Halo ###### me off. I damn near broke my controller in a bad way during the library bit. I mean, a good mad while playing is great - as long as I know it's just my skill that needs improving. Spawning endless amounts of stupid enemies behind me over and over again as I clear a room may have been a worthy challenge the first time it happened.
It may have been a minor annoyance the second time. By the 10th level full of this crap, I was ready to go insane. It wasn't strategic; it wasn't tactical. It was me in total paranoia looking behind me and throwing grenades into the darkness in fear while trying to conserve ammo by blowing up the big balloon ones that just kept coming.
So, I'd shoot, fall back, shoot, fall back. The only thing you really can do. And then the ###### keep spawn ish behind me that kills me in one hit. It was retarded! I wasn't happy at my accomplishment at the end of that bit, I was mad as hell. Hardly a good game in my eyes...
I've two 360's with Crackdown on both, but I doubt I'd use the Beta invite. <a href="http://www.penny-arcade.com/2007/05/14" target="_blank">Penny Arcade</a> had it right:
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->In a single night of Halo 3 beta, I have already been called a ######. Perhaps the insults are also in beta; I expect insults of greater power and ornamentation in the retail release.<!--QuoteEnd--></div><!--QuoteEEnd-->
On other words, no matter how good the game, unless the online community matures A LOT, it's not worth my time, regardless of how good of a game it is.
<!--quoteo(post=1626808:date=May 15 2007, 05:33 AM:name=A_Boojum_Snark)--><div class='quotetop'>QUOTE(A_Boojum_Snark @ May 15 2007, 05:33 AM) [snapback]1626808[/snapback]</div><div class='quotemain'><!--quotec--> Have you read the novels? It doesn't seem like it, so you shouldn't be judging the "halo story" based off of the two pieces of it that were contained within the games. <!--QuoteEnd--></div><!--QuoteEEnd--> Actually I read the first two during the period of time that I somewhat liked Halo. The first was cool (Fall of Reach), but that's obvious because it was wasn't directly based off any of the games. The second one (The Flood) was not very good, and it was based on the first game. I guess that just shows something, huh? Besides, even with the first novel included the Halo storyline is still pretty cliche.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--quoteo(post=1626929:date=May 15 2007, 01:03 PM:name=radforChrist)--><div class='quotetop'>QUOTE(radforChrist @ May 15 2007, 01:03 PM) [snapback]1626929[/snapback]</div><div class='quotemain'><!--quotec--> I've two 360's with Crackdown on both, but I doubt I'd use the Beta invite. <a href="http://www.penny-arcade.com/2007/05/14" target="_blank">Penny Arcade</a> had it right: On other words, no matter how good the game, unless the online community matures A LOT, it's not worth my time, regardless of how good of a game it is. <!--QuoteEnd--></div><!--QuoteEEnd-->
Thats why you play with friends. Why hold yourself from a game when you're given an environment like XBox Live, which makes it easier than any other platform to play with friends...and then not play a game over the community?
And if you didn't notice, the rest of the PA post was in full "Holy Crap, This is a Great Game" mode. <!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> There are many, many, many previews of Halo 3 - which is to say , the Halo 3 beta, which is not Halo 3 and isn't even the complete multiplayer mode. We are Halo detractors, and famously so. We installed our pre-release key on Friday with the idea that we could hoist this holy beast upon the altar, there to perform the old rituals. With increasing distress, we played round after round, hungry to find fault. Here is what we found instead:
Halo has always needed more buttons, apparently, and it has found them: the bumpers have improved my play experience tremendously. They are context sensitive in their operation, so that I can pick up a weapon in my right hand by holding the right bumper, or vice versa. When holding a two handed weapon, the left bumper becomes the button you use to switch grenade types, because you don't actually need such a button when you can't throw them anyhow. Hoping into a vehicle is also done by holding the right bumper, as is stealing a vehicle. I was worried about stacking this much functionality - the A button in Gears comes to mind - but in practice it's very precise.
In The Theater Lobby, you can view your battle films. As currently delivered, it's fairly standard - you can't really "direct" it, as the final version will allow. Each player has twenty five megs of space on Live to upload these movies, and a fifteen minute Slayer match came up to about seven and a half megs. The interface to accomplish this is remarkably clean, and uploads them in the background while you play. You can select any player in your room and view their uploaded movies, queuing them for download in-between matches. It's an old feature - Gabe and I used to watch Quake demos, for example - but its execution here is robust. The Theater Lobby allows for only one person to watch films, but it is a Lobby, and it makes me wonder if watching these films as a group is planned for the final.
What's more, boldface text.
Halo 3 will populate your friends' tabs in the dashboard with Halo specific data while you play, giving you options to check out their information or join their party directly. It's integration right down to the metal, altering the UI options based on the game. Like Halo 2, the sequel clearly intends to be a platform showpiece. I understand that the gameplay feels the same to most people who have played it, but Halo 2 didn't resonate with us the way this does. I will continue to analyze this in an effort to provide you with something useful.
There are some things about it that are still... Halo, for lack of a better term, like push-to-talk team chat. Proximity voice can create interesting gameplay, such as the interception of enemy strategy - I have no beef with it. But for genuine team communion, which I will admit to you is my entire purpose, a free channel for absolutely dynamic communication is a must. It's better than it was, certainly - any press of the dpad will invoke it - but is bandwidth at such a premium that I can't freely communicate with my own team, as I was perfectly able to do eight years ago? And if death only lasts a few seconds, I don't understand the purpose of muting dead players. I assume it's some punitive fraternity thing, like hazing.
In a single night of Halo 3 beta, I have already been called a ######. Perhaps the insults are also in beta; I expect insults of greater power and ornamentation in the retail release. <!--QuoteEnd--></div><!--QuoteEEnd-->
Regardless, I loved Halo 1. Denying that Halo 1 had damn good AI that was entertaining and varied would be a mistake. Halo 2 to me needed lots of work. The AI was limited, and the game design too intentional compared to Halo 1- but the MP was one of the most progressive leaps forward in game matchmaking. The Party system, Playlists, and transferrable-server systems were pretty awesome.
And Rob...that part was supposed to teach you a certain tactic. Move. A lot. Fast. My first time, those levels took me tons of time because I was constantly scared of advancing, or I'd try to apply the same tactics of every other enemy in the game to them. Then I discovered how to play against them: Rush. Rush rush rush rush rush. Shoot the bigguns, ignore the littles if you can. Move, fast. They NEVER put you in the game in a spot where its "Defend yourself against the Flood", its always, "The Flood are in between point A and B", so damnit, get to B. I hated them at first- upon playing them a second and third time, I learned from them.
And Parrot-of-War: Borrowing things from other stories isn't cliche. Star Wars did it as much as every other sci-fi novel or book, and its rarely called cliche. Borrowing things to make a good story <i>is still a good story</i>.
And as for the second book being trash- well, it filled in a lot of holes, and I enjoyed it, but it was no Fall of Reach. Read the others that Eric Nylund wrote- that guy is one hell of a writer. So basically, all the books but "The Flood" were awesome.
Shooters are the most e-popular games around and halo is the only decent console shooter since perfect dark.
End.
There's really nothing more to it then that. If you're criticizing it too much you won't realize that nothing currently competes with it in quality, and therefore it reins supreme.
Sure, pretty much any PC shooter kicks it's ######, many mods beat it out. That being said, we're not talking about PC games, we're talking about console games. PC to console instantly removes 80% quality points from any shooter, and halo actually feels good on the console.
<!--quoteo(post=1626940:date=May 15 2007, 04:45 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ May 15 2007, 04:45 PM) [snapback]1626940[/snapback]</div><div class='quotemain'><!--quotec--> And Rob...that part was supposed to teach you a certain tactic. Move. A lot. Fast. My first time, those levels took me tons of time because I was constantly scared of advancing, or I'd try to apply the same tactics of every other enemy in the game to them. Then I discovered how to play against them: Rush. Rush rush rush rush rush. Shoot the bigguns, ignore the littles if you can. Move, fast. They NEVER put you in the game in a spot where its "Defend yourself against the Flood", its always, "The Flood are in between point A and B", so damnit, get to B. I hated them at first- upon playing them a second and third time, I learned from them. And Parrot-of-War: Borrowing things from other stories isn't cliche. Star Wars did it as much as every other sci-fi novel or book, and its rarely called cliche. Borrowing things to make a good story <i>is still a good story</i>. <!--QuoteEnd--></div><!--QuoteEEnd-->
So, why does the game tell you to "Defend yourself until the monitor gets back?"
I tried what you say, I ended up surrounded by stuff that murdered me relentlessly. The only why I found was to decimate everything until it stopped coming and then move on. If the reason for such horrid gameplay was to "teach" me to play differently, maybe they should have made the point more obviously. Just like a novel, just because it's an interesting concept doesn't automatically make it a classic. Delivery is everything, and more than just the most aptly suited to understand need to be able to grasp the concept. That's right, I'm calling myself stupid. Top that!
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1626813:date=May 15 2007, 01:16 AM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ May 15 2007, 01:16 AM) [snapback]1626813[/snapback]</div><div class='quotemain'><!--quotec--> Well, the outside levels were pretty damned awesome. <!--QuoteEnd--></div><!--QuoteEEnd--> Outside level... outside levels... I can only think of 3.
<!--quoteo(post=1626956:date=May 15 2007, 03:03 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ May 15 2007, 03:03 PM) [snapback]1626956[/snapback]</div><div class='quotemain'><!--quotec--> Outside level... outside levels... I can only think of 3. <!--QuoteEnd--></div><!--QuoteEEnd-->
Silent Cartographer was the best of the group IMHO but they weren't all spectacular.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--quoteo(post=1626962:date=May 15 2007, 03:21 PM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 15 2007, 03:21 PM) [snapback]1626962[/snapback]</div><div class='quotemain'><!--quotec--> Silent Cartographer was the best of the group IMHO but they weren't all spectacular. <!--QuoteEnd--></div><!--QuoteEEnd-->
I thought the 2nd level needed a bit more in between fights. Silent Cartographer was amazing- that beach landing was one of the few times in a game I felt like a mission was really a mission- quick drop in with my teammates, assault a base, oh, so good. The outside canyon level was an awesome one- I had plenty of fun doing my best to be as stealthy as I could there. And the snow levels, when you weren't inside, were awesome. I loved hovering around in the ghost just nailing folks.
The shield bubble nade looks like it'd be fun. Can't shoot out, can't shoot in. But you can run inside and drop a nade all quicklike heh.
The second game was total suckage on single-player and I can't comment on the multiplayer because I've never played it online. I was just too mad at the fact that the story tanked. I mean, a giant talking plant.... <i>'Little shop of Horrors'</i> already played that tune. Of course, that's why they've written four books. To better elaborate on the one-sided war of the Covenant vs Earth, forerunners and the like. While I never really liked the games, the books are leaning me towards buying Halo 3 just to see what happens.
It would rock, in my opinion, if they added the Spartan-III's. Of course, they won't because of the nature of a Spartan-III... but it's a thought. I mean seriously, would it not be fun to have a more stealthy approach to combat? So... we get to fight more brutes, more covenant, amongst ourselves, the flood, and the forerunner techology left behind, in Africa. Have you seen the real Africa? Come let's go on a safari! There will be zebras and stuff..
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1626970:date=May 15 2007, 04:56 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ May 15 2007, 04:56 PM) [snapback]1626970[/snapback]</div><div class='quotemain'><!--quotec--> I thought the 2nd level needed a bit more in between fights. Silent Cartographer was amazing- that beach landing was one of the few times in a game I felt like a mission was really a mission- quick drop in with my teammates, assault a base, oh, so good. <!--QuoteEnd--></div><!--QuoteEEnd--> You drop in with your teammates, and they just sit on the beach the rest of the level as you enter the base with copy and paste design.
The library was repetitive and annoying. I didn't learn anything from it, I wasn't challenged by it and it just felt like a slog-fest. I could've ran through it but I often just hung about to collect ammo or see if the spawns would stop (the only thing that can ever make me hurry unless I want to is a time limit :p ).
After the first level of endless spawning, paranoia and fear died away leaving a dull automation to it all. I found that using a set pattern of melee and aimed shots I could easily gain ammo from the quickly predictable droves of flood enemies and so ammo conservation was rarely a problem and the spawn points were pretty much the same on each of the cut and paste levels of the library so it was almost never a surprise after the first or second level where they were going to come from.
All in all the library was something that grated and added nothing to the game for me :/
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
Okay, so despite the Crackdown folke getting in at 5am, I got one of the last-minute F&F beta invites, literally at Midnight. 5 hours ahead, quick download yay!
So, the graphics aren't much of an upgrade. Their pretty polished though, and most things are pretty clear- I can tell if my spike grenade missed by inches or is ingrained into that guy's shoulder, for example. The textures are crisp, though, during gameplay, HDR is a ######- luckily no one seems to use it to either's advantage often(and players stand out pretty well).
Equipment is neat. I couldn't believe some of the kills I got- specifically, a energy-blast melee kill(one equipment type degenerates everyone's shields quickly). The boost jump one is more useful than most places say- I find it awesome for breaking a enemy team's hardcore stronghold style on High Ground. The shield one is a good thing to play around, though its a bit sad that it really doesn't aid the person putting it down in most cases.
Sound, I just gotta put in- effin' fantastic. I had it down low and even then I thought, "Wow, it sounds like a war in my room...and this is just a 6 person game!"
The weapons need some balancing. The shotgun shots are too far dispersed- you get the same effect as melee, but faster, basically, just a bit longer range.
The Energy Bolt Gun thingy(the purple one) does much too much damage. 3 shot deaths? Comon.
The Brute Spiker isn't that hot, even dual wield- it does less damage than even the assault rifle when dual wielded, and is much more unaccurate.
The Spartan Laser is fun, but damn is it hard to use. If you get used to 3s delays though...well, welcome to uberkillsville.
But by far, the most overpowered thing is the Needler. Luckily not so many people use it, but because I never really developed the stigma most Halo players did against the needler, I went in and was slaughtering with it. Anything less than 30ft and 1.5s on my screen and it was down, when I had it. Though, ammo was a big issue with it- I ran out after 4 kills usually, making me camp it's main spawn on High Ground.
OMG GRENADE PHYSICS ARE FIXED YAY. So, the normal grenade is good, though I wish it had the old Halo 1 bounce, but I can live. The sticky nade is wicked nice splash damage now- I got a triple kill from that one.
But my new favorite nade is the new nade, the Spike Grenade. Wow, what a weapon style. See, the nade is in a cone burst- so depending on how you throw it, you could drop it right under you when someone is chasing you, and BLAM. Also, it has the best "Stick"- you hear a audible "CRUNK" when it hits. And the kill is oh so satisfying...
The game recording system is neat, but right now not much control. Darn beta.
Matchmaking is way improved. Now there are two ranks- one for skill, another for longevity of play. I like it, as it tries to average out the "really good newbs" to the "old stinkin' farts". It helps team coordination, oddly enough, too. Also, the ability that from any game you can form a party afterwards(if you really liked that team) just by hitting X is exactly what I wanted, and it works oh so well.
Oh, and that "insta mute" feature is really as good as they said. Basically, Back enables the scoreboard. From there, you use the right thumbstick to select a player, hit A, and select mute. Takes about 3 seconds, even to the uninitiated. From this same spot you can check out someone's gamertag, or send a friend invite.
The UI is much improved too. From just normal gameplay to matchmaking, everything "makes sense". The ingame UI is also pretty awesome, though I honestly think the color of items on the HUD is too light. The new HP bar placement I got to instantly, and everything else is very clear and easy to get used to. The controls didn't take too much getting used to- the only real big change is remembering that most actions are under the R button now(Reload right weapon, hold to pick up new weapon, get in a vehicle, etc), and independent reloading is uber useful.
And 1 thing to add- the weapon PLACEMENT balance is awesome. Starting with a weapon like the assault rifle is perfect, and otherwise, you have at least 1 weapon usually in close proximity to the start(Battle Rifle), if not two(usually the sniper), and on Valhalla and High Ground, even a Mongoose or Warthog there.
Oh, and neat tidbit: Turrts can be picked up and used as weapons anywhere now. You not only go slow with them though, but they're more unaccurate, and you go to a 3rd person view.
In summary: If you like Halo's gameplay, I'd try it out. Its fun, and everything I was wanting(another good MP game).
I like to think of the Halo 1 library as psudo-arcade Halo, where the goal isn't to do anything but shoot stuff. It's never really that fun (and it's exceptionally easy when you know where you need to go, even on higher difficulties). It's one of those times you can go ape with the assault rifle and be like "die, everybody die!" and then 4 clips later you're bored and you beat the unnecessarily long and repetitive level.
Generally the outsides of levels were fun no matter what, Halo (although the bridge and driving kind of cuts apart the action), Silent Cartographer (the inside wasn't even really that repetitive for once, best level overall - the soldiers do get in the jeep that drops for you, which is good, because otherwise they'd probably get in the way), Assault on the Control Room (repetitive insides, good outsides - the marines follow you exactly and it's a pain in the ######), and even the opening swamp of 343 Guilty Spark (...but not inside, yuck). The best is probably the epic flood-covie battle at the end of going back through Assault on the Control Room (where it's night, right after the library)...sure you can run in and steal a banshee, or you can snipe a few, run in and box a hunter and then fly a ghost out before restocking ammo for the sniper rifle, watching a bit more fighting and then sniping some more).
Much of the fun came from the unpredictability of the (...Covie) AI, which is why open levels in general tended to be better (more for them to do), and why flood levels suck, and in general Halo 2 isn't as fun (flood and brutes both aren't that fun to play against - oh yay, charge at me, there's something I haven't seen).
Is the health bar back in 3 or do you just mean the shield bar...because I was always a proponent of the purportedly lame 'health bar', because I think going into a fight, having 2 seconds and coming out at full health just seems sort of unfair in team games, along with the slight lack in realism (that's right, I'm bringing realism into the Halo universe, wanna fight about it? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )?
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1627068:date=May 16 2007, 04:24 AM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ May 16 2007, 04:24 AM) [snapback]1627068[/snapback]</div><div class='quotemain'><!--quotec--> The Spartan Laser is fun, but damn is it hard to use. If you get used to 3s delays though...well, welcome to uberkillsville. <!--QuoteEnd--></div><!--QuoteEEnd--> Isn't that the weapon that's a blatant rip off the Hammer of Dawn?
<!--quoteo(post=1627191:date=May 16 2007, 02:45 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ May 16 2007, 02:45 PM) [snapback]1627191[/snapback]</div><div class='quotemain'><!--quotec--> Isn't that the weapon that's a blatant rip off the Hammer of Dawn? <!--QuoteEnd--></div><!--QuoteEEnd-->
The people who play Halo are generally on their first FPS, or at most their 3rd or 4th or something. The majority, at least.
<!--quoteo(post=1627199:date=May 17 2007, 12:00 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 17 2007, 12:00 AM) [snapback]1627199[/snapback]</div><div class='quotemain'><!--quotec--> The people who play Halo are generally on their first FPS, or at most their 3rd or 4th or something. The majority, at least. <!--QuoteEnd--></div><!--QuoteEEnd--> The people that play halo think "fps" only stands for the "frames per second" they're getting in halo.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
edited May 2007
<!--quoteo(post=1627191:date=May 16 2007, 02:45 PM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ May 16 2007, 02:45 PM) [snapback]1627191[/snapback]</div><div class='quotemain'><!--quotec--> Isn't that the weapon that's a blatant rip off the Hammer of Dawn? <!--QuoteEnd--></div><!--QuoteEEnd-->
Actually, not at all. Hammer of Dawn must be still, and after that, must be guided. This is just a 3 second charge, instant kill, destroys even vehicles weapon. I mean, if you wanna take a gameplay convention thats been around since the BFG and hand it to Epic, go ahead, but...
Edit: Gecko, its still a shield bar. I like it bettar <3
<!--quoteo(post=1627208:date=May 16 2007, 06:25 PM:name=Rover)--><div class='quotetop'>QUOTE(Rover @ May 16 2007, 06:25 PM) [snapback]1627208[/snapback]</div><div class='quotemain'><!--quotec--> The people that play halo think "fps" only stands for the "frames per second" they're getting in halo. <!--QuoteEnd--></div><!--QuoteEEnd--> That's... completely idiotic...
You can't even see your FPS on consoles, just... what?
<!--quoteo(post=1627238:date=May 16 2007, 08:08 PM:name=Rover)--><div class='quotetop'>QUOTE(Rover @ May 16 2007, 08:08 PM) [snapback]1627238[/snapback]</div><div class='quotemain'><!--quotec--> Because halo was only released on console.
Oh, and on xbox, halo's a constant 30. <!--QuoteEnd--></div><!--QuoteEEnd-->
Majority of people who play a Halo game play Halo 2, which is only on console. Your quote pretty much reinforced the exact opposite of the average Halo player, who would have no idea about what the "frames per second" of a video game is, or if it had any relevance to their gameplay.
Halo is the average persons FPS. It's not a niche game like Red Orchestra. The average person probably doesn't know even simple technical terms like FPS, nor do they care.
<!--quoteo(post=1627240:date=May 17 2007, 02:18 AM:name=Xyth)--><div class='quotetop'>QUOTE(Xyth @ May 17 2007, 02:18 AM) [snapback]1627240[/snapback]</div><div class='quotemain'><!--quotec--> Majority of people who play a Halo game play Halo 2, which is only on console. Your quote pretty much reinforced the exact opposite of the average Halo player, who would have no idea about what the "frames per second" of a video game is, or if it had any relevance to their gameplay.
Halo is the average persons FPS. It's not a niche game like Red Orchestra. The average person probably doesn't know even simple technical terms like FPS, nor do they care. <!--QuoteEnd--></div><!--QuoteEEnd--> I said Halo from the start, I didn't even mention Halo 2. And try not to take everything on the internet by the word, it isn't good for one's sanity.
And I bet even my mom would understand what "frames per second" in a game would mean. I'll ask her tomorrow if you want me to <3
The average console player would have no idea what you mean by "frames per second." Heck lots of PC players might not know what you're talking about. It's not exactly common knowledge outside the "gamer" circle of influence.
<!--quoteo(post=1627251:date=May 17 2007, 04:09 AM:name=TychoCelchuuu)--><div class='quotetop'>QUOTE(TychoCelchuuu @ May 17 2007, 04:09 AM) [snapback]1627251[/snapback]</div><div class='quotemain'><!--quotec--> The average console player would have no idea what you mean by "frames per second." Heck lots of PC players might not know what you're talking about. It's not exactly common knowledge outside the "gamer" circle of influence. <!--QuoteEnd--></div><!--QuoteEEnd--> My mom's dutch. My mom's a secretary. The only games my mom's played are mario and the likes. My mom hates using a computer at home (she uses one at work, but for the basic office work ofc). My mom...will probably know what I mean by "frames per second", as my mom is not retarded. Dear god, how can anyone not understand "frames per second"? It's normal English.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
God DAMN this game has some righteous moments.
Map: Valhalla Team Slayer
I'm coming up the central hill, which is peaked by a small boulder- the hill is nothing but a stop in the middle from base to base. And I hear something.
Something big. Something like a Warthog, which comes soaring up at me- I take 3 shots with my battle rifle as their machine gun wirrs to life, the Assault rifle of a passenger matching a theme with cracks of my shield. Jumping just barely in time I look down to try and get a lucky shot on the driver, and instead melee him- killing him in his seat. As I come down I could hear their gun in back spinning about, and the passenger getting out to give chase. I spin, bring out my Spike Grenades, and nail the guy in back on his right side- the extra blast(other than the one that killed him) barely hurt the passenger, but it did- as he had switched to his Battle Rifle and shot out at me.
Retreating up the hill and around that boulder, I grin to the hum of my shields, when suddenly from below, a shotgun removes them. I jump up the boulder, turning and tossing my other spiker down at the *******, it sticks into his face, and he's gone. When I land, I hear something rolling off to my right behind me- I'd landed on the Spartan Laser.
Hell yes.
I turn and go down the hill, grabbing it, holding down the trigger, the laser firing out before me, giving it's warning shot, as I spun, and quickshot-aimed, right at the passenger.
Boom. This entire exchange had taken so long, Driver and Machine Gunner boys came in on a Mongoose. The laser went THROUGH passenger, and hit the other two at just the right time.
And the beauty of it, reillustrated: I saved that in a video ingame. Friendslist Quaunaut if you get in, and download it. Its worth it.
LikuI, am the Somberlain.Join Date: 2003-01-10Member: 12128Members
<!--quoteo(post=1627209:date=May 16 2007, 04:30 PM:name=Quaunaut)--><div class='quotetop'>QUOTE(Quaunaut @ May 16 2007, 04:30 PM) [snapback]1627209[/snapback]</div><div class='quotemain'><!--quotec--> Actually, not at all. Hammer of Dawn must be still, and after that, must be guided. This is just a 3 second charge, instant kill, destroys even vehicles weapon. I mean, if you wanna take a gameplay convention thats been around since the BFG and hand it to Epic, go ahead, but... <!--QuoteEnd--></div><!--QuoteEEnd--> I was under the impression the weapon called a satellite or something and shot down a big laser. But it's just a laser gun.
I'm giving Epic credit for a gameplay "convention" because they did it well, using that weapon felt powerful; the BFG just made everything sparkle green and fall over. Yawn.
QuaunautThe longest seven days in history...Join Date: 2003-03-21Member: 14759Members, Constellation, Reinforced - Shadow
<!--quoteo(post=1627309:date=May 17 2007, 12:56 AM:name=Liku)--><div class='quotetop'>QUOTE(Liku @ May 17 2007, 12:56 AM) [snapback]1627309[/snapback]</div><div class='quotemain'><!--quotec--> I was under the impression the weapon called a satellite or something and shot down a big laser. But it's just a laser gun.
I'm giving Epic credit for a gameplay "convention" because they did it well, using that weapon felt powerful; the BFG just made everything sparkle green and fall over. Yawn. <!--QuoteEnd--></div><!--QuoteEEnd-->
Really? Hammer of Dawn felt so arbitrary to me. The whole "Satellite Kill" thing made it feel like I didn't kill them- just a big freakin' satallite did. I always gave that up for a good shotty splatter.
Okay: Seriously, you have to party up and play Halo 3. Its a completely different experience. Its like clan scrimmages, except with anyone you know. Have had some really fun games.
puzlThe Old FirmJoin Date: 2003-02-26Member: 14029Retired Developer, NS1 Playtester, Forum Moderators, Constellation
The beta was delayed for crackdown owners in europe ( at least ). It's a kind of a proud moment for me, to hear my younger brother curse Microsoft for the first time. Brings a tear to the eye. I don't think he appreciated my laughter though <img src="style_emoticons/<#EMO_DIR#>/biggrin-fix.gif" style="vertical-align:middle" emoid=":D" border="0" alt="biggrin-fix.gif" />
Comments
It may have been a minor annoyance the second time. By the 10th level full of this crap, I was ready to go insane. It wasn't strategic; it wasn't tactical. It was me in total paranoia looking behind me and throwing grenades into the darkness in fear while trying to conserve ammo by blowing up the big balloon ones that just kept coming.
So, I'd shoot, fall back, shoot, fall back. The only thing you really can do. And then the ###### keep spawn ish behind me that kills me in one hit. It was retarded! I wasn't happy at my accomplishment at the end of that bit, I was mad as hell. Hardly a good game in my eyes...
And yet, I finished it. *shakes fist at the man*
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec-->In a single night of Halo 3 beta, I have already been called a ######. Perhaps the insults are also in beta; I expect insults of greater power and ornamentation in the retail release.<!--QuoteEnd--></div><!--QuoteEEnd-->
On other words, no matter how good the game, unless the online community matures A LOT, it's not worth my time, regardless of how good of a game it is.
Have you read the novels? It doesn't seem like it, so you shouldn't be judging the "halo story" based off of the two pieces of it that were contained within the games.
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Actually I read the first two during the period of time that I somewhat liked Halo. The first was cool (Fall of Reach), but that's obvious because it was wasn't directly based off any of the games. The second one (The Flood) was not very good, and it was based on the first game. I guess that just shows something, huh? Besides, even with the first novel included the Halo storyline is still pretty cliche.
I've two 360's with Crackdown on both, but I doubt I'd use the Beta invite. <a href="http://www.penny-arcade.com/2007/05/14" target="_blank">Penny Arcade</a> had it right:
On other words, no matter how good the game, unless the online community matures A LOT, it's not worth my time, regardless of how good of a game it is.
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Thats why you play with friends. Why hold yourself from a game when you're given an environment like XBox Live, which makes it easier than any other platform to play with friends...and then not play a game over the community?
And if you didn't notice, the rest of the PA post was in full "Holy Crap, This is a Great Game" mode.
<!--quoteo--><div class='quotetop'>QUOTE</div><div class='quotemain'><!--quotec--> There are many, many, many previews of Halo 3 - which is to say , the Halo 3 beta, which is not Halo 3 and isn't even the complete multiplayer mode. We are Halo detractors, and famously so. We installed our pre-release key on Friday with the idea that we could hoist this holy beast upon the altar, there to perform the old rituals. With increasing distress, we played round after round, hungry to find fault. Here is what we found instead:
Halo has always needed more buttons, apparently, and it has found them: the bumpers have improved my play experience tremendously. They are context sensitive in their operation, so that I can pick up a weapon in my right hand by holding the right bumper, or vice versa. When holding a two handed weapon, the left bumper becomes the button you use to switch grenade types, because you don't actually need such a button when you can't throw them anyhow. Hoping into a vehicle is also done by holding the right bumper, as is stealing a vehicle. I was worried about stacking this much functionality - the A button in Gears comes to mind - but in practice it's very precise.
In The Theater Lobby, you can view your battle films. As currently delivered, it's fairly standard - you can't really "direct" it, as the final version will allow. Each player has twenty five megs of space on Live to upload these movies, and a fifteen minute Slayer match came up to about seven and a half megs. The interface to accomplish this is remarkably clean, and uploads them in the background while you play. You can select any player in your room and view their uploaded movies, queuing them for download in-between matches. It's an old feature - Gabe and I used to watch Quake demos, for example - but its execution here is robust. The Theater Lobby allows for only one person to watch films, but it is a Lobby, and it makes me wonder if watching these films as a group is planned for the final.
What's more, boldface text.
Halo 3 will populate your friends' tabs in the dashboard with Halo specific data while you play, giving you options to check out their information or join their party directly. It's integration right down to the metal, altering the UI options based on the game. Like Halo 2, the sequel clearly intends to be a platform showpiece. I understand that the gameplay feels the same to most people who have played it, but Halo 2 didn't resonate with us the way this does. I will continue to analyze this in an effort to provide you with something useful.
There are some things about it that are still... Halo, for lack of a better term, like push-to-talk team chat. Proximity voice can create interesting gameplay, such as the interception of enemy strategy - I have no beef with it. But for genuine team communion, which I will admit to you is my entire purpose, a free channel for absolutely dynamic communication is a must. It's better than it was, certainly - any press of the dpad will invoke it - but is bandwidth at such a premium that I can't freely communicate with my own team, as I was perfectly able to do eight years ago? And if death only lasts a few seconds, I don't understand the purpose of muting dead players. I assume it's some punitive fraternity thing, like hazing.
In a single night of Halo 3 beta, I have already been called a ######. Perhaps the insults are also in beta; I expect insults of greater power and ornamentation in the retail release. <!--QuoteEnd--></div><!--QuoteEEnd-->
Regardless, I loved Halo 1. Denying that Halo 1 had damn good AI that was entertaining and varied would be a mistake. Halo 2 to me needed lots of work. The AI was limited, and the game design too intentional compared to Halo 1- but the MP was one of the most progressive leaps forward in game matchmaking. The Party system, Playlists, and transferrable-server systems were pretty awesome.
And Rob...that part was supposed to teach you a certain tactic. Move. A lot. Fast. My first time, those levels took me tons of time because I was constantly scared of advancing, or I'd try to apply the same tactics of every other enemy in the game to them. Then I discovered how to play against them: Rush. Rush rush rush rush rush. Shoot the bigguns, ignore the littles if you can. Move, fast. They NEVER put you in the game in a spot where its "Defend yourself against the Flood", its always, "The Flood are in between point A and B", so damnit, get to B. I hated them at first- upon playing them a second and third time, I learned from them.
And Parrot-of-War: Borrowing things from other stories isn't cliche. Star Wars did it as much as every other sci-fi novel or book, and its rarely called cliche. Borrowing things to make a good story <i>is still a good story</i>.
And as for the second book being trash- well, it filled in a lot of holes, and I enjoyed it, but it was no Fall of Reach. Read the others that Eric Nylund wrote- that guy is one hell of a writer. So basically, all the books but "The Flood" were awesome.
Shooters are the most e-popular games around and halo is the only decent console shooter since perfect dark.
End.
There's really nothing more to it then that. If you're criticizing it too much you won't realize that nothing currently competes with it in quality, and therefore it reins supreme.
Sure, pretty much any PC shooter kicks it's ######, many mods beat it out. That being said, we're not talking about PC games, we're talking about console games. PC to console instantly removes 80% quality points from any shooter, and halo actually feels good on the console.
And Rob...that part was supposed to teach you a certain tactic. Move. A lot. Fast. My first time, those levels took me tons of time because I was constantly scared of advancing, or I'd try to apply the same tactics of every other enemy in the game to them. Then I discovered how to play against them: Rush. Rush rush rush rush rush. Shoot the bigguns, ignore the littles if you can. Move, fast. They NEVER put you in the game in a spot where its "Defend yourself against the Flood", its always, "The Flood are in between point A and B", so damnit, get to B. I hated them at first- upon playing them a second and third time, I learned from them.
And Parrot-of-War: Borrowing things from other stories isn't cliche. Star Wars did it as much as every other sci-fi novel or book, and its rarely called cliche. Borrowing things to make a good story <i>is still a good story</i>.
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So, why does the game tell you to "Defend yourself until the monitor gets back?"
I tried what you say, I ended up surrounded by stuff that murdered me relentlessly. The only why I found was to decimate everything until it stopped coming and then move on. If the reason for such horrid gameplay was to "teach" me to play differently, maybe they should have made the point more obviously. Just like a novel, just because it's an interesting concept doesn't automatically make it a classic. Delivery is everything, and more than just the most aptly suited to understand need to be able to grasp the concept. That's right, I'm calling myself stupid. Top that!
Well, the outside levels were pretty damned awesome.
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Outside level... outside levels... I can only think of 3.
Outside level... outside levels... I can only think of 3.
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Silent Cartographer was the best of the group IMHO but they weren't all spectacular.
Silent Cartographer was the best of the group IMHO but they weren't all spectacular.
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I thought the 2nd level needed a bit more in between fights. Silent Cartographer was amazing- that beach landing was one of the few times in a game I felt like a mission was really a mission- quick drop in with my teammates, assault a base, oh, so good. The outside canyon level was an awesome one- I had plenty of fun doing my best to be as stealthy as I could there. And the snow levels, when you weren't inside, were awesome. I loved hovering around in the ghost just nailing folks.
The second game was total suckage on single-player and I can't comment on the multiplayer because I've never played it online. I was just too mad at the fact that the story tanked. I mean, a giant talking plant.... <i>'Little shop of Horrors'</i> already played that tune. Of course, that's why they've written four books. To better elaborate on the one-sided war of the Covenant vs Earth, forerunners and the like. While I never really liked the games, the books are leaning me towards buying Halo 3 just to see what happens.
It would rock, in my opinion, if they added the Spartan-III's. Of course, they won't because of the nature of a Spartan-III... but it's a thought. I mean seriously, would it not be fun to have a more stealthy approach to combat? So... we get to fight more brutes, more covenant, amongst ourselves, the flood, and the forerunner techology left behind, in Africa. Have you seen the real Africa? Come let's go on a safari! There will be zebras and stuff..
I am almost 100% sure we'll at least SEE another Spartan in this. Not sure if it'll be II or III series, but definitely another one.
I hope its Linda. Having a fun level where you're covered by a perfect sniper would be so cool.
I thought the 2nd level needed a bit more in between fights. Silent Cartographer was amazing- that beach landing was one of the few times in a game I felt like a mission was really a mission- quick drop in with my teammates, assault a base, oh, so good.
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You drop in with your teammates, and they just sit on the beach the rest of the level as you enter the base with copy and paste design.
After the first level of endless spawning, paranoia and fear died away leaving a dull automation to it all. I found that using a set pattern of melee and aimed shots I could easily gain ammo from the quickly predictable droves of flood enemies and so ammo conservation was rarely a problem and the spawn points were pretty much the same on each of the cut and paste levels of the library so it was almost never a surprise after the first or second level where they were going to come from.
All in all the library was something that grated and added nothing to the game for me :/
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Okay, now that that is out of the way...
So, the graphics aren't much of an upgrade. Their pretty polished though, and most things are pretty clear- I can tell if my spike grenade missed by inches or is ingrained into that guy's shoulder, for example. The textures are crisp, though, during gameplay, HDR is a ######- luckily no one seems to use it to either's advantage often(and players stand out pretty well).
Equipment is neat. I couldn't believe some of the kills I got- specifically, a energy-blast melee kill(one equipment type degenerates everyone's shields quickly). The boost jump one is more useful than most places say- I find it awesome for breaking a enemy team's hardcore stronghold style on High Ground. The shield one is a good thing to play around, though its a bit sad that it really doesn't aid the person putting it down in most cases.
Sound, I just gotta put in- effin' fantastic. I had it down low and even then I thought, "Wow, it sounds like a war in my room...and this is just a 6 person game!"
The weapons need some balancing. The shotgun shots are too far dispersed- you get the same effect as melee, but faster, basically, just a bit longer range.
The Energy Bolt Gun thingy(the purple one) does much too much damage. 3 shot deaths? Comon.
The Brute Spiker isn't that hot, even dual wield- it does less damage than even the assault rifle when dual wielded, and is much more unaccurate.
The Spartan Laser is fun, but damn is it hard to use. If you get used to 3s delays though...well, welcome to uberkillsville.
But by far, the most overpowered thing is the Needler. Luckily not so many people use it, but because I never really developed the stigma most Halo players did against the needler, I went in and was slaughtering with it. Anything less than 30ft and 1.5s on my screen and it was down, when I had it. Though, ammo was a big issue with it- I ran out after 4 kills usually, making me camp it's main spawn on High Ground.
OMG GRENADE PHYSICS ARE FIXED YAY. So, the normal grenade is good, though I wish it had the old Halo 1 bounce, but I can live. The sticky nade is wicked nice splash damage now- I got a triple kill from that one.
But my new favorite nade is the new nade, the Spike Grenade. Wow, what a weapon style. See, the nade is in a cone burst- so depending on how you throw it, you could drop it right under you when someone is chasing you, and BLAM. Also, it has the best "Stick"- you hear a audible "CRUNK" when it hits. And the kill is oh so satisfying...
The game recording system is neat, but right now not much control. Darn beta.
Matchmaking is way improved. Now there are two ranks- one for skill, another for longevity of play. I like it, as it tries to average out the "really good newbs" to the "old stinkin' farts". It helps team coordination, oddly enough, too. Also, the ability that from any game you can form a party afterwards(if you really liked that team) just by hitting X is exactly what I wanted, and it works oh so well.
Oh, and that "insta mute" feature is really as good as they said. Basically, Back enables the scoreboard. From there, you use the right thumbstick to select a player, hit A, and select mute. Takes about 3 seconds, even to the uninitiated. From this same spot you can check out someone's gamertag, or send a friend invite.
The UI is much improved too. From just normal gameplay to matchmaking, everything "makes sense". The ingame UI is also pretty awesome, though I honestly think the color of items on the HUD is too light. The new HP bar placement I got to instantly, and everything else is very clear and easy to get used to. The controls didn't take too much getting used to- the only real big change is remembering that most actions are under the R button now(Reload right weapon, hold to pick up new weapon, get in a vehicle, etc), and independent reloading is uber useful.
And 1 thing to add- the weapon PLACEMENT balance is awesome. Starting with a weapon like the assault rifle is perfect, and otherwise, you have at least 1 weapon usually in close proximity to the start(Battle Rifle), if not two(usually the sniper), and on Valhalla and High Ground, even a Mongoose or Warthog there.
Oh, and neat tidbit: Turrts can be picked up and used as weapons anywhere now. You not only go slow with them though, but they're more unaccurate, and you go to a 3rd person view.
In summary: If you like Halo's gameplay, I'd try it out. Its fun, and everything I was wanting(another good MP game).
Generally the outsides of levels were fun no matter what, Halo (although the bridge and driving kind of cuts apart the action), Silent Cartographer (the inside wasn't even really that repetitive for once, best level overall - the soldiers do get in the jeep that drops for you, which is good, because otherwise they'd probably get in the way), Assault on the Control Room (repetitive insides, good outsides - the marines follow you exactly and it's a pain in the ######), and even the opening swamp of 343 Guilty Spark (...but not inside, yuck). The best is probably the epic flood-covie battle at the end of going back through Assault on the Control Room (where it's night, right after the library)...sure you can run in and steal a banshee, or you can snipe a few, run in and box a hunter and then fly a ghost out before restocking ammo for the sniper rifle, watching a bit more fighting and then sniping some more).
Much of the fun came from the unpredictability of the (...Covie) AI, which is why open levels in general tended to be better (more for them to do), and why flood levels suck, and in general Halo 2 isn't as fun (flood and brutes both aren't that fun to play against - oh yay, charge at me, there's something I haven't seen).
Is the health bar back in 3 or do you just mean the shield bar...because I was always a proponent of the purportedly lame 'health bar', because I think going into a fight, having 2 seconds and coming out at full health just seems sort of unfair in team games, along with the slight lack in realism (that's right, I'm bringing realism into the Halo universe, wanna fight about it? <img src="style_emoticons/<#EMO_DIR#>/tounge.gif" style="vertical-align:middle" emoid=":p" border="0" alt="tounge.gif" /> )?
The Spartan Laser is fun, but damn is it hard to use. If you get used to 3s delays though...well, welcome to uberkillsville.
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Isn't that the weapon that's a blatant rip off the Hammer of Dawn?
Isn't that the weapon that's a blatant rip off the Hammer of Dawn?
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The people who play Halo are generally on their first FPS, or at most their 3rd or 4th or something. The majority, at least.
The people who play Halo are generally on their first FPS, or at most their 3rd or 4th or something. The majority, at least.
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The people that play halo think "fps" only stands for the "frames per second" they're getting in halo.
Isn't that the weapon that's a blatant rip off the Hammer of Dawn?
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Actually, not at all. Hammer of Dawn must be still, and after that, must be guided. This is just a 3 second charge, instant kill, destroys even vehicles weapon. I mean, if you wanna take a gameplay convention thats been around since the BFG and hand it to Epic, go ahead, but...
Edit: Gecko, its still a shield bar. I like it bettar <3
The people that play halo think "fps" only stands for the "frames per second" they're getting in halo.
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That's... completely idiotic...
You can't even see your FPS on consoles, just... what?
That's... completely idiotic...
You can't even see your FPS on consoles, just... what?
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Because halo was only released on console.
Oh, and on xbox, halo's a constant 30.
Because halo was only released on console.
Oh, and on xbox, halo's a constant 30.
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Majority of people who play a Halo game play Halo 2, which is only on console.
Your quote pretty much reinforced the exact opposite of the average Halo player, who would have no idea about what the "frames per second" of a video game is, or if it had any relevance to their gameplay.
Halo is the average persons FPS. It's not a niche game like Red Orchestra. The average person probably doesn't know even simple technical terms like FPS, nor do they care.
Majority of people who play a Halo game play Halo 2, which is only on console.
Your quote pretty much reinforced the exact opposite of the average Halo player, who would have no idea about what the "frames per second" of a video game is, or if it had any relevance to their gameplay.
Halo is the average persons FPS. It's not a niche game like Red Orchestra. The average person probably doesn't know even simple technical terms like FPS, nor do they care.
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I said Halo from the start, I didn't even mention Halo 2. And try not to take everything on the internet by the word, it isn't good for one's sanity.
And I bet even my mom would understand what "frames per second" in a game would mean. I'll ask her tomorrow if you want me to <3
The average console player would have no idea what you mean by "frames per second." Heck lots of PC players might not know what you're talking about. It's not exactly common knowledge outside the "gamer" circle of influence.
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My mom's dutch. My mom's a secretary. The only games my mom's played are mario and the likes. My mom hates using a computer at home (she uses one at work, but for the basic office work ofc). My mom...will probably know what I mean by "frames per second", as my mom is not retarded. Dear god, how can anyone not understand "frames per second"? It's normal English.
Anyhow, I'll ask her tomorrow, 05.53 am atm.
Map: Valhalla
Team Slayer
I'm coming up the central hill, which is peaked by a small boulder- the hill is nothing but a stop in the middle from base to base. And I hear something.
Something big. Something like a Warthog, which comes soaring up at me- I take 3 shots with my battle rifle as their machine gun wirrs to life, the Assault rifle of a passenger matching a theme with cracks of my shield. Jumping just barely in time I look down to try and get a lucky shot on the driver, and instead melee him- killing him in his seat. As I come down I could hear their gun in back spinning about, and the passenger getting out to give chase. I spin, bring out my Spike Grenades, and nail the guy in back on his right side- the extra blast(other than the one that killed him) barely hurt the passenger, but it did- as he had switched to his Battle Rifle and shot out at me.
Retreating up the hill and around that boulder, I grin to the hum of my shields, when suddenly from below, a shotgun removes them. I jump up the boulder, turning and tossing my other spiker down at the *******, it sticks into his face, and he's gone. When I land, I hear something rolling off to my right behind me- I'd landed on the Spartan Laser.
Hell yes.
I turn and go down the hill, grabbing it, holding down the trigger, the laser firing out before me, giving it's warning shot, as I spun, and quickshot-aimed, right at the passenger.
Boom. This entire exchange had taken so long, Driver and Machine Gunner boys came in on a Mongoose. The laser went THROUGH passenger, and hit the other two at just the right time.
And the beauty of it, reillustrated: I saved that in a video ingame. Friendslist Quaunaut if you get in, and download it. Its worth it.
Actually, not at all. Hammer of Dawn must be still, and after that, must be guided. This is just a 3 second charge, instant kill, destroys even vehicles weapon. I mean, if you wanna take a gameplay convention thats been around since the BFG and hand it to Epic, go ahead, but...
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I was under the impression the weapon called a satellite or something and shot down a big laser. But it's just a laser gun.
I'm giving Epic credit for a gameplay "convention" because they did it well, using that weapon felt powerful; the BFG just made everything sparkle green and fall over. Yawn.
I was under the impression the weapon called a satellite or something and shot down a big laser. But it's just a laser gun.
I'm giving Epic credit for a gameplay "convention" because they did it well, using that weapon felt powerful; the BFG just made everything sparkle green and fall over. Yawn.
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Really? Hammer of Dawn felt so arbitrary to me. The whole "Satellite Kill" thing made it feel like I didn't kill them- just a big freakin' satallite did. I always gave that up for a good shotty splatter.
Okay: Seriously, you have to party up and play Halo 3. Its a completely different experience. Its like clan scrimmages, except with anyone you know. Have had some really fun games.