R12l Concept Rifle

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Comments

  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    like I said in our clans forum:

    I pretty surprised how the models came out after rendering them in max. because I didnt liked the carbine version too much. it just looked to clumsy after I exported it. but the result is exactly the other way round.

    but I will take some more time to work out some details on the "big babies".
    shure, the "scope" is not everyones taste. but its more like a "enemy detecting device" than a scope actually.

    but the best part of all: I created a nice and clena base for further equipment.
    what I might do:
    - a decent scope
    - a sniper barrel that comes along with the scope
    - an alternate buttstock
    - flashlight

    dunno. what else? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited May 2005
    f****** browser...
  • ANGEL1ANGEL1 Join Date: 2005-03-28 Member: 46740Members
    What can i say? i like it
    i have no beef with it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • xxReconzxxxxReconzxx Join Date: 2005-02-13 Member: 40952Members
    Very nice, hows the progress going?
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    omg, the possibilities to alter the model is just sick.

    however, here is the "precision rifle":
    - longer heavier barrel
    - scope
    - bipod

    <img src='http://mitglied.lycos.de/centercross/bilder/hb.jpg' border='0' alt='user posted image' />
  • N_RecoupN_Recoup Join Date: 2005-01-17 Member: 36126Members
    Oh yeah!

    Make it an HMG! I need a model for that. That is just hardcore right there.
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    Can we have a list of PCs please, one for each model.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    edited May 2005
    pretty high atm:

    R12A1-SD -> 4444 Polies
    R12A1-Raid -> 5318 Polies
    R12A1-C -> 3668 Polies
    R12A1-HB -> 7254 Polies

    but I didnt removed the "invisible faces" yet.
    the polycount could easily be optimized by simplyfiing the models and playing around with export settings.

    btw:
    - changed the grip to a more oval style but the result is a weird looking surface (all versions)
    - changed the handguard so it doesnt look poor (all versions except carbine)

    and know what? this modular system is sowhat cool, I could play around with it a day long:

    <img src='http://mitglied.lycos.de/centercross/bilder/R12A1-C-SD.jpg' border='0' alt='user posted image' />
    (R12A1-C with silencer and scope)
  • ThatamosThatamos Join Date: 2004-11-05 Member: 32643Members
    Can you :

    A: Make a full pack
    B: Make an LMG model and/or Pistol model
  • xxReconzxxxxReconzxx Join Date: 2005-02-13 Member: 40952Members
    There are no good hmgs, so i have to stick with the default one...... in till these models you are making are done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Very impressive i must say, i'm no good with making anything. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    if you really get stuck, send em my way and i should be able to do something about the polycounts without losing too much detail. poly-by-poly for the win.
  • Night_EagleNight_Eagle Join Date: 2003-11-07 Member: 22373Members
    <!--QuoteBegin-xxReconzxx+May 29 2005, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xxReconzxx @ May 29 2005, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are no good hmgs, so i have to stick with the default one...... in till these models you are making are done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->

    Very impressive i must say, i'm no good with making anything. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Have you looked up Brigaider Wolf's HMG?
    It is my favorite.
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    Im currently working on a belt for the rifle. it will be pretty tough to create a working, customizable one so you easily can fit it to the rendered scene. thats something noone ever tried before to my knowledge.

    and I finished the concept for a mine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    any ideas how I get rit of the boxy look of thie cylinders?
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