[wip] Monotech Industries Ucc
SpaceJesus
Join Date: 2004-07-02 Member: 29683Banned
<u>Monotech Industries Urban Combat Carbine</u>
Still lacking a bunch of detail, mainly on the back of the stock area, aswell as on the top tac rail. Looks a bit 'chunky' to me, a bit too wide, but meh.
(vaguely inspired by Sid's TSA SMG concept)
(EDIT : gah @ smoothing errors)
PC: 1047
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg1.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg2.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg3.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg4.jpg' border='0' alt='user posted image' />
C&C plz
Still lacking a bunch of detail, mainly on the back of the stock area, aswell as on the top tac rail. Looks a bit 'chunky' to me, a bit too wide, but meh.
(vaguely inspired by Sid's TSA SMG concept)
(EDIT : gah @ smoothing errors)
PC: 1047
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg1.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg2.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg3.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg4.jpg' border='0' alt='user posted image' />
C&C plz
Comments
And maybe a wireframe
I can't get max6 to render in anything other than smooth + highlights.
I feel like a boon.
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I like this... thanks so much. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
It looks very good and unique... not your run-of-the-mill gun. Keep up the good work and thanks again.
I can't get max6 to render in anything other than smooth + highlights.
I feel like a boon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Press M, then click the Faceted under shader prop. then apply it to the model and render.
(EDIT :: Obliterated the tac-rail cos it looked crap, ill re-do it when i have some spare time)
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg_flatshade1.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg_flatshade2.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg_flatshade3.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg_flatshade4.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg_wire1.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg_wire2.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/smg_wire3.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/test2.jpg' border='0' alt='user posted image' />
<img src='http://blacksun.wireplay.co.uk/img/smg1/test.jpg' border='0' alt='user posted image' />
Back of the stock needs more detail, and the magazine needs to be remodelled, most of the rest is final / finished.
PC: 1690
[old render]
nice work
I would like to see a bigger muzzle. its just too tiny.
Also, for a magazine that big that barrel sure is small. It looks like you have 50mm bullets coming out of a 10mm hole. (Exaggeration but w/e)
But then again so would the P90, or the Bizon-2 and similar.
(EDIT: 2080 polys)
<img src='http://blacksun.wireplay.co.uk/img/smg1/render2.jpg' border='0' alt='user posted image' />
Yet to be optimised
<img src='http://blacksun.wireplay.co.uk/img/smg1/render.jpg' border='0' alt='user posted image' />
(Update: PC 2200)
This also needs UV mapping and animating, PM me for the .3ds
<img src='http://blacksun.wireplay.co.uk/img/smg1/BS_render2.JPG' border='0' alt='user posted image' />
[/shamless bump]
Edit: Ill give it a shot at skinmeshing next week, anyone can feel free to skinmesh it in the mean time.