Are Some Upgrades... Just Better Than Others?

SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
<div class="IPBDescription">In most cases</div> It's been like this since NS has been started, but I'm wondering why the rest of the 9 upgrades are not at the levels of the 3 most "strongest" upgrades: regen, celerity and focus. Doesn't giving chambers except for defense, innate abilities such as adrenaline and cloaking cause players to choose upgrades over these 2? I know that people have used and won games with different upgrades, but for reliability, some upgrades are used more than others...

Yes, you might counter my argument, but I believe the 3 I mentioned are the best in most cases, throughout the game.
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Comments

  • Router_BoxRouter_Box Join Date: 2004-09-07 Member: 31483Members, NS1 Playtester, Constellation
    I've been getting adren as a fade in matches recently. Its gotten me out of some tight spots too. I plan on using it in this weeks match on caged.
  • EruyomoEruyomo Join Date: 2004-08-31 Member: 31098Members
    edited January 2005
    My best Fade build is Carapace and Celerity (+ SoF or Focus), but you really need two hives, without Metabolize its kind of worthless.
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    It really depends on the player and the map. Regen will always be a preferred upgrade because it allows a player to stay in combat longer due to the fact that they can heal faster. Celerity is a great upgrade because a good fade/lerk will know how to conserve energy and enjoy the speed for quick attacking/fleeing. Focus is just nice because it is a guaranteed 2 hit kill on anything short of heavy armor.

    Ideally your team should have a nice mix of upgrades. Sof/adren/regen lerks for continual sporing of marines. Celerity/regen/focus fades for quick takedowns. Silence/cara/sof skulks for parasiting and node killing.

    I mean you can mix it up to find what you are comfortable with but being able to stay in battle for as long as possible while hitting them hard and fast is always a good strategy.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    what defence upgrade to get for the onos is always a tough choice.

    with fade i usally take regen as i fade as teh second hive is put up, it allows you to constantly harrass la marines. All though with 2 hives i wish i could change to cara, cus it can save u against lvl 3 guns in the later game and you can heal reasonable fast with meta.

    if your team goes sc second, get cara and focus as fade
  • MrGunnerMrGunner Join Date: 2003-01-03 Member: 11757Members, Constellation
    Onos is simple. Just get regen. Carapace won't soak up that much more damage in a firefight and you stand a good chance of running into someone on the way back to heal. Redemption is always a crapshoot as to whether or not you'll survive although it is still better then carapace. So if you feel lucky go with redempt but if you are a good onos or want to play it safe go with regen.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Carapace is good tho if you have a decent amount of DCs nearby and don't gamble too much.

    Very good as a defensive bullet sink Onos, but poor if you're solo rushing enemy base.
  • Gecko_God_Of_DooomGecko_God_Of_Dooom Join Date: 2004-02-10 Member: 26353Members
    youll die with about 100 armor left over as an onos if you get cara, unless you have something near by regening you. But for onos, regen is simple just the best.

    I would say that cloacking is the least usefull for the higher life forms, next to redemption. Most people can see a cloacked onos, or fade. or lerk. And all these classes should be standing still to much.

    Like silence is a great upgrade, but MT makes it completely useless. Just like a silent regen fade can be devistating since the marines wont hear the incoming blink.
    But the upgrades that you can't hard counter are perferd, Like celerity, adren, regen, cara, focus, sof.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    level3 HMGs = hard counter to most lifeforms :-p
  • ArmageddonArmageddon Join Date: 2005-01-07 Member: 33055Members
    edited January 2005
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->regen, celerity and focus. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    cara, cel, focus is better imo. You can take more hits up the **** from upgraded guns late game. Problem is you're going to be visiting the hive/gorge constantly for healing. But by this time, the marines have already lost if you've gotten the third hive up.

    Generally, there's no really good upgrades for fade. It's all about preference, judgement, and experience with the fade that'll let you own the rines.
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    <!--QuoteBegin-Armageddon+Jan 27 2005, 04:51 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Armageddon @ Jan 27 2005, 04:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->regen, celerity and focus. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    cara, cel, focus is better imo. You can take more hits up the **** from upgraded guns late game. Problem is you're going to be visiting the hive/gorge constantly for healing. But by this time, the marines have already lost if you've gotten the third hive up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    So how is cara better than regen again. I'm talking about MOST cases, not times where you do something radical. I mean doesn't focus show it's power by costing 2 in co?
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Cara is better for a 2-hive fade that will rush in, get one or two hits, and run away. If the marine team has any chance of killing the fade, the fade won't be able to stay in the fight long enough for regen to benefit much. Regen would give 3 ticks at most (81 hp), while carapace will add 250 hp (100 ap * 2.5). Carapace lets you last through an additional shotgun blast (w3 shotgun does 221 damage). Carapace is also a better choice for skulks in just about any situation (which becomes more meaningful with free upgrades in b6).
  • EggmanEggman Join Date: 2004-09-05 Member: 31423Members
    Carapace is better than regen with a fade if you can get back to healing quickly, because you're less likely to die from big upgraded guns in a quick firefight. It gives you an extra 200 HP to play with, which can definitely make a difference. Most of the time, however, regen is more useful with a fade because you have less downtime.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    I find sof to be incredibly deadly in pub games. There are always random rambos off somewhere in those games, and sof lets you know where exactly to wait for free res. Perfect for skulks, imo.

    And for an onos, sof is preferable to cloaking or focus. Cloaking is kinda silly, because mt or scan will kill it (not to mention you'll only be able to sneak into ms once before they start looking for the image of the cloaked onos), and focus nerfs your ability to take down buildings quickly (hint baconmachine hint). sof lets you avoid traps and know exactly how many guns you're going to be facing.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-Sky+Jan 27 2005, 10:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jan 27 2005, 10:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> and focus nerfs your ability to take down buildings quickly <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    What is up with that? That must be a misconception. Lvl 3 focus attacks have half the ROF but double to damage. Unless the number of attacks needed to down the building is odd, there should be no difference (and even if it's an odd number, we're talking about 1 attack more needed). Not to talk about adren saved if it's a skulk attacking an rt for example.
  • BerettaBeretta Join Date: 2003-08-16 Member: 19794Members
    tjosan, it is 1/3 the attack rate

    Also

    Good upgradees: SOF Silence adren regen cara focus celerity
    Crap upgrades: redemption cloak

    Just depends what class

    Onos - regen cel/adren sof
    fade - reg/cara cel/adren focus/sof
    skulk - reg/cara adren/sil/cel focus/sof
    lerk - regen celerity/adren focus/sof
    gorge - doesnt really matter
  • EggmanEggman Join Date: 2004-09-05 Member: 31423Members
    With gorge I like to go redempt (it can save you if you're careful), cel/adren (depending on bilebombing or not), and sof (to not run into a bunch of marines). I wouldn't say upgrades don't matter at all, but they aren't as important.

    Focus attacks at 1/3 the normal rate? Why does it always say it halves the attack speed then? o.o
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    I just started up a server of my own to test focus. The rate of fire is cut in half.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    i dont care what its cut to, focus does nerf your sturcture killing.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    always sof as onos and u'll rarely die because the majority of onii die because the onos doesn't know what it's up against. with sof u'll know whether to go in, whether to devour one and (chuckle and) fall back immediately, or just whack the two or three marines urself. and of course kill lone ninjas. adrenaline is nearly always taken for me when i have clan matches - onos is for the stomp spam and not to go as a rambo onos killing off rines by urself.

    again in clan matches i nearly always take carapace even at 1 hive. with very experienced marines they will surely hand out lots of shotguns or a few hmgs when a few fades come and i find carapace saving my life a lot. i think it's more beneficial to the team that u don't die at the possible price of harrassing less.

    silence for skulk.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-keep it Gangsta+Jan 28 2005, 05:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it Gangsta @ Jan 28 2005, 05:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i dont care what its cut to, focus does nerf your sturcture killing. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Explain please. You must base that opinion on something?
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    edited January 2005
    <!--QuoteBegin-im lost+Jan 27 2005, 09:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (im lost @ Jan 27 2005, 09:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I just started up a server of my own to test focus.  The rate of fire is cut in half. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Beretta, you are mistaken, tjosan is correct. At level 1, your attack rate is delayed by 33% along with a 33% increase in damage. At level 3, the delay is at 100%, with a 100% increase in damage. meaning 1 focus bite for every 2 regular bites. Hope that clears sausage.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i dont care what its cut to, focus does nerf your sturcture killing.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I don't understand this. Focus allows you to kill buildings faster. Say you are a skulk chomping on a RT. If you were by yourself, you would come to a point where your energy usage overcame your energy regeneration, which is the "slow" point. If you had focus however, this point would never come as you lose less energy.

    With this "extra" energy, you could use things such as metabolize, a fast getaway leap, a well-needed stomp, etc. Focus not only powers your primary attack, but gives your other abilities more energy to use.

    Not only that, but you take less damage when you rush a tf farm and swipe at something with focus, than going in twice with a regular swipe.

    Another good use of focus is with conjunction with primal scream. You get a faster damage to time ratio and damage to energy ratio.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    Erm, here are my standard lifeform upgrades:

    Skulks:
    Carapace - Celerity - Focus (guess I'll be using it alot more in B6)

    Gorge:
    Redemption - Celerity - SOF

    Lerks:
    Regen - Celerity - SOF

    Fade:
    Regen - Silence - SOF

    Onos:
    Regen - Celerity - SOF


    Silence rocks on fades. You can chew up whole marine squads if you know what you're doing.
  • NGENGE Join Date: 2003-11-10 Member: 22443Members
    I'd just like to say that focus biteing is a small percentage slower at killing over time, as it's not exactly 33% stronger vs 33% slowdown per lv. It's more like, 33% stronger to a 34% slowdown. So yes, focus kills buildings slower, until you take things like running out of adren into consideration.
  • FaskaliaFaskalia Wechsellichtzeichenanlage Join Date: 2004-09-12 Member: 31651Members, Constellation
    <!--QuoteBegin-Sky+Jan 28 2005, 05:44 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sky @ Jan 28 2005, 05:44 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find sof to be incredibly deadly in pub games. There are always random rambos off somewhere in those games, and sof lets you know where exactly to wait for free res. Perfect for skulks, imo.
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Especially when pubbing, i prefer silence/sof/regen lerk.
    It is the best way for dealing with lone rambos and pesky ninjas of course

    b6 will also change alot of things, concerning upgrades and upgrade orders. I had a great game the other week, we went for sc and mc....a whole silence and sof alien team is pretty scary.
  • TheAdjTheAdj He demanded a cool forum title of some type. Join Date: 2004-05-03 Member: 28436Members, NS1 Playtester, Constellation
    The best upgrade is an individual choice and based on whatever situation and on the lifeform. For example regeneration is almost totally worthless on a skulk since they die very fast in comparison to a fade. Carapace will allow a skulk to take more bullets in a shorter period of time, which is what the skulk mostly needs. The only time regeneration is useful to a skulk is when it isn't exposed to "do or die" fire and is trying to do something besides attack marines.

    You have to choose upgrades based on current need or anticipated future need. For example I personally lerk often, and I usually get carapace and celerity. Many people will disagree with me, but I have reasoning for what I do. In my experience the #1 cause of lerk death is being surprised and dying before a reaction is possible. Carapace adds extra armor, which prevents this from happening. Often I will escape a dangerous position with less than 50 health, something that would have killed a regen lerk. I choose celerity because a lerk is capable of extremely fast movement with this, which makes it difficult to hit. If you combine the two you have a small, fast unit with a very high damage potential versus multiple opponents. I find this more useful than a regen/adren lerk. That's simply my way of playing, and I choose upgrades to match. This does not mean I always go cara/cel. Often I will go regen/celerity to counter solo marines when I'll be far away from healing, especially on larger, longer maps. On maps like tanith I would almost never go regen because I never leave the immediate hive area, nor would I have a reason to.

    Choose upgrades that match your <a href='http://www.unknownworlds.com/forums/index.php?showtopic=86674&st=60&#' target='_blank'>role</a> and you'll be good to go. For example a hive defense fade would do well to choose carapace if most of the action is near the hive, especially if a second hive is going up. Carapace fades have a larger margin of error in terms of choosing when to leave the fight, whereas regen is far less forgiving of those who stay too long. Adrenaline does the same versus celerity. If you have crap adrenaline management, adrenaline will help a fade survive a situation that s/he otherwise wouldn't have made it out of. Often once players have mastered the basics they move on from "help me survive" upgrades like adrenaline to more offensive upgrades like celerity.

    Mixing it up is also highly effective in choosing upgrades. Something rarely seen or used is silence on the lerk or fade, whereas actually getting this upgrade and using the unit and upgrade effectively can be devastating. Any Lunixmonster regular can tell you my silence lerk is pretty much devastating until they marines have MT. Effective usage of units and upgrades will win the day, even against a supposed disadvantage. It's amazing how taking away one of the senses causes the enemy to lose an advantage (it's hard to fight a lerk in a large room if it moves vertically and you can't hear where it went. The senses are very important in games).

    Special note on focus: Focus is not important because you can kill marines with armor0 in 1 bite. Yes, that is an important aspect of focus rushing, but it's not why the upgrade is powerful. It's powerful because lacking team cooperation (namely having full armor people always in front, rotating out damaged marines, and welding), a focus fade will devastate marines lacking HA. Two swipes kills any non-HA marine, no questions asked. Being able to move in, get a bite/swipe in, move out, and repeat it moments later and getting a kill is very important and is a powerful ability. Focus allows aliens to counter marine armor without having to land multiple bites. Combined with a lerk, focus is nearly unstoppable versus anything but HA marines. I know this from personal experience at top level competitive play (Sup Mustang). Even focus skulks are unstoppable killing machines given leap.
  • Raven_of_AzerathRaven_of_Azerath Join Date: 2005-01-13 Member: 35271Members
    Carprace is better than Regen Because you are harder to kill, however you should also have Celerity so that you can run like the wind if you get caught
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    <!--QuoteBegin-Scribbles+Jan 29 2005, 08:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Scribbles @ Jan 29 2005, 08:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Skulks:
    Carapace - Celerity - Focus (guess I'll be using it alot more in B6) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hmmm...why using it a lot more in B6? i didn't quite catch the part where it changed the focus upgrade...
  • im_lostim_lost TWG Rule Guru Join Date: 2003-04-26 Member: 15861Members
    Upgrades are free in b6, so he will be getting skulk upgrades more.
  • intensityrisingintensityrising Join Date: 2003-11-18 Member: 23148Members
    Back in the day, I used to get adrenaline for Fades. I have no idea well but it seems I play a better fade better back then.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    well there has always been controversy between which is the better upgrade for fade - celerity or adrenaline (although silence is sometimes taken).

    it all really depends on play style i guess...personally i take celerity.
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