I must see a picture! <img src="style_emoticons/<#EMO_DIR#>/marine.gif" style="vertical-align:middle" emoid="::marine::" border="0" alt="marine.gif" />
Alcapwn"War is the science of destruction" - John AbbotJoin Date: 2003-06-21Member: 17590Members
Cant wait for it!
Too bad NS2 is atleast 2yrs away, i would say... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
<!--quoteo(post=1571790:date=Oct 31 2006, 09:20 PM:name=WaterBoy)--><div class='quotetop'>QUOTE(WaterBoy @ Oct 31 2006, 09:20 PM) [snapback]1571790[/snapback]</div><div class='quotemain'><!--quotec--> Cant wait for it!
Too bad NS2 is atleast 2yrs away, i would say... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" /> <!--QuoteEnd--></div><!--QuoteEEnd-->
<!--quoteo(post=1571796:date=Oct 31 2006, 06:37 PM:name=404NotFound)--><div class='quotetop'>QUOTE(404NotFound @ Oct 31 2006, 06:37 PM) [snapback]1571796[/snapback]</div><div class='quotemain'><!--quotec--> Well, until NS2 comes out we can always look forward to The Bus...
eh?
eh? <!--QuoteEnd--></div><!--QuoteEEnd-->
Nexus, you mean. And yeah, that's going to ROCK HARD.
Regardless of the development time I think it is only logical to <i>evolve</i> and gun for NS2. One of the big divisive issues of NS was Competitive/Casual Play and porting NS into a shiny new graphics engine for NS:S will not solve anything. Might as well invest the blood, sweat, and tears into NS2 and try to resolve some of the fundamental issues right from the start.
I'm totally psyched and I would totally love to get involved this time around. I was a casual/pubbbing bystander that contributed to the forums but I would love to do some Mapping for NS2.
I'm totally excited about the future and seeing Flay work with an engine that isn't as constraining as HL. I think we are going to see some fireworks with NS2 and with everything we have learned from NS this will surely be a step up!
This isn't so much a discussion reply as a "Welcome Back NS" and "Onwards and Upwards" encouragement!
i wonder what will change in NS2 seems too mind boggling to be true <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
I was just looking at the game (Titan Quest) Max was working on. Did he really make the whole engine. If he did, the future of NS looks really bright. I'm so hyped. Is he a professional game programmer? I'm so glad you guys found one, because it seemed as if you always had enough developers except for the very core programmer which is essential, I hope.
<!--quoteo(post=1571842:date=Oct 31 2006, 07:46 PM:name=cerberus5)--><div class='quotetop'>QUOTE(cerberus5 @ Oct 31 2006, 07:46 PM) [snapback]1571842[/snapback]</div><div class='quotemain'><!--quotec--> I was just looking at the game (Titan Quest) Max was working on. Did he really make the whole engine. If he did, the future of NS looks really bright. I'm so hyped. Is he a professional game programmer? I'm so glad you guys found one, because it seemed as if you always had enough developers except for the very core programmer which is essential, I hope. <!--QuoteEnd--></div><!--QuoteEEnd-->
He is professional, yes, but the Titan Quest engine runs badly on powerful computers and barely on bad computers. Not that I'm saying anything about him as a person, but still. It's slow as a dog.
He is professional, yes, but the Titan Quest engine runs badly on powerful computers and barely on bad computers. Not that I'm saying anything about him as a person, but still. It's slow as a dog. <!--QuoteEnd--></div><!--QuoteEEnd-->
Still the fact is that there is a very experienced programmer on the team.
I hope that in NS2 or other patches Fraya could make alien upgrades visable ex: if u get cara. more armor would be visable, focus would make teeth sharper or something like that
EpidemicDark Force GorgeJoin Date: 2003-06-29Member: 17781Members
edited November 2006
<!--quoteo(post=1571844:date=Oct 31 2006, 04:47 PM:name=lego)--><div class='quotetop'>QUOTE(lego @ Oct 31 2006, 04:47 PM) [snapback]1571844[/snapback]</div><div class='quotemain'><!--quotec--> Should be pretty amazing when it gets released, I still cant think of any game I was more fond of in the many years of playing original ns. <!--QuoteEnd--></div><!--QuoteEEnd--> Ditto, it comes nearly up on the side of diablo 2, which is an extradinary archievement. Diablo 2 was the definitive game, everthing else can only be measured by how much it falls short.
Wow, excellent! This is really great news! I've been playing NS since 1.03, and I enjoyed every minute of it. You've made us all incredibly happy Flayra, thanks. Best wishes, and Godspeed on the new project <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
I'm VERY curious about the graphics engine NS2 will use. I want Source. Not a port, like NSS, but a whole new game. The Source engine is extremely scaleable and runs on nearly everything.
If you want as many people as possible to be able to run NS2 decently, pick that one.
Whoa, after i quitted playing NS i started playing Titan Quest, and now i hear that max will be part of NS:source/NS2. Oh happy days! <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Actually, Source is the best engine to make NS2, for many reasons: - Vissualy, it's one of the best graphics engines on the market. - Havok Physics engine is amazing. - It's hightly scalable, it runs pretty well on mainstrain and low-end pc. - Mapping development tools (hammer) are wel-known, and therefore comunity could make maps for NS2 more easy. - This engine is frecuently updated with new tecnologies that can be implemented in NS2 later.
Comments
Too bad NS2 is atleast 2yrs away, i would say... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
dude thanks Charlie...you are god
Cant wait for it!
Too bad NS2 is atleast 2yrs away, i would say... <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
as if 2 years hahaha.
eh?
eh?
Well, until NS2 comes out we can always look forward to The Bus...
eh?
eh?
<!--QuoteEnd--></div><!--QuoteEEnd-->
Nexus, you mean. And yeah, that's going to ROCK HARD.
Regardless of the development time I think it is only logical to <i>evolve</i> and gun for NS2. One of the big divisive issues of NS was Competitive/Casual Play and porting NS into a shiny new graphics engine for NS:S will not solve anything. Might as well invest the blood, sweat, and tears into NS2 and try to resolve some of the fundamental issues right from the start.
I'm totally psyched and I would totally love to get involved this time around. I was a casual/pubbbing bystander that contributed to the forums but I would love to do some Mapping for NS2.
I'm totally excited about the future and seeing Flay work with an engine that isn't as constraining as HL. I think we are going to see some fireworks with NS2 and with everything we have learned from NS this will surely be a step up!
This isn't so much a discussion reply as a "Welcome Back NS" and "Onwards and Upwards" encouragement!
Whiskey-Tango-Foxtrot
seems too mind boggling to be true <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
i <3 <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" />
I was just looking at the game (Titan Quest) Max was working on. Did he really make the whole engine. If he did, the future of NS looks really bright. I'm so hyped. Is he a professional game programmer? I'm so glad you guys found one, because it seemed as if you always had enough developers except for the very core programmer which is essential, I hope.
<!--QuoteEnd--></div><!--QuoteEEnd-->
He is professional, yes, but the Titan Quest engine runs badly on powerful computers and barely on bad computers. Not that I'm saying anything about him as a person, but still. It's slow as a dog.
He is professional, yes, but the Titan Quest engine runs badly on powerful computers and barely on bad computers. Not that I'm saying anything about him as a person, but still. It's slow as a dog. <!--QuoteEnd--></div><!--QuoteEEnd-->
Still the fact is that there is a very experienced programmer on the team.
You will soon enough. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
ITS A NERDS DREAM COME TRUE! <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
Damn I'm good in the Nerdimal Kingdom.
ex: if u get cara. more armor would be visable, focus would make teeth sharper or something like that
Should be pretty amazing when it gets released, I still cant think of any game I was more fond of in the many years of playing original ns.
<!--QuoteEnd--></div><!--QuoteEEnd-->
Ditto, it comes nearly up on the side of diablo 2, which is an extradinary archievement. Diablo 2 was the definitive game, everthing else can only be measured by how much it falls short.
Hoohehehehhehehe *cackles and laughs maniacally*
Yarrrrrrrr
If you want as many people as possible to be able to run NS2 decently, pick that one.
- Vissualy, it's one of the best graphics engines on the market.
- Havok Physics engine is amazing.
- It's hightly scalable, it runs pretty well on mainstrain and low-end pc.
- Mapping development tools (hammer) are wel-known, and therefore comunity could make maps for NS2 more easy.
- This engine is frecuently updated with new tecnologies that can be implemented in NS2 later.