ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->was there a developers corner last night?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Yes it lasted almost 2 hours... 8-9 things from the 3.1 changelog were revealed. And news about 'my games' integration..
I've got a few people working on a transcript
and I' should have the highlights up as soon as possible..
I stayed up almost all night to hear it, and somehow managed to miss the start of it with 10 minutes (supposing it should have started at 11.30PM EST and I did the conversion right). All I got to hear was you saying good night.
Oh well, I'll just have to get around to download it sometime.
ZunniThe best thing to happen to I&S in a long whileJoin Date: 2002-11-26Member: 10016Members
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh well, I'll just have to get around to download it sometime.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
9:30 my friend.. if I was up at 11:30 just starting the show, I'd never make it to work on Friday..
Maybe you should talk to the guys maintaining www.nsradio.net then <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
ahh good stuff, looking forward to listening <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> more ac/dc i hope
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
Im just dled it and...i wish is wasnt so long. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
Less music, more talk. IMO.
Good info though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
I've got the first half transcribed, if you'd like it now, Zunni. I got it as close to the original as I could without making it sound as though you need to wear a helmet. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Zunni enlightened us with a Canadian song that kicked arse. Had all the curse words he knows all rolled up in 1. What song was that Zunns? I must have it, I'm hooked.
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Cloak is now 100% particle system/GAMMA HAX/flashlight will no longer reveal them Possible new maps sekhmet and fenris and orbital Pen15 node must go it is offensive Some more system nexus/mantis **** in 3.2 Armory health giving no longe random Commander Armor fixed flayra worked on charlie and choc factory game HALLEJUAH DUCK TOGGLE telefragging the same welders the same placing structure doesn't give selected player a waypoint sparks when marine structure destroyed Alien gestation time changes skulk 3 seconds gorge 10 fade 25 onos 35 hand grenades and catpacks still pretty useless health circle displayed on all structures if using welder or heal spray shotgun shoots randomly in 1/2 7 degree cone 1/2 20 degree cone ns going to my games vac with my games shotgun cocking sound fixed cal finals blah blah I like to listen to pain user and annihilator **** at each other rules > finals stop the drama please <!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
pen-15 gone from orbital? blasphemy. How would i be able to take pen-15 to rear access? The new sg cone makes me nervous but im just accustomed to the old.
<!--QuoteBegin-Steel Troll+Jul 2 2005, 02:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steel Troll @ Jul 2 2005, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To make the shotgun a bit more realistic imo.
Mantis/nexus??? Do reveal more!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> lol
<!--QuoteBegin-Grahf+Jul 2 2005, 01:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahf @ Jul 2 2005, 01:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is the point of having the shotgun random? Its already bad enough... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> It's balanceable. I like how it breaks all the lame sg crosshairs around.
<!--QuoteBegin-Swiftspear+Jul 2 2005, 02:44 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jul 2 2005, 02:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Grahf+Jul 2 2005, 01:58 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Grahf @ Jul 2 2005, 01:58 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is the point of having the shotgun random? Its already bad enough... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> It's balanceable. I like how it breaks all the lame sg crosshairs around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> down with crosshairs
puzlThe Old FirmJoin Date: 2003-02-26Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
edited July 2005
No matter how many times this happens, I am still amazed at how quick people are to knock something before they've even tried it. The shotgun spread has been designed to make it an effective close range weapon and a less reliable long range weapon. If this skews balance in favour of the aliens then we'll obviously have to compensate for it.
<!--QuoteBegin-puzl+Jul 2 2005, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (puzl @ Jul 2 2005, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> No matter how many times this happens, I am still amazed at how quick people are to knock something before they've even tried it. The shotgun spread has been designed to make it an effective close range weapon and a less reliable long range weapon. If this skews balance in favour of the aliens then we'll obviously have to compensate for it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> why do you even need to change it, shotgun is fine right now =/
edit: and who even got the idea of randomizing it?
<!--QuoteBegin-TOmekki+Jul 2 2005, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 2 2005, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: and who even got the idea of randomizing it? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go.
<!--QuoteBegin-Invader Scoot+Jul 2 2005, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jul 2 2005, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Jul 2 2005, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 2 2005, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: and who even got the idea of randomizing it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> look harder, ive even seen aliens and jet packs and medpacks falling from the sky
<!--QuoteBegin-Invader Scoot+Jul 2 2005, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jul 2 2005, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> i agree 100%,, i havent seen any bunnyhopping aliens in real life either they should remove that too its so cheap
<!--QuoteBegin-TOmekki+Jul 2 2005, 04:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 2 2005, 04:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Invader Scoot+Jul 2 2005, 04:54 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Invader Scoot @ Jul 2 2005, 04:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Jul 2 2005, 04:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 2 2005, 04:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit: and who even got the idea of randomizing it? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> look harder, ive even seen aliens and jet packs and medpacks falling from the sky <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ... Ok have you're own opinion, but shotguns don't shoot BB's the exact same every time.
Comments
Yes it lasted almost 2 hours... 8-9 things from the 3.1 changelog were revealed. And news about 'my games' integration..
I've got a few people working on a transcript
and I' should have the highlights up as soon as possible..
I stayed up almost all night to hear it, and somehow managed to miss the start of it with 10 minutes (supposing it should have started at 11.30PM EST and I did the conversion right). All I got to hear was you saying good night.
Oh well, I'll just have to get around to download it sometime.
9:30 my friend.. if I was up at 11:30 just starting the show, I'd never make it to work on Friday..
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Developer's Corner
Timeslot: Weekly, Thursday, 11:30 P.M. - 1:00 A.M. EST.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Btw, that is great news, this means I can listen to your show without still being up when my parents wake up to go to work.
thanks for getting the transcription out though that will be nice
<a href='http://fc.gedsb.net/~windlema/devcorner6.mp3' target='_blank'>Devcorner6</a>
Thanks for putting so much time into it Zunni, I love the show.
Less music, more talk. IMO.
Good info though. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
The music provides a necessary buffer to switch between IRC and the forums and the broadcast app..
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Cloak is now 100% particle system/GAMMA HAX/flashlight will no longer reveal them
Possible new maps sekhmet and fenris and orbital
Pen15 node must go it is offensive
Some more system nexus/mantis **** in 3.2
Armory health giving no longe random
Commander Armor fixed
flayra worked on charlie and choc factory game
HALLEJUAH DUCK TOGGLE
telefragging the same
welders the same
placing structure doesn't give selected player a waypoint
sparks when marine structure destroyed
Alien gestation time changes
skulk 3 seconds
gorge 10
fade 25
onos 35
hand grenades and catpacks still pretty useless
health circle displayed on all structures if using welder or heal spray
shotgun shoots randomly in 1/2 7 degree cone 1/2 20 degree cone
ns going to my games
vac with my games
shotgun cocking sound fixed
cal finals blah blah
I like to listen to pain user and annihilator **** at each other
rules > finals
stop the drama please
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
Mantis/nexus??? Do reveal more!!!
Mantis/nexus??? Do reveal more!!! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol
It's balanceable. I like how it breaks all the lame sg crosshairs around.
It's balanceable. I like how it breaks all the lame sg crosshairs around. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
down with crosshairs
It's balanceable. I like how it breaks all the lame sg crosshairs around. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
down with crosshairs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
lol.
I'm curious to see how this works out, even though I don't really like randomness honestly. Was there a real need for this to be changed ?
why do you even need to change it, shotgun is fine right now =/
edit: and who even got the idea of randomizing it?
I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go.
I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
look harder, ive even seen aliens and jet packs and medpacks falling from the sky
i agree 100%,, i havent seen any bunnyhopping aliens in real life either they should remove that too its so cheap
I don't know about you, but in real life I haven't seen any shotguns with crosshairs built to show you exactly where the BB's go. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
look harder, ive even seen aliens and jet packs and medpacks falling from the sky <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
... Ok have you're own opinion, but shotguns don't shoot BB's the exact same every time.