<!--QuoteBegin-Kouji_San+--><div class='quotetop'>QUOTE(Kouji_San)</div><div class='quotemain'><!--QuoteEBegin-->All the objects which might snag a player his movement, can be fixed with the use of clipbrushing. And sometimes you want to make players move arround stuff to create lockdown points. Or easier to defend by the marines/aliens.<!--QuoteEnd--></div><!--QuoteEEnd-->
Please dont missunderstand, Im not saying that a map should be devoid of decoration, only that those decorations shouldent be a hinderance to efficient movment. There is nothing wrong with placing some obstacles as long as its used in moderation and there isnt anything that you can actually get wedged on. Im mainly reffering here to uneven surfaces and little elements that stick out from walls floors or cealings, shapes with a more complicated design that have gaps like a table and chair combo.
And yes, I do belive Im a little off topic so Ill end it at that.
since around 75% of my posts are in this forum, I feel compelled to make a post. I havn't mapped in over a year though. and not for NS in probably two.. but who knows? Mayhaps the fire will be rekindled.
what are yout alking about ? those are obviously pillars . pillars dont need a purpose. they look cool and that is plenty. lol i like the screenshots you guys be postin <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
Looks good but I'd say the red floor breaks the theme a little. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
no i havent done any halflife mapping for a while been concentratin on source, my source maps are on my site ( in sig ) ill be sure to do an ns map when i can
Ah I remember that one Nay, based off an area from D3 if I remember correctly? <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Would be nice to see progress on that.
<!--quoteo(post=1573794:date=Nov 6 2006, 01:27 AM:name=Nay)--><div class='quotetop'>QUOTE(Nay @ Nov 6 2006, 01:27 AM) [snapback]1573794[/snapback]</div><div class='quotemain'><!--quotec--> heres one i made quite a while back
Your map (room?) looks excellent, Mendasp. You should develop it more. (It would be a cool idea to have every room radically different too, but now I'm going off on a tangent)
And these are some old old pics of something I used to like. Source file no longer exists I'm afraid <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
Despite my mind screaming at me that my map is not worthy for this thread yet, I shall post a screenshot anyway, in hopes that you folks have some (friendly) criticism to offer. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Behold, the very first room/resnode/anything of my map.
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
edited November 2006
K some tips on making it look sexier?
- Darken the overal lighting and use spotlights to create a shadow/bright look (removing the fully lit theme) - Break up the flatness of the roof and perhaps the walls with some support beams - Use some sexy lights on those steps of the resnode - Use some other light colors then light yellow - Keep an eye out for overusage of the wall lab textures. Some people will probably go like "OMG another veils/eclipse clone (not fair, but they do it anyway)"
This will make the scene look more interesting, and doesn't mean that it doesn't look good already though <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
[edit] Thaldarin:
I like it alot, also have nothing to add which you could change... To quote Burt Gummer from Tremors 2 <!--QuoteBegin-Burt Gummer+--><div class='quotetop'>QUOTE(Burt Gummer)</div><div class='quotemain'><!--QuoteEBegin-->I am completely out of ammo!!! This has never happened to me before...<!--QuoteEnd--></div><!--QuoteEEnd-->
Took away some lights and put in light_spots in where they made sense. Mixed the colors around a bit with a red light over on the left side (off screen). It should also be noted that after capping this screenshot, I put in some additive textures on the monitors and on the light fixtures.
Messed around with lighting a bit more. More red than yellow now. Took out the wall_lab textures and replaced them with the tekwalls (less favorable than wall_lab in my mind, but hey.) Added the beam/pipe system up above to break up the ceiling and walls a bit, as well as provide cover for the common skulk. Added a walkway towards the resnode to help break up the floor. Added additive texturing to the monitors, hooray for glow effects.
Do try to keep in mind that the hallway you see is by no means final. It'll actually GO somewhere eventually <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
Map I started err.. like 3 years ago, had to stop due to other obligations such as study and never had the heart to finish it, starting a remake on source now =p
I saw that ages ago, totally remember that. Finish it now. I wanna sex it with my shotty <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Happy to see this mapping forum and its cute contributions are back.
Krad, your first room is much better than was mine a few years ago <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> Very important to remind when adding sexy stuff : watch out the stats (r-speeds)
Map I started err.. like 3 years ago, had to stop due to other obligations such as study and never had the heart to finish it, starting a remake on source now =p <!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" /> (starts to press the subscribe button on the thread)
Remember when you first posted those ns_machiga shots, got really impressed. Still am. The lighting is excellent. <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Comments
Please dont missunderstand, Im not saying that a map should be devoid of decoration, only that those decorations shouldent be a hinderance to efficient movment. There is nothing wrong with placing some obstacles as long as its used in moderation and there isnt anything that you can actually get wedged on.
Im mainly reffering here to uneven surfaces and little elements that stick out from walls floors or cealings, shapes with a more complicated design that have gaps like a table and chair combo.
And yes, I do belive Im a little off topic so Ill end it at that.
r_speeds are about 1000, but that's because I went a bit crazy with this room... not that it matters anyways, since I probably won't release the map.
<img src="http://www.map-central.co.uk/images/ns_09.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns_10.jpg" border="0" alt="IPB Image" />
Mendasp finish that map. Look sleek and pretty.
heres one i made quite a while back
<img src="http://www.map-central.co.uk/images/ns_09.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns_10.jpg" border="0" alt="IPB Image" />
<!--QuoteEnd--></div><!--QuoteEEnd-->
I remember that beast! I used to think that was amazing.
<img src="http://jdleveldesign.hlgaming.com/portfolio/existence1.jpg" border="0" alt="IPB Image" />
And these are some old old pics of something I used to like. Source file no longer exists I'm afraid <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
<img src="http://jdleveldesign.hlgaming.com/portfolio/valerie2.jpg" border="0" alt="IPB Image" />
<img src="http://jdleveldesign.hlgaming.com/portfolio/valerie3.jpg" border="0" alt="IPB Image" />
<img src="http://jdleveldesign.hlgaming.com/portfolio/valerie5.jpg" border="0" alt="IPB Image" />
Behold, the very first room/resnode/anything of my map.
<img src="http://public.lyokomush.com/ns_ion0008_shrink.JPG" border="0" alt="IPB Image" />
- Darken the overal lighting and use spotlights to create a shadow/bright look (removing the fully lit theme)
- Break up the flatness of the roof and perhaps the walls with some support beams
- Use some sexy lights on those steps of the resnode
- Use some other light colors then light yellow
- Keep an eye out for overusage of the wall lab textures. Some people will probably go like "OMG another veils/eclipse clone (not fair, but they do it anyway)"
This will make the scene look more interesting, and doesn't mean that it doesn't look good already though <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
[edit]
Thaldarin:
I like it alot, also have nothing to add which you could change... To quote Burt Gummer from Tremors 2 <!--QuoteBegin-Burt Gummer+--><div class='quotetop'>QUOTE(Burt Gummer)</div><div class='quotemain'><!--QuoteEBegin-->I am completely out of ammo!!! This has never happened to me before...<!--QuoteEnd--></div><!--QuoteEEnd-->
Took away some lights and put in light_spots in where they made sense. Mixed the colors around a bit with a red light over on the left side (off screen). It should also be noted that after capping this screenshot, I put in some additive textures on the monitors and on the light fixtures.
<a href="http://public.lyokomush.com/ns_ion0012.JPG" target="_blank">Click.</a>
In other words try to break areas up with different styles and brushwork, including the ceiling, no one like a flat ceiling.
<img src="http://www.map-central.co.uk/images/ns1.jpg" border="0" alt="IPB Image" />
<img src="http://www.map-central.co.uk/images/ns2.jpg" border="0" alt="IPB Image" />
Messed around with lighting a bit more. More red than yellow now.
Took out the wall_lab textures and replaced them with the tekwalls (less favorable than wall_lab in my mind, but hey.)
Added the beam/pipe system up above to break up the ceiling and walls a bit, as well as provide cover for the common skulk.
Added a walkway towards the resnode to help break up the floor.
Added additive texturing to the monitors, hooray for glow effects.
Do try to keep in mind that the hallway you see is by no means final. It'll actually GO somewhere eventually <img src="style_emoticons/<#EMO_DIR#>/wink-fix.gif" style="vertical-align:middle" emoid=";)" border="0" alt="wink-fix.gif" />
<a href="http://public.lyokomush.com/ns_ion0032.JPG" target="_blank">Click</a>
<img src="http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0005.png" border="0" alt="IPB Image" />
<img src="http://www.iownallyourbase.com/hosting/hosting/ns_ningues/ns_ningues0006.png" border="0" alt="IPB Image" />
<img src="http://img113.imageshack.us/img113/3434/ss2jm1.jpg" border="0" alt="IPB Image" />
Map I started err.. like 3 years ago, had to stop due to other obligations such as study and never had the heart to finish it, starting a remake on source now =p
PS. To hell with source until the NSTR is here
Krad, your first room is much better than was mine a few years ago <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
Very important to remind when adding sexy stuff : watch out the stats (r-speeds)
<img src="http://img113.imageshack.us/img113/3434/ss2jm1.jpg" border="0" alt="IPB Image" />
Map I started err.. like 3 years ago, had to stop due to other obligations such as study and never had the heart to finish it, starting a remake on source now =p <!--QuoteEnd--></div><!--QuoteEEnd-->
<img src="style_emoticons/<#EMO_DIR#>/wow.gif" style="vertical-align:middle" emoid=":0" border="0" alt="wow.gif" /> (starts to press the subscribe button on the thread)
Here's some from Vargus...
<img src="http://img.photobucket.com/albums/v650/DarkATi/newhallway.gif" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/vargusmain.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/newnozzle2.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/laserroom1.jpg" border="0" alt="IPB Image" />
<img src="http://img.photobucket.com/albums/v650/DarkATi/hive1.jpg" border="0" alt="IPB Image" />
Just check the thread linked in my sig for more.
Cheers,
~ DarkATi
<img src="http://img296.imageshack.us/img296/3302/nsmachigabw3.jpg" border="0" alt="IPB Image" />
I want to see Merk's shots but cant =S
<img src="http://personal.inet.fi/hima/quazilin1/ns_creep1.jpg" border="0" alt="IPB Image" />
<img src="http://personal.inet.fi/hima/quazilin1/ns_creep2.jpg" border="0" alt="IPB Image" />