I pretty surprised how the models came out after rendering them in max. because I didnt liked the carbine version too much. it just looked to clumsy after I exported it. but the result is exactly the other way round.
but I will take some more time to work out some details on the "big babies". shure, the "scope" is not everyones taste. but its more like a "enemy detecting device" than a scope actually.
but the best part of all: I created a nice and clena base for further equipment. what I might do: - a decent scope - a sniper barrel that comes along with the scope - an alternate buttstock - flashlight
dunno. what else? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
What can i say? i like it i have no beef with it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
but I didnt removed the "invisible faces" yet. the polycount could easily be optimized by simplyfiing the models and playing around with export settings.
btw: - changed the grip to a more oval style but the result is a weird looking surface (all versions) - changed the handguard so it doesnt look poor (all versions except carbine)
and know what? this modular system is sowhat cool, I could play around with it a day long:
<img src='http://mitglied.lycos.de/centercross/bilder/R12A1-C-SD.jpg' border='0' alt='user posted image' /> (R12A1-C with silencer and scope)
There are no good hmgs, so i have to stick with the default one...... in till these models you are making are done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Very impressive i must say, i'm no good with making anything. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
if you really get stuck, send em my way and i should be able to do something about the polycounts without losing too much detail. poly-by-poly for the win.
<!--QuoteBegin-xxReconzxx+May 29 2005, 10:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xxReconzxx @ May 29 2005, 10:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There are no good hmgs, so i have to stick with the default one...... in till these models you are making are done. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Very impressive i must say, i'm no good with making anything. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Have you looked up Brigaider Wolf's HMG? It is my favorite.
Im currently working on a belt for the rifle. it will be pretty tough to create a working, customizable one so you easily can fit it to the rendered scene. thats something noone ever tried before to my knowledge.
and I finished the concept for a mine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> any ideas how I get rit of the boxy look of thie cylinders?
Comments
I pretty surprised how the models came out after rendering them in max. because I didnt liked the carbine version too much. it just looked to clumsy after I exported it. but the result is exactly the other way round.
but I will take some more time to work out some details on the "big babies".
shure, the "scope" is not everyones taste. but its more like a "enemy detecting device" than a scope actually.
but the best part of all: I created a nice and clena base for further equipment.
what I might do:
- a decent scope
- a sniper barrel that comes along with the scope
- an alternate buttstock
- flashlight
dunno. what else? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
i have no beef with it! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
however, here is the "precision rifle":
- longer heavier barrel
- scope
- bipod
<img src='http://mitglied.lycos.de/centercross/bilder/hb.jpg' border='0' alt='user posted image' />
Make it an HMG! I need a model for that. That is just hardcore right there.
R12A1-SD -> 4444 Polies
R12A1-Raid -> 5318 Polies
R12A1-C -> 3668 Polies
R12A1-HB -> 7254 Polies
but I didnt removed the "invisible faces" yet.
the polycount could easily be optimized by simplyfiing the models and playing around with export settings.
btw:
- changed the grip to a more oval style but the result is a weird looking surface (all versions)
- changed the handguard so it doesnt look poor (all versions except carbine)
and know what? this modular system is sowhat cool, I could play around with it a day long:
<img src='http://mitglied.lycos.de/centercross/bilder/R12A1-C-SD.jpg' border='0' alt='user posted image' />
(R12A1-C with silencer and scope)
A: Make a full pack
B: Make an LMG model and/or Pistol model
Very impressive i must say, i'm no good with making anything. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Very impressive i must say, i'm no good with making anything. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Have you looked up Brigaider Wolf's HMG?
It is my favorite.
and I finished the concept for a mine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
any ideas how I get rit of the boxy look of thie cylinders?