Ns Richmond Beta Release
Confused
Wait. What? Join Date: 2003-01-28 Member: 12904Members, Constellation, NS2 Playtester, Squad Five Blue, Subnautica Playtester
<div class="IPBDescription">too sexy...</div> howdy,
ns_richmond.
I've done a bit of updating including a tenative vent system as requested in teh CAL forums.
I have also gone to using bounce 2, to prevent the desire to boost one's gamma into the stratosphere and to fix the obnoxious skulk lighting bug.
I have done a bit of retexturing as well as some general making of the awesome in certain hive rooms.
that said, enjoy the following screen shots as well as the map itself.
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i1.png' border='0' alt='user posted image' />
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i2.png' border='0' alt='user posted image' />
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i7.png' border='0' alt='user posted image' />
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i10.png' border='0' alt='user posted image' />
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i16.png' border='0' alt='user posted image' />
<a href='http://maps.confusionville.net/b1i' target='_blank'>More Screenshots</a>
<a href='http://www.confusionville.net/maps/b1i/ns_richmond_b1i.rar' target='_blank'>Download (3204k .rar)</a>
to open this file you will need a utility capable of reading .rar files. WinRAR is availible from <a href='http://rarlabs.com/' target='_blank'>http://rarlabs.com/</a>
and now, I would like to hear the thoughts of every one else. please be specific as comments like "lolol SUX" aren't really helpful.
ns_richmond.
I've done a bit of updating including a tenative vent system as requested in teh CAL forums.
I have also gone to using bounce 2, to prevent the desire to boost one's gamma into the stratosphere and to fix the obnoxious skulk lighting bug.
I have done a bit of retexturing as well as some general making of the awesome in certain hive rooms.
that said, enjoy the following screen shots as well as the map itself.
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i1.png' border='0' alt='user posted image' />
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i2.png' border='0' alt='user posted image' />
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i7.png' border='0' alt='user posted image' />
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i10.png' border='0' alt='user posted image' />
<img src='http://www.confusionville.net/maps/b1i/ns_richmond_i16.png' border='0' alt='user posted image' />
<a href='http://maps.confusionville.net/b1i' target='_blank'>More Screenshots</a>
<a href='http://www.confusionville.net/maps/b1i/ns_richmond_b1i.rar' target='_blank'>Download (3204k .rar)</a>
to open this file you will need a utility capable of reading .rar files. WinRAR is availible from <a href='http://rarlabs.com/' target='_blank'>http://rarlabs.com/</a>
and now, I would like to hear the thoughts of every one else. please be specific as comments like "lolol SUX" aren't really helpful.
Comments
<span style='color:white'>We do have a swear filter for a reason, and that reason is not so you can come up with clever ways to circumvent it, thanks.</span>
No really dude, great work!
Certainly a long way from the old cs_swain from back in the dorm days. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
im currently getting a new version on the web which has the problem fixed. my appologies to those who have expereinced this problem.
edit: well teh recompile worked fine untill the power went out mid way through adn destroyed the csg stuff. so now i have to redo teh whole thing . yay. give it around an hour
This pic
<a href='http://maps.confusionville.net/b1i/ns_richmond_i9.png' target='_blank'>http://maps.confusionville.net/b1i/ns_richmond_i9.png</a>
is sweet, the way it draws your eye down the corridor but doesnt let you see whats round the corner, nice work
I would however like to see a bit more steam, dirt grime colour and infestation, all to make it feel a bit more lived and loved by both species alike
my appoliogies again..
Ive benn running _b1e for a few....Great Map, Nice verry Nice work. Just a few suggestions/changes to your download for Us admins who put things on Servers <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Rename your updated .txt to _b1i
Include the .wad
And the .res should only need this//
64units.wad
sprites/minimaps/ns_richmond_b1i.spr
maps/ns_richmond_b1i.txt
Did I mention that Your Map is One of the Sweetest Map Played to date....and i play them all.
One thing though about the yellow lights in a circle, there are two small things which seem odd.
1.The texture used as light is off
2. The light casted onto the ceiling above the lights looks out of place.
Other then them 2 small thing I don't see anything wrong with the map and it's a nice refreshing style...
woody: if you get the new version that should be fixed. I'm a nub and somehow got that wad itno the .rmf
tomes: thanks, let me know what people's feelings are.
+Certain rooms have been given an architectural tweek.
+lighting has been dimmed over all and the gamma ramp has been reduced to 1.7
+Textures played with a bit. Some day i will actually re work them but until but eh.
+ vents added and tweaked.
<img src='http://www.confusionville.net/maps/b1k/ns_richmond_b1k0001.png' border='0' alt='user posted image' />
<a href='http://maps.confusionville.net/b1k/ns_richmond_b1k.rar' target='_blank'>Download</a>
Seriously... awsome map!
64units.wad
maps/ns_richmond_b1k.txt
Keep up the GREAT WORK <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
This map is SOOOOOOOOOOOOOOOOOOOOOOOOOO sexy
That said i desperately need feedback on how the map plays, in any setting. So i willbe sending out mass spam to various people in hopes of getting feedback on the map in the next few minutes/hours/days.
<img src='http://maps.confusionville.net/b1k/ns_richmond_b1k0004.png' border='0' alt='user posted image' />
+Certain rooms have been given an architectural tweek.
+lighting has been dimmed over all and the gamma ramp has been reduced to 1.7
+Textures played with a bit. Some day i will actually re work them but until but eh.
+ vents added and tweaked.
<img src='http://www.confusionville.net/maps/b1k/ns_richmond_b1k0001.png' border='0' alt='user posted image' />
<a href='http://maps.confusionville.net/b1k/ns_richmond_b1k.rar' target='_blank'>Download</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
the map is different from other ns maps. seem to be the co_poseidon-effect <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
but this screenshot of yours looks horrible <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> nearly none details.
The color scheme rocks. Lots 0 comments about how fun the gameplay is. I havent heard any negative feedback from our server.
Excellent job! Thank you for this map.
again. let me know if any thing doesnt perform as you hoped/expected.
that said, i'm starting on a texture remake for teh grey textuers this week we shall see how it goes.
keep on working.
something is weird about this map. maybe its just my outdate grafics driver... but 1. the readyroom is completely fullbright on my machine. nearly every wall is pure white. 2. I got white texture "blips" in some ares. am I the only one?
negative (because positive last will make you happier <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->):
- the marinestart seems to be a joke. no space for marines to defend <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
- exspecially area round th ms looks very rough
- there are some brush errors
- maybe its just me again but the map seems too bright to me, except the hives which are perfectly lit
- I had problems to make out which of the windows are destroyable and which not. maybe you could "mark" an destroyable window by applying some decals, make it half-broken etc.
- no environment sounds
- entity count (<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->) > many func_illusionaries
positiv:
- fullsize ns map (YES, thats something special between this "look, I made co_boxmap_no.12361!!!)
- I like the hives, nice architecture
- nice ideas with many areas, architecture looks quite unusual in some areas
- I like the clean scifi environment style changing to something industrial like when you make your way from ms to the hives (dont know if this was intension)
- the layout seems to have potential