Combat!
xtremecore
Join Date: 2005-01-21 Member: 36506Members, Constellation
<div class="IPBDescription">annoyances.</div> can anyone explain to me the need or the significance of having a GL in combat? where's the combat? Someone sitting from a remote location randomly spitting off nades here and there is the exact opposite of combat. WTH! <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
Comments
Because the point of combat isn't combat. Its to learn the base dynamics to regular NS. As is, the GL should stay in because it does in fact help in destroying the hive. If their just randomly firing off from a remote location: Don't go in that direction!
seriously, I just don't play combat.
As NS or NS Combat doesn't give you that option, hit the <a href='http://www.modns.org/forums/index.php?act=idx' target='_blank'>modNS.org Forums</a> and get <a href='http://www.modns.org/forums/index.php?showtopic=1224' target='_blank'>this plugin</a> which limits classes, or <a href='http://www.modns.org/forums/index.php?showtopic=1069&hl=glblock' target='_blank'>this plugin</a> which limits grenade launchers in combat. AMX Mod X v1.00 is required.
4 GLs, 2 HMGS = 3 minute co game.
4 GLs, 2 HMGS = 3 minute co game.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you don't have 2 fades and a lerk ripping their base apart by the time they have 6 upgraded marines.. you have larger trouble than the GL'ers..
Leap focus skulks, lerks, fades, xenocide can take care of the evil jetpackers if you remove webs. Or what.
well some of us gl users do close combat to you know.Just when your down to your last hp and think like what the heck and rush the hive with your gl thats close combat <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> .
and if you think more lmgs,hmgs and gls are always in the same group wether it means walking to the hive or camping a corridor in the end.So whats the point of any gun?or you want close combat guns or smthing like a lmg gets a option to "mount" the knife on it.
Combat is supposed to be NS, only fast, more furious, and with a toned down strategic component to make more casual games possible. It's not supposed to be a different game. Thus, I doubt we'll remove the nade launcher anytime soon. Have fun with your plugins, though.
Actually, the point of combat IS combat.. that's why it's called "Combat". The real base idea was to create a faster, more combat-oriented game mode for those who either haven't learned or don't have the time to play a full game of classic.
A nice aside is that it teaches you the basics of tactics, upgrades, and a few other principles of regular NS.
Why he thinks grenade launchers don't count as "combat" is beyond me. It's called "Combat", not "Close combat", and the idea was never to create a close-combat game mode. Grenade launchers are part of the mode and the game and have their weaknesses, learn to exploit them and you should be fine...
It's fun.
'Nuff said.
That sums it up just about...
Jp's are here to stay. Onos are here to stay. Mines are here to stay. Resupply is here to stay. Etc, Etc.
The NS team can't personally cater to everyone because they got annoyed during one game. If you feel something doesn't fit in and there are suffiecient mods to change that, then go ahead and petition your regular server to add that plugin.
The only thing I would like the NS team to do is include some more skulk-friendly maps in official rotation. Even in CO_ they get slaughtered in the early game (if the marines can aim). Maps like Angst are good. It has lots of spots for skulks to hide (even tho must don't...). Only thing I hate about angst is the ladder and how open the alien hive is. Other than that I consider it a perfect map.
Replace "GL" and "nades" with "webs" and you make sense.
Webs in Combat are pointless.
Hmm, they seem to stop those marines long enough for the aliens to kill them.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
Nothing is 'useless', it's just whether or not people have the team work to overcome them.
Because its in ns mode? I mean everthing the Kharaa have in ns is in combat except most chambers and structures. So to my way of thinking co should also include everything the marines get in ns (except some structures). And ya they're fun... really, really fun. <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html/emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
Webs are certainly not useless in CO. A persevering gorge can easily just keep replacing webs that keep being destroyed by nades and welders. Webs are also useful because they protect against solo jps flying around the hive and vents.
GL is useful to clear way and web for other weapon. It is not that good otherwise.
Actually, the point of combat IS combat.. that's why it's called "Combat". The real base idea was to create a faster, more combat-oriented game mode for those who either haven't learned or don't have the time to play a full game of classic.
A nice aside is that it teaches you the basics of tactics, upgrades, and a few other principles of regular NS.
Why he thinks grenade launchers don't count as "combat" is beyond me. It's called "Combat", not "Close combat", and the idea was never to create a close-combat game mode. Grenade launchers are part of the mode and the game and have their weaknesses, learn to exploit them and you should be fine... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
You realize you said exactly what I said, just you happen to disagree with my first sentence, which you'd understand if you looked at my other two sentences?
I mean, 50 - 75% of the team is offence and the rest is defence. If I was new to NS and played Combat, I would (as I would have been told CO is a learning device for NS) assume that in NS marines don't need to defend their base, as if they do, they lose regardless.
With and offence defence system, make the objective clearly the opponents CC and Hive, but make the victory conditions - Total damage caused to said structure - So a constantly attacked hive, which is healed from <10% 5 times Would be a victory over a constantly attacked CC that got welded from <10% 2 times. (being tired and not remembering HP of the structures is bad i know :/) and the other victory condition obviously destruction.
There is also the possibility of another game type, where both teams need to take and hold rooms, maybe 5 rooms, where destruction of the CC/Hive OR the holding of the 5 rooms means victory. This I believe would work with the current upgrade system in combat. And show the importance of map dominance to newcomers.
Right on topic -> GLs are essential to combat because they are a very good terror weapon, they can take alot of preasure of a constantly attacked base, and can take a hive down very quickly.
All the weapons, offencive and defencive are needed in combat, for the same reasons they are used in NS maps.
Only Issue (and its not even a minor issue i have, as it doesn't bother me much) is if Combat is meant to be for learning NS play, why the alien team can upgrade more then once from each chamber.
true true. Happens to be a lot.
Another thing. Shotguns are a lot stronger than hmgs, but shorter distance. To pwn hive you need shotguns not hmgs.
But when you see a skilled player with a GL and a JP, and he goes on the offensive, it's pretty much all over before then.
Like Quaunaut has stated, the point of Combat is not Combat. It's to help smooth out that REALLY steep learning curve (especially aliens) and for casual play. If it weren't for Combat, we'd have way more people dying in NS games with a higher lifeform.
In Combat, people will learn how to use a lifeform to some extent, instead of this situation in an NS game:
NSPlayer : Wow this lifeform looks cool.
*NSPlayer runs off, and gets riddled with holes because he didn't know that bilebomb doesn't hurt marines*
NSPlayer : WTH, this sucks.
- NSPlayer has left the game.
haha. thats a gd one. hu the hell gets welder in CO?