Holy.... crap That first pic looks busier than Time Square Could use a tad more detail on the walls I really like the smoke coming out from the door <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
thanks ken...knew I count on you for some good advice <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
pinky, that's with wireframe on and r_speeds on, so you can see what the mofo engine is doing
I like the ps at the command console door. I think that the command room needs a lot more detail, especially on that wall above the monitors. I like the use of transparencies for commander mode. I do think that you could probably lower the alpha for the cieling parts near the command center a bit. I think that the pipes are too contrasting in texture, and might be better off with the rusty silver texture. Also, there needs to be some kind of connection between the pipes and the wall. It doesn't seem natural to just have it go into the wall the way it is now. But all in all, I'd say nice work.
Comments
That first pic looks busier than Time Square
Could use a tad more detail on the walls
I really like the smoke coming out from the door <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
pinky, that's with wireframe on and r_speeds on, so you can see what the mofo engine is doing
some of the shots look a little plain with ALOT of bright areas.....
But still i like the door with the steam rushing out of it.
(can i keep it?)