Ns_odlers (version 2 build 152) ss

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Comments

  • Stupid_PinkyStupid_Pinky Join Date: 2002-02-09 Member: 187Members
    Holy.... crap
    That first pic looks busier than Time Square
    Could use a tad more detail on the walls
    I really like the smoke coming out from the door  <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    thanks ken...knew I count on you for some good advice <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    pinky, that's with wireframe on and r_speeds on, so you can see what the mofo engine is doing
  • ElowindElowind Join Date: 2002-03-06 Member: 279Members
    oh... i thought5 it was night and that was snow too ^.^
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    I like the ps at the command console door.  I think that the command room needs a lot more detail, especially on that wall above the monitors.  I like the use of transparencies for commander mode.  I do think that you could probably lower the alpha for the cieling parts near the command center a bit.  I think that the pipes are too contrasting in texture, and might be better off with the rusty silver texture.  Also, there needs to be some kind of connection between the pipes and the wall.  It doesn't seem natural to just have it go into the wall the way it is now.  But all in all, I'd say nice work.
  • The_ArtistThe_Artist Join Date: 2002-03-11 Member: 305Members
    Steam rushing out of doors, large areas, lots of commander shots, OMG PLZ SOME1 STOP ME......okok i calm down now.

    some of the shots look a little plain with ALOT of bright areas.....

    But still i like the door with the steam rushing out of it.
    (can i keep it?)
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