Competitive Commanders
surprise
Join Date: 2003-01-16 Member: 12382Members, Constellation
are there any rules that commanders in a competitive environment must especially care for?
any tips that speficially aim for comp. commanding?
and how many comp commanders are in this forum? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
any tips that speficially aim for comp. commanding?
and how many comp commanders are in this forum? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
Comments
For starters, memorize your hot keys. It helps to realize that the layout of the hot keys on the keyboard coincide with the layout of the buttons on the hud. You should never click any of those buttons on the right with your mouse, you should be able to quickly hotkey everything off all 4 menus.
Know the flow of the competitive game. Understand what marines need to be doing at each point in the game and why. Understand what they need to do all these things so that you can provide them. The best way to get a grasp of this is to watch demo's off of amped news, or ask a comm for thier demo's or thier tips in a vent conversation.
Watch for meds and ammo calls. When a marine calls for something he means right at that instant not whenever you get around to it. You need to see the requests on the left side of the screen and respond to them quickly, and drop whatever they want, or have a damn good reason for not dropping it.
You need a mic. If you have a mic you need to be using it constantly. After laying out the strategy and the game starts, you need to tell people where the hive is, where the rt's are, and about a minute and a half into the game you need to be directing every movement of your five marines for the rest of the game. You can't do this by typing.
If you can get all those things down cold, you're ready to start commanding an omega team.
Comms use sound, sometimes scanning, and they need to relay all the info they get to their marines.
i remember beaconing 3 times in a row because my marines ran away in differenet directions instead of shottyrushing together how i told them...
that was so far my hardest task, just getting them to do what i wanted them to do...
no time for intelligence...
Routerbox has it down, and you'll want to get ahold of him in the future, as he's the commander of Slot1 and one of the best that I've seen. Darwin from TMM is also a pretty good choice. (You can find their irc channels at #slot1 and #tmm-clan on the gamesurge irc network should you want to actually get ahold of them for some one on one.)
Pubcomming ? Yes you could.
Maby it's becaues the "just getting into competitive" commanders suck at commanding and have a damn hard time keeping up with build orders, order requests and med/ammo requests in a timely manner, let alone doing recon at the same time, yet they still have to comm because the backup comm doesn't know how to place structures properly or when to beacon.
This is just a basic strat and obviously can be changed around by however the commander feels the need. Routerbox's list is also very vital so make sure you get that down. The rest comes with practice and experience.
[Edit] It depends on the map played and the opponants style of play. Either you go for a quick push for their rts (2 build base, 3 pressure) perhaps with an early sg (3 building base get 1 sg and pressure, 2 start capping right away), or you take a "safer" route with 2 marines capping on each side of MS and one building base for a better early economy. Those are the three "basic" start of game deployment of forces, with the early sg perhaps being less common and more map dependant.
Not if you're levitacus!
Not if you're levitacus! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lawl
Maby it's becaues the "just getting into competitive" commanders suck at commanding and have a damn hard time keeping up with build orders, order requests and med/ammo requests in a timely manner, let alone doing recon at the same time, yet they still have to comm because the backup comm doesn't know how to place structures properly or when to beacon. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
If your team need to alert you to their need for orders, you should not be a commander, competitive or otherwise.
I think a few months ago we (Exigent) did a little (unintentional) test, where one round our comm medded the hell out of us, and the other round he conserved the res and spent it on tech/upgrades/etc. Guess which one we won?
I think a few months ago we (Exigent) did a little (unintentional) test, where one round our comm medded the hell out of us, and the other round he conserved the res and spent it on tech/upgrades/etc. Guess which one we won? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ive seen teams do exactly what youre trying to dispell, an alive marine is better than 2 res saved in my opinion
I think a few months ago we (Exigent) did a little (unintentional) test, where one round our comm medded the hell out of us, and the other round he conserved the res and spent it on tech/upgrades/etc. Guess which one we won? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ive seen teams do exactly what youre trying to dispell, an alive marine is better than 2 res saved in my opinion <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Spending 2 res to keep a marine alive is all well and good. Its spending 20 res or so because the marine keeps dodging your meds and doesn't go for the ones already on the ground that's a waste.
I think a few months ago we (Exigent) did a little (unintentional) test, where one round our comm medded the hell out of us, and the other round he conserved the res and spent it on tech/upgrades/etc. Guess which one we won? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Ive seen teams do exactly what youre trying to dispell, an alive marine is better than 2 res saved in my opinion <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm in support of your argument, noob ;0
lorf I think I used like 90 res on meds in 6 seconds
s in action is Shadowlife :o
yeah there's really no point in med spamming a lone lmg marine against a fade, but if he has a shotty or something perhaps