Aliens Should Be More Creative

rammseinrammsein Join Date: 2002-11-18 Member: 9267Members
<div class="IPBDescription">they look like deformed animals</div> Alright I am not complaining here I am just givign some feedback. The alien models are excellent. Its just that they all look like deformed animals. the Ono looks like a rhino, the gorge looks like a pig, the flying thing looks like a bat, the fade looks like a giant praying mantis. I think it would be cool if most of them werent four or two legged creatures. Maybe one with 3 or 8 legs. give them two heads, or ten eyes. They arent that freaky looking cause they look like animals.
«1

Comments

  • Heresy_FnordHeresy_Fnord Join Date: 2002-11-05 Member: 7207Members
    *yawn*

    Maybe the marines should look different. They all look like humans in armor suits.
  • BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
    edited November 2002
    <!--QuoteBegin--ramms+ein+Nov 21 2002, 06:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ramms @ ein+Nov 21 2002, 06:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alright I am not complaining here I am just givign some feedback. The alien models are excellent. Its just that they all look like deformed animals. the Ono looks like a rhino, the gorge looks like a pig, the flying thing looks like a bat, the fade looks like a giant praying mantis. I think it would be cool if most of them werent four or two legged creatures. Maybe one with 3 or 8 legs. give them two heads, or ten eyes. They arent that freaky looking cause they look like animals.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Would you like a tactical nuclear air-strike with that too?
  • ZR2ZR2 Join Date: 2002-11-01 Member: 2508Members
    I dunno but this <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> doesn't look like rover.
  • ireValireVal Join Date: 2002-09-30 Member: 1390Members
    you guys also have to do something about that pistol, it looks way to pistolish, maybe make it look like a briefcase instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    As long as the briefcase shoots radioactive paper I don't have a problem with it
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    "Comm I need HA/Nuklear fax machine NOW!!!11"
  • ZeininZeinin Join Date: 2002-11-18 Member: 9167Members
    <!--QuoteBegin--Inexorable+Nov 21 2002, 06:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Inexorable @ Nov 21 2002, 06:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"Comm I need HA/Nuklear fax machine NOW!!!11"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    TELEPHOWNED
  • supadupaflysupadupafly Join Date: 2002-11-13 Member: 8534Members
    <!--QuoteBegin--<$ire>Val+Nov 21 2002, 06:06 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (<$ire>Val @ Nov 21 2002, 06:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->you guys also have to do something about that pistol, it looks way to pistolish, maybe make it look like a briefcase instead <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    lol
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    This brings up an idea from an old Half-Life mod called Science and Industry. The melee weapon for your character is.. that's right, a Briefcase. There's an upgrade you can get later in the game that turns the Briefcase into <u>The Briefcase</u>. C4 Briefcase, activate detonator, swing, instant kamikaze. I know this has nothing to do with the current subject, but.. briefcase..
  • n00b101n00b101 Join Date: 2002-10-29 Member: 1706Members
    HAHAHA guys ! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    Back on topic : Its still at 1st release and models take time to make. Anyway, I find it fun to shoot pigs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> The only things is that paranoyac ( erm... it doesnt spell that way right ? ) kids will start hitting pigs when they visit a farm or shoot at rhinos in a safari <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> Well, I'm wrong on that one, why would they do such activities when they can play NS instead ??


    p.s. I really like Rammstein dude, so dont give them a bad reputation in here <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • DaxxDaxx Join Date: 2002-04-16 Member: 460Members, Constellation, Reinforced - Shadow
    I imagine the Modelers went with 2 or 4 legs because well, have you ever tried to properly work out the dynamics of a 3 or 5 legged creature? Sure, they could look weirder, and thier basic forms can be cast to similar Terran species, however they sure as hell look alien to me!

    Side note: Gorge lookin like a pig? Heck no, more like a badger, especialy with that tail.
  • ianskiianski Join Date: 2002-11-08 Member: 7707Members
    I think the models are great, you can't expect them to be 6 or 8-legged weirdy things.. cos then they're copying ants and spiders.. right? Everything is alike to everything else, so you'll never escape your argument
  • RokiyoRokiyo A.K.A. .::FeX::. Revenge Join Date: 2002-10-10 Member: 1471Members, Constellation
    ZR2, I don't want to hear another peep out of you until you've written the creators of the Aliens saga and complained because none of their aliens were very orginal. I mean come on! They DID take the general shape of whatever they face-hugged... Be it dogs, humans and now predators aliens...

    And don't assume that these models are just "interim" ones that the dev team just threw in before they got round to doing the real things. You will probably offend quite a few of the dev team if you do.

    I haven't seen anything wrong at all with the originality or the quality of the current aliens... Nor have I noticed such close resemblances to real animals that I have felt unhappy about it...
  • ZifZif Join Date: 2002-11-08 Member: 7692Members
    <!--QuoteBegin--Zeinin+Nov 21 2002, 06:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zeinin @ Nov 21 2002, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->TELEPHOWNED<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hahahahaha


    That's hilarious <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Secret_NinjaSecret_Ninja Join Date: 2002-11-19 Member: 9286Members
    Scientifically speaking, anything weighing more than about a pound will benefit from having fewer, more powerful legs as opposed to many. That's why we don't see huge man-sized spiders and ants meandering about Earth. The weight of their body would increase geometrically; the amount that thin legs without internal skeletons can support would not increase nearly as fast.
    And in animals with internal skeletons, energy is better spent on large muscle groups moving only a few limbs instead of many muscles moving many legs, wings, etc.

    Anyways, what I am trying to say is that if the aliens are trying to fit certain roles in an environment with an atmosphere and gravity similar to Earth's, it makes sense that they would do it in a way much like Earth's animals, who've had millions of years to evolve into ideal forms for their environment.
  • WheatevoWheatevo Join Date: 2002-11-17 Member: 9074Members
    edited November 2002
    Injury, where can I find this Science and Industry mod? I'd like to look at it.
  • VorisVoris Join Date: 2002-11-12 Member: 8339Members
    <!--QuoteBegin--ramms+ein+Nov 21 2002, 05:37 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ramms+ein @ Nov 21 2002, 05:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Alright I am not complaining here I am just givign some feedback. The alien models are excellent. Its just that they all look like deformed animals. the Ono looks like a rhino, the gorge looks like a pig, the flying thing looks like a bat, the fade looks like a giant praying mantis. I think it would be cool if most of them werent four or two legged creatures. Maybe one with 3 or 8 legs. give them two heads, or ten eyes. They arent that freaky looking cause they look like animals.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I see where you're coming from, but there's too things you have to remember:

    1. Evolution selects the best suited to the environment from the available configurations. Often two organisms which developed from different lines end of structurely very similar; it's called convergence. Like fish and dolphins.

    2. It's hard to make realistic-looking non-biped non-quadrapeds. M. Night Shyamalan wanted octopus-like creatures for the aliens in Signs, but the effected people couldn't pull it off.
  • Harry_S_TrumanHarry_S_Truman Join Date: 2002-11-21 Member: 9568Members
    <!--QuoteBegin--Injury+Nov 21 2002, 06:33 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Injury @ Nov 21 2002, 06:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This brings up an idea from an old Half-Life mod called Science and Industry. The melee weapon for your character is.. that's right, a Briefcase. There's an upgrade you can get later in the game that turns the Briefcase into <u>The Briefcase</u>. C4 Briefcase, activate detonator, swing, instant kamikaze. I know this has nothing to do with the current subject, but.. briefcase..<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hey...S&I was and still is a great mod. It's a lot of fun and seems to have had some influence on NS.
  • VorisVoris Join Date: 2002-11-12 Member: 8339Members
    <!--QuoteBegin--Secret Ninja+Nov 21 2002, 07:20 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Secret Ninja @ Nov 21 2002, 07:20 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Scientifically speaking, anything weighing more than about a pound will benefit from having fewer, more powerful legs as opposed to many. That's why we don't see huge man-sized spiders and ants meandering about Earth. The weight of their body would increase geometrically; the amount that thin legs without internal skeletons can support would not increase nearly as fast.
    And in animals with internal skeletons, energy is better spent on large muscle groups moving only a few limbs instead of many muscles moving many legs, wings, etc.

    Anyways, what I am trying to say is that if the aliens are trying to fit certain roles in an environment with an atmosphere and gravity similar to Earth's, it makes sense that they would do it in a way much like Earth's animals, who've had millions of years to evolve into ideal forms for their environment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Excellent point. Though that's one of the reasons we <i>won't</i> see huge arthropods, not why we don't.
  • LadyskunkLadyskunk Join Date: 2002-11-01 Member: 3528Members
    But if you look at the Gorge's, they just look so cute and cuddly.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Personally I think the pistol could use some change in its appearance. It reminds me of the UT pistol.


    Science and Industry can be found here...... <a href='http://www.planethalflife.com/si/index.asp' target='_blank'>http://www.planethalflife.com/si/index.asp</a>
  • BedwettingTypeBedwettingType Join Date: 2002-07-26 Member: 1001Members
    <!--QuoteBegin--Teufel Eldritch+Nov 22 2002, 10:03 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Teufel Eldritch @ Nov 22 2002, 10:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Personally I think the pistol could use some change in its appearance. It reminds me of the UT pistol.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Not entirely a bad thing. I thought the enforcers were cool. I can't believe they left them out of UT2003. <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    havnt played ut 2003 yet but it looks kewl with the rifles. And the gorges do look funny when they run <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. the onos i think would look better if it were more like the concept drawing. a more darker skin instead of that brighter red like color. And i need a corded phone for me knife! i got some calles to make to some monsters. gonna laso some pig gorges and strangle soem mantis fades with it! yeehaaa!
  • Squeal_Like_A_PigSqueal_Like_A_Pig Janitor Join Date: 2002-01-25 Member: 66Members, Super Administrators, NS1 Playtester, NS2 Developer, Reinforced - Supporter, WC 2013 - Silver, Subnautica Developer
    Man...back to this again. We had many similar posts back when I first came up with the concepts for these..."Dude, why don't you make them look like the aliens from Aliens, instead, cause those are way cooler and scarier?" or "Why not make them like a giant spider, cause spiders are cool and scary?", etc.

    1. We wanted to give the aliens a distinct and original look, to seperate them from the millions of other movie and game aliens already out there.

    2. If you read up on the back story of the aliens you will find that they come from a jungle like planet, which is what they are adapted for. Hence their look.

    3. We didn't want to make them insectoid. Yes, spiders scare the bajeezus out of me, but soooo many monsters /aliens are already based off that look.

    4. Pretty much everything created for the movies / games has a basis in existing reality. It's what people are familiar with, and can identify with. There has to be an inspiration for everything. Starship troopers? The aliens seemed pretty insectoid to me. The movie Aliens? Most of the weaponry was already existing guns, just with extra little pieces added on. Since we were going for a jungle theme, I did decide to pattern the aliens off of existing creatures to some extent, since it gave me a base to springboard from conceptually, and automatically helps convey their function. Lerk = bat? Damn right. Bats are pretty creepy, IMOP. And you take one look at that guy and you know he can fly, right? Onos = Rhino? Yup. The level 5 alien was supposed to be big, armored, like a tank, used to just charge in and wreck **obscenity** up. Gorge = pig? Um, not sure about that one...wasn't what I was thinking of when I created him.

    5. Flayra wanted to make sure the aliens weren't overly scary, dripping in goo, and evil looking. We wanted to avoid making the aliens seem like the evil bad guys, with the marines in to save the day. We wanted to keep it more ambigious. The aliens are just creatures, following their natural instincts to do what they need to to survive, not out of any malicious intent.

    Rammst+ein, you're entitled to your opinion about the aliens. I knew when creating them that there would be people who didn't like that particular look. And I appreciate the fact that, for the most part, your post was fairly respectful. The part I do take issue with is syaing that the "aliens aren't creative". I personally feel that, though they might have some roots in existing earth creatures, they are still pretty darn creative.
  • BravoBravo Join Date: 2002-11-11 Member: 8149Members
    MORE GOO!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    While we're at it, commander, I need 2 cans of Coke and a pizza at main base, stat!
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    edited November 2002
    You don't think that looks evil enough?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Yeah, and this guy's scary as hell...
    <img src='http://www.princeton.edu/~danj/ns/SDonos2.jpg' border='0' alt='user posted image'>

    Squeal, I love the aliens. I think you did an absolutely fabulous job with all of them. Oh, and whatever you might say about making them not too scary or evil... the Fade is freakin TERRIFYING.
    <img src='http://www.vu.union.edu/~torresj/ns/daddy.jpg' border='0' alt='user posted image'>
  • CForresterCForrester P0rk(h0p Join Date: 2002-10-05 Member: 1439Members, Constellation
    Has anyone else noticed that it looks like the fade has hints of human blood here and there all over?
  • SeikedenSeikeden Join Date: 2002-11-02 Member: 5443Members
    <!--QuoteBegin--coil+Nov 22 2002, 03:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Nov 22 2002, 03:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah, and this guy's scary as hell...
    <img src='http://www.princeton.edu/~danj/ns/SDonos2.jpg' border='0' alt='user posted image'><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL... I will never think of onos the same way again...

    "come here little onos I wont hurt you, there's a good AGH! OH MY GOD!! HE"S CRUSHING MY HEAD!! aaghhh *splat*"
Sign In or Register to comment.