Ns_shiva

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Comments

  • SwiftspearSwiftspear Custim tital Join Date: 2003-10-29 Member: 22097Members
    <!--QuoteBegin-Viper two nine A+Jun 13 2005, 10:13 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Viper two nine A @ Jun 13 2005, 10:13 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> from the other side .. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You die when you gestate on any slope if it's larger then about 50 degrees...
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    to move in the datacore hive as gorge also is a pain. maybe you could aim to "flaten out" those spaces between the pipes.
    when pplaying gorge you have to be very careful where to build. because it could be an "anti onos wall" later on.
    the entrance of the vent from the dres to datacore is a nice warm place... to build a turret fac and some sieges nearby. hard to find it as alien. nothing serious though, only something I noticed during play.
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    <!--QuoteBegin-Swiftspear+Jun 13 2005, 05:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Swiftspear @ Jun 13 2005, 05:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You die when you gestate on any slope if it's larger then about 50 degrees... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wuh didnt know that? well then maybe this slope should be changed .. could be kinda annoying when trying to gestate to lerk/fade/onos

    isnt there a gestation-enabled property or something like that? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-Lt Gravity+Jun 14 2005, 01:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt Gravity @ Jun 14 2005, 01:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> to move in the datacore hive as gorge also is a pain. maybe you could aim to "flaten out" those spaces between the pipes.
    when pplaying gorge you have to be very careful where to build. because it could be an "anti onos wall" later on.
    the entrance of the vent from the dres to datacore is a nice warm place... to build a turret fac and some sieges nearby. hard to find it as alien. nothing serious though, only something I noticed during play. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll think about flattening that out. That's a pretty good idea. Were there any places in particular that it was hard to find a non onos blocking spot to build?
    I believed I've fixed most of the bugs you pointed out in your previous post.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Aside from Datacore my other really large concern is (and has always been) the Double Node. I'll preface this by saying I don't like nodes behind weldables in general, because of the level of control it gives the Marines over it. I think ns_lost went from an average map to one of the absolute best maps in the game when it removed its weldable node and gave the marines Beta Deck in its place (and in the place of Los Paranois). The fact that you placed that trigger_hurt to kill nodes that were dropped before welding just compounds the issue, as now that node is completely, 100% in the control of the Marines. They get ultimate authority over the status of that node, and I'm not happy about that for a whole variety of reasons.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    We'll see how it plays, but here was my thinking. I would argue that because of the position and structure of the room, the node isn't entirely under marine control. The room is closer to the hives than the marine start, it is difficult to build in as a marine, and it is difficult to get into and out of as a marine. My thinking about this area was that opening the node would be taking a significant risk. My opening it, they are giving the aliens access to a double node very close to a hive, if they were to lose control of it. I haven't liked how the double node in some maps tends to decide the fate of the game and concentrates all the attention to it. As a result, I wanted to make this double node more of a risk for the marines to take.

    As far is datacore is concerned, I think I have enough leeway with the architecture in that area that modifying it in whatever way is necessary shouldn't be much of an issue. I'm open to moving the weldable, or possibly even removing the water, but I think there is enough I can do with that area that it probably won't be necessary.
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    So those silly clanners want me to make this map playable . . . <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
    I started working on it again last night for the first time in a while (since I haven't had access to my computer) and check it out!

    <img src='http://www.andrew.cmu.edu/user/rmoulton/newhall.jpg' border='0' alt='user posted image' />
  • Dislexic_LlamaDislexic_Llama Join Date: 2005-04-03 Member: 47390Members
    That corridor looks sw33t <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Has a nice mineshafty feel. But I know there's more to show. That looks like one of those pics you show when you haven't quite finished the awesomeness round the corner but you still wanna post something to prove you've finished a section.

    Well that's how I do it anyway <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    seriously I dont see much of a change. besides the misaligned textures on the bottom of the picture <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    moultano you have reached a point where screenshots arent enough to show people what you have changed because there isnt much so change in my eyes. WE WANT THE UPDATED VERSION <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad-fix.gif' border='0' style='vertical-align:middle' alt='mad-fix.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    You'll get it, don't worry. I haven't been working on it all that much due to other priorities and lack of a computer. I'd like to hear from actual playtests before making too many more changes, but I'm refining what I can in the meantime.

    The next version will have, the one component that any completed map is required to have:
    an easteregg <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    Ahh nice new corridor <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Seems to be more Onos friendly! I can't wait to play it!

    Oh and can we have some hints about the easteregg? Pleeeeeeeeeeease!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited July 2005
    <!--QuoteBegin-Corporal Fortier+Jul 8 2005, 10:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Corporal Fortier @ Jul 8 2005, 10:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ahh nice new corridor <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> Seems to be more Onos friendly! I can't wait to play it!

    Oh and can we have some hints about the easteregg? Pleeeeeeeeeeease! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <img src='http://www.pallasstudios.org/pallas/exhibitions/pallasheights/exhibitions/arrival/images/monolith%202.jpg' border='0' alt='user posted image' />

    "Oh my god! It's full of stars!"

    There's your hint. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • ThaldarinThaldarin Alonzi&#33; Join Date: 2003-07-15 Member: 18173Members, Constellation
    I want the easter egg to be like the NS nativity. Baby gorgie in the manger, 2 fades as parents and the hive symbolises the North Star. Would be pwetty.

    PS: Yes I am insane and yes it's stupid, but its a dream.

    Now back to the topic of the real easter egg. I want more hints <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad-fix.gif' border='0' style='vertical-align:middle' alt='sad-fix.gif' /><!--endemo-->
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    well didnt you see the movie? ;-)
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    So, I couldn't resist showing you guys the easter egg. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    There still is some surprise cause you really have to see it in person, and move around in it to really appreciate it, and you have to figure out how to get in there. I thought I'd post it here also because it has the map credits in there, and I don't want to leave anyone out. If you aren't in the credits and think you ought to be, or are the slightest bit miffed that you aren't, send me a pm or something and I'll put you in. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo--> There were a ton of people who helped out and I have a hard time keeping track of everybody.

    <img src='http://www.andrew.cmu.edu/user/rmoulton/checkit.jpg' border='0' alt='user posted image' />

    (Charles Difazio was my roommate for the past two years, and every time I mentioned anything about my map he would say "Your map sucks," or "What an enormous waste of time," which is why I have him listed under "Moral Support" <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo--> )
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    well ... i found at least three visibility errors ;-)
    (and published news about your map but thats minor)
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    <!--QuoteBegin-Viper two nine A+Jul 10 2005, 04:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Viper two nine A @ Jul 10 2005, 04:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well ... i found at least three visibility errors ;-)
    (and published news about your map but thats minor) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Roger that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • Viper_two_nine_AViper_two_nine_A Join Date: 2004-09-29 Member: 31989Members
    *wuhu* <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited July 2005
    welp, here it is folks, ns_shivab5.

    Here are the main changes:
    -Widened hallways in steam tunnels, shiva core, tunnel, and more.
    -Opened up larger area of datcore and moved spawn points.
    -Fixed vent access issues in Airlock.
    -The floor of coolant doesn't suck as much to move around on, but looks the same.
    -Added vent from datacore to the hallway outside of databurst transmission.
    -Added readyroom easteregg.

    There is one spot with some embarassing texture issues, but I wanted to get this out before the next week of the CAL preseason, so I didn't have the time to fix it and recompile it.

    Enjoy!

    http:///www.andrew.cmu.edu/~rmoulton/ns_shivab5.zip



    Here's what datacore looks like now.
    <img src='http://www.andrew.cmu.edu/user/rmoulton/newdatacore.jpg' border='0' alt='user posted image' />
  • CrispyCrispy Jaded GD Join Date: 2004-08-22 Member: 30793Members, Constellation
    Good work. 50 days and I'll be playing this badboy.
  • NEX9NEX9 Join Date: 2005-03-08 Member: 44299Members
    omg omg that infestation looks like movie material
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    edited July 2005
    Ohhh my god! I almost had an heart attack seeing it was now released!! Going to play that right now! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    [EDIT]
    Played it in solo for about an hour and I must say that it's again a great map, I can't wait to play it with a bunch of players! I've spotted some little things and I'll work on a feedback post later today. Atm all I can say is "OMG it's teh monolith!!" <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> Oh and now I understand the meaning of <a href='http://www.unknownworlds.com/forums/index.php?showtopic=95743' target='_blank'>your thread here</a>! I first thought it would have something to do with Data Core hive, but I think I was wrong <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • PithlitPithlit Join Date: 2003-05-07 Member: 16120Members, NS1 Playtester, Constellation
    edited July 2005
    You have a small problem in your secret room, soemtimes you see the skybox from there flickering on and off, i don´t know if this is intentional.
    Its a good idea how to get there, but so damn hard to spot!

    And you can see the Airlock hiveroom through the first window (from databurst coming) of crychambers
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Here's beta 5.1
    I've been working on the map a ton this week to get it ready for the CAL preseason matches this sunday. It probably isn't worth distributing this widely since I'm sure I'm going to have to do a lot of work on it afterwards, but here it is in the meantime.

    <img src='http://www.andrew.cmu.edu/user/rmoulton/newcryo.jpg' border='0' alt='user posted image' />

    <a href='http://www.andrew.cmu.edu/user/rmoulton/ns_shivab5.1.zip' target='_blank'>http://www.andrew.cmu.edu/user/rmoulton/ns_shivab5.1.zip</a>

    Changelog:
    -fixed spawning in middle of nowhere bug (hopefully)
    -raised commander view by ~300 units
    -fixed a stuck issue for fades in datacore
    -twiddled hive and spawn locations in datacore to hopefully clear up the illusive "structure in the way" placement bug.
    -added ~100 units to the height of cryochambers
    -added ladder in maintenance to second conveyor door area
    -added ~32 units to selected hallways around marine start and elsewhere
    -modified particle systems to be friendlier to lower end systems
    -tweaked lighting and texturing in draft shafts
    -improved r_speeds in some locations
  • Corporal_FortierCorporal_Fortier Join Date: 2005-03-22 Member: 46079Members, Constellation
    I finally found some time to write feedback about the little testing I was able to do! Perhaps some of these things are now fixed in b5.1, but I'll mention them anyway!

    My first concern was about the size of the hallways vs higher lifeforms, so I went to test that right away! I was glad to see my Onos had some more room to move! However, there are some places (as shown <a href='http://img.photobucket.com/albums/v653/CplFortier/Shiva_testing/3_tight_corners.jpg' target='_blank'>here</a>) where I'd get stuck for a second in corridors around Coolant Exchange. It aint a big deal, and I think removing those little parts wouldn't be very nice lloking... but perhaps making them non-solid or something? Oh and those "Y-shaped" corridors are kind of a pain as soon as a structure is placed in there... It seems very easy for the commander to place some turrets and block most lifeforms while marines shoot them from the other safe end of the hallway... I thought perhaps merging the 2 corridors together, but I don't know if it'd be good...

    After checking that out, I jumped in the chair and started placing buildings a bit everywhere, checking siege range and all. Looks pretty good to me! I'd only suggest to put a no-build zone behind those grids <a href='http://img.photobucket.com/albums/v653/CplFortier/Shiva_testing/3_behindgrids.jpg' target='_blank'>here</a> : I've seen many commanders trying to siege and dropping stuff behind there, thinking their marines can reach that location...

    I also encountered a problem with the roof of the hallway north of double. As shown <a href='http://img.photobucket.com/albums/v653/CplFortier/Shiva_testing/3_goes_tru_roof.jpg' target='_blank'>here</a>, any building placed over the red line drops to the lower level. I know you can't make this roof solid (otherwise the commander wont be able to drop stuff on the lower level, right?), I just wanted to make sure you knew about that!

    A friend of mine also pointed out <a href='http://img.photobucket.com/albums/v653/CplFortier/Shiva_testing/3_wierd_texture.jpg' target='_blank'>this</a>. I never noticed it before, but now I that I see it, I must say the floor texture looks a bit wierd! Pure esthetic(sp?) here, nothing buggy!

    So, after leaving the command chair, I started walking around looking for stucky locations. Didn't find much, but I sure went through that grid <a href='http://img.photobucket.com/albums/v653/CplFortier/Shiva_testing/3_not_solid_grid.jpg' target='_blank'>here</a>! It nothing much, but I guess it'd look wierd to see someone have half of his body in there <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->

    Ok, enough esthetics! Back to more serious bugs. I've experienced some difficulties moving around the weldable node in double, only once it is welded open. It seems like something invisible sticks out of the floor over <a href='http://img.photobucket.com/albums/v653/CplFortier/Shiva_testing/3_stuck_n_texture.jpg' target='_blank'>here</a>. I haven't got time to test it through, but I'll sure try to give some more info about it when I'll play there again! Oh and I've just noticed the teture on the floor there, if you see what I mean <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    Last bug for today, I've seen some marines being able to get through the wall and get <a href='http://img.photobucket.com/albums/v653/CplFortier/Shiva_testing/3_outoflimit.jpg' target='_blank'>there</a>. I don't know how they did it because I was busy trying to ban some annoying people, but I'll investigate this matter a.s.a.p. too!

    That's all for today, I'll try to give more feedback soon! Keep it up Moultano, shiva just rocks soooooooo much!
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    Thanks for the feedback. Right now, I'm really **** because I think some large percentage of the components of my computer are dead. It won't boot . . .
    Thankfully I have backups, but its safe to say that I'm not going to be working on it for a while.
  • AlcapwnAlcapwn &quot;War is the science of destruction&quot; - John Abbot Join Date: 2003-06-21 Member: 17590Members
    <!--QuoteBegin-moultano+Jul 17 2005, 12:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Jul 17 2005, 12:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Thanks for the feedback. Right now, I'm really **** because I think some large percentage of the components of my computer are dead. It won't boot . . .
    Thankfully I have backups, but its safe to say that I'm not going to be working on it for a while. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well, i hope you have a backup map source somewhere, because we wouldnt want this wonderfull peace of artwork to go to waste...
  • moultanomoultano Creator of ns_shiva. Join Date: 2002-12-14 Member: 10806Members, NS1 Playtester, Contributor, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Gold, NS2 Community Developer, Pistachionauts
    edited July 2005
    welp, I think I have my computer up and running again, in the sketchiest way imaginable. At the moment I have two fans tied with random bits of wire to the front and back of my graphics card to replace the fan that died. I'm currently powering my box with a power supply from the days when ATX was a new thing and they needed to ensure backwards compatibility. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
    Here are some pics if anyone is interested.
    <a href='http://www.unknownworlds.com/forums/index.php?showtopic=96204&view=findpost&p=1542012' target='_blank'>http://www.unknownworlds.com/forums/index....dpost&p=1542012</a>
    I haven't tried mapping with this setup yet. I'm not sure if it will stress out my card too much, seeing as I don't think my make shift cooling is doing all that great a job. But if not, then it looks like its time for me to start building a new pc. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • NoArms_NoCookiesNoArms_NoCookies Join Date: 2005-01-10 Member: 34547Members
    hehe good luck moultano :> I guess you need it <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo-->

    btw played shiva first time yesterday ^^ it is really cute <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • CommunistWithAGunCommunistWithAGun Local Propaganda Guy Join Date: 2003-04-30 Member: 15953Members
    This map has insanely huge potential as a great competitive map too, just widen some of the doors and hallways. This map is extremely anti-fade.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    <!--QuoteBegin-moultano+Jul 10 2005, 06:11 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moultano @ Jul 10 2005, 06:11 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Here's what datacore looks like now.

    <a href='http://www.andrew.cmu.edu/user/rmoulton/newdatacore.jpg' target='_blank'>http://www.andrew.cmu.edu/user/rmoulton/newdatacore.jpg</a> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Holy [explicative]! That's fricking awesome!

    <!--QuoteBegin-CWAG+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CWAG)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->This map has insanely huge potential as a great competitive map too, just widen some of the doors and hallways. This map is extremely anti-fade. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    He has a point. Though most of the anti-fade could be so easily solved if blink worked the way I have been begging and pleading for it to work.

    <i><b>Is this map official yet?</b></i> <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
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