Another Strat Game...but Here The Soldiers *learn*
Marik_Steele
To rule in hell... Join Date: 2002-11-20 Member: 9466Members
<div class="IPBDescription">yet another slashdot repost</div> I haven't had time to actually try it yet, but the <a href='http://games.slashdot.org/games/05/06/27/2129214.shtml?tid=206&tid=10' target='_blank'>slashdot post</a> and documentation included with this "Nero" game make it seem quite cool. Much like the Black & White series, this game looks like it'll live or die based on how well the "units" can be taught. Post what you think about it.
Comments
This thing is cool. Your army starts out knowing absolutely nothing, not even how to walk in a straight line, and their brains get more complex as you train them and reward them for different behaviors.
cool stuff.
I taught my guys to navigate obstacles kinda. Right now I'm just throwing them in an arena with a team to fight, setting some metrics, and leaving it overnight. We'll see if I have a finely tuned fighting force in the morning.
Quick we need agents!
At least the bots I trained fared well against Death From Afar. Guess I'll train them to disperse a bit more since they tend to clump a lot together.
if they want the AI to be even more realistic, there shouldn't even BE reward/punishment sliders - the game should be self-rewarding and self-punishing... like, you shouldn't have to tell your robots to avoid getting shot - they should want to do that on their own, etc.
Why? Getting certain soldiers shot could be part of your strategy.
Why? Getting certain soldiers shot could be part of your strategy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I can't see how it would be... although I take your point that you might not want them to learn "being shot at is bad", because then they might develop "cowardly" personalities... although you would simply be able to punish cowards, so I don't see why it would be a problem.
Ooh, if I can get this to work, i'm going to try and train my guys to run away really fast as a tactic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
Why? Getting certain soldiers shot could be part of your strategy. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I was just sayin' that, ideally, there should be a mode, maybe, where the soldiers train themselves, and truly use natural selection... like, it would be interesting to see robots that could develop their own tactics to use without human input. maybe the ones that fought from a distance would survive best - maybe the ones that strafe... maybe some would learn to ambush, etc. or maybe they would figure out that peace is the answer, and if no robot shot anyone else they'd all survive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I guess that kinda AI is a little beyond the scope of this game hehe
Use Converge a lot?
Why? Getting certain soldiers shot could be part of your strategy. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I was just sayin' that, ideally, there should be a mode, maybe, where the soldiers train themselves, and truly use natural selection... like, it would be interesting to see robots that could develop their own tactics to use without human input. maybe the ones that fought from a distance would survive best - maybe the ones that strafe... maybe some would learn to ambush, etc. or maybe they would figure out that peace is the answer, and if no robot shot anyone else they'd all survive <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
I guess that kinda AI is a little beyond the scope of this game hehe <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah, personally, I'd like to be able to do training rounds in which the normal game mechanics apply. I want both the enemies and my robots to die when they get shot enough. It would be a real test of these algorithms to see if they could learn to be very very effective soldiers doing nothing but fighting from the get go.
Imagine doing this on a Dynasty Warriors or Rome:Total War game.
You could train each army....some could be kamikaze mobs,others could provide covering fire. But they have to learn it. Gradually.
And then imagine being able to then even tweak individual units in each army......
Btw,the engine they use is same one as in Blockland,which I wouldn't mind a link to the latest version of. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
There's still hope for creativity.
Good old FileRush.com - /me hugs FileRush
Here are some things I've learned:
*Slowly increase the difficulty. Start with a tiny wall, medium wall, larger wall, room, etc.
*Train one skill at a time, then start combining skills. Train going around a wall, avoiding bullets, and shooting. Then make them go around the wall while shooting and avoiding.
*A good way to train evading bullets is to take over a turret and spray in the direction that they're running. Soon they'll realize not to run into the path of the bullets.
*Smite robots that go far out of the area you want them to.
if they want the AI to be even more realistic, there shouldn't even BE reward/punishment sliders - the game should be self-rewarding and self-punishing... like, you shouldn't have to tell your robots to avoid getting shot - they should want to do that on their own, etc. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
just like babies wouldn't be afraid of a gun, neither would baby robots. You have to train them both just the same.
Sounds like the exact opposite of a pub game of NS.
Fortunately it's alt+tab friendly so my dudes are in trainning even as I type this. WORK HARDER YOU MAGGOTS!