HOWEVER, it takes 2 shottie clips to drop a node from full. And it takes only about 5 nades, if I remember right. In any case, the GL is THE single most effective infantry mounted seige weapon in NS (Also useful against skulks, or anything if you know where it's heading.)
Perhaps I haven't kept up with the most recent updates, but last I checked it made no change. Though...that was beta, and they may have changed it since. I'm not nearly as active as I used to be.
<!--QuoteBegin-afratnikov+May 13 2005, 03:46 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (afratnikov @ May 13 2005, 03:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> [EDIT] something is really wrong with the data in the Official NS Guide (there ARE other mistakes in it), or i'm screwing up the calcualtions. The numbers i found don't make any sense at all in the game. I'll make some more tests on servers and later post my findings. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> No kidding--the Official Guide is way off on most of its numbers. It's fire rate numbers, for example, are all off by about a factor of 2 (which is a pretty big error). It lists the wrong damage for shotgun upgrades. It doesn't list protolab dependancy on arms lab. Etc, etc.
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HOWEVER, it takes 2 shottie clips to drop a node from full. And it takes only about 5 nades, if I remember right. In any case, the GL is THE single most effective infantry mounted seige weapon in NS (Also useful against skulks, or anything if you know where it's heading.)
Level 0 Grenade Launcher: 250 Per Shot
Level 3 Grenade Launcher: 325 Per Shot
8-10 Grenades to kill a resource node (Thats really surprising, you'd think it would be a lot less)
12-15 Shotgun Blasts to kill a resource node.
For once I believe the shotgun is actually the better weapon for killing structures. It even excells in speed I think against killing a hive.
No kidding--the Official Guide is way off on most of its numbers. It's fire rate numbers, for example, are all off by about a factor of 2 (which is a pretty big error). It lists the wrong damage for shotgun upgrades. It doesn't list protolab dependancy on arms lab. Etc, etc.
Alright then, so it's good for taking out clumps of structures, and things at a good range/around corners.