3.2 final

ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
<div class="IPBDescription">progress?</div>Season 2 of ANSL and season 6 in ENSL are both switching from 3.1 to the most current version of 3.2.

As it stands, the most current version of 3.2 will still be the beta, and a sparse few 3.2 pub servers remain - hardly any populated anymore.

Releasing a final version will encourage all servers to update; It would be nice (read: essential) to have some synchronization between the pub servers and the fledgling competitive scene.

Can we expect a final version of 3.2 to be released soon?

C'mon, tuck ZOS away for a moment and nurture your baby
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Comments

  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    edited December 2006
    From what I've read, the balance pendulum has swung away from Aliens,
    and currently favors Marines in the 3.2 beta1.

    Wonder what their gonna do to strike a balance for 3.2 beta2.
  • DoppyDoppy Join Date: 2006-11-15 Member: 58624Members, Reinforced - Supporter
    I can only play 3.2 these days, it's hard going back to an older version. Even if it is harder for Aliens to win. <img src="style_emoticons/<#EMO_DIR#>/mad-fix.gif" style="vertical-align:middle" emoid=":angry:" border="0" alt="mad-fix.gif" /> <img src="style_emoticons/<#EMO_DIR#>/confused-fix.gif" style="vertical-align:middle" emoid="???" border="0" alt="confused-fix.gif" />
  • puzlpuzl The Old Firm Join Date: 2003-02-26 Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
    ZoS efforts have zero impact on NS 3.2. We have 3.2 Beta2 code complete, but we're still unsure about one or two balance tweaks.

    There will be a 3.2 beta2 release soon, and this should be the final beta. I wouldn't expect to see 3.2 go to full public release until mid January at the earliest. If you find 3.2 unsuitable for your league, you should consider using 3.1 for now.
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    Thanks for the info puzl
  • Liger_XT5Liger_XT5 Join Date: 2006-10-19 Member: 58080Members, Constellation
    Personally, I find this beta ready to go full public, the only problem i find so far is nothing lol
  • blackpiranhablackpiranha Germany Join Date: 2003-03-11 Member: 14375Members, Constellation
    <!--quoteo(post=1591315:date=Dec 22 2006, 01:46 PM:name=Liger_XT5)--><div class='quotetop'>QUOTE(Liger_XT5 @ Dec 22 2006, 01:46 PM) [snapback]1591315[/snapback]</div><div class='quotemain'><!--quotec-->
    Personally, I find this beta ready to go full public, the only problem i find so far is nothing lol
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    spectator bug? and theres still the question what should happen to the fade blink
  • AnAkInAnAkIn Join Date: 2006-09-18 Member: 58020Members
    The problem is some bugs should be fixed <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • ikirikir Join Date: 2003-07-19 Member: 18265Members, Constellation, Reinforced - Gold
    I find 3.2 beta1 balanced. I hope for a 3.2 final release in january <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
  • MrBananaManMrBananaMan Join Date: 2005-02-26 Member: 42562Members
    does that smiley face mean you are a liar/narcissist/opportunist who likes marines and wants them to have more power?
  • AnAkInAnAkIn Join Date: 2006-09-18 Member: 58020Members
    I think they will release beta 2 on 25th december <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" />
  • stinghawkstinghawk Join Date: 2005-07-30 Member: 57159Members
    tbh aliens were always easier to win, but fade and lerk are to slow, and i dont like the +movement command to go faster so... i guess now its pretty even maybe ?
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    I see a lot of dead gorges coming this January then.
  • MrMakaveliMrMakaveli Join Date: 2004-05-06 Member: 28509Members
    I think the balance is amazing. Imo it's the most balanced version of NS so far. (not being sarcastic)
  • enigmaenigma Join Date: 2004-09-11 Member: 31623Members
  • BCSephBCSeph Join Date: 2005-02-24 Member: 42384Members, Constellation
    umm the last of many games I have been playing on well skilled servers usually end up like a 3:1 ratio of marine wins to alien wins..thats pretty marine sided if you ask me

    One marines get lvl 3 weapons, aliens better buckle up or its game over <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" />

    and oh yeah no more phase telefrags <img src="style_emoticons/<#EMO_DIR#>/sad-fix.gif" style="vertical-align:middle" emoid=":(" border="0" alt="sad-fix.gif" />
  • DoloresHazeDoloresHaze Join Date: 2006-11-04 Member: 58342Members, Constellation, Reinforced - Shadow
    <!--quoteo(post=1591736:date=Dec 24 2006, 12:45 AM:name=ikir)--><div class='quotetop'>QUOTE(ikir @ Dec 24 2006, 12:45 AM) [snapback]1591736[/snapback]</div><div class='quotemain'><!--quotec-->
    I find 3.2 beta1 balanced. I hope for a 3.2 final release in january <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    yeah <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> and when you play ns_lucid, it's even more balanced <img src="style_emoticons/<#EMO_DIR#>/smile-fix.gif" style="vertical-align:middle" emoid=":)" border="0" alt="smile-fix.gif" /> im serious! no sarcazm.
  • scaryfacescaryface Join Date: 2002-11-25 Member: 9918Members
    3.2 is pretty marine sided, but it is still very fun. I have a hard time playing 3.1 now since I miss my +movement. Many of the alien wins seem to be more due to crappy comms (e.g. me) since there don't seem to be many good commanders playing 3.2beta. Aliens still have a good chance of winning early game. Most of the changes only affect the game after the second hive goes up.

    My main complaint is that the marines now have a way of making a comeback after the second (or even third) hive goes up, but aliens with one hive can't make a comeback against upgraded marines (usually).

    <img src="style_emoticons/<#EMO_DIR#>/tiny.gif" style="vertical-align:middle" emoid="::onos::" border="0" alt="tiny.gif" />
  • TerRaKanETerRaKanE Join Date: 2003-05-14 Member: 16292Members, Constellation
    most things that cause the "marine-sided-balance" will be fixed in the next patch.
    I suggest to read <a href="http://www.unknownworlds.com/forums/index.php?s=&showtopic=99191" target="_blank">this.</a>
  • AdmirableAdmirable Ireland Join Date: 2003-08-31 Member: 20410Members, Constellation
    I really don't think 3.2b1 is marine biased at all, it's just that when the only public servers that people seem to play on are 20+ slots with FF off things are obviously gonna seem skewed to marine.

    The 6v6 clan/pug games I've played seem very balanced to me <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1592982:date=Dec 29 2006, 11:39 AM:name=Admirable)--><div class='quotetop'>QUOTE(Admirable @ Dec 29 2006, 11:39 AM) [snapback]1592982[/snapback]</div><div class='quotemain'><!--quotec-->
    It's just that when the only public servers that people seem to play on are 20+ slots with FF off things are obviously gonna seem skewed to marine.
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    With FF On though that seems to lend a large hand to the Aliens.
    Especially when things get hectic in a crowd at melee range.
  • tigersmithtigersmith Join Date: 2004-11-11 Member: 32749Members, Constellation, Reinforced - Supporter
    <!--quoteo(post=1592982:date=Dec 29 2006, 06:39 AM:name=Admirable)--><div class='quotetop'>QUOTE(Admirable @ Dec 29 2006, 06:39 AM) [snapback]1592982[/snapback]</div><div class='quotemain'><!--quotec-->
    I really don't think 3.2b1 is marine biased at all, it's just that when the only public servers that people seem to play on are 20+ slots with FF off things are obviously gonna seem skewed to marine.

    The 6v6 clan/pug games I've played seem very balanced to me <img src="style_emoticons/<#EMO_DIR#>/nerd-fix.gif" style="vertical-align:middle" emoid="::nerdy::" border="0" alt="nerd-fix.gif" />
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    ...disagree. lol <img src="style_emoticons/<#EMO_DIR#>/asrifle.gif" style="vertical-align:middle" emoid="::asrifle::" border="0" alt="asrifle.gif" /> <img src="style_emoticons/<#EMO_DIR#>/fade.gif" style="vertical-align:middle" emoid="::fade::" border="0" alt="fade.gif" /> <img src="style_emoticons/<#EMO_DIR#>/pudgy.gif" style="vertical-align:middle" emoid="::gorge::" border="0" alt="pudgy.gif" /> = dead
  • AdmirableAdmirable Ireland Join Date: 2003-08-31 Member: 20410Members, Constellation
    A big factor is that many players haven't adjusted thier gameplay to the new dynamics, such as the 1 Hive Armour or the fact that you can metabolise and blink and the same time.

    So when a Fade gets over aggressive and dies on a 30 man server where the res is painfully slow, it is sort of game over, but on smaller games refading is not really a problem.

    Some sort of tweak is needed to the res system to account for these bigass servers!
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    <!--quoteo(post=1593211:date=Dec 30 2006, 02:41 PM:name=Admirable)--><div class='quotetop'>QUOTE(Admirable @ Dec 30 2006, 02:41 PM) [snapback]1593211[/snapback]</div><div class='quotemain'><!--quotec-->Some sort of tweak is needed to the res system to account for these bigass servers!<!--QuoteEnd--></div><!--QuoteEEnd-->


    Not really.

    It's just a matter of slapping the other teammates around a bit to stop them from hoarding the res. If there's 15 guys in the team, and there's 5 guys willing to drop a chamber or two, that's already 5 to 10 chambers. That equals to 3 starting chambers of your choice to get maximum benefits, a couple of RTs and enough OCs to stop a random marine from ninja-building a PG at the Hive.

    After that you only need <b>two</b> guys to save resources to get 2nd and 3rd Hive. That STILL leaves you with <u>8</u> people that are free to chomp their RTs, fight the Marines and save resources for higher lifeforms. Not to mention the 5 guys that have now done their initial job and can return to fighting aswell.

    And when the Hives get up, the people that saved for higher lifeforms earlier now probably have enough resources from RFK to go back to Gorge and drop the rest of the chambers and some OCs to defend the Hives, while the people that initially dropped the chambers now have enough resources to evolve to higher lifeforms.

    Of course this is the ideal situation and it hardly ever happens in public games, but that's hardly the games fault. Blame the players for not acting as a team.
  • AdmirableAdmirable Ireland Join Date: 2003-08-31 Member: 20410Members, Constellation
    You are still dividing the same number of res nodes by a larger number of players, so you are going to get everything as normal, but later and with more OCs!

    And time is the killer!
  • GreyFlcnGreyFlcn Join Date: 2006-12-19 Member: 59134Members, Constellation
    <!--quoteo(post=1593292:date=Dec 30 2006, 07:34 PM:name=Admirable)--><div class='quotetop'>QUOTE(Admirable @ Dec 30 2006, 07:34 PM) [snapback]1593292[/snapback]</div><div class='quotemain'><!--quotec-->
    You are still dividing the same number of res nodes by a larger number of players, so you are going to get everything as normal, but later and with more OCs!

    And time is the killer!
    <!--QuoteEnd--></div><!--QuoteEEnd-->
    Then,
    Make it so that the resources are split only 3~4 ways, regardless of how many aliens are on.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    <!--quoteo(post=1593217:date=Dec 30 2006, 09:21 AM:name=Khaze)--><div class='quotetop'>QUOTE(Khaze @ Dec 30 2006, 09:21 AM) [snapback]1593217[/snapback]</div><div class='quotemain'><!--quotec-->
    Not really.

    It's just a matter of slapping the other teammates around a bit to stop them from hoarding the res. If there's 15 guys in the team, and there's 5 guys willing to drop a chamber or two, that's already 5 to 10 chambers. That equals to 3 starting chambers of your choice to get maximum benefits, a couple of RTs and enough OCs to stop a random marine from ninja-building a PG at the Hive.

    After that you only need <b>two</b> guys to save resources to get 2nd and 3rd Hive. That STILL leaves you with <u>8</u> people that are free to chomp their RTs, fight the Marines and save resources for higher lifeforms. Not to mention the 5 guys that have now done their initial job and can return to fighting aswell.

    And when the Hives get up, the people that saved for higher lifeforms earlier now probably have enough resources from RFK to go back to Gorge and drop the rest of the chambers and some OCs to defend the Hives, while the people that initially dropped the chambers now have enough resources to evolve to higher lifeforms.

    Of course this is the ideal situation and it hardly ever happens in public games, but that's hardly the games fault. Blame the players for not acting as a team.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    I've seen 3 marines mowed down 8 skulks. I've seen a marine, despite aliens' great teamwork, ninja'ed the hive. I've seen the marines torn down all the res tower those gorges under a minute.

    Unless the marines are total idiots, 8 skulks won't stop them, the couple of RT WILL be destroyed, a random marine will ninja-build a PG, a fade will be killed by a lucky shot, no matter how good the teamwork is.
  • KhazeKhaze Join Date: 2006-12-12 Member: 59031Members
    <!--quoteo(post=1593444:date=Dec 31 2006, 02:18 PM:name=DrSuredeath)--><div class='quotetop'>QUOTE(DrSuredeath @ Dec 31 2006, 02:18 PM) [snapback]1593444[/snapback]</div><div class='quotemain'><!--quotec-->
    I've seen 3 marines mowed down 8 skulks. I've seen a marine, despite aliens' great teamwork, ninja'ed the hive. I've seen the marines torn down all the res tower those gorges under a minute.

    Unless the marines are total idiots, 8 skulks won't stop them, the couple of RT WILL be destroyed, a random marine will ninja-build a PG, a fade will be killed by a lucky shot, no matter how good the teamwork is.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    General game balance and individual skill is a whole new subject.

    My comment was about the supposedly broken resource system for bigger games, which is not broken at all as far as I can see.
  • AdmirableAdmirable Ireland Join Date: 2003-08-31 Member: 20410Members, Constellation
    The real problem is that maps aren't scalable, like in say BF2.
    But a tweaked resource system could go someway to addressing this.
  • DrSuredeathDrSuredeath Join Date: 2002-11-11 Member: 8217Members
    edited December 2006
    <!--quoteo(post=1593456:date=Dec 31 2006, 09:42 AM:name=Khaze)--><div class='quotetop'>QUOTE(Khaze @ Dec 31 2006, 09:42 AM) [snapback]1593456[/snapback]</div><div class='quotemain'><!--quotec-->
    General game balance and individual skill is a whole new subject.

    My comment was about the supposedly broken resource system for bigger games, which is not broken at all as far as I can see.
    <!--QuoteEnd--></div><!--QuoteEEnd-->

    Yes, it is. Those stuffs will happen, and the resource system and generally weakened aliens screws the game for aliens. When you're saying it's an ideal case, it's one helluva understatement.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--quoteo(post=1593293:date=Dec 30 2006, 12:45 PM:name=GreyFlcn)--><div class='quotetop'>QUOTE(GreyFlcn @ Dec 30 2006, 12:45 PM) [snapback]1593293[/snapback]</div><div class='quotemain'><!--quotec-->
    Then,
    Make it so that the resources are split only 3~4 ways, regardless of how many aliens are on.
    <!--QuoteEnd--></div><!--QuoteEEnd-->


    O_o

    Did you really just suggest that only some players on the team should benefit from the resource towers? Yeah, that'd be great fun for the rest of the team.
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