Alien Flashlight
Twelve
Join Date: 2005-01-17 Member: 36044Members
<div class="IPBDescription">Improved your game ?</div> I've gotten into the habbit now of turning my flashlight on straight after I spawn and it's improved my alien game a lot. I've always played with dark gamma settings and seeing marines was really a pain sometimes, now they run around with big "Bite-Me" signs attached to their backs and parasiting distant marines is a breeze. Anyone else's game improved because of this ?
Comments
The only reason I ever intentionally turn the flashlight off is to see weather an object is cloaked or not.
IMHO I think the dev team should just bite the bullet and impliment the flashlight as the aliens primary viewtype. Everyone just turns it on right away as soon as they spawn anyways.
IMHO I think the dev team should just bite the bullet and impliment the flashlight as the aliens primary viewtype. Everyone just turns it on right away as soon as they spawn anyways. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
everyone? i know i never use it (ok, maybe in the hera fog corridor) and i havent heard anyone else even mention it. i can run a quick poll tho but i doubt its as popular as you seem to think.
besides, it hurts my eyes to look at the hive when it's on :x
now i can see my target(s) at all times. if i hit the right angle, groups of 2-4 marines have fallen to my skulk.
Helps immesurably - no hiding in corners for 'rines. Helps in melees as well - aliens dont block marine positions due to additive effect.
I think so.
edit: Just in case you didnt notice: Its storage on Nancy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Again though, the effect needs to be toned down a bit. Perhaps keep marines the way they are, but dim the aliens and chambers a lot so they don't look quite so day-glo.
Otherwise it's just way too bright *where are my sunglasses*
It has really improved my ambushing skills as you can see when the rines pass by you easier. Much more fun in the dark corners.
Personally I don't think the gamma should be able to be adjusted... the maps are far too bright as it is, but then I love darker maps.
I think so.
edit: Just in case you didnt notice: Its storage on Nancy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
heh
I think so.
edit: Just in case you didnt notice: Its storage on Nancy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
heh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
ns_eclipse must really burn your eyes
I think so.
edit: Just in case you didnt notice: Its storage on Nancy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
heh <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
ns_eclipse must really burn your eyes <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
actually no. looking at a hive with the flashlight on burns my eyes :l
I haven't boosted my gamma, so I also find it very handy in dim places. If you boost your gamma to unreasonable levels then of course you will have no real need for it. Those of us who play NS at the intended light level will of course reap huge benefits.
And Necrosis, there is no 'intended' level of gamma, only default. That's why the variables can be changed.
At least i know how the sun looked once, before it got blasted away by that crazy maniac DocX.
Personally, I think it should be in the mappers guidelines that every ready-room has a "lighting level setting" area.
This area would consist of a marked space to look from and a couple of items to look at. The lighting level should be set such that if your monitor and gamma is set correctly, you can see one but not the other. The items can be anything, even signs on the wall.
Whether people adhere to this is something that can't be controlled, but at least there'd be a way to see if we're seeing the map the way it's intended.
Actually.. I should probably drop this over in the I&S forum as well.
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Which image appears correct to you? This is Marine Start on Eclipse.