Co_galvanise

1246

Comments

  • ThaldarinThaldarin Alonzi! Join Date: 2003-07-15 Member: 18173Members, Constellation
    edited April 2005
    What is the purpose of that orange glowy thing and why is it so open to others? That thing just puzzles me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    edited April 2005
    It's kinda annoying when everytime I see the new metal grey textures with bright lighting I get the taste of iron in my mouth. It also makes the impression there is very cold in there. Aww well, I think it's ok as long as there are some darker areas in your map. Warm orange lighting ftw!

    ps. just realized I had left my window open o_o
  • DrunkenMonkeyDrunkenMonkey Join Date: 2003-05-09 Member: 16165Members, NS1 Playtester, Contributor, Constellation
    Looks nice. Maybe add some small detail to some of those hallways to make them more interesting. A small window or maybe a computer, something that makes you remeber them better.
    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    wo_0 what happened to the map? the last screenshots looked terrible plain D:
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    it looks awesome. this map sets apart from the rest because it doesnt emulate fullbright 1

    ill definitely put it on my server when its finished.
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Lt Gravity+Apr 14 2005, 10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Apr 14 2005, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wo_0 what happened to the map? the last screenshots looked terrible plain D: <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You're fired from map critiquing
    <span style='font-size:2pt;line-height:100%'>Just kidding, but I still can't help but dissagree with you. That is an awesome look.</span>
  • GiGaBiTeGiGaBiTe Join Date: 2003-10-07 Member: 21489Members
    try "gl_texturemode gl_linear_mipmap_linear" in the console, makes the textures look better D:
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Swiftspear+Apr 15 2005, 03:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Apr 15 2005, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Gravity+Apr 14 2005, 10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Apr 14 2005, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wo_0 what happened to the map? the last screenshots looked terrible plain D: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're fired from map critiquing
    <span style='font-size:2pt;line-height:100%'>Just kidding, but I still can't help but dissagree with you. That is an awesome look.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I can't help but agree with Lt. Gravity.

    The architecture has become less varied and flat. The grey shaderlab texture is terribly over used which also makes the screenshots appear plain.

    The lighting is also just orange and white texture light spots in most areas. Needs variation.
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Can you give us the RGB values of that orange light? I can't seem to get the right balance between Red and Amber <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    <!--QuoteBegin-Swiftspear+Apr 14 2005, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Apr 14 2005, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Gravity+Apr 14 2005, 10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Apr 14 2005, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wo_0 what happened to the map? the last screenshots looked terrible plain D: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're fired from map critiquing
    <span style='font-size:2pt;line-height:100%'>Just kidding, but I still can't help but dissagree with you. That is an awesome look.</span> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    compare the first screenshots with the last ones. the first one looked so awesome that I had to bite my finger <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    but the latest lack originality. shure, architecture is pretty cool but the use of too generic textures and the simplyfied lighting makes it look less interesting.

    I hope the new areas wont replace the old ones <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Lt Gravity+Apr 15 2005, 07:30 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Apr 15 2005, 07:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Swiftspear+Apr 14 2005, 09:45 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Apr 14 2005, 09:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt Gravity+Apr 14 2005, 10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Apr 14 2005, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> wo_0 what happened to the map? the last screenshots looked terrible plain D: <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You're fired from map critiquing
    <span style='font-size:2pt;line-height:100%'>Just kidding, but I still can't help but dissagree with you. That is an awesome look.</span> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    compare the first screenshots with the last ones. the first one looked so awesome that I had to bite my finger <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    but the latest lack originality. shure, architecture is pretty cool but the use of too generic textures and the simplyfied lighting makes it look less interesting.

    I hope the new areas wont replace the old ones <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    All the old areas were just hallways... this stuff looks like it acctually DOES something.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    [QUOTE=Swiftspear,Apr 16 2005, 03:11 AM]I hope the new areas wont replace the old ones <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> [/QUOTE]
    All the old areas were just hallways... this stuff looks like it acctually DOES something.[/QUOTE]
    <img src='http://www.another-world.org.uk/spacer/ns_impend/19.jpg' border='0' alt='user posted image' />

    hallway.


    <img src='http://www.another-world.org.uk/spacer/ns_impend/23.jpg' border='0' alt='user posted image' />

    hallway. definitely.

    besides that its a co map. I dont think the style of the locations is too important as long as you can get some kills.

    and we dont want more screenshots, we want a

    <span style='font-size:14pt;line-height:100%'>DOWNLOAD!</span>

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    Ya grav, those are two of the three SS he posted that didn't look COMPLEATLY like little hallways. The other is a larges hive area with a fairly high ceiling some pipes and a skylight.

    The pipe structures and architexture of the new stuff is WAY cooler. I can't wait to fade in that room with the halfpipe cieling, plus he has some really cool hops architexture for good marines to take advantage of. Just because it says CO, doesn't mean it has to be lots of indescript similar hallways that just happen to show off pretty mapping technique.
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    edited April 2005
    Ok, so uh...
    I have no idea what to make of all these latest comments. Thursday- says the new architecture is less varied and flat, which is basicly what he said to the old screenshots. Swiftspear thinks it's good, and much better than the old version. Lt. Gravity thinks the new screenshots don't compare to the old one. OH U GUYS SO CRASY U KNO LOL.

    Gravity: I thought you were all about maps with atmosphere, which is what I'm trying to do with this new design, it looks like some sort of testing facility rather than corridors with monitors. About the old architecture, I may well reuse the design of the monitor bays in marine start, which I'm hoping to turn into something that looks like a bridge or docking bay rather than a big room. You'll get the map when it's done :I. I've gotta finish the second route to the center area, then to the hive which needs to be done.

    Thursday: You said the same thing about the old Galvanise. So uh hm.

    Crispy: My computer's currently being fixed at the moment, so when it's back I'll give you the rgb values for the orange lights.

    Swiftspear: Those screenshots weren't really high ceilinged, the walls are about 128 units high. Use the screenshot of the marine start with the commanders chair for the scaling.



    (edit: woop, 1000th post :OO:O:O)
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    downloadable version will prove us wrong... all of us, Im shure about that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Lt Gravity+Apr 16 2005, 11:34 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Apr 16 2005, 11:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> downloadable version will prove us wrong... all of us, Im shure about that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Indeed. The map will both suck and rock! (but I will be mostly right)
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    I got my computer fixed, so NEW AREAS FTW.
    <img src='http://www.another-world.org.uk/spacer/co_galvanise/13.jpg' border='0' alt='user posted image' />
    <img src='http://www.another-world.org.uk/spacer/co_galvanise/14.jpg' border='0' alt='user posted image' />
    <img src='http://www.another-world.org.uk/spacer/co_galvanise/15.jpg' border='0' alt='user posted image' />
    (gotta make the water more opaque :\)
    <img src='http://www.another-world.org.uk/spacer/co_galvanise/16.jpg' border='0' alt='user posted image' />
    <img src='http://www.another-world.org.uk/spacer/co_galvanise/17.jpg' border='0' alt='user posted image' />


    And a couple of changes to the reactor place thing:
    <img src='http://www.another-world.org.uk/spacer/co_galvanise/12.jpg' border='0' alt='user posted image' />


    HOEP U LIEK MAP.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    It might be this PC I'm using at the moment, but it seems a little bit too dark?
  • heartshapedheartshaped Join Date: 2005-04-14 Member: 48425Members
    <!--QuoteBegin-Thaldarin+Apr 23 2005, 01:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Apr 23 2005, 01:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It might be this PC I'm using at the moment, but it seems a little bit too dark? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No, it's dark for me as well.
  • ASTROMANASTROMAN Join Date: 2005-03-16 Member: 45506Members
    i can see it fine, i like it. :O
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    some of it is a little dark, but in general, holy hell that's hot.
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Looking VERY nice, and thought it is a tad dark in some areas, its not a huge annoyance.
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
  • NaigelNaigel Join Date: 2003-07-23 Member: 18376Members, Constellation
    <img src='http://naigel.nl/images/seckhs.png' border='0' alt='user posted image' />
  • heartshapedheartshaped Join Date: 2005-04-14 Member: 48425Members
    <!--QuoteBegin-Naigel+Apr 23 2005, 06:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Naigel @ Apr 23 2005, 06:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <img src='http://naigel.nl/images/seckhs.png' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Haha, Naigel likes men :O
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    Okay so the other computer I was using had screwed up gamma and it was alot darker on there, now I am on my own computer it's still dark but not overly dark like I thought.

    What's with the weird random supports and random cutting in to the floor? Will make Onos movement terrible and it just looks plain 'wrong'.
  • GrizzlyGrizzly Join Date: 2003-10-27 Member: 22025Members
    love the look of that map
    I WANT MORE!
  • SpacerSpacer Invented dogs Join Date: 2003-05-02 Member: 16008Members
    <!--QuoteBegin-Thaldarin+Apr 24 2005, 04:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Apr 24 2005, 04:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay so the other computer I was using had screwed up gamma and it was alot darker on there, now I am on my own computer it's still dark but not overly dark like I thought.

    What's with the weird random supports and random cutting in to the floor? Will make Onos movement terrible and it just looks plain 'wrong'. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I loaded up serenity and it's darker than my map, so it's either your monitor/the brightness I have half-life set at.
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    <!--QuoteBegin-Spacer+Apr 24 2005, 03:05 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Spacer @ Apr 24 2005, 03:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Thaldarin+Apr 24 2005, 04:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Thaldarin @ Apr 24 2005, 04:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay so the other computer I was using had screwed up gamma and it was alot darker on there, now I am on my own computer it's still dark but not overly dark like I thought.

    What's with the weird random supports and random cutting in to the floor? Will make Onos movement terrible and it just looks plain 'wrong'. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I loaded up serenity and it's darker than my map, so it's either your monitor/the brightness I have half-life set at. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Judging from your screenshots I find Serenity brighter <i>overall</i>. Although aside from that, this is a discussion about Galvanise not Serenity. *Shakes his head*
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    edited April 2005
    ...Way to completely miss the point. If it's dark, then your map is darker, and logically you wouldn't make a map that you yourself found too dark; meaning that you're either being silly, or the shots aren't gamma corrected.

    Oh, and get off your high horse, you're talking like a snob.

    Apart from the darkness, those shots look great, spacer, but shouldn't there be more sprites?
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