Bring back the old days

TheRealQuasarTheRealQuasar Join Date: 2005-01-30 Member: 39075Members
<div class="IPBDescription">Because we all miss them</div>Reading the thread about 1.04 in NS discussion made me realise just how much NS has changed over the years, and not all of it for the better (IMO). So, I implore thee... Slow the game down. Remember those long epic battles we all used to have? The ones that NEVER happen anymore? Bring 'em back. Have another gamemode for those looking for a quick blast (like combat) but give us longtime fans the experience we all deserve.

I'm having a vision now of an epic game of NS in a fully sexed-up engine... If gaming was food, that'd be like chocolate.

So please, make NS2 the best version of NS that's ever been. Bring back the slow pacing, the epic battles, the tactical gameplay that made NS so unique back in the day.

Comments

  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members
    Thats right. We need to slow down the game. I dont like this fast gameplay what we have now.. Every thing is about the skill of bunyhoop, aiming and jumping. The gameplay now mostly looks like matrix...

    I want the good old long fights.
  • van_rusvan_rus Join Date: 2006-11-02 Member: 58238Members
    Yeah!
    I remember when we used to talk about a good round for days, for it was not a quick game, but an epic battle. Now the games never last long enough to leave in the middle and ask in the forums "how did it end?" the next morning.

    Another thing is: when I started to play, 1/1 fights used to last longer too. I mean now when you encounter a skulk in a hallway, you either shoot him very fast or die very fast. Maybe bites and lmg rounds were both weaker back then. Or maybe everyone were newbies so they missed all the time, I`m not sure.
  • ScribblesScribbles Join Date: 2003-11-05 Member: 22323Members
    edited November 2006
    Long games are better than short games. Longer games give the possibility for a comeback, whereas short games often get decided within minutes of the game starting.


    You wouldn't neccesarily have to make a new gametype, just add a slider that modifies timelapse on actions. Like building, researching, morphing into a lifeform, the speed at which res. towers give res. This would give clans the ability to use a predetermined shorter 'tourney clanmatch' timelapse, whereas pub servers would use a longer timelapse for longer, more intense games.
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    So what you are saying is extend the research times and such to kame a game last longer or would it, in other words, make a game long and drawn out?

    The difference between a short battle and a long battle is a teams ability to counter the other teams moves , just as it is in a chess match. As a whole, the long match/short match arguement is that of strategies that work and work well for a quick end game or a lack thereof.

    Just add a mod to erase strategies from players minds, thus starting from 'strategy' scratch.
  • DumbMarineDumbMarine Join Date: 2003-02-16 Member: 13645Members
    I think tweaking the game to allow for more comebacks will bring more epic fun to NS than halving research speeds. Its not like the game was sped up over the years by making research faster.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    Wow, all this talk makes me REALLY miss the old 4 hours games we used to have. That's where the REAL fun factor comes into NS. PLEASE allow for longer games in NS2!!!!!!!

    I beg you!
  • MystiqqMystiqq Join Date: 2003-01-03 Member: 11755Members
    edited November 2006
    I personally prefer the epic battles as they were a lot more fun. Actually, only matches i remember playing in NS were the few epic ones. However, 4 hours is a bit too long.
  • glimmermanglimmerman Join Date: 2004-04-29 Member: 28300Members, Constellation
    4 hours, 2 hours same thing.

    I think the minimum a game should last is an hour.
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Ah to be young and unemployed again......those are the days that I miss.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    I think the best resource Flayra has is the old dev team members who still remember what made 1.04 1.04, and what it takes to recreate that experience.

    Talesin wrote an excellent dissection of the specific balancing elements that contributed to long games in the 1.04 nostalgia thread. If the other developers remember the details as vividly as he, maybe they can counsel Flay on how to make NS2 more like what NS was, and less like what it is -- I think, based on the gushing support of 1.04 gameplay shown here in the forums, that is what most players want, and what accounts for NS's sticking power thus far.
  • CxwfCxwf Join Date: 2003-02-05 Member: 13168Members, Constellation
    <!--quoteo(post=1580650:date=Nov 25 2006, 12:24 PM:name=van_rus)--><div class='quotetop'>QUOTE(van_rus @ Nov 25 2006, 12:24 PM) [snapback]1580650[/snapback]</div><div class='quotemain'><!--quotec-->
    Another thing is: when I started to play, 1/1 fights used to last longer too. I mean now when you encounter a skulk in a hallway, you either shoot him very fast or die very fast. Maybe bites and lmg rounds were both weaker back then. Or maybe everyone were newbies so they missed all the time, I`m not sure.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I remember those long, drawn out skulk vs LA marine fights. I think they mostly revolved around attempting to run the marine out of ammo before coming all the way out of cover. It helped that skulks were harder to hit, and had a lot more health than they do now. So you could feasibly drain that marine's entire clip before charging him. On the other hand, upgrades cost 2 res, so you usually wouldn't have any upgrades unless you were a higher lifeform. That means you couldn't rely on celerity or cloaking to get close to the marine without getting shot, so you HAD to pull some fancy trick like running him out of ammo.

    Heaven help you if you were facing 2 marines together.
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    I am not a developer but I don't think that they had any time line in mind for a SINGLE game.........it's all about tactics, can't say that enough............instead of asking the devs to extend the game..................either come up with new tactics OR accept things as is...........sheesh............the reason the games have gotten shorter is because ppl have gotten better at NS.

    Sadly enough, it's called reality and no one can control that.
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members
    I think to solve this "rounds on NS maps are too short problem" are the next options.

    -lower the weapons and aliens damage.
    -rise the armor and healtpoints for skulks.
    -lower the movement speeds of aliens and reduce the back going speed for aliens too (like marines).
    -reduce the spawntime for aliens.
    -remove bunnyhop
    -include stamina
    -get back upgrades cost for aliens
  • SolitarioSolitario Join Date: 2006-10-29 Member: 58097Members
    <!--quoteo(post=1581019:date=Nov 26 2006, 10:30 PM:name=MarshalTT)--><div class='quotetop'>QUOTE(MarshalTT @ Nov 26 2006, 10:30 PM) [snapback]1581019[/snapback]</div><div class='quotemain'><!--quotec-->
    I think to solve this "rounds on NS maps are too short problem" are the next options.

    -lower the weapons and aliens damage.
    -rise the armor and healtpoints for skulks.
    -lower the movement speeds of aliens and reduce the back going speed for aliens too (like marines).
    -reduce the spawntime for aliens.
    -remove bunnyhop
    -include stamina
    -get back upgrades cost for aliens
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I'm against all your suggestions! I like the fast gameplay of NS and sometimes there are long rounds, too!
  • MarshalTTMarshalTT Join Date: 2005-01-08 Member: 33799Members
    For the fast gameplay there is the combat mode.

    If i just want to play a quick round combat is perfect.
    If i want to play a long match i cant have it, because ns_ gameplay is now mostly like combat... short..
  • ScytheScythe Join Date: 2002-01-25 Member: 46NS1 Playtester, Forum Moderators, Constellation, Reinforced - Silver
    Probably the two key factors in fast games now are:

    A) RFK. Slippery slope. Once you start losing, you keep losing.

    B) People aren't as utterly inept as they were way back when. People can aim, people can fade. This leads to more decisive individual battles

    --Scythe--
  • schkorpioschkorpio I can mspaint Join Date: 2003-05-23 Member: 16635Members
    all of those are terrible, the game is perfectly balanced now, it doesnt need to be touched.

    I like my epic games as much as the next guy and they still happen if the marines or aliens have equally skilled players on either team and both are playing good strategies.

    The best way to have a long stand off, is to relocate your base into 1 of the hives - espcially ones that only have 1 entrance. like that one on ns_nancy

    id rather see a fortress game mode or something for a long game rather than screwing up the formula which is so perfect now.
  • Fall0utFall0ut Join Date: 2003-09-18 Member: 20988Members, Constellation
    Scale everything down and make the maps larger.

    Spread it all out more.
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    Scaling anything back would not do squat, that's retared thing, that's like taking a trip and driving slower because no one appreciates the view and not the destination.

    It's all about tactics........it has nothing to do with weapon damage spawn times or anything else.


    You want a longer game..................INVENT A NEW STRAT OR LEARN HOW TO COUNTER THE OTHER TEAM.............whiners. Yeah good idea to dumb down the game and make it crawl at a snails pace......real good idea.
  • Fall0utFall0ut Join Date: 2003-09-18 Member: 20988Members, Constellation
    ^^^ Spoken like a true genius :rolleyes:
  • TheOriginal10RoundTheOriginal10Round Join Date: 2006-11-11 Member: 58528Members
    edited November 2006
    <!--quoteo(post=1581102:date=Nov 27 2006, 01:22 AM:name=Fall0ut)--><div class='quotetop'>QUOTE(Fall0ut @ Nov 27 2006, 01:22 AM) [snapback]1581102[/snapback]</div><div class='quotemain'><!--quotec-->
    Scale everything down and make the maps larger.

    Spread it all out more.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    Scale everything down BUT make it bigger...........

    Touche'
Sign In or Register to comment.