the game...except mineshaft.
<!--QuoteBegin-NolSinkler+Jan 16 2005, 02:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NolSinkler @ Jan 16 2005, 02:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I like all the maps that come with the game...except mineshaft. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> dont worry, mineshaft is gone
Comments
...Or your account isn't set up properly, and you should look into having it fixed.
Depends largely on what you consider 'very long'. We're working on it, and it isn't as though we didn't have some good raw data to pound.
...Or your account isn't set up properly, and you should look into having it fixed. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
My account is activated and has the correct SteamID. Other than that I don't know how I'd get it fixed.
If I remember correctly, health or armor cannot go above 999 because of engine limitation...
That is the hl netcode for you. In source, everything registers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
That is the hl netcode for you. In source, everything registers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
i heard bad things about cs:source's netcode or was it just the hitboxes that were messed up
Depends largely on what you consider 'very long'. We're working on it, and it isn't as though we didn't have some good raw data to pound. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
And I assure you, it will be worth the wait for two reasons:
1) Overall, b6 will be far more enjoyable than b5, at least competetiely.
2) If they release it prematurely (before they fix the hit registration problems), everyone will quit playing NS.
for CS: aug 28th.
unless this could ahve somehow affected it....
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Improved lag compensation for the player with the last player slot (ie. player 10 on a 10 player server)
<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
i dont think this is the case...ive been playing a fairly even mix of b5 and b6....b5 hitboxes are just a reliable as always (not totally but still decent) while the b6 ones are seemingly random.
N Corridor is still there, you know, the useless vent in atmos? THAT ONE! Yes!. Drugs are bad, kids.
And bast is still bast, every map has changed since the initial release but since bast has been the "last one" it had to receive more "drastic" changes, that doesn't mean it isn't bast! Anyways, why won't you people stick your stupid and worthless opinions about this subject in that hole of your body that doesn't see much sunlight?
Thanks, swear filter.
<!--QuoteBegin-Abix+Jan 15 2005, 06:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Abix @ Jan 15 2005, 06:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Bad things to note in B6:
-combat STILL sucks, but it always has, and always will, so no matter*
-bast STILL sucks, but it always has, and always will, so no matter*
-hitboxes are very wierd at the moment
-with current hitboxes, the Onos is made of paper and glue
All in all, I think its a very nice build at the moment...except for the hitboxes.
* == Personal Opinion<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Personal opinion, right? so... my personal opinion about this can't be posted on these forums because the rules and the swear filter exist.
Anyways, have you ever done something useful? Aside from wanking furiously in front of your computer screen while typing all kinds of horrible **** vaguely related to NS.
PS: PERSONAL OPINION LOLZ THAT WAY I CAN INSULT LOLOLO I R INTERNETS KING
Thanks everyone that makes these intelligent posts about bast, I haven't had enough, so keep posting ****, I enjoy this.
I have to agree. Why don't you people who enjoy bashing bast so much make some positive comments on how to fix it? It's easy to point out flaws in anything - it's much harder to make a good suggestion on how to fix said problem.
I like all the maps that come with the game...except mineshaft.
Cheer up mendasp, we still love you <3
dont worry, mineshaft is gone