R12l Concept Rifle
Lt_Gravity
Join Date: 2003-04-28 Member: 15909Members
<div class="IPBDescription">testing another system to create models</div> a little test model created on a cad system. the missing "detail render" option is a problem but well...
<img src='http://mitglied.lycos.de/centercross/bilder/rifle.jpg' border='0' alt='user posted image' />
btw: this model was create from scratch without reference in about 2 hours.
<img src='http://mitglied.lycos.de/centercross/bilder/rifle.jpg' border='0' alt='user posted image' />
btw: this model was create from scratch without reference in about 2 hours.
Comments
uhh whats the point in that post....
Looks good Lt.Gravity, but im not keen on that scope
the problem with the render is that one hardly can make out most of the details.
besides that: Im mapper, not a modeller. but you learn new things every day <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
uhh whats the point in that post....
Looks good Lt.Gravity, but im not keen on that scope <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it means i like it as CS:S m4a1
uhh whats the point in that post....
Looks good Lt.Gravity, but im not keen on that scope <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
it means i like it as CS:S m4a1 <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
duh c3.. that was so obvious... gosh..
But in my opinion the mag is a bit to straight and long. maybe shorten it to the size of a M16 mag.
the mag is the worst part, I agree <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
the butstock isnt nice, either but I like the front part and even the receiver. what you cant see on this picture are the venting holes on top of the gas reduction system and the detailed rail to fix the scope. after creating this screenshot I realized that I forgot the bolt lever .
thank you for the nice replies. hellspawn I will contact you when I have a more detailed version. what filetypes do you work with? although I think it really doesnt matter because I can export/convert it to nearly every format on this planet <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
I really should change all the rounded edges to chamfers so the polycount wont raise to 20.000 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
scope design? I wont call it "design". its just an "accident" atm. but... I think some wires would fit there perfectly. *niahahahahahahaha* I will try to create some screenshots with higher resolution next time.
changed 50% of the rounded edges to chamfers reworked all parts f the weapon, changed the buttstock, added the front rail for additional equipment, made the trigger area wider and added some small details such as buttstock and mag release lever. going to detail the scope atm.
polycount is little bit high, about 4500 but I really dont know where I should use it so I guess its pretty much unimportant atm.
<img src='http://mitglied.lycos.de/centercross/bilder/riflev2.jpg' border='0' alt='user posted image' />
you asking what happened to the scope?
<!--QuoteBegin-Lt Gravity+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->going to detail the scope atm.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
edit:
deleted the text I wrote here because... well... I was "finished" it too soon <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
<img src='http://mitglied.lycos.de/centercross/bilder/rifle3.jpg' border='0' alt='user posted image' />
added more detailed scope, betamag, bipod, silencer. the rendermode nearly drops all the details on the weapons body so it looks pretty flat on the screens <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
thats the part of optimizing Im working atm. one of the main problems is the use of many rounded edges and I will have to replace some more of them to simple chamfers.
to be honest: I dont like the bipod like it is atm. this part of the weapon will be changed aswell as the rear of the scope (looks too funny). and I dont like the betamag too much, thats why I prefer the normal mag. and the silencer... well, ...
<!--QuoteBegin-xxReconzxx+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xxReconzxx)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> That looks pretty cool, what gun is this for, lmg or hmg?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I really dont know. original it wasnt suppossed to be a ns model. but it could be used for both:
lmg - standart mag and a small aimpoint
hmg - betamag, bipod and big scope (like in the picture just without the silncer)
but Im neither a skinmesher nor a skinner so this would be part xxx of "I want someone else to help but it do take longr than I ever would have exspected" <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
and another one. I didnt want to create a new thread so...
this time is a concept of a fullautomatic handgun. one of the problems is the scaling, I dont know if it would fit in "reality" till I managed to create a 1:1 hand reference.
and the rendered images still look like crap. any ideas how to solve this problem?
As for the smg, I dunno. Maybe add some rails to it and other small goodies that make a model look slick. Maybe more of a p90 style grip would look better too, I'm not too keen on the one you got now. A cool idea for a clip would be kinda like the laptop gun in perfect dark, have the clip drop out of the foregrip and you slide it out, pop new one in and slap it back up into the grip.
atm I dont like the flatness of the body. I would like to use some curves instead of plain sollids but thats kinda tricky to do.
I wont have any problems in releasing versions for every tastesince removing/adding stuff is pretty simple. but personally I dont like the bipod. I will change it to something more future looking. something like the g36 bipod.
<img src='http://www.airsoftatlanta.com/images/g36_foregrip_bipod_jpg.jpg' border='0' alt='user posted image' />
It would be like this..... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
I mean the rifle, but the hand gun looks interesting!
3 different version atm:
R12A1-Raid (support)
--------------
- Betamag
- Bipod
- ESS (Electronic Sight System) mounted on standart TAC-rail
R12A1-SD (spec ops)
------------
- Silencer
- standart iron sight (no electrical emission <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->)
R12A1-C (carbine)
----------
- shorter barrel
- no buttstock
- standart iron sight
- TAC-rail underneath handguard
<img src='http://mitglied.lycos.de/centercross/bilder/R12A1.jpg' border='0' alt='user posted image' />
dont complain on the image, the export file wasnt clean enough so I got some rough edges and some wierd looking areas in the final models.
The tripod one looks pretty good as well, but I'm still a little unsure about the scope myself...
The standard one aint bad either <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Good work on all of them, hope to see more