Okay I found my maps co_plague_b4 and co_plague_mvm. Now I need to edit and update. However, I can't find the original files because I had a hard drive failure about a year ago, and everything's gone. Would someone suggest a program to decompile the map?
Decompiling maps rarely leaves you with anything usable. Everything that isn't an entity is turned into one cohesive block of solid world brushy goodness.
decompilers can get point entity (and brush ent?) information out of maps easily but if you've lost the originals you are looking at a full re-do. Sorry mate!
Kouji_SanSr. Hινε UÏкεεÏεг - EUPT DeputyThe NetherlandsJoin Date: 2003-05-13Member: 16271Members, NS2 Playtester, Squad Five Blue
If you decompile a map, it creates 1 grid unit thick wall and all of these brushes are made up out of triangles (created by the compile tools).
There is no way it can be used to recompile it. You can only use the decompiled version as a scale/texturing referance and entity placement, but nothing more... Meaing once you have recreated a wall, you have to delete the decompiled brush version of that wall.
But hey, Bast and Nancy were recreated using this method ^_^
Since a picture is worth a thousand words... I thought I would show you just how messy a decompile is and what a pain to work with. This is a TFC map of mine I still had the source for, for comparison. <a href="http://img.photobucket.com/albums/v401/aboojumsnark/decompilenono.jpg" target="_blank">clicky</a> (and note all those angled lines that extend out hundreds of thousands of units beyond the grid edge, beyond what you can even see)
Thanks for the replies. I might just use the map as a reference when I'm rebuilding it =] Would someone be kind enough to do it for me? I've tried, and yet failed.
Comments
decompilers can get point entity (and brush ent?) information out of maps easily but if you've lost the originals you are looking at a full re-do. Sorry mate!
There is no way it can be used to recompile it. You can only use the decompiled version as a scale/texturing referance and entity placement, but nothing more... Meaing once you have recreated a wall, you have to delete the decompiled brush version of that wall.
But hey, Bast and Nancy were recreated using this method ^_^