There is the said elevator at the ahead left. Didnt go back up, so its now just a hole in the ground with a ladder comming out of it. The grate there.. god damnit. I <i>know</i> that an imp will come out of that grate, I'm frightened to confront him. Oh, and that arm laying in front of the ladder when I finally mustered up the courage to climb it so close to the grate really helps, I didnt see it when I first went in there.
Someone's never played System Shock 2 <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Somehow, the Cradle level of Thief 3 works as a vaccination against horror. Once I lived through the level, nothing, no game, no movie, no book, ever really got me to jump again. Everything just pales in comparision.
That said, Undying, and to a lesser extent SS2, are extremely good at setting the mood, as well. D3 was actually quite decent at it, though they hid just too many imps behind too many walls. Let's see how F.E.A.R will, erm, fare.
I dont think I've hit the point in DOOM3 where I'm used to **** jumping out at me from behind walls. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
That's 'cuz you only play for fifteen steps at a time! At this pace, the game will last you till UT2007 <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
But.. but.. damnit. Yeah, you're right. I loaded up in that hole to the upper left of that screenie, took me fifteen minutes (or more, no lies) to muster up courage to go up the ladder. I saw the arm, paniced slightly, went to where i took the screenie and stopped. Fifteen steps indeed.
Not really scary, but a very nervous section. VTMB, Ocean Hotel, the first time you go to it. Trying to hold your nerve at 1 in the morning, legging it on a huge adrenaline rush, whilst being attacked by ghosts is very hard to do.
Doom3 wasn't scary at all. Ok, I did get worried when you first see/hear the pinky monster, but that was about all.
And the little girls voice, which leads you to a pentagram, and about 40 imps.
And the woman's voice, near the intro to the Lost Souls...
If a game can scare you like that only means your more into the game than others not that your a wuss. The same is true for people who cry at movies, those people were into the characters and experienced the stuff the characters did.
Had the same experience once with resident evil 2. The part where you go into the autopsy room. I was playing the game for my first time and a friend was watching along with me. We were both very tense because there were dead bodies everywhere and suddenly a little door of the body locker fell out. We both jumped only to discover nothing happend. So a few sec later another door fell out and we just laughed at it but suddenly all the bodies in the room started moving and a zombie crawled out of the body locker. So we switched to our shotty and shot the crap out of the damn zombies.
I'm happy I can experience some games and movies like that. Makes the experience more worth while.
edit: I should make a little movie. Anyone have an idea of how I can take a fraps, record my mic sound and put them into one? Then compress it into a reasonable video size?
I've never screamed out loud, but while playing DOOM3 I did jump a lot and let out little grunts <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
One time I was playing Call of Duty with my friend daniel, and he was camping in a corner and he had no idea I knew he was there. So anyways, I jumped around the corner and shot him with a rocket and he screamed like a little girl, hahah. That game is awsome for LANs
Only time I screamed or jumped in a game was in Halo, when I was playing against my friend and we were 24-24 on Hang 'Em High. I was about to hit him one last time in the head with my pistol when I accidentally fell from the catwalk. He laughed, but I killed him before I hit the ground and won the match.
I remember how those spider things would come out of the air vents in the bottom of the walls. I remember coming to a stair case going down 3 steps to an empty hall. I start to go down and suddenly I see those same vents...
Wait a min.. I chucked a nade in them first to good effect. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I ended up doing that a lot. I never really used nades in combat. I would always see an ambush spot around a corner and Id toss a nade around and sudenly all those zombie body parts would fly everywhere.
Then there was that one spot where suddenly TONS of zombies come out at you from all angles.
System Shock 2, first time I saw one of the hybrids... well, HEARD it. I sort of freaked out, here's how it went down.
*sidles up to door* Self: Otay, I can do this! *opens door and peeks head through* Zombie: Yooooouuuuur sooooong is nooot one of ouuuuurs. Self: Oh ****. Zombie: Joooin us. *sees me through window and rushes out of the little storage area* Self: *shoots frantically at the zombie, may or may not have screamed LEEROY at the top of lungs*
At the bathroom mirror in the beginning of the game. I dont want to look at it when I'm close.
edit: Imp + Stairs = New Pants <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I yelped when I was there (one of Mesh's AHH ones) and I screamed **** when there was a dead marine laying on a computer panel. I went to go look at him only to have him get up. Scared me.
Unless you get jaded and play more at a time, you'll never beat Doom 3. I wasn't very frightened to begin with, but after the first level or so, any creepiness I felt had grown into boredom.
I can see the mapping department at ID Software before me: "This is how you take this zombie and place it behind a sliding panel. This is how you make these triggered imp spawns that'll activate when a player enters a room. Okay, you got it? Good, now do it a million times."
DY357LXPlaying since day 1. Still can't Comm.EnglandJoin Date: 2002-10-27Member: 1651Members, Constellation
"Silent Hill" did well to <i>slightly</i> scare me but I think the fact that I would only play it at 1am+ helped <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
"The Suffering" however, well and truely freaked me out. It didn't scare me! But it <b>did</b> make reconsider playing in the pitch black and sitting 4 inchs from the tv screen.
I always recommend "The Suffering" to people when they want to buy a good horror game.
The only part of the Doom 3 to scare was an area called something "The Museum" (I think it was called that in PDA entry) but obviously I can't say anymore than that.
Just let out a Leroy Jenkins and you'll be all set <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Haze+Jun 26 2005, 06:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Haze @ Jun 26 2005, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Imp + Stairs = New Pants <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> This is the part where the Imp's in front of the light? Definentley one of the cooler apperances in the game, right along with basically every Pinkie fight and all but the 1st boss fight (1st was that stupid spider thing).
I was really creeped out in AvP2 at the beginning, partly because my PC couldn't play it at a good framerate, but mostly because it was dark and that damned motion tracker went off all the time. Of course, it wore off when I found out how easy it was to kill an Alien, but I was on the first level of that game longer than the first level of any other conventional game I can remember. Only thing that was that creepy was I think Silent Hill 2 or 3 (the PS2 one... Damn, that thing just had a creepy sort of air to it).
NeonSpyder"Das est NTLDR?"Join Date: 2003-07-03Member: 17913Members
Oh god the first marine level in AVP2 scared the SHAT out of me, Every Damn Time.
Even know i continue to have flashbacks of staring up at those FARKING vents in the cieling, quivering in fear as my motion tracker gives off it's "all clear" beeping, but i just know, i just KNOW that as soon as i start to move again aliens are going to come down on me like a ton of bricks. Jesus the only thing that scared me more was that one scene near the beginning of Unreal when you're in that hallway and all the lights go off and then the emergency lights flick on.... and off.. on.. and off.. on and off... then you see like, this movement down at the end of the hall while the lights are on, then when they come back on again the "thing" is closer, and then the next time even closer, then when they come on the last time THE THING IF FACKING RIGHT IN FRONT OF YOU, 8 feet tall and uglier then your mother + monkey juice, jesus that skarj was the devil incarnate.
Oh, and Doom3 was ok. some pretty good parts, liiike... when i saw a spider's shadow on the wall and i was like "oh crap, so there's spiders, but i cant see them, they're under me, and crap. and such"
aaaand i think mostly the first level was cool, when all hell breaks loose? yeah that scared the pance off me and then gave me oral sex. yeah that was good.
Marik_SteeleTo rule in hell...Join Date: 2002-11-20Member: 9466Members
Y'all can talk about AVP, Doom 3, System Shock 2, Silent Hill, and Thief 3's cradle all you want. And though out of those I like System Shock 2 best, I'll say this much:
Imagine playing Far Cry sometime past midnight, in a part of the game that takes place at night and involves much patience & stalking & being stalked....
and a roach <i>in real life</i> fell down from the cieling onto my keyboard.
Until a game can equal or create physical stuff like that, they haven't reached their limit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
The jumping scariness doesn't get to me. It was at the few points in a game where I was running low on ammo and trying to ditch monsters only to find more in front of me and the rest on my tail and inevitably being pinned in a corner. I believe that was the only time I said "s***".
However, I have a huge fear of spiders, so going through caverns and such was a tense experience for me... especially since I have my 5.1 surround sound rear speakers mounted on the back of my chair.
Comments
Sigh.
<img src='http://img.photobucket.com/albums/v621/FischyStyx/screwed.jpg' border='0' alt='user posted image' />
Or Clive Barker's Undying.
Now <i>that</i> game absolutely terrifies me - without having to rely on gore to achieve a scary atmosphere.
That said, Undying, and to a lesser extent SS2, are extremely good at setting the mood, as well. D3 was actually quite decent at it, though they hid just too many imps behind too many walls. Let's see how F.E.A.R will, erm, fare.
Doom3 wasn't scary at all. Ok, I did get worried when you first see/hear the pinky monster, but that was about all.
And the little girls voice, which leads you to a pentagram, and about 40 imps.
And the woman's voice, near the intro to the Lost Souls...
<a href='http://www.mackandmesh.com/videos.php' target='_blank'>http://www.mackandmesh.com/videos.php</a>
[Edit]Ocean hotel was amazing[/Edit]
"I'm just like that 'Irish' guy." (North England?)
Had the same experience once with resident evil 2. The part where you go into the autopsy room. I was playing the game for my first time and a friend was watching along with me. We were both very tense because there were dead bodies everywhere and suddenly a little door of the body locker fell out. We both jumped only to discover nothing happend. So a few sec later another door fell out and we just laughed at it but suddenly all the bodies in the room started moving and a zombie crawled out of the body locker. So we switched to our shotty and shot the crap out of the damn zombies.
I'm happy I can experience some games and movies like that. Makes the experience more worth while.
edit: I should make a little movie. Anyone have an idea of how I can take a fraps, record my mic sound and put them into one? Then compress it into a reasonable video size?
One time I was playing Call of Duty with my friend daniel, and he was camping in a corner and he had no idea I knew he was there. So anyways, I jumped around the corner and shot him with a rocket and he screamed like a little girl, hahah. That game is awsome for LANs
Hahaha. You're joking, right? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lolz
Ahh I hate zombies. and those spider things.
I remember how those spider things would come out of the air vents in the bottom of the walls. I remember coming to a stair case going down 3 steps to an empty hall. I start to go down and suddenly I see those same vents...
Wait a min.. I chucked a nade in them first to good effect.
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I ended up doing that a lot. I never really used nades in combat. I would always see an ambush spot around a corner and Id toss a nade around and sudenly all those zombie body parts would fly everywhere.
Then there was that one spot where suddenly TONS of zombies come out at you from all angles.
Boy did I had a Resident Evil movie moment there.
<!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
*sidles up to door*
Self: Otay, I can do this! *opens door and peeks head through*
Zombie: Yooooouuuuur sooooong is nooot one of ouuuuurs.
Self: Oh ****.
Zombie: Joooin us. *sees me through window and rushes out of the little storage area*
Self: *shoots frantically at the zombie, may or may not have screamed LEEROY at the top of lungs*
<b><span style='color:red'><span style='font-size:21pt;line-height:100%'>LEEERROOYYY JEEENNKINS</span></span></b>
edit: Imp + Stairs = New Pants <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo--> I yelped when I was there (one of Mesh's AHH ones) and I screamed **** when there was a dead marine laying on a computer panel. I went to go look at him only to have him get up. Scared me.
I can see the mapping department at ID Software before me:
"This is how you take this zombie and place it behind a sliding panel. This is how you make these triggered imp spawns that'll activate when a player enters a room. Okay, you got it? Good, now do it a million times."
"The Suffering" however, well and truely freaked me out. It didn't scare me! But it <b>did</b> make reconsider playing in the pitch black and sitting 4 inchs from the tv screen.
I always recommend "The Suffering" to people when they want to buy a good horror game.
The only part of the Doom 3 to scare was an area called something "The Museum" (I think it was called that in PDA entry) but obviously I can't say anymore than that.
This is the part where the Imp's in front of the light? Definentley one of the cooler apperances in the game, right along with basically every Pinkie fight and all but the 1st boss fight (1st was that stupid spider thing).
I was really creeped out in AvP2 at the beginning, partly because my PC couldn't play it at a good framerate, but mostly because it was dark and that damned motion tracker went off all the time. Of course, it wore off when I found out how easy it was to kill an Alien, but I was on the first level of that game longer than the first level of any other conventional game I can remember. Only thing that was that creepy was I think Silent Hill 2 or 3 (the PS2 one... Damn, that thing just had a creepy sort of air to it).
Even know i continue to have flashbacks of staring up at those FARKING vents in the cieling, quivering in fear as my motion tracker gives off it's "all clear" beeping, but i just know, i just KNOW that as soon as i start to move again aliens are going to come down on me like a ton of bricks. Jesus the only thing that scared me more was that one scene near the beginning of Unreal when you're in that hallway and all the lights go off and then the emergency lights flick on.... and off.. on.. and off.. on and off... then you see like, this movement down at the end of the hall while the lights are on, then when they come back on again the "thing" is closer, and then the next time even closer, then when they come on the last time THE THING IF FACKING RIGHT IN FRONT OF YOU, 8 feet tall and uglier then your mother + monkey juice, jesus that skarj was the devil incarnate.
Oh, and Doom3 was ok. some pretty good parts, liiike... when i saw a spider's shadow on the wall and i was like "oh crap, so there's spiders, but i cant see them, they're under me, and crap. and such"
aaaand i think mostly the first level was cool, when all hell breaks loose? yeah that scared the pance off me and then gave me oral sex. yeah that was good.
Imagine playing Far Cry sometime past midnight, in a part of the game that takes place at night and involves much patience & stalking & being stalked....
and a roach <i>in real life</i> fell down from the cieling onto my keyboard.
Until a game can equal or create physical stuff like that, they haven't reached their limit <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
However, I have a huge fear of spiders, so going through caverns and such was a tense experience for me... especially since I have my 5.1 surround sound rear speakers mounted on the back of my chair.